Ejemplo n.º 1
0
    def test_bounce_ball_against_bottom_wall(self):
        hit_wall = pygame.mixer.Sound('../sounds/pong_wall.wav')
        hit_paddle = pygame.mixer.Sound('../sounds/pong_wall.wav')
        pong = Pong(hit_wall, hit_paddle)

        pong.ball = Ball(Config.ball_left_start_x, 500 - 20, 5, 5)
        pong.move_ball()
        self.assertEqual(pong.ball.vx, 5)
        self.assertEqual(pong.ball.vy, -5)
Ejemplo n.º 2
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    def test_bounce_ball_against_right_paddle(self):
        hit_wall = pygame.mixer.Sound('../sounds/pong_wall.wav')
        hit_paddle = pygame.mixer.Sound('../sounds/pong_wall.wav')
        pong = Pong(hit_wall, hit_paddle)

        pong.ball = Ball(960, 250, 5, 5)
        pong.move_ball()
        self.assertEqual(pong.ball.vx, -5)
        self.assertEqual(pong.ball.vy, 5)
Ejemplo n.º 3
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    def test_move_ball(self):
        hit_wall = pygame.mixer.Sound('../sounds/pong_wall.wav')
        hit_paddle = pygame.mixer.Sound('../sounds/pong_wall.wav')
        pong = Pong(hit_wall, hit_paddle)

        pong.move_ball()
        self.assertEqual(pong.ball.x,
                         Config.ball_left_start_x + Config.ball_serve_left_vx)
        self.assertEqual(pong.ball.y,
                         Config.ball_left_start_y + Config.ball_serve_left_vy)
Ejemplo n.º 4
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    def test_ball_missed_on_left(self):
        hit_wall = pygame.mixer.Sound('../sounds/pong_wall.wav')
        hit_paddle = pygame.mixer.Sound('../sounds/pong_wall.wav')
        pong = Pong(hit_wall, hit_paddle)

        pong.ball = Ball(-5, 250, -5, -5)
        pong.move_ball()
        self.assertEqual(pong.ball.x, Config.ball_left_start_x)
        self.assertEqual(pong.ball.y, Config.ball_left_start_y)
        self.assertEqual(pong.ball.vx, 0)
        self.assertEqual(pong.ball.vy, 0)
Ejemplo n.º 5
0
ball = Ball(Config.ball_left_start_x, Config.ball_left_start_y,
            Config.ball_size)
score = Score()
pong = Pong(leftPaddle, rightPaddle, ball, score, hit_wall, hit_paddle,
            Config.color)

# Game Loop
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

    keys = pygame.key.get_pressed()
    if keys[pygame.K_q]:
        pong.move_left_up()

    if keys[pygame.K_a]:
        pong.move_left_down()

    if keys[pygame.K_p]:
        pong.move_right_up()

    if keys[pygame.K_l]:
        pong.move_right_down()

    if keys[pygame.K_SPACE]:
        pong.serve()

    pong.move_ball()
    pong.draw(screen)
    pygame.time.delay(10)