Ejemplo n.º 1
0
    def set_boundaries(self, world):
        boundary_list = []
        landmark_size = 1
        edge = 1 + landmark_size
        num_landmarks = int(edge * 2 / landmark_size)
        for x_pos in [-edge, edge]:
            for i in range(num_landmarks):
                l = Landmark()
                l.state.p_pos = np.array([x_pos, -1 + i * landmark_size])
                boundary_list.append(l)

        for y_pos in [-edge, edge]:
            for i in range(num_landmarks):
                l = Landmark()
                l.state.p_pos = np.array([-1 + i * landmark_size, y_pos])
                boundary_list.append(l)

        for i, l in enumerate(boundary_list):
            l.name = 'boundary %d' % i
            l.collide = True
            l.movable = False
            l.boundary = True
            l.color = np.array([0.75, 0.75, 0.75])
            l.size = landmark_size
            l.state.p_vel = np.zeros(world.dim_p)

        return boundary_list
Ejemplo n.º 2
0
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 4
     #world.damping = 1
     num_good_agents = 2
     num_adversaries = 4
     num_agents = num_adversaries + num_good_agents
     num_landmarks = 1
     num_food = 2
     num_forests = 2
     # add agents
     world.agents = [Agent() for i in range(num_agents)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = True
         agent.leader = True if i == 0 else False
         agent.silent = True if i > 0 else False
         agent.adversary = True if i < num_adversaries else False
         agent.size = 0.075 if agent.adversary else 0.045
         agent.accel = 3.0 if agent.adversary else 4.0
         #agent.accel = 20.0 if agent.adversary else 25.0
         agent.max_speed = 1.0 if agent.adversary else 1.3
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = True
         landmark.movable = False
         landmark.size = 0.2
         landmark.boundary = False
     world.food = [Landmark() for i in range(num_food)]
     for i, landmark in enumerate(world.food):
         landmark.name = 'food %d' % i
         landmark.collide = False
         landmark.movable = False
         landmark.size = 0.03
         landmark.boundary = False
     world.forests = [Landmark() for i in range(num_forests)]
     for i, landmark in enumerate(world.forests):
         landmark.name = 'forest %d' % i
         landmark.collide = False
         landmark.movable = False
         landmark.size = 0.3
         landmark.boundary = False
     world.landmarks += world.food
     world.landmarks += world.forests
     #world.landmarks += self.set_boundaries(world)  # world boundaries now penalized with negative reward
     # make initial conditions
     self.reset_world(world)
     return world
Ejemplo n.º 3
0
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 3
     num_landmarks = 3
     world.collaborative = True
     # add agents
     world.agents = [Agent() for i in range(2)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
         agent.size = 0.075
     # speaker
     world.agents[0].movable = False
     # listener
     world.agents[1].silent = True
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
         landmark.size = 0.04
     # make initial conditions
     self.reset_world(world)
     return world
Ejemplo n.º 4
0
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 2
     num_agents = 2
     num_adversaries = 1
     num_landmarks = 2
     # add agents
     world.agents = [Agent() for i in range(num_agents)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = True
         agent.silent = True
         if i < num_adversaries:
             agent.adversary = True
         else:
             agent.adversary = False
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
     # make initial conditions
     self.reset_world(world)
     return world
Ejemplo n.º 5
0
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 2
     num_good_agents = 1
     num_adversaries = 3
     num_agents = num_adversaries + num_good_agents
     num_landmarks = 2
     # add agents
     world.agents = [Agent() for i in range(num_agents)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = True
         agent.silent = True
         agent.adversary = True if i < num_adversaries else False
         agent.size = 0.075 if agent.adversary else 0.05
         agent.accel = 3.0 if agent.adversary else 4.0
         #agent.accel = 20.0 if agent.adversary else 25.0
         agent.max_speed = 1.0 if agent.adversary else 1.3
     # add landmarks
     world.landmarks = [Landmark() for i in range(num_landmarks)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = True
         landmark.movable = False
         landmark.size = 0.2
         landmark.boundary = False
     # make initial conditions
     self.reset_world(world)
     return world
Ejemplo n.º 6
0
 def make_world(self):
     world = World()
     # add agents
     world.agents = [Agent() for i in range(1)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
         agent.silent = True
     # add landmarks
     world.landmarks = [Landmark() for i in range(1)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
     # make initial conditions
     self.reset_world(world)
     return world
Ejemplo n.º 7
0
 def make_world(self):
     world = World()
     # set any world properties first
     world.dim_c = 2 #original=10
     world.collaborative = True  # whether agents share rewards
     # add agents
     world.agents = [Agent() for i in range(2)]
     for i, agent in enumerate(world.agents):
         agent.name = 'agent %d' % i
         agent.collide = False
     # add landmarks
     world.landmarks = [Landmark() for i in range(3)]
     for i, landmark in enumerate(world.landmarks):
         landmark.name = 'landmark %d' % i
         landmark.collide = False
         landmark.movable = False
     # make initial conditions
     self.reset_world(world)
     return world