Ejemplo n.º 1
0
def play_game():
    tree = MCTS()
    board = new_domineering_board()
    board.to_pretty_string()
    while True:
        row_col = input("enter row,col: ")
        row, col = map(int, row_col.split(","))
        stdout.write('You choose ({}, {})'.format(row, col))
        index = conf.BOARD_Y_SIZE * (row - 1) + (col - 1)
        if (board.tup[index] is not None) and (
                board.is_valid_move(index + conf.BOARD_Y_SIZE)):
            raise RuntimeError("Invalid move")
        board = board.make_move(index)
        board.to_pretty_string()
        if board.terminal:
            stdout.write("\nWinner is {}".format(
                conf.PLAYERS_NAME[board.winner]))
            break
        # You can train as you go, or only at the beginning.
        # Here, we train as we go, doing fifty rollouts each turn.
        for _ in range(conf.TRAINING_EPOCHS):
            tree.do_rollout(board)
        board = tree.choose(board)
        board.to_pretty_string()
        if board.terminal:
            stdout.write("\nWinner is {}".format(
                conf.PLAYERS_NAME[board.winner]))
            break
Ejemplo n.º 2
0
def play_game():
    tree = MCTS()
    board = new_tic_tac_toe_board()
    print(board.to_pretty_string())
    while True:
        row_col = input("enter row,col: ")
        row, col = map(int, row_col.split(","))
        index = 3 * (row - 1) + (col - 1)
        if board.tup[index] is not None:
            raise RuntimeError("Invalid move")
        board = board.make_move(index)
        print(board.to_pretty_string())
        if board.terminal:
            break
        # You can train as you go, or only at the beginning.
        # Here, we train as we go, doing fifty rollouts each turn.
        for _ in range(2):
            tree.do_rollout(board)
            print(tree.children)
            print(len(tree.children[board]))
            for b in tree.children[board]:
                print(colored(b.to_pretty_string(), 'green'))
        board = tree.choose(board)
        print(board.to_pretty_string())
        if board.terminal:
            break
Ejemplo n.º 3
0
def play_game_ocba(budget=1000, optimum=0, n0=5, sigma_0=1):
    mcts = MCTS(policy='ocba',
                budget=budget,
                optimum=optimum,
                n0=n0,
                sigma_0=sigma_0)
    tree = new_tree()

    for _ in range(budget):
        mcts.do_rollout(tree)
    next_tree = mcts.choose(tree)

    return (mcts, tree, next_tree)
Ejemplo n.º 4
0
class myPlayer(AdvancePlayer):
    def __init__(self, _id):
        super().__init__(_id)
        self.opponent_id = None
        self.tree = MCTS()

    def SelectMove(self, moves, game_state):

        self.opponent_id = next(
            filter(lambda ps: ps.id != self.id, game_state.players)).id
        self.board = new_azul_board(game_state, self.id, self.opponent_id)
        for _ in range(30):
            self.tree.do_rollout(self.board)
        best_board = self.tree.choose(self.board)

        return best_board.game_state.lastmove
Ejemplo n.º 5
0
def play_game_uct(budget=1000,
                  exploration_weight=1,
                  optimum=0,
                  n0=2,
                  sigma_0=1):
    mcts = MCTS(policy='uct',
                exploration_weight=exploration_weight,
                budget=budget,
                n0=n0,
                sigma_0=sigma_0)
    tree = new_tree()

    for _ in range(budget):
        mcts.do_rollout(tree)

    next_tree = mcts.choose(tree)

    return (mcts, tree, next_tree)