def add_invisible_collision_object(self):
        co_box = CollisionObject()
        co_box.header.frame_id = 'base_footprint'
        co_box.id = 'invisible_box'
        box = SolidPrimitive()
        box.type = SolidPrimitive.BOX
        box_height = 0.76
        box.dimensions.append(0.80)
        box.dimensions.append(1.60)
        box.dimensions.append(box_height)
        co_box.primitives.append(box)
        box_pose = Pose()
        box_pose.position.x = 0.80
        box_pose.position.y = 0.0
        box_pose.position.z = box_height / 2.0
        box_pose.orientation.w = 1.0
        co_box.primitive_poses.append(box_pose)
        co_box.operation = CollisionObject.ADD
        color = ObjectColor()
        color.id = 'invisible_box'
        color.color.g = 1.0
        color.color.a = 0.15

        ps = PlanningScene()
        ps.world.collision_objects.append(co_box)
        ps.object_colors.append(color)
        ps.is_diff = True
        try:
            self.planning_scene_service(ps)
        except rospy.ServiceException, e:
            print("Service call failed: %s" % e)
Ejemplo n.º 2
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 def setColor(self, name, r, g, b, a = 0.9):
     color = ObjectColor()
     color.id = name
     color.color.r = r
     color.color.g = g
     color.color.b = b
     color.color.a = a
     self.colors[name] = color
Ejemplo n.º 3
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	def setColor(self,name,r,g,b,a=0.9):
			color=ObjectColor()
			color.id=name
			color.color.r=r
			color.color.g=g
			color.color.b=b
			color.color.a=a
			self.colors[name]=color
Ejemplo n.º 4
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 def set_color(self, name, rgba):
     color = ObjectColor()
     color.id = name
     color.color.r = rgba[0]
     color.color.g = rgba[1]
     color.color.b = rgba[2]
     color.color.a = rgba[3]
     self.colors[name] = color
Ejemplo n.º 5
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 def _make_color(self, name, rgba):
     color = ObjectColor()
     color.id = name
     color.color.r = rgba[0]
     color.color.g = rgba[1]
     color.color.b = rgba[2]
     color.color.a = rgba[3] if len(rgba) > 3 else 1.0
     return color
Ejemplo n.º 6
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def setColor(name, color_dict, rgb, a):
    # Create our color
    color = ObjectColor()
    color.id = name
    color.color.r = rgb[0]
    color.color.g = rgb[1]
    color.color.b = rgb[2]
    color.color.a = a
    color_dict[name] = color
def setColor(name, r, g, b, a):
    # Create our color
    color = ObjectColor()
    color.id = name
    color.color.r = r
    color.color.g = g
    color.color.b = b
    color.color.a = a
    _colors[name] = color
Ejemplo n.º 8
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 def setColor(self, name, r, g, b, a=0.9):
     # 初始化moveit颜色对象
     color = ObjectColor()
     # 设置颜色值
     color.id = name
     color.color.r = r
     color.color.g = g
     color.color.b = b
     color.color.a = a
     # 更新颜色字典
     self.colors[name] = color
Ejemplo n.º 9
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 def setColor(self, name, r, g, b, a=0.9):
     '''
     Set the color of the specified object
     '''
     color = ObjectColor()
     color.id = name
     color.color.r = r
     color.color.g = g
     color.color.b = b
     color.color.a = a
     self._colors[name] = color
Ejemplo n.º 10
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    def setColor(self, name, r, g, b, a=0.9):
        # Initialize MoveIt color object
        color = ObjectColor()

        # Set color value
        color.id = name
        color.color.r = r
        color.color.g = g
        color.color.b = b
        color.color.a = a

        # Update dictionary
        self.colors[name] = color
Ejemplo n.º 11
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    def setColor(self, name, r, g, b, a = 0.9):
        # Initialize a MoveIt color object
        color = ObjectColor()

        # Set the id to the name given as an argument
        color.id = name

        # Set the rgb and alpha values given as input
        color.color.r = r
        color.color.g = g
        color.color.b = b
        color.color.a = a

        # Update the global color dictionary
        self.colors[name] = color
Ejemplo n.º 12
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    def setColor(self, name, r, g, b, a=0.9):
        # Initialize a MoveIt color object
        color = ObjectColor()

        # Set the id to the name given as an argument
        color.id = name

        # Set the rgb and alpha values given as input
        color.color.r = r
        color.color.g = g
        color.color.b = b
        color.color.a = a

        # Update the global color dictionary
        self.colors[name] = color
Ejemplo n.º 13
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	def set_object_color(self,id,r,g,b):
		color = ObjectColor()

		color.id = str(id)

		color.color.r = float(r)
		color.color.g = float(g)
		color.color.b = float(b)
		color.color.a = 1.0

		self._colors[str(id)] = color

		self._planningscene.is_diff = True

		for color in self._colors.values():
			self._planningscene.object_colors.append(color)

		self.scene_pub.publish(self._planningscene)
Ejemplo n.º 14
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    def set_object_color(self, id, r, g, b):
        #defines the color of an object in MoveIt
        color = ObjectColor()

        color.id = str(id)

        color.color.r = float(r)
        color.color.g = float(g)
        color.color.b = float(b)
        color.color.a = 1.0

        self._colors[str(id)] = color

        self._planningscene.is_diff = True

        for color in self._colors.values():
            self._planningscene.object_colors.append(color)

        self.scene_pub.publish(self._planningscene)
Ejemplo n.º 15
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    def add_object_mesh(self, object_name, pose, color, frame, file_name):
        """
        add object in rviz
        :param object_name: name of object
        :param pose:  pose of object. (xyz) in mm,(abc) in degree
        :param color: color of object.(RGBA)
        :param frame: reference_frame
        :param file_name: mesh file name
        :return: None
        """
        # Add object
        object_pose = PoseStamped()
        object_pose.header.frame_id = frame
        object_pose.pose.position.x = pose.X / 1000.0
        object_pose.pose.position.y = pose.Y / 1000.0
        object_pose.pose.position.z = pose.Z / 1000.0
        quaternion = quaternion_from_euler(np.deg2rad(pose.A),
                                           np.deg2rad(pose.B),
                                           np.deg2rad(pose.C))
        object_pose.pose.orientation.x = quaternion[0]
        object_pose.pose.orientation.y = quaternion[1]
        object_pose.pose.orientation.z = quaternion[2]
        object_pose.pose.orientation.w = quaternion[3]
        self.scene.add_mesh(name=object_name,
                            pose=object_pose,
                            filename=file_name,
                            size=(0.001, 0.001, 0.001))
        # Add object color
        object_color = ObjectColor()
        object_color.id = object_name
        object_color.color.r = color.R / 255.00
        object_color.color.g = color.G / 255.00
        object_color.color.b = color.B / 255.00
        object_color.color.a = color.A / 255.00

        p = PlanningScene()
        p.is_diff = True
        p.object_colors.append(object_color)
        self.scene_pub.publish(p)
Ejemplo n.º 16
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    def __init__(self, topic, jvalue):
        rospy.init_node("robot_state_visualization1")
        self.robot_state_pub = rospy.Publisher(topic,
                                               DisplayRobotState,
                                               queue_size=1)
        self.robot_state = DisplayRobotState()
        #arm_joints = ["lbr4_j0", "lbr4_j1", "lbr4_j2", "lbr4_j3", "lbr4_j4", "lbr4_j5", "lbr4_j6"]
        hand_joints = [
            "index_joint_0", "index_joint_1", "index_joint_2", "index_joint_3",
            "middle_joint_0", "middle_joint_1", "middle_joint_2",
            "middle_joint_3", "ring_joint_0", "ring_joint_1", "ring_joint_2",
            "ring_joint_3", "thumb_joint_0", "thumb_joint_1", "thumb_joint_2",
            "thumb_joint_3"
        ]
        #all_joints = arm_joints + hand_joints
        all_joints = hand_joints

        links = [
            "index_link_0", "index_link_1", "index_link_2", "index_link_3",
            "middle_link_0", "middle_link_1", "middle_link_2", "middle_link_3",
            "ring_link_0", "ring_link_1", "ring_link_2", "ring_link_3",
            "thumb_link_0", "thumb_link_1", "thumb_link_2", "thumb_link_3"
        ]

        self.robot_state.state.joint_state.name = all_joints
        self.robot_state.state.joint_state.position = [
            jvalue for i in range(len(all_joints))
        ]
        # not in collision
        self.robot_state.state.joint_state.position = [
            0.571000, 1.058667, 1.809000, 0.354667, -0.594000, -0.296000,
            -0.274000, -0.327000, -0.594000, -0.296000, -0.274000, -0.327000,
            0.363000, -0.205000, -0.289000, -0.262000
        ]
        # in collision
        self.robot_state.state.joint_state.position = [
            0.571000, 1.058667, 1.809000, 1.036333, -0.594000, -0.296000,
            -0.274000, -0.327000, -0.594000, -0.296000, -0.274000, -0.327000,
            0.363000, -0.205000, -0.289000, -0.262000
        ]

        color = get_color('green')
        self.robot_state.highlight_links = [
            ObjectColor(id=l, color=color) for l in links
        ]
        update_state_service = rospy.Service("update_robot_state",
                                             UpdateRobotState,
                                             self.update_robot_state)
Ejemplo n.º 17
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    def __init__(self, topic, jvalue):
        rospy.init_node("robot_state_visualization") 
        self.robot_state_pub = rospy.Publisher(topic, DisplayRobotState, queue_size=1)
        self.robot_state = DisplayRobotState()
        arm_joints = ["lbr4_j0", "lbr4_j1", "lbr4_j2", "lbr4_j3", "lbr4_j4", "lbr4_j5", "lbr4_j6"]
        hand_joints = ["index_joint_0", "index_joint_1", "index_joint_2", "index_joint_3",
                       "middle_joint_0", "middle_joint_1", "middle_joint_2", "middle_joint_3",
                       "ring_joint_0", "ring_joint_1", "ring_joint_2", "ring_joint_3",
                       "thumb_joint_0", "thumb_joint_1", "thumb_joint_2", "thumb_joint_3"]
        all_joints = arm_joints + hand_joints
        #all_joints = hand_joints

        links = ["index_link_0", "index_link_1", "index_link_2", "index_link_3",
                 "middle_link_0", "middle_link_1", "middle_link_2", "middle_link_3",
                 "ring_link_0", "ring_link_1", "ring_link_2", "ring_link_3",
                 "thumb_link_0", "thumb_link_1", "thumb_link_2", "thumb_link_3"]

        self.robot_state.state.joint_state.name =  all_joints
        self.robot_state.state.joint_state.position = [jvalue for i in range(len(all_joints))]
        color = get_color('palegreen')
        self.robot_state.highlight_links = [ObjectColor(id=l, color=color) for l in links]
        update_state_service = rospy.Service("update_robot_state", UpdateRobotState, self.update_robot_state)
Ejemplo n.º 18
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print("Loading msg_dict...")
loaded_params = msgdict.yaml2msgdict(path_load)
for key in loaded_params.keys():
    print(loaded_params[key].__class__)

print("Saving msg_dict...")
msgdict.msgdict2yaml(loaded_params, path_save)
saved_params = msgdict.yaml2msgdict(path_save)
if cmp(loaded_params, saved_params) == 0:
    print("Params loaded/saved from yaml are identical")

# Loading/saving Complex messages, responses and requests are supported too
print("Loading/Saving complex messages, responses and requests")
complex_dict = dict()
complex_dict["My_fav_robot_traj"] = RobotTrajectory()
complex_dict["DA_best_colour"] = ObjectColor()
complex_dict["I_always_forget_this_request"] = GetPositionIKRequest()
complex_dict["But I never forget this response"] = ListRobotStatesInWarehouseResponse()

msgdict.msgdict2yaml(complex_dict, path_save_complex)
path_save_complex_params = msgdict.yaml2msgdict(path_save_complex)
if cmp(path_save_complex_params, complex_dict) == 0:
    print("Complex dicts are identical")

# Loading saveing msg_dict to param server
print("Saving msg_dict to param server...")
rospy.init_node("test")
msgdict.msgdict2params(complex_dict, "~namespace")
#
print("Loading msg_dict to param server...")
read_params = msgdict.params2msgdict("~namespace")
Ejemplo n.º 19
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        arm.go()

        # Exit MoveIt cleanly
        moveit_commander.roscpp_shutdown()

        # Exit the script
        moveit_commander.os._exit(0)

    # Set the color of an object
<<<<<<< HEAD
    def setColor(self, name, r, g, b, a=0.9):
=======
    def setColor(self, name, r, g, b, a = 0.9):
>>>>>>> 51ecc3540900cfe208d8c2ca1ecaf2184d407ca7
        # Initialize a MoveIt color object
        color = ObjectColor()

        # Set the id to the name given as an argument
        color.id = name

        # Set the rgb and alpha values given as input
        color.color.r = r
        color.color.g = g
        color.color.b = b
        color.color.a = a

        # Update the global color dictionary
        self.colors[name] = color

    # Actually send the colors to MoveIt!
    def sendColors(self):