Ejemplo n.º 1
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def test_message_string():
    val = "mlagents!"
    msg_out = OutgoingMessage()
    msg_out.write_string(val)

    msg_in = IncomingMessage(msg_out.buffer)
    read_val = msg_in.read_string()
    assert val == read_val

    # Test reading with defaults
    assert "" == msg_in.read_string()
    assert val == msg_in.read_string(default_value=val)
Ejemplo n.º 2
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def test_message_int32():
    val = 1337
    msg_out = OutgoingMessage()
    msg_out.write_int32(val)

    msg_in = IncomingMessage(msg_out.buffer)
    read_val = msg_in.read_int32()
    assert val == read_val

    # Test reading with defaults
    assert 0 == msg_in.read_int32()
    assert val == msg_in.read_int32(default_value=val)
Ejemplo n.º 3
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def test_message_float_list():
    val = [1.0, 3.0, 9.0]
    msg_out = OutgoingMessage()
    msg_out.write_float32_list(val)

    msg_in = IncomingMessage(msg_out.buffer)
    read_val = msg_in.read_float32_list()
    # These won't be exactly equal in general, since python floats are 64-bit.
    assert val == read_val

    # Test reading with defaults
    assert [] == msg_in.read_float32_list()
    assert val == msg_in.read_float32_list(default_value=val)
Ejemplo n.º 4
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def test_message_bool():
    vals = [True, False]
    msg_out = OutgoingMessage()
    for v in vals:
        msg_out.write_bool(v)

    msg_in = IncomingMessage(msg_out.buffer)
    read_vals = []
    for _ in range(len(vals)):
        read_vals.append(msg_in.read_bool())
    assert vals == read_vals

    # Test reading with defaults
    assert msg_in.read_bool() is False
    assert msg_in.read_bool(default_value=True) is True
Ejemplo n.º 5
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 def process_side_channel_message(self, data: bytes) -> None:
     """
     Separates the data received from Python into individual messages for each
     registered side channel and calls on_message_received on them.
     :param data: The packed message sent by Unity
     """
     offset = 0
     while offset < len(data):
         try:
             channel_id = uuid.UUID(bytes_le=bytes(data[offset:offset +
                                                        16]))
             offset += 16
             message_len, = struct.unpack_from("<i", data, offset)
             offset = offset + 4
             message_data = data[offset:offset + message_len]
             offset = offset + message_len
         except (struct.error, ValueError, IndexError):
             raise UnityEnvironmentException(
                 "There was a problem reading a message in a SideChannel. "
                 "Please make sure the version of MLAgents in Unity is "
                 "compatible with the Python version.")
         if len(message_data) != message_len:
             raise UnityEnvironmentException(
                 "The message received by the side channel {0} was "
                 "unexpectedly short. Make sure your Unity Environment "
                 "sending side channel data properly.".format(channel_id))
         if channel_id in self._side_channels_dict:
             incoming_message = IncomingMessage(message_data)
             self._side_channels_dict[channel_id].on_message_received(
                 incoming_message)
         else:
             get_logger(__name__).warning(
                 f"Unknown side channel data received. Channel type: {channel_id}."
             )
Ejemplo n.º 6
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 def on_message_received(self, msg: IncomingMessage) -> None:
     """
     Is called by the environment to the side channel. Can be called
     multiple times per step if multiple messages are meant for that
     SideChannel.
     """
     self._received_messages.append(msg.get_raw_bytes())
Ejemplo n.º 7
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 def on_message_received(self, msg: IncomingMessage) -> None:
     """
     Is called by the environment to the side channel. Can be called
     multiple times per step if multiple messages are meant for that
     SideChannel.
     """
     k, v = self.deserialize_int_list_prop(msg.get_raw_bytes())
     self._int_list_properties[k] = v
Ejemplo n.º 8
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def test_environment_parameters():
    sender = EnvironmentParametersChannel()
    # We use a raw bytes channel to interpred the data
    receiver = RawBytesChannel(sender.channel_id)

    sender.set_float_parameter("param-1", 0.1)
    data = UnityEnvironment._generate_side_channel_data(
        {sender.channel_id: sender})
    UnityEnvironment._parse_side_channel_message(
        {receiver.channel_id: receiver}, data)

    message = IncomingMessage(receiver.get_and_clear_received_messages()[0])
    key = message.read_string()
    dtype = message.read_int32()
    value = message.read_float32()
    assert key == "param-1"
    assert dtype == EnvironmentParametersChannel.EnvironmentDataTypes.FLOAT
    assert value - 0.1 < 1e-8

    sender.set_float_parameter("param-1", 0.1)
    sender.set_float_parameter("param-2", 0.1)
    sender.set_float_parameter("param-3", 0.1)

    data = UnityEnvironment._generate_side_channel_data(
        {sender.channel_id: sender})
    UnityEnvironment._parse_side_channel_message(
        {receiver.channel_id: receiver}, data)

    assert len(receiver.get_and_clear_received_messages()) == 3

    with pytest.raises(UnityCommunicationException):
        # try to send data to the EngineConfigurationChannel
        sender.set_float_parameter("param-1", 0.1)
        data = UnityEnvironment._generate_side_channel_data(
            {sender.channel_id: sender})
        UnityEnvironment._parse_side_channel_message(
            {receiver.channel_id: sender}, data)
Ejemplo n.º 9
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def test_engine_configuration():
    sender = EngineConfigurationChannel()
    # We use a raw bytes channel to interpred the data
    receiver = RawBytesChannel(sender.channel_id)

    config = EngineConfig.default_config()
    sender.set_configuration(config)
    data = UnityEnvironment._generate_side_channel_data(
        {sender.channel_id: sender})
    UnityEnvironment._parse_side_channel_message(
        {receiver.channel_id: receiver}, data)

    received_data = receiver.get_and_clear_received_messages()
    assert len(received_data) == 5  # 5 different messages one for each setting

    sent_time_scale = 4.5
    sender.set_configuration_parameters(time_scale=sent_time_scale)
    data = UnityEnvironment._generate_side_channel_data(
        {sender.channel_id: sender})
    UnityEnvironment._parse_side_channel_message(
        {receiver.channel_id: receiver}, data)

    message = IncomingMessage(receiver.get_and_clear_received_messages()[0])
    message.read_int32()
    time_scale = message.read_float32()
    assert time_scale == sent_time_scale

    with pytest.raises(UnitySideChannelException):
        sender.set_configuration_parameters(width=None, height=42)

    with pytest.raises(UnityCommunicationException):
        # try to send data to the EngineConfigurationChannel
        sender.set_configuration_parameters(time_scale=sent_time_scale)
        data = UnityEnvironment._generate_side_channel_data(
            {sender.channel_id: sender})
        UnityEnvironment._parse_side_channel_message(
            {receiver.channel_id: sender}, data)
Ejemplo n.º 10
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def test_stats_channel():
    receiver = StatsSideChannel()
    message = OutgoingMessage()
    message.write_string("stats-1")
    message.write_float32(42.0)
    message.write_int32(1)  # corresponds to StatsAggregationMethod.MOST_RECENT

    receiver.on_message_received(IncomingMessage(message.buffer))

    stats = receiver.get_and_reset_stats()

    assert len(stats) == 1
    val, method = stats["stats-1"][0]
    assert val - 42.0 < 1e-8
    assert method == StatsAggregationMethod.MOST_RECENT
Ejemplo n.º 11
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 def on_message_received(self, msg: IncomingMessage) -> None:
     val = msg.read_int32()
     self.list_int += [val]