Ejemplo n.º 1
0
def list_notes():
    """ List all notes """
    note = Note.select()
    schema = NoteSchema()
    result = schema.dump(note, many=True)
    response.content_type = 'application/json'
    return json.dumps(result.data)
Ejemplo n.º 2
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 def _on_root_selected(self):
     self._notebook = None
     notes = list(Note.select().order_by(self.header_panel.sort_option))
     self.header_panel.set_title('所有笔记')
     self.header_panel.set_count(len(notes))
     self.header_panel.reset_search_bar()
     self._load(notes)
Ejemplo n.º 3
0
def edit_note(user_id, id):
    data = request.json

    schema = NoteSchema()

    try:
        note = Note.select().where(Note.id == id).get()
    except peewee.DoesNotExist:
        return HTTPError(404, 'Note does not exists')

    if note.user.id != user_id:
        return HTTPError(403, 'You have not sufficient permissions')

    try:
        edited_note = schema.load(data, partial=True)
    except ValidationError as error:
        return error.messages

    if edited_note.title is not None:
        note.title = edited_note.title
    if edited_note.content is not None:
        note.content = edited_note.content

    note.save()

    result = schema.dumps(note)
    return response_data(200, 'Note edited')
Ejemplo n.º 4
0
async def load_location(sid, location):
    sid_data = state.sid_map[sid]
    user = sid_data["user"]
    room = sid_data["room"]

    sid_data["location"] = location

    data = {}
    data["locations"] = [l.name for l in room.locations]
    if user == room.creator:
        data["layers"] = [
            l.as_dict(user, True) for l in location.layers.order_by(Layer.index)
        ]
    else:
        data["layers"] = [
            l.as_dict(user, False)
            for l in location.layers.order_by(Layer.index).where(Layer.player_visible)
        ]
    client_options = user.as_dict()
    client_options.update(
        **LocationUserOption.get(user=user, location=location).as_dict()
    )

    await sio.emit("Board.Set", data, room=sid, namespace="/planarally")
    await sio.emit(
        "Location.Set", location.as_dict(), room=sid, namespace="/planarally"
    )
    await sio.emit(
        "Client.Options.Set", client_options, room=sid, namespace="/planarally"
    )
    await sio.emit(
        "Notes.Set",
        [
            note.as_dict()
            for note in Note.select().where((Note.user == user) & (Note.room == room))
        ],
        room=sid,
        namespace="/planarally",
    )

    sorted_initiatives = [
        init.as_dict()
        for init in Initiative.select()
        .join(Shape, JOIN.LEFT_OUTER, on=(Initiative.uuid == Shape.uuid))
        .join(Layer)
        .where((Layer.location == location))
        .order_by(Initiative.index)
    ]
    location_data = InitiativeLocationData.get_or_none(location=location)
    if location_data:
        await send_client_initiatives(room, location, user)
        await sio.emit(
            "Initiative.Round.Update",
            location_data.round,
            room=sid,
            namespace="/planarally",
        )
        await sio.emit(
            "Initiative.Turn.Set", location_data.turn, room=sid, namespace="/planarally"
        )
Ejemplo n.º 5
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def homepage():
    notes = Note.select()
    if request.method == 'POST':
        if request.form.get('content'):
            note = Note.create(content=request.form['content'])
            rendered = render_template('note.html', note=note)
            return render_template('homepage.html', notes=notes)

    return render_template('homepage.html', notes=notes)
Ejemplo n.º 6
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def list_notes():
    user = authenticate(request)

    if user is None:
        response.status = 401
        return {'error': 'Authentication credentials not valid.'}

    notes = notes_schema.dumps(Note.select().where(Note.owner == user.id))
    return notes.data
Ejemplo n.º 7
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 def get_context(self):
     last_week = datetime.datetime.now() - datetime.timedelta(days=7)
     signups_this_week = User.select().where(
         User.join_date > last_week).count()
     messages_this_week = Note.select().where(
         Note.created > last_week).count()
     return {
         'signups': signups_this_week,
         'messages': messages_this_week,
     }
Ejemplo n.º 8
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async def load_location(sid: int, location: Location):
    pr: PlayerRoom = game_state.get(sid)
    if pr.active_location != location:
        pr.active_location = location
        pr.save()

    data = {}
    data["locations"] = [
        {"id": l.id, "name": l.name} for l in pr.room.locations.order_by(Location.index)
    ]
    data["floors"] = [
        f.as_dict(pr.player, pr.player == pr.room.creator)
        for f in location.floors.order_by(Floor.index)
    ]
    client_options = pr.player.as_dict()
    client_options.update(
        **LocationUserOption.get(user=pr.player, location=location).as_dict()
    )

    await sio.emit("Board.Set", data, room=sid, namespace=GAME_NS)
    await sio.emit("Location.Set", location.as_dict(), room=sid, namespace=GAME_NS)
    await sio.emit("Client.Options.Set", client_options, room=sid, namespace=GAME_NS)
    await sio.emit(
        "Notes.Set",
        [
            note.as_dict()
            for note in Note.select().where(
                (Note.user == pr.player) & (Note.room == pr.room)
            )
        ],
        room=sid,
        namespace=GAME_NS,
    )
    await sio.emit(
        "Markers.Set",
        [
            marker.as_string()
            for marker in Marker.select(Marker.shape_id).where(
                (Marker.user == pr.player) & (Marker.location == location)
            )
        ],
        room=sid,
        namespace=GAME_NS,
    )

    location_data = InitiativeLocationData.get_or_none(location=location)
    if location_data:
        await send_client_initiatives(pr, pr.player)
        await sio.emit(
            "Initiative.Round.Update", location_data.round, room=sid, namespace=GAME_NS,
        )
        await sio.emit(
            "Initiative.Turn.Set", location_data.turn, room=sid, namespace=GAME_NS
        )
Ejemplo n.º 9
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def getNotes(note_id=None):
    user = auth.get_logged_in_user()
    notes = Note.select().where(Note.user == user).order_by(
        Note.created_date.desc())
    context = {
        'notes': notes,
    }
    if note_id:
        note = get_object_or_404(Note, Note.user == user, Note.id == note_id)
        context['note'] = note
    return render_template('notes.html', context=context)
Ejemplo n.º 10
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def get_one_note(user_id, id):
    try:
        note = Note.select().where(Note.id == id).get()
    except peewee.DoesNotExist:
        return HTTPError(404, 'Note does not exists')

    if note.user.id != user_id:
        return HTTPError(401, 'You need to login')

    schema = NoteSchema()
    result = schema.dumps(note)
    return result
Ejemplo n.º 11
0
async def load_location(sid, location):
    sid_data = state.sid_map[sid]
    user = sid_data["user"]
    room = sid_data["room"]

    sid_data["location"] = location

    data = {}
    data["locations"] = [l.name for l in room.locations]
    data["floors"] = [
        f.as_dict(user, user == room.creator)
        for f in location.floors.order_by(Floor.index)
    ]
    client_options = user.as_dict()
    client_options.update(
        **LocationUserOption.get(user=user, location=location).as_dict())

    await sio.emit("Board.Set", data, room=sid, namespace="/planarally")
    await sio.emit("Location.Set",
                   location.as_dict(),
                   room=sid,
                   namespace="/planarally")
    await sio.emit("Client.Options.Set",
                   client_options,
                   room=sid,
                   namespace="/planarally")
    await sio.emit(
        "Notes.Set",
        [
            note.as_dict()
            for note in Note.select().where((Note.user == user)
                                            & (Note.room == room))
        ],
        room=sid,
        namespace="/planarally",
    )

    location_data = InitiativeLocationData.get_or_none(location=location)
    if location_data:
        await send_client_initiatives(room, location, user)
        await sio.emit(
            "Initiative.Round.Update",
            location_data.round,
            room=sid,
            namespace="/planarally",
        )
        await sio.emit("Initiative.Turn.Set",
                       location_data.turn,
                       room=sid,
                       namespace="/planarally")
Ejemplo n.º 12
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def delete_note(user_id, id):
    data = request.json

    try:
        note = Note.select().where(Note.id == id).get()
    except peewee.DoesNotExist:
        return HTTPError(404, 'Note does not exists')

    if note.user.id != user_id:
        return HTTPError(403, 'You have not sufficient permissions')

    note.delete_instance()

    return response_data(200, 'Note deleted')
Ejemplo n.º 13
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async def connect(sid, environ):
    user = await authorized_userid(environ["aiohttp.request"])
    if user is None:
        await sio.emit("redirect", "/", room=sid, namespace="/planarally")
    else:
        ref = unquote(environ["HTTP_REFERER"]).strip("/").split("/")
        room = (Room.select().join(User).where((Room.name == ref[-1])
                                               & (User.name == ref[-2]))[0])
        if room.creator == user:
            location = Location.get(room=room, name=room.dm_location)
        else:
            location = Location.get(room=room, name=room.player_location)

        state.add_sid(sid, user=user, room=room, location=location)

        logger.info(f"User {user.name} connected with identifier {sid}")

        sio.enter_room(sid, location.get_path(), namespace="/planarally")
        await sio.emit("Username.Set",
                       user.name,
                       room=sid,
                       namespace="/planarally")
        await sio.emit(
            "Room.Info.Set",
            {
                "name": room.name,
                "creator": room.creator.name,
                "invitationCode": str(room.invitation_code),
            },
            room=sid,
            namespace="/planarally",
        )
        await sio.emit(
            "Notes.Set",
            [
                note.as_dict()
                for note in Note.select().where((Note.user == user)
                                                & (Note.room == room))
            ],
            room=sid,
            namespace="/planarally",
        )
        await sio.emit(
            "Asset.List.Set",
            Asset.get_user_structure(user),
            room=sid,
            namespace="/planarally",
        )
        await load_location(sid, location)
Ejemplo n.º 14
0
 def _on_note_searching(self, keyword, is_global_search):
     if keyword:
         if is_global_search or not self._notebook:
             notebook_id = None
         else:
             notebook_id = self._notebook.id
         note_ids = self.searcher.search(keyword, notebook_id=notebook_id)
         if note_ids:
             notes = list(Note.select().where(Note.id.in_(note_ids)).order_by(self.header_panel.sort_option))
         else:
             notes = []
         self._load(notes, keyword=keyword)
         self.header_panel.set_count(len(notes))
     else:
         if self._notebook:
             self._on_notebook_selected(self._notebook)
         else:
             self._on_root_selected()
Ejemplo n.º 15
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def get_notes(user_id):
    notes = Note.select().where(Note.user_id == user_id)
    schema = NoteSchema(many=True)
    result = schema.dumps(notes)
    return result
Ejemplo n.º 16
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def list_notes():
	notes = Note.select().order_by(Note.created.desc()).limit(100)
	notes = u'\n'.join(unicode(n) for n in notes)
	return u'<h1>Notes</h1><pre>%s</pre>' % notes
Ejemplo n.º 17
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 def get_context(self):
     return {
         'note_list': Note.select().order_by(Note.created_date.desc()).paginate(1, 3)
     }
Ejemplo n.º 18
0
async def load_location(sid: str, location: Location, *, complete=False):
    pr: PlayerRoom = game_state.get(sid)
    if pr.active_location != location:
        pr.active_location = location
        pr.save()

    # 1. Load client options

    client_options = pr.player.as_dict()
    client_options["location_user_options"] = LocationUserOption.get(
        user=pr.player, location=location).as_dict()
    client_options["default_user_options"] = pr.player.default_options.as_dict(
    )

    if pr.user_options:
        client_options["room_user_options"] = pr.user_options.as_dict()

    await sio.emit("Client.Options.Set",
                   client_options,
                   room=sid,
                   namespace=GAME_NS)

    # 2. Load room info

    if complete:
        await sio.emit(
            "Room.Info.Set",
            {
                "name":
                pr.room.name,
                "creator":
                pr.room.creator.name,
                "invitationCode":
                str(pr.room.invitation_code),
                "isLocked":
                pr.room.is_locked,
                "default_options":
                pr.room.default_options.as_dict(),
                "players": [{
                    "id": rp.player.id,
                    "name": rp.player.name,
                    "location": rp.active_location.id,
                    "role": rp.role,
                } for rp in pr.room.players],
                "publicName":
                config.get("General", "public_name", fallback=""),
            },
            room=sid,
            namespace=GAME_NS,
        )

    # 3. Load location

    await sio.emit("Location.Set",
                   location.as_dict(),
                   room=sid,
                   namespace=GAME_NS)

    # 4. Load all location settings (DM)

    if complete and pr.role == Role.DM:
        await sio.emit(
            "Locations.Settings.Set",
            {
                l.id: {} if l.options is None else l.options.as_dict()
                for l in pr.room.locations
            },
            room=sid,
            namespace=GAME_NS,
        )

    # 5. Load Board

    locations = [{
        "id": l.id,
        "name": l.name,
        "archived": l.archived
    } for l in pr.room.locations.order_by(Location.index)]
    await sio.emit("Board.Locations.Set",
                   locations,
                   room=sid,
                   namespace=GAME_NS)

    floors = [floor for floor in location.floors.order_by(Floor.index)]

    if "active_floor" in client_options["location_user_options"]:
        index = next(i for i, f in enumerate(floors) if f.name ==
                     client_options["location_user_options"]["active_floor"])
        lower_floors = floors[index - 1::-1] if index > 0 else []
        higher_floors = floors[index + 1:] if index < len(floors) else []
        floors = [floors[index], *lower_floors, *higher_floors]

    for floor in floors:
        await sio.emit(
            "Board.Floor.Set",
            floor.as_dict(pr.player, pr.role == Role.DM),
            room=sid,
            namespace=GAME_NS,
        )

    # 6. Load Initiative

    location_data = Initiative.get_or_none(location=location)
    if location_data:
        await sio.emit("Initiative.Set",
                       location_data.as_dict(),
                       room=sid,
                       namespace=GAME_NS)

    # 7. Load labels

    if complete:
        labels = Label.select().where((Label.user == pr.player)
                                      | (Label.visible == True))
        label_filters = LabelSelection.select().where(
            (LabelSelection.user == pr.player)
            & (LabelSelection.room == pr.room))

        await sio.emit(
            "Labels.Set",
            [l.as_dict() for l in labels],
            room=sid,
            namespace=GAME_NS,
        )
        await sio.emit(
            "Labels.Filters.Set",
            [l.label.uuid for l in label_filters],
            room=sid,
            namespace=GAME_NS,
        )

    # 8. Load Notes

    await sio.emit(
        "Notes.Set",
        [
            note.as_dict()
            for note in Note.select().where((Note.user == pr.player)
                                            & (Note.room == pr.room))
        ],
        room=sid,
        namespace=GAME_NS,
    )

    # 9. Load Markers

    await sio.emit(
        "Markers.Set",
        [
            marker.as_string()
            for marker in Marker.select(Marker.shape_id).where(
                (Marker.user == pr.player) & (Marker.location == location))
        ],
        room=sid,
        namespace=GAME_NS,
    )

    # 10. Load Assets

    if complete:
        await sio.emit(
            "Asset.List.Set",
            Asset.get_user_structure(pr.player),
            room=sid,
            namespace=GAME_NS,
        )
Ejemplo n.º 19
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import sys
sys.path.insert(0, ".")

from models import db, FTSNote, Note

with db.atomic():
    FTSNote.create_table()
    for note in Note.select():
        FTSNote.store_note(note)
Ejemplo n.º 20
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 def _on_note_sorting(self, sort_param):
     notes = list(Note.select().where(Note.id.in_(self._note_ids)).order_by(sort_param))
     self._load(notes, preserve_select=True)
Ejemplo n.º 21
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 def get_query(self):
     return Note.select().where(Note.user == g.user)
Ejemplo n.º 22
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 def get_context(self):
     return {
         'note_list': Note.select().order_by(Note.created_date.desc()).paginate(1, 3)
     }
Ejemplo n.º 23
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def note_list():
    user = auth.get_logged_in_user()
    notes = Note.select().where(Note.user == user).order_by(
        Note.created.desc())
    return object_list('note_list.html', notes, 'notes')