def __init__(self, serialized=None): self.data_high_gain = np.array((0, 2), dtype=np.complex) self.data_low_gain = np.array((0, 2), dtype=np.complex) self.gain = np.array((0, 2), dtype=np.complex) self.clock_base = None self.filter_cutoff = None self.filter_order = None self.drive_voltage = None Message.__init__(self, serialized)
def build_msg(self, msg_id): """ return a msg obj of msg_id """ if msg_id == constant.MESSAGE_TYPE.MSG_STRING.value: return Message.MessageString() if msg_id == constant.MESSAGE_TYPE.MSG_INT.value: return Message.MessageInt() if msg_id == constant.MESSAGE_TYPE.MSG_DOUBLE.value: return Message.MessageDouble()
def classify_api(): try: ret = verify_request_parameters() if ret.code != '200': return ret.to_json() args = flask.request.args start = datetime.now() ret.res = do_image_recognition() end = datetime.now() duration = end - start logger.info('Total time cost: {}s'.format(duration.total_seconds())) except Exception as err: logger.error(str(err)) ret = Message('500', str(err)) return ret.to_json()
def sender(messenger, message, receivers_carriers): # SMS get Spam filtered for any mention of IKEA, Notification or Store sms = Message(subject="Update Text/Test", email=email, password=password) if email and password else None for receiver, carrier in receivers_carriers: if carrier in {'gmail'} and messenger: messenger.send(to_recv=receiver, carrier=carrier, message=message) elif sms: sms.send(to_recv=receiver, carrier=carrier, message=message) # For Desktop notifications if notification_flag: message = message.split('\n') for msg in message: notification.notify(title='IKEA Stores Notification!', message=msg, app_icon='./bell.ico', timeout=30)
def test_jsonify(self): msg = Message(id="1", chat_id="123", chat_type=ChatType.GROUP, author=User(id="123", username="******", display_name="yelsh", is_bot=False), sent=datetime.datetime(2011, 11, 4, 0, 0), text="test") s = encode_json(msg) # noinspection PyTypeChecker unloaded = json.load(StringIO(s)) expected_as_dict = { '__type__': 'Message', 'id': '1', 'chat_id': '123', 'chat_type': 1, 'author': { '__type__': 'User', 'id': '123', 'username': '******', 'display_name': 'yelsh', 'is_bot': False }, 'sent': '2011-11-04T00:00:00', 'text': 'test' } self.assertEqual(unloaded, expected_as_dict)
def sender(messenger, message, receivers_carriers): # SMSs get Spam filtered for any mention of IKEA, Notification or Store with tmobile carries for some reason. sms = Message(subject="Update Text/Test", email=email, password=password) for receiver, carrier in receivers_carriers: if carrier in {'gmail'}: messenger.send(to_recv=receiver, carrier=carrier, message=message) continue sms.send(to_recv=receiver, carrier=carrier, message=message) # For Desktop notifications if notification_flag: notification.notify(title='IKEA Stores Notification!', message=message, app_icon='./bell.ico', timeout=30)
def verify_request_parameters(): ret = Message('200', 'OK') # basic parameters verification args = flask.request.args req_types = args.get('types') req_language = args.get('language') req_url = args.get('url') req_roi = args.get('roi') req_max_lbs = args.get('max_labels') req_threshold = args.get('threshold') # image verification if not req_url: imagefile = flask.request.files['imagefile'] if not imagefile: ret.code = '420' ret.msg = 'The requested resource does not support one or more of the given parameters.' return ret return ret
def broadcast(message, prefix=""): """ Simply sends message to every client :param message: :param prefix: :return: """ mess = Message(message, prefix) sended_messages.append(mess) for sock in clients: sock.send(bytes(prefix + ": ", "utf8") + message)
def __init__(self): self.crc = Crc() self.can1 = CanInterface(1) #self.can2 = CanInterface(2) # allocate message buffer self.messages_max = 25 self.messages_size_max = 128 self.messages = [] for i in range(self.messages_max): self.messages.append(Message(self.crc, self.messages_size_max)) self.message_count = 0
def __init__(self, robo): self.robo = robo self.buf = RingBuffer(2048) self.crc = Crc() self.proc = Processor() # load template messages self.messages_size_max = 128 self.messages = [] self.message_count = 0 with open('command_list.csv','r') as file: header = 0 row = 0 # translates into message nbr for line in file: if header == 0: header = 1 # ignore else: line = line.rstrip('\n').rstrip('\r') self.messages.append(Message(self.crc, self.messages_size_max)) self.messages[row].mode = 1 # overwrite crc col = 0 for val in line.split(','): if col == 1: self.messages[row].boot = int(val) elif col == 2: self.messages[row].freq = int(val) elif col > 2 and val != '0': self.messages[row].put(int(val, 16)) col += 1 row += 1 self.message_count = row # allocate byte arrays for frame buffer self.data = [] for i in range(9): self.data.append(bytearray(i)) # allocate frames with references to the byte arrays self.frame = [] for i in range(9): self.frame.append([0x201, 0, 0, memoryview(self.data[i])]) self.add(self.messages[11]) #LED ON
async def process(self, websocket, path): # initial connection msg_string = await websocket.recv() new_msg_string, game_id = self.process_message(msg_string, websocket) await websocket.send(new_msg_string) # wait for both player to be connected while not self.ready[game_id]: await asyncio.sleep(1) # initial game state player_name = self.get_player_name_by_websocket(websocket, game_id) game_state = self.ganager.get_game_state(game_id, player_name) new_msg = Message('state', game_state, game_id) new_msg_string = new_msg.to_json() await websocket.send(new_msg_string) # communication self.first_round[game_id] = True while not self.ganager.is_game_over(game_id): msg_string = await websocket.recv() new_msgs_strings, game_id = self.process_message( msg_string, websocket) for i, websock in enumerate(self.websockets[game_id]): await websock.send(new_msgs_strings[i]) if not self.first_round[game_id]: if not self.ganager.is_game_over(game_id): player_name = None wrong_player = self.get_player_name_by_websocket( websocket, game_id) if self.players[game_id][0] == wrong_player: player_name = self.players[game_id][1] elif self.players[game_id][1] == wrong_player: player_name = self.players[game_id][0] if i == 0: self.ganager.material_update(game_id, player_name) game_state = self.ganager.get_game_state( game_id, player_name) new_msg = Message('material_update', game_state, game_id) new_msg_string = new_msg.to_json() await websock.send(new_msg_string) self.first_round[game_id] = False
def run(self): for i in range(amount): sentence = fake.sentence(nb_words=5, variable_nb_words=True, ext_word_list=None) receiver = users[randint(0, amount - 1)] print(f"Message {sentence} was sent to {receiver}"); Message.create_message(self.user_id, sentence, receiver)
from msg import Message from collections import defaultdict import requests import time # DO NOT COMMIT FILES WITH CREDENTIALS email = 'EMAIL' password = '******' numbers_carriers = [('0000000000 or 000-000-0000', 'carrier')] var = "PLZ WORK" test = Message(subject="Update Text/Test", email=email, password=password) msg = "Wubba Lubba Dub Dub\n" for _ in range(5): msg += f'Wubba Lubba Dub Dub {var}\n' ikea_stores = defaultdict(bool) r = requests.get('https://ikea-status.dong.st/latest.json') for store in r.json(): if store['last_open'] and store['last_open'] > store['last_closed']: ikea_stores[(store['country'], store['state'], store['name'])] = True msg += f'First notification from script about IKEA store availability ran at {time.strftime("%d-%b-%Y %H:%M:%S", time.localtime())} Local Time.\n' for country, state, name in ikea_stores.keys(): msg += f'{country}, {state}, {name} - OPEN\n' for number, carrier in numbers_carriers: test.send(to_recv=number, carrier=carrier, message=msg) print('OK')
if notification_flag: notification.notify(title='IKEA Stores Notification!', message=message, app_icon='./bell.ico', timeout=30) # DO NOT COMMIT FILES WITH CREDENTIALS. Modify variables below as necessary. email = 'EMAIL' password = '******' notification_flag = True receivers_carriers = [('000-000-0000', 'carrier'), ('0000000000', 'carrier'), ('email-ID', 'carrier')] stores_open = Message(subject="IKEA STORES OPEN!", email=email, password=password) stores_closed = Message(subject="IKEA STORES CLOSED!", email=email, password=password) ikea_stores = defaultdict(bool) r = requests.get('https://ikea-status.dong.st/latest.json') for store in r.json(): if store['last_open'] and store['last_open'] > store['last_closed']: ikea_stores[(store['country'], store['state'], store['name'])] = True stores_open_msg = f'First notification from script about IKEA Stores availability ran at {time.strftime("%d-%b-%Y %H:%M:%S", time.localtime())} Local Time.\n' for country, state, name in ikea_stores.keys(): stores_open_msg += f'{country}, {state}, {name}: OPEN\n'
def __init__(self, serialized=None): self.motor_position = float() Message.__init__(self, serialized)
def process_message(self, msg_string, websocket): msg = Message() msg.from_json(msg_string) if msg.get_msg_name() == 'create_game': game_id = self.ganager.create_new_game(player=msg.content) self.websockets[game_id] = [websocket] self.players[game_id] = [msg.content] self.ready[game_id] = False new_msg = Message('game_id', game_id, game_id) return new_msg.to_json(), game_id if msg.get_msg_name() == 'join_game': self.ganager.join_game(game_id=msg.game_id, player_name=msg.content) self.websockets[msg.game_id].append(websocket) self.players[msg.game_id].append(msg.content) self.ready[msg.game_id] = True new_msg = Message('game_id', msg.game_id, msg.game_id) return new_msg.to_json(), msg.game_id if msg.get_msg_name() == 'action': player_name = self.get_player_name_by_websocket( websocket, msg.game_id) end = self.ganager.play_card(game_id=msg.game_id, player_name=player_name, card_idx=msg.content) messages = [] if not end: for _, player_name in enumerate(self.players[msg.game_id]): game_state = self.ganager.get_game_state( msg.game_id, player_name) new_msg = Message('state', game_state, msg.game_id) new_msg_str = new_msg.to_json() messages.append(new_msg_str) else: for _, player_name in enumerate(self.players[msg.game_id]): game_state = self.ganager.get_game_state( msg.game_id, player_name) game_state['game_status'] = end new_msg = Message('end', game_state, msg.game_id) new_msg_str = new_msg.to_json() messages.append(new_msg_str) return messages, msg.game_id if msg.get_msg_name() == 'throw_away': player_name = self.get_player_name_by_websocket( websocket, msg.game_id) self.ganager.throw_away_card(game_id=msg.game_id, player_name=player_name, card_idx=msg.content) messages = [] for _, player_name in enumerate(self.players[msg.game_id]): game_state = self.ganager.get_game_state( msg.game_id, player_name) new_msg = Message('state', game_state, msg.game_id) new_msg_str = new_msg.to_json() messages.append(new_msg_str) return messages, msg.game_id
sms.send(to_recv=receiver, carrier=carrier, message=message) # For Desktop notifications if notification_flag: message = message.split('\n') for msg in message: notification.notify(title='IKEA Stores Notification!', message=msg, app_icon='./bell.ico', timeout=30) # DO NOT COMMIT FILES WITH CREDENTIALS. Modify variables below as necessary. email = 'EMAIL' password = '******' notification_flag = True # receivers_carriers = [('000-000-0000', 'carrier'), ('0000000000', 'carrier'), ('email-ID', 'carrier')] receivers_carriers = [] stores_open = Message(subject="IKEA STORES OPEN!", email=email, password=password) if email and password else None stores_closed = Message(subject="IKEA STORES CLOSED!", email=email, password=password) if email and password else None ikea_stores = defaultdict(bool) r = requests.get('https://api.ikea-status.dong.st/prod/locations') for store in r.json()['locations']: if store['status'] == 'open': ikea_stores[(store['countryCode'], store['subdivisionCode'], store['locationName'])] = True stores_open_msg = f'First notification from script about IKEA Stores availability ran at {time.strftime("%d-%b-%Y %H:%M:%S", time.localtime())} Local Time.\n' for countryCode, subdivisionCode, locationName in ikea_stores.keys(): stores_open_msg += f'{countryCode}, {subdivisionCode}, {locationName}: OPEN\n' sender(stores_open, stores_open_msg, receivers_carriers) while True: