Ejemplo n.º 1
0
def defend():
    action, args = partition_action(choose_defensive_action())
    if not action:
        offensive_mode()
        return combat_echo("No defensive action was set for this character, not defending.")
    if action.possible(*args) and not p.action_already_active(action, *args):
        p.act(action, *args)
    if char.health > char.offensive_health_level:
        offensive_mode()
Ejemplo n.º 2
0
def attack():
    if char.health < char.defensive_health_level:
        defensive_mode()
        return
    action, args = partition_action(choose_offensive_action(s.target))
    if not action:
        return combat_echo("No offensive action was set for this character, not attacking.")
    if action.possible(*args) and not p.action_already_active(action, *args):
        p.act(action, *args)