Ejemplo n.º 1
0
    def put(self, name):
        data = Game.parser.parse_args()
        game = GameModel.find_by_name(name)

        if game is None:
            game = GameModel(name, data['school_id'])
        else:
            game.school_id = data['school_id']

        game.save_to_db()
        return game.json()
Ejemplo n.º 2
0
  def post(self, name):
    status = 'failure'
    if GameModel.find_by_name(name):
      return {'message': "An item with name '{}' already exists".format(name)}, 400  # bad request. Error-first approach

    data = Game.parser.parse_args()
    game = GameModel(name, data['school_id'])       # |
    try:
      game.save_to_db()
      status = 'success, game created'
    except:
      {'status': status, 'message': 'Some error occurred while inserting the game'}, 500 # Internal Server Error
    return {"game": game.json(), "status": status}, 201
Ejemplo n.º 3
0
 def delete(self, name):
   game = GameModel.find_by_name(name)
   if game:
     game.delete_from_db()
     return {'message': 'Game deleted'}
   return {'message': 'Game not found'}
Ejemplo n.º 4
0
 def get(self, name):
   game = GameModel.find_by_name(name)
   if game:
     return game.json()
   return {'message': 'Game not found'}, 404