def init(): global myBackground,myMonster, timeStep #initialisation de la partie timeStep=0.2 #creation des elements du jeu myMonster=monster.create(color=4, direction="right", x=5.0, y=5.0, xMax=40.0, yMax=40.0, speed=3.0 ) myBackground=background.create("background.txt")
def place_monsters(self, m): """Place monsters on the map.""" self.monsters = {} self.items = {} for y, line in enumerate(m): for x, tile in enumerate(line): urls = self.map_key[tile] if urls: for url in urls[1:]: kind, name = url.split(".", 1) if kind == "monster": m = monster.create(self, (x, y), name) if name == 'player': self.player = m m.place((x, y)) elif kind == "item": i = item.create(self, name) i.place((x, y)) elif kind == "status": self.monsters[(x, y)].add_status(name)