Ejemplo n.º 1
0
Archivo: run.py Proyecto: clauda/til
# -*- coding: UTF-8 -*-
from discount import DiscountPerItems, DiscountPerValue, NoDiscountAtAll


class DiscountCalculator(object):
    def calculate(self, budget):
        discounter = DiscountPerItems(DiscountPerValue(NoDiscountAtAll()))

        return discounter.apply(budget)


if __name__ == '__main__':
    from models import Budget, Item

    budget = Budget()
    budget.add(Item('Item A', 100.0))
    budget.add(Item('Item B', 50.0))
    budget.add(Item('Item C', 400.0))

    calculator = DiscountCalculator()
    discount = calculator.calculate(budget)
    print('Discount applied: %s' % (discount))
Ejemplo n.º 2
0
Archivo: run.py Proyecto: clauda/til
# -*- coding: UTF-8 -*-
# State is a behavioral design pattern that lets an
# object alter its behavior when its internal state
# changes. It appears as if the object changed its class.
from models import Budget, Item

if __name__ == '__main__':
    budget = Budget()
    budget.add(Item('Car', 100.0))
    budget.add(Item('Laundry', 50.0))
    budget.add(Item('Cake', 400))

    print(budget.amount)
    print(budget.status)

    budget.approve()  # or budget.disapprove()
    print(budget.status)

    budget.apply_bonus()
    print(budget.amount)

    budget.finish()
    print(budget.status)