Ejemplo n.º 1
0
 def undo(self, mod: modules.Module):
     props = mod.get_exposed_props()
     if self.before and self.before.keys() == props.keys() \
             and props() == self.after:
         mod.set_exposed_props(self.before)
         return mod
     else:
         print("tried to undo, but the target props are", self.before,
               "while the current are", props)
         return None
Ejemplo n.º 2
0
 def do(self, mod: modules.Module, pos: base.Vec2d) -> modules.Module:
     self.pos = pos
     self.before = mod_props = mod.get_exposed_props()
     for name, change in self.changes.items():
         if name in mod_props and self.type_test(change):
             mod_props[name] = change
         else:
             return mod
     self.after = mod_props
     mod.set_exposed_props(mod_props)
     return mod