Ejemplo n.º 1
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 def circle_to_mobject(self, circle_element):
     x, y, r = [
         float(circle_element.getAttribute(key))
         if circle_element.hasAttribute(key) else 0.0
         for key in ("cx", "cy", "r")
     ]
     return Circle(radius=r).shift(x * RIGHT + y * DOWN)
Ejemplo n.º 2
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 def ellipse_to_mobject(self, circle_element):
     x, y, rx, ry = [
         float(circle_element.getAttribute(key))
         if circle_element.hasAttribute(key) else 0.0
         for key in ("cx", "cy", "rx", "ry")
     ]
     return Circle().scale(rx * RIGHT + ry * UP).shift(x * RIGHT + y * DOWN)
Ejemplo n.º 3
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 def add_pupil(self):
     self.pupil = Circle(radius=self.pupil_radius,
                         fill_color=BLACK,
                         fill_opacity=1,
                         stroke_width=0,
                         sheen=0.0)
     self.add(self.pupil)
Ejemplo n.º 4
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    def construct(self):
        formula = TexMobject(*([
            "{%d \\over %d} \\cdot" % (wallis_numer(n), wallis_denom(n))
            for n in range(1, self.n_terms + 1)
        ] + ["\\cdots"]))
        result = TexMobject("=", "{\\pi \\over 2}")
        result.scale(2)
        pi = result[-1][0]
        pi.set_color(YELLOW)
        circle = Circle(color=YELLOW)
        circle.surround(pi)
        question = TexMobject("?", color=YELLOW)
        question.scale(2).next_to(circle, RIGHT, buff=0.4)
        result_group = VGroup(result, circle, question)
        result_group.next_to(formula, DOWN)
        group = VGroup(formula, result_group)
        group.center().set_width(10)
        bg_rect = BackgroundRectangle(group, fill_opacity=0.5, buff=0.2)

        random_walks = VGroup(*[
            RandomWalk1DArrow(random_walk_string(30), step_size=0.5)
            for k in range(self.n_walks)
        ])
        for k, walk in enumerate(random_walks):
            walk.shift(random.randrange(-5, 5) * 2 * walk.step_size * UP)
        random_walks.center()

        text = TextMobject(self.part).scale(3).set_color(YELLOW)
        text.to_corner(RIGHT + DOWN)

        self.add(random_walks)
        self.add(FullScreenFadeRectangle())
        self.add(bg_rect, group, text)
Ejemplo n.º 5
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    def generate_mobject(self, dic, labels):
        # generate mobject attributes from component attributes
        # update number of labels for scaling
        num_labels = len(self.labels)
        for key in labels:
            if key not in self.labels:
                num_labels += 1
            if key in self.labels and labels[key] is None:
                num_labels -= 1

        if "scale_factor" not in dic:
            if hasattr(self, "mobject") and \
               hasattr(self.mobject, "scale_factor"):
                dic["scale_factor"] = self.mobject.scale_factor
            else:
                print("Attempted to initialize Node without scale_factor")
                breakpoint(context=7)

        if "radius" in dic:
            pass
        elif num_labels > 0:
            dic["radius"] = LABELED_NODE_RADIUS * dic["scale_factor"]
        elif num_labels == 0:
            dic["radius"] = UNLABELED_NODE_RADIUS * dic["scale_factor"]
        else:
            dic["radius"] = self.mobject.radius

        if "stroke_width" not in dic:
            if hasattr(self, "mobject") and \
               hasattr(self.mobject, "stroke_width"):
                dic["stroke_width"] = self.mobject.stroke_width
            else:
                print("Attempted to initialize Node without stroke_width")
                breakpoint(context=7)

        if "color" not in dic:
            if hasattr(self, "mobject") and \
               hasattr(self.mobject, "color"):
                dic["color"] = self.mobject.color
            else:
                print("Attempted to initialize Node without color")
                breakpoint(context=7)

        mobject_class = dic.get("mobject_class", None)
        if mobject_class is None:
            new_mob = Circle(**dic)
        else:
            new_mob = mobject_class(**dic)

        # the component is first initialized without a mobject attr
        if not hasattr(self, "mobject"):
            new_mob.move_to(self.key)
        else:
            new_mob.move_to(self.mobject.get_center())

        return new_mob
Ejemplo n.º 6
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 def __init__(self, **kwargs):
     SVGMobject.__init__(self, **kwargs)
     circle = Circle(
         stroke_width=3,
         stroke_color=GREEN,
         fill_opacity=1,
         fill_color=BLUE_C,
     )
     circle.replace(self)
     self.add_to_back(circle)
Ejemplo n.º 7
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    def __init__(self, **kwargs):
        circle = Circle()
        ticks = []
        for x in range(12):
            alpha = x / 12.
            point = complex_to_R3(np.exp(2 * np.pi * alpha * complex(0, 1)))
            length = 0.2 if x % 3 == 0 else 0.1
            ticks.append(Line(point, (1 - length) * point))
        self.hour_hand = Line(ORIGIN, 0.3 * UP)
        self.minute_hand = Line(ORIGIN, 0.6 * UP)
        # for hand in self.hour_hand, self.minute_hand:
        #     #Balance out where the center is
        #     hand.add(VectorizedPoint(-hand.get_end()))

        VGroup.__init__(self, circle, self.hour_hand, self.minute_hand, *ticks)
Ejemplo n.º 8
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 def __init__(self, focal_point, **kwargs):
     digest_config(self, kwargs)
     circles = VGroup()
     for x in range(self.n_circles):
         circle = Circle(
             radius=self.big_radius,
             stroke_color=BLACK,
             stroke_width=0,
         )
         circle.move_to(focal_point)
         circle.save_state()
         circle.set_width(self.small_radius * 2)
         circle.set_stroke(self.color, self.start_stroke_width)
         circles.add(circle)
     LaggedStart.__init__(self, ApplyMethod, circles, lambda c:
                          (c.restore, ), **kwargs)
Ejemplo n.º 9
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    def increment(self, run_time_per_anim=1):
        moving_dot = Dot(
            self.counting_dot_starting_position,
            radius=self.count_dot_starting_radius,
            color=self.digit_place_colors[0],
        )
        moving_dot.generate_target()
        moving_dot.set_fill(opacity=0)
        kwargs = {
            "run_time": run_time_per_anim
        }

        continue_rolling_over = True
        first_move = True
        place = 0
        while continue_rolling_over:
            added_anims = []
            if first_move:
                added_anims += self.get_digit_increment_animations()
                first_move = False
            moving_dot.target.replace(
                self.dot_template_iterators[place].next()
            )
            self.play(MoveToTarget(moving_dot), *added_anims, **kwargs)
            self.curr_configurations[place].add(moving_dot)

            if len(self.curr_configurations[place].split()) == self.get_place_max(place):
                full_configuration = self.curr_configurations[place]
                self.curr_configurations[place] = VGroup()
                place += 1
                center = full_configuration.get_center_of_mass()
                radius = 0.6 * max(
                    full_configuration.get_width(),
                    full_configuration.get_height(),
                )
                circle = Circle(
                    radius=radius,
                    stroke_width=0,
                    fill_color=self.digit_place_colors[place],
                    fill_opacity=0.5,
                )
                circle.move_to(center)
                moving_dot = VGroup(circle, full_configuration)
                moving_dot.generate_target()
                moving_dot[0].set_fill(opacity=0)
            else:
                continue_rolling_over = False
Ejemplo n.º 10
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    def animate_product(self, left, right, result):
        l_matrix = left.get_mob_matrix()
        r_matrix = right.get_mob_matrix()
        result_matrix = result.get_mob_matrix()
        circle = Circle(radius=l_matrix[0][0].get_height(), color=GREEN)
        circles = VGroup(*[
            entry.get_point_mobject()
            for entry in (l_matrix[0][0], r_matrix[0][0])
        ])
        (m, k), n = l_matrix.shape, r_matrix.shape[1]
        for mob in result_matrix.flatten():
            mob.set_color(BLACK)
        lagging_anims = []
        for a in range(m):
            for b in range(n):
                for c in range(k):
                    l_matrix[a][c].set_color(YELLOW)
                    r_matrix[c][b].set_color(YELLOW)
                for c in range(k):
                    start_parts = VGroup(l_matrix[a][c].copy(),
                                         r_matrix[c][b].copy())
                    result_entry = result_matrix[a][b].split()[c]

                    new_circles = VGroup(*[
                        circle.copy().shift(part.get_center())
                        for part in start_parts.split()
                    ])
                    self.play(Transform(circles, new_circles))
                    self.play(
                        Transform(
                            start_parts,
                            result_entry.copy().set_color(YELLOW),
                            path_arc=-np.pi / 2,
                            submobject_mode="all_at_once",
                        ), *lagging_anims)
                    result_entry.set_color(YELLOW)
                    self.remove(start_parts)
                    lagging_anims = [
                        ApplyMethod(result_entry.set_color, WHITE)
                    ]

                for c in range(k):
                    l_matrix[a][c].set_color(WHITE)
                    r_matrix[c][b].set_color(WHITE)
        self.play(FadeOut(circles), *lagging_anims)
        self.wait()
Ejemplo n.º 11
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    def construct(self):
        # Setup
        axes_group = self.axes_group
        title_pq = self.title_pq
        walk_p = self.walk_p
        parts_p = self.parts_p
        r_arrow = self.r_arrow
        self.add(axes_group, title_pq, walk_p, r_arrow)
        walk_p_copy = walk_p.copy()

        # P_4 -> Q_4
        steps_pq = VGroup(*[
            TextMobject(text) for text in [
                "1. 第一步是沿着正方向走的", "2. 找到第一次到达最大值的时刻", "3. 在这个时刻上进行分割",
                "4. 将第一段水平翻转", "5. 拼接两个片段"
            ]
        ])
        for step in steps_pq:
            step.set_color(YELLOW)
            step.add_background_rectangle()
        step1_pq, step2_pq, step3_pq, step4_pq, step5_pq = steps_pq

        # 1. Check the first step of the walk
        step1_circle = Circle(color=YELLOW)
        first_arrow = walk_p.get_arrow_by_number(0)
        step1_circle.surround(first_arrow)
        step1_pq.next_to(step1_circle, RIGHT + DOWN)
        self.play(ShowCreation(step1_circle), Write(step1_pq), run_time=1)
        self.wait(1.5)
        self.play(FadeOut(step1_circle), FadeOut(step1_pq))

        # 2. Find the first time it reaches the maximum
        peak = walk_p.get_arrow_end_point(3)
        horiz_line = DashedLine(2.5 * LEFT, 2.5 * RIGHT, color=YELLOW)
        horiz_line.move_to(peak)
        dot = Dot(color=YELLOW)
        dot.move_to(peak)
        step2_pq.next_to(horiz_line, UP)
        self.play(ShowCreation(horiz_line),
                  DrawBorderThenFill(dot),
                  Write(step2_pq),
                  run_time=1)
        self.wait(1.5)
        self.play(FadeOut(horiz_line), FadeOut(step2_pq))

        # 3. Split
        vert_line = DashedLine(2.5 * UP, 2.5 * DOWN, color=YELLOW)
        vert_line.move_to(peak)
        step3_pq.next_to(vert_line, DOWN)
        left_part_p, right_part_p = parts_p
        self.play(ShowCreation(vert_line), Write(step3_pq), run_time=1)
        self.play(
            FadeOut(dot),
            left_part_p.shift,
            0.5 * DOWN + 0.5 * LEFT,
            right_part_p.shift,
            DOWN + 0.5 * RIGHT,
        )
        self.wait(1.5)
        self.play(FadeOut(vert_line), FadeOut(step3_pq))

        # 4. Flip the first segment horizontally
        flip_axis = DashedLine(2 * UP, 2 * DOWN, color=GREY)
        flip_axis.move_to(left_part_p)
        step4_pq.next_to(flip_axis, DOWN)
        self.play(
            ShowCreation(flip_axis),
            Write(step4_pq),
            run_time=1,
        )
        self.play(
            left_part_p.flip,
            Animation(flip_axis),
        )
        self.wait(1.5)
        self.play(FadeOut(step4_pq), FadeOut(flip_axis))

        # 5. Put the pieces together
        step5_pq.move_to(dot)
        flip_arrow_anims = walk_p.get_flip_arrows_animation(3, color=GREEN)
        self.play(Write(step5_pq), run_time=1)
        self.wait(0.5)
        self.play(flip_arrow_anims, right_part_p.set_color, GREEN)
        self.wait(0.5)
        self.play(
            left_part_p.shift,
            1.5 * DOWN + 0.5 * RIGHT,
            right_part_p.shift,
            3 * DOWN + 0.5 * LEFT,
            Animation(step5_pq),
        )
        self.wait(0.5)
        self.play(FadeOut(step5_pq))
        self.wait(1.5)

        # Now Reset
        self.play(FadeOut(walk_p))
        self.play(FadeIn(walk_p_copy))
        self.wait()
Ejemplo n.º 12
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 def get_seed_shape(self):
     return Circle()
Ejemplo n.º 13
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 def __init__(self, mobject, **kwargs):
     digest_config(self, kwargs)
     circle = Circle(color=self.color, **kwargs)
     circle.surround(mobject)
     Indicate.__init__(self, circle, **kwargs)