Ejemplo n.º 1
0
 def test_create_role(self):
     """Create a role for users."""
     create_role('tester')
     t = Role.select().where(Role.role_name == 'tester')
     d = Role.delete().where(Role.role_name == 'tester')
     d.execute()
     self.assertEqual(str(t), ("<class 'models.Role'> SELECT `t1`.`id`,"
                               " `t1`.`role_name` FROM `role` AS t1 "
                               "WHERE (`t1`.`role_name` = %s) ['tester']"))
Ejemplo n.º 2
0
def switch_role():
    """
    Switch role view and logic
    Switch role based on assigned roles and add to session
    """
    u = User.from_object(session['user'])
    roles = u.assigned_roles

    def redirect_after_switch(role_, roles_):
        # check if user has selected role
        for r in roles_:
            if role_ == r.role:
                session['active_role'] = model_to_dict(role_)
                # ADMIN
                if role_.role == AuthRoleType.ADMIN.value:
                    flash(
                        'U bent nu actief als: %s' %
                        AuthRoleType.ADMIN.value.upper(),
                        AlertType.WARNING.value)
                    return redirect(url_for('admin.index'))
                # CLIENT
                elif role_.role == AuthRoleType.CLIENT.value:
                    flash(
                        'U bent nu actief als: %s' %
                        AuthRoleType.CLIENT.value.upper(),
                        AlertType.WARNING.value)
                    return redirect('/client/')
                else:
                    return None

    if request.method == 'POST':
        role_value = request.form['role']
        if not role_value:
            flash('Kiez een rol', AlertType.WARNING.value)
            return redirect(url_for('auth.switch_role'))

        role = Role.select().where(Role.id == role_value)
        if not role.exists():
            flash('Rol bestaat niet', AlertType.WARNING.value)
            return redirect(url_for('auth.switch_role'))

        role = role.get()

        response = redirect_after_switch(role, roles)
        if response is None:
            flash('U heeft de gekozen rol niet', AlertType.WARNING.value)
            return redirect(url_for('auth.switch_role'))
        return response

    if len(roles) is 0:
        flash('U heeft geen rollen', AlertType.WARNING.value)
        return redirect(url_for('auth.logout'))
    elif len(roles) is 1:
        return redirect_after_switch(roles[0].role, roles)

    return render_template('pages/switch_role.html', roles=roles)
Ejemplo n.º 3
0
    def get_name_of_role(self, ctx) -> str:
        try:
            dbhandle.connect(reuse_if_open=True)
            role = Role.select().where(Role.role_id == ctx.author.top_role.id)[0]
        except IndexError:
            raise commands.CommandError("Профиль пользователя не был создан в БД")
        except Exception as error:
            raise commands.CommandError(error)

        if role:
            return role.name
Ejemplo n.º 4
0
def register_user(message):
    user = User.get_or_none(User.id == message.chat.id)
    if user is not None:
        game = Game.get_or_none(Game.user == user)
        if game is None:
            send_message(message.chat.id,
                         f"Hi again <b>{user.name}</b>!",
                         reply_markup=keyboards.main)
        else:
            text = f"Hi again <b>{user.name}</b>!\n\n"
            text += ":game_die: Note that you're in the middle of a game."
            send_message(
                message.chat.id,
                text,
            )

        return False

    send_message(message.chat.id,
                 f"Hi <b>{message.chat.first_name}</b>!",
                 reply_markup=keyboards.main)

    # tracker and user information
    Tracker.replace(id=message.chat.id).on_conflict_replace().execute()
    User.replace(
        id=message.chat.id,
        name=message.chat.first_name,
        username=message.chat.username,
    ).on_conflict_replace().execute()

    # default game settings for each user
    user = User.get(User.id == message.chat.id)
    GameSettings.insert(user=user).execute()

    # insert selected roles tracker
    roles = Role.select().where(Role.is_default == True)
    data = []
    for r in roles:
        data.append((r, user, False))
    RoleSelectionTracker.insert_many(data,
                                     fields=[
                                         RoleSelectionTracker.role,
                                         RoleSelectionTracker.user,
                                         RoleSelectionTracker.checked
                                     ]).execute()

    return True
Ejemplo n.º 5
0
async def on_message(message):
    lmsg = None
    smsg = None
    if not message.author.bot:
        if message.content.startswith('cb.'):
            fields = message.content.split()
            cmd = fields[0].split('.')[1]
            await bot.call(cmd, message)
            return
    async with lock:
        if not message.author.bot:
            server, created = Server.get_or_create(sid=message.server.id)
            user, created = User.get_or_create(uid=message.author.id)
            local, created = LocalLevel.get_or_create(user=user, server=server)

            level, exp = await levelup(server.level, server.experience)
            try:
                if level > server.level:
                    # Yay, the server leveled up
                    if server.announce_channel:
                        channel = client.get_channel(
                            f'{server.announce_channel}')
                        smsg = await client.send_message(
                            channel,
                            f"{party} {message.server.name} is now level"
                            f" {level}! {party}")
            except Exception as e:
                pass

            server.level = level
            server.experience = exp
            server.save()

            level, exp = await levelup(user.level, user.experience)

            user.level = level
            user.experience = exp
            user.save()

            level, exp = await levelup(local.level, local.experience)
            try:
                if level > local.level:
                    # User leveled up on the server
                    leaders = LocalLevel.select().where(
                        LocalLevel.server == server).order_by(
                            LocalLevel.level.desc(),
                            LocalLevel.experience.desc()).limit(1)

                    if f"{leaders[0].user.uid}" == message.author.id:
                        leaderboard_roles = Role.select().where(
                            (Role.server == server)
                            & (Role.leaderboard == True)).order_by(
                                Role.awardlevel.desc())

                        leader_role = discord.utils.get(
                            message.server.roles,
                            id=f'{leaderboard_roles[0].rid}')
                        for member in message.server.members:
                            item = next((i for i in member.roles
                                         if i.id == f"{leader_role.id}"), None)
                            if item:
                                await client.remove_roles(member, leader_role)
                        await client.add_roles(message.author, leader_role)
                    try:
                        try:
                            role = Role.get((Role.server == server)
                                            & (Role.awardlevel == level))
                        except Role.DoesNotExist as e:
                            role = None
                        if role:
                            r = discord.utils.get(message.server.roles,
                                                  id=f'{role.rid}')
                            try:
                                logger.info(f"Adding role {r.name} to "
                                            f"{message.author.name}")
                                await client.add_roles(message.author, r)
                            except AttributeError as e:
                                logger.exception("Could not add role")
                    except Role.DoesNotExist as e:
                        logger.exception("Count not find level up reward")
            except Exception as e:
                logger.exception("Could not process level up")

            local.level = level
            local.experience = exp
            local.save()

    await asyncio.sleep(10)
    if lmsg:
        await client.delete_message(lmsg)
    if smsg:
        await client.delete_message(smsg)
Ejemplo n.º 6
0
def get_roles():
    roles_list = [('', '')]
    roles = Role.select()
    for r in roles:
        roles_list.append((r, r))
    return roles_list