Ejemplo n.º 1
0
    def move(self, key, keycode=None):
        # Stop autorun
        self.autorun = False

        if keycode:
            code = keycode
        else:
            code = key.keycode

        if code == 8320768 or code == 38:
            self.game.move(Direction.Up)
        elif code == 8189699 or code == 39:
            self.game.move(Direction.Right)
        elif code == 8255233 or code == 40:
            self.game.move(Direction.Down)
        elif code == 8124162 or code == 37:
            self.game.move(Direction.Left)
        # Algorithm
        # one next
        elif code == 2949230 or code == 78:
            if not self.algorithm:
                self.algorithm = MinMax(self, self.game)
            dir, highest = self.algorithm.run()
            self.game.move(dir)
        # auto
        elif code == 97 or code == 65:
            if not self.algorithm:
                self.algorithm = MinMax(self, self.game)
            self.autorun = True
            self.auto()

        self.draw(self.game.grid)
        self.score = Label(self, text=str(self.game.calculate_score()), font=("Helvetica", 32, "bold")).grid(row=0,
                                                                                                             column=1)
Ejemplo n.º 2
0
class GameGui(Tk):
    score = None
    autorun = False

    def __init__(self, parent):
        Tk.__init__(self)
        self.parent = parent

        # Game title
        self.title("gamelogic")

        # Geometry
        self.geometry("{0}x{1}+0+0".format(545, (self.winfo_screenheight() / 2) + 250))
        self.columnconfigure(1, weight=5)

        # Game
        self.game = Game()

        # MinMax
        self.algorithm = None

        # Key Bindings
        self.bind('<Left>', self.move)
        self.bind('<Right>', self.move)
        self.bind('<Up>', self.move)
        self.bind('<Down>', self.move)
        self.bind('<n>', self.move)
        self.bind('<a>', self.move)

        # Outline of the gui
        #########################
        ##  Game Score here    ##
        #########################
        ##  Game Board here    ##
        #########################
        ##  Menu Button here   ##
        #########################

        ## Score ##

        self.score_label = Label(self, text='Sum', font=("Helvetica", 32, "bold")).grid(row=0, column=0, padx=20,
                                                                                        pady=0)
        self.score = Label(self, text="0", font=("Helvetica", 32, "bold")).grid(row=0, column=1)

        self.move = 0
        self.moves_label = Label(self, text='Moves', font=("Helvetica", 32, "bold")).grid(row=1, column=0, padx=20,
                                                                                          pady=0)
        self.moves = Label(self, text="0", font=("Helvetica", 32, "bold")).grid(row=1, column=1)

        ## Board ##
        self.board = Canvas(self, width=(self.winfo_screenwidth() / 2) - 400, height=(self.winfo_screenheight() / 2),
                            highlightthickness=0, borderwidth=0)
        self.board.grid(row=2, column=0, columnspan=2, sticky=E + W, padx=10, pady=10)

        ## Menu ##
        how_to = Label(self, text='Move with arrow keys \n <a> to auto-run \n <n> to jump one step',
                       font=("Helvetica", 12)).grid(row=3, column=0, padx=20, pady=20)
        # btn = Button(self, text="Close", command=partial(parent.openMenuFrame, self))
        # btn.grid(row=2, column=0)

        btn = Button(self, text="End Game", command=partial(parent.openMenuFrame, self))
        btn.grid(row=3, column=1, padx=20, pady=20)

        # Draw the initial grid
        self.draw(self.game.grid)

    def draw(self, grid):
        self.board.delete("all")

        for y in range(0, 4, 1):
            for x in range(0, 4, 1):
                top = y * sq_size
                left = x * sq_size
                bottom = y * sq_size + sq_size - 2
                right = x * sq_size + sq_size - 2

                # Create tiles and text
                item = self.board.create_rectangle(left, top, right, bottom)

                # Add the items
                self.board.itemconfig(item, fill=colors[grid[y][x]], outline="#ff0000")
                self.board.create_text((right - sq_size) + (sq_size / 2), (top + sq_size) - (sq_size / 2),
                                       text=str(grid[y][x]), font=("Helvetica", 32, "bold"))
                # self.board.itemconfig(item_text)
                # self.board.create_rectangle(left, top, right, bottom, fill=colors[grid[y][x]])

    def move(self, key, keycode=None):
        # Stop autorun
        self.autorun = False

        if keycode:
            code = keycode
        else:
            code = key.keycode

        if code == 8320768 or code == 38:
            self.game.move(Direction.Up)
        elif code == 8189699 or code == 39:
            self.game.move(Direction.Right)
        elif code == 8255233 or code == 40:
            self.game.move(Direction.Down)
        elif code == 8124162 or code == 37:
            self.game.move(Direction.Left)
        # Algorithm
        # one next
        elif code == 2949230 or code == 78:
            if not self.algorithm:
                self.algorithm = MinMax(self, self.game)
            dir, highest = self.algorithm.run()
            self.game.move(dir)
        # auto
        elif code == 97 or code == 65:
            if not self.algorithm:
                self.algorithm = MinMax(self, self.game)
            self.autorun = True
            self.auto()

        self.draw(self.game.grid)
        self.score = Label(self, text=str(self.game.calculate_score()), font=("Helvetica", 32, "bold")).grid(row=0,
                                                                                                             column=1)

    def auto(self):
        dir, highest = self.algorithm.run()

        # No direction returned, game over
        if not dir:
            self.autorun = False
            print 'Game over!'
            print self.score
            gameOver(highest, self)
            return

        self.game.move(dir)

        self.draw(self.game.grid)

        #Update labels
        self.score = Label(self, text=str(self.game.calculate_score()), font=("Helvetica", 32, "bold")).grid(row=0,
                                                                                                             column=1)
        self.move += 1
        self.moves = Label(self, text=str(self.move), font=("Helvetica", 32, "bold")).grid(row=1, column=1)
        if self.autorun:
            self.after(1, lambda: self.auto())