def test_play(): # Playlist 1 url = "http://www.youtube.com/feeds/videos.xml?playlist_id=PLsH19NHPTD44m-5CCyx5jKLKAGir3iL2L" m1 = Music(url=url, tarot=0) m2 = Music(url=url, tarot=10) m3 = Music(url=url, tarot=12) m4 = Music(url=url, tarot=20) m5 = Music(url=url, tarot=33) m6 = Music(url=url, tarot=41) assert m1.play() == "https://www.youtube.com/watch?v=i0A3-wc0rpw" assert m2.play() == "https://www.youtube.com/watch?v=McIYdE4s-gY" assert m3.play() == "https://www.youtube.com/watch?v=AGlKJ8CHAg4" assert m4.play() == "https://www.youtube.com/watch?v=rQD9EBCwlQc" assert m5.play() == "https://www.youtube.com/watch?v=Vab5GT1pd1k" assert m6.play() == "https://www.youtube.com/watch?v=5kJZuhyFFCQ" # Playlist 2 X = Music( "https://www.youtube.com/feeds/videos.xml?playlist_id=PLYyWwMzPI75TID--pLfPUJRjGIQJckSsL", 1, ) Y = Music( "https://www.youtube.com/feeds/videos.xml?playlist_id=PLYyWwMzPI75TID--pLfPUJRjGIQJckSsL", 3, ) Z = Music( "https://www.youtube.com/feeds/videos.xml?playlist_id=PLYyWwMzPI75TID--pLfPUJRjGIQJckSsL", 5, ) assert X.play() == "https://www.youtube.com/watch?v=1zd0Eqg04Kk" assert Y.play() == "https://www.youtube.com/watch?v=aTOu1g5-Z2M" assert Z.play() == "https://www.youtube.com/watch?v=1hZa60t8wSE" output = Music( "https://www.youtube.com/feeds/videos.xml?playlist_id=PLYyWwMzPI75TID--pLfPUJRjGIQJckSsL", 1, ) assert output.get_links() == [ "https://www.youtube.com/watch?v=VlP5E5yen7I", "https://www.youtube.com/watch?v=1zd0Eqg04Kk", "https://www.youtube.com/watch?v=VltAuKIJNZE", "https://www.youtube.com/watch?v=aTOu1g5-Z2M", "https://www.youtube.com/watch?v=0a-yqNc5JYY", "https://www.youtube.com/watch?v=1hZa60t8wSE", "https://www.youtube.com/watch?v=NozOwySZiYA", "https://www.youtube.com/watch?v=FoYyqHqbnxc", "https://www.youtube.com/watch?v=eOliwArdKPs", "https://www.youtube.com/watch?v=6yTvuFy9_ik", "https://www.youtube.com/watch?v=oxGcr-KrlUA", "https://www.youtube.com/watch?v=86Rr_rTdzIo", "https://www.youtube.com/watch?v=ueSgCa6KefQ", "https://www.youtube.com/watch?v=o5G-Qtf_gac", "https://www.youtube.com/watch?v=FwsL5qKzodg", ]
def __init__(self): self.game_start = False self.game_end = False self.menu_music_playing = False self.won = False self.game_music = Music( "https://raw.githubusercontent.com/CalhamZeKoala/Games/master/music/DungeonMusic.ogg?token=AuVrB4f-o_7jKhvx9o8zywf9tICgCGp_ks5coU0IwA%3D%3D" ) self.menu_music = Music( "https://raw.githubusercontent.com/CalhamZeKoala/Games/master/music/LobbyMusic.ogg?token=AuVrB01tDWNIZM_FEJe1dp2X42W41OC7ks5coVI9wA%3D%3D" ) self.IMG = simplegui.load_image( 'https://raw.githubusercontent.com/CalhamZeKoala/Games/master/images/Simple_grey.png?token=AexQrWRp93DDGdtspxKgQRIo_NppOK6Gks5coMbQwA%3D%3D' ) self.IMG_CENTRE = (self.IMG.get_width() / 2, self.IMG.get_height() / 2) self.IMG_DIMS = (self.IMG.get_width(), self.IMG.get_height()) self.IMG_Size = (CANVAS_DIMS[0], CANVAS_DIMS[1]) self.IMG_Pos = (CANVAS_DIMS[0] / 2, CANVAS_DIMS[1] / 2 ) # where to draw image self.BUTT = simplegui.load_image( 'https://raw.githubusercontent.com/CalhamZeKoala/Games/master/images/Start_button.png?token=AexQrbMnYHDhtdp3TYrgjTkO46pzViXQks5coMtLwA%3D%3D' ) self.BUTT_CENTRE = (self.BUTT.get_width() / 2, self.BUTT.get_height() / 2) self.BUTT_DIMS = (self.BUTT.get_width(), self.BUTT.get_height()) self.BUTT_Size = self.BUTT_DIMS self.BUTT_Pos = (CANVAS_DIMS[0] / 2, CANVAS_DIMS[1] / 2 ) # where to draw image self.END = simplegui.load_image( 'https://raw.githubusercontent.com/CalhamZeKoala/GameImg/master/gameover.jpg' ) self.END_CENTRE = (self.END.get_width() / 2, self.END.get_height() / 2) self.END_DIMS = (self.END.get_width(), self.END.get_height()) self.END_Size = (globals.CANVAS_DIMS[0] * 0.7, globals.CANVAS_DIMS[0] * 0.7) self.END_Pos = (globals.CANVAS_DIMS[0] / 2, globals.CANVAS_DIMS[1] / 2 ) # where to draw image self.END_BUTT_Pos = (CANVAS_DIMS[0] / 2, (CANVAS_DIMS[1] / 6) * 5) self.WIN = simplegui.load_image( 'https://raw.githubusercontent.com/CalhamZeKoala/GameImg/master/win.jpg' ) self.WIN_CENTRE = (self.WIN.get_width() / 2, self.WIN.get_height() / 2) self.WIN_DIMS = (self.WIN.get_width(), self.WIN.get_height()) self.WIN_Size = (CANVAS_DIMS[0], CANVAS_DIMS[1]) self.WIN_Pos = (CANVAS_DIMS[0] / 2, CANVAS_DIMS[1] / 2 ) # where to draw image
def element_click_cb(e, name): global main_alive print(name) if (main_alive): if (name == "Environment"): envPage = Environment() envPage.createPage() elif (name == "Hvac"): hvac = Hvac() hvac.createPage() elif (name == "Compass"): compassPage = Compass() compassPage.createPage() elif (name == "Sound"): ttfPage = SoundTTF() ttfPage.createPage() elif (name == "Music"): musicPage = Music() musicPage.createPage() elif (name == "Timer"): timePage = Timer() timePage.createPage() main_alive = False
def run_game(): pygame.init() mus = Music() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) pygame.display.set_caption("Alien Invasion") stats = GameStats(ai_settings) play_button = Button(ai_settings, screen, "Play") sb = Scoreboard(ai_settings, screen, stats) while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets) gf.update_music(mus) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def main(): file_path = 'resources\stars_image.jpg' data = processImage(file_path) musicObj = Music(data) musicObj.generateSongTuple() musicObj.generateMusic()
def getobj(tempS): theuser = cur_user.getuser_name a = np.zeros(shape=[500, 500], dtype=np.float32) # Q matrix initialized to 0 b = np.zeros(shape=[500, 500], dtype=np.float32) # R matrix initialized to 0 cur = mysql.connection.cursor() cur.execute( 'select rowno from matrixinput where username = %s', (theuser, ) ) # to see if the user exits. if it does then the result is not null ie. if the rows are fetched. if cur.fetchone(): # see if the rows are fetched for a particular user for i in range(0, 500): for j in range(0, 500): cur.execute( "select Qmatrix, Rmatrix from matrixinput where username = %s and rowno = %s and colno = %s", (theuser, i, j)) tuple_ = cur.fetchone() a[i][j] = tuple_[0] # creating the q matrix from the DB b[i][j] = tuple_[1] # creating the r matrix from the DB s = [ ] # if the user does not exist then R-matrix and Q-matrix initialized to 0 are used for object creation. for i in range(0, 10): cur.execute( "select Song_id from songs where song = %s", (tempS[i], ) ) # tempS has 10 songs based on user type. if new user, then random songs. if existing user, then songs that were last reommended to him ie. from before logout table. # fetch the actual song id of the 10 songs in tempS from the songs table in DB t = cur.fetchone() s.append(t[0]) mysql.connection.commit() cur.close() # creating an object of music class so as to bring the recommendation model to the updated position of the user. myobj = Music(s, a, b) # song id of playlist, q matrix, r matrix return myobj
def __init__(self): # set in ready state logging.basicConfig(filename='/tmp/float.log', level=logging.INFO) self.state = 1 self.camera = PiCamera() self.camera.resolution = RESOLUTION self.rawCapture = PiRGBArray(self.camera, size=RESOLUTION) logging.info("{} PiCamera ready".format( datetime.now().strftime("%Y-%m-%d %H:%M:%S"))) self.r_shower = SSRelay(RELAY_SHOWER) self.r_filter = SSRelay(RELAY_FILTER) self.r_shower.set_output(0) self.r_filter.set_output(0) logging.info("{} Relays initial off".format( datetime.now().strftime("%Y-%m-%d %H:%M:%S"))) self.music = Music() time.sleep(0.1) self.scanner = zbar.ImageScanner() self.scanner.parse_config('enable')
def page_parse(self): soups = Base.page_parse(self) data = [] for soup in soups: for rank, tr in enumerate(soup.select('#frm > div > table > tbody > tr'), start=1): tds = tr.select('td') if tds[2].select('span.up'): rank_change = {'up': int(tds[2].select('span.up')[0].text)} elif tds[2].select('span.down'): rank_change = {'down': int( tds[2].select('span.down')[0].text)} else: rank_change = {'none': 0} album_id = re.findall("\d+", tds[3].select('a')[0]['href'])[0] album_photo = tds[1].select('img')[0]['src'] song = tds[3].select_one( 'div[class="ellipsis rank01"]').text.strip() singer = tds[3].select_one( 'div[class="ellipsis rank02"]').select('a')[0].text.strip() data.append(Music(rank, rank_change, album_photo, song, singer).to_json()) return data
def __init__(self): self.ascii_banner = pyfiglet.figlet_format("Hello!!") self.ascii_banner2 = pyfiglet.figlet_format("1337 Alarm") self.AWAKE_TIME = "06:30" self.CLASS_TIME = "09:25" self.music = Music() self.voice = Voice()
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((1200, 800)) play_button = Button(ai_settings, screen, "Play") pygame.display.set_caption("Space Invaders") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #bg_color = (230, 230, 230) ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) background_image = pygame.image.load("images/space.png").convert() Music() while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) screen.blit(background_image, [0, 0]) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button) for bullet in bullets.copy(): if bullet.rect.bottom <= 0: bullets.remove(bullet)
def __init__(self): intents = discord.Intents.default() intents.members = True self.yelp_bearer = keyring.get_password('Yelp', 'bearer token') self.client = discord.Client(intents=intents) self.music_handler = Music(self.client) self.hold_em = False
def __init__(self): """Initialize the game, and create game resources""" pygame.init() self.music = Music() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Save the City") self.statistics_image = pygame.image.load('resources/stats.png') # Reading the score from disk # d = shelve.open('resources/high_score') # score = d['saved_score'] # Create an instance to store game statistics- # -and create a scoreboard. self.stats = GameStats(self, 0) self.sb = Scoreboard(self) self.materials = Materials(self, self.settings.difficulty_level) self.worker = Worker(self) # Cooldown for collecting resources self.last = pygame.time.get_ticks() self.cooldown = 0 # List for obtained values self.obtained_list = [False, False, False, False, False] # Make the play button self.play_button = Button(self, "Play") self.show = None
def __init__(self): """Initiate pyxel, set up initial game variables, and run.""" pyxel.init(WIDTH, HEIGHT, caption="Pong!", scale=8, fps=60) self.music = Music() self.reset_game() pyxel.run(self.update, self.draw)
def check_aliens_bottom(ai_settings, stats, sb, screen, ship, aliens, bullets): screen_rect = screen.get_rect() for alien in aliens.sprites(): if alien.rect.bottom >= screen_rect.bottom: Music('Data_base\\explo.mp3', 0.5, 0.4).effect() ship_hit(ai_settings, stats, sb, screen, ship, aliens, bullets) break
def run(): """Main game function.""" settings = Settings() # create game process and set display size and title pygame.init() screen = pygame.display.set_mode(settings.screen_size) pygame.display.set_caption("Connect 4 Pancake") clock = pygame.time.Clock() music = Music(settings) pygame.mixer.init() # update screen size to reflect new settings (if modified at all) screen = pygame.display.set_mode(settings.screen_size) # main game loop while True: # create the main menu and run the menu event loop # retrieve the picked game_mode menu = Menu(settings, screen, clock) game_mode = menu.show(music) # update screen size to reflect new settings (if modified at all) screen = pygame.display.set_mode(settings.screen_size) game = Game(settings, screen, music, clock, game_mode) game.run()
def update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets): check_fleet_edges(ai_settings, aliens) aliens.update() if pygame.sprite.spritecollideany(ship, aliens): Music('Data_base\\explo.mp3', 0.5, 0.4).effect() ship_hit(ai_settings, stats, sb, screen, ship, aliens, bullets) check_aliens_bottom(ai_settings, stats, screen, sb, ship, aliens, bullets)
def enter(): global easy,hard,extreme,lite,music lite = load_image('lite_2.png') easy = load_image('easy.png') hard = load_image('hard.png') extreme = load_image('extreme.png') music = Music()
def main(): user32 = ctypes.windll.user32 screensize = user32.GetSystemMetrics(0), user32.GetSystemMetrics(1) os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % ( screensize[0] // 2 - WINDOW_SIZE[0] // 2, screensize[1] // 2 - WINDOW_SIZE[1] // 2 - 10) pygame.init() pygame.mixer.init() clock = pygame.time.Clock() state = game_state.State(True, Music()) screen = pygame.display.set_mode(WINDOW_SIZE) generator = g.Generator() while state.running: clock.tick(30) controller.handle_events(state) if state.reset: m = state.music state = game_state.State(False, m) generator = g.Generator() generator.update(state) # Has to be before state.update() state.update() graphics.update_screen(screen, state) pygame.quit()
def test6(): """Checking the launch to play explicitly specified sound file.""" box = Box(directory='test_music') music = Music(box.directory) # explicit music object start = datetime.now() + timedelta(seconds=1) box.add_music(start.strftime('%H:%M:%S'), music) box.start(test=True) assert input('Did you hear the note? (y/n) ') == 'y', 'test6'
def main(): '''Sample usage of Music.''' kwargs = {'host': 'localhost'} music = Music(**kwargs) print "Music version %s" % music.version() # Randomize the name so that we don't step on each other. keyspace = 'NewVotingApp' + str(current_time_millis() / 100) music.create_keyspace(keyspace) print "Created keyspace: %s" % keyspace # Create the table kwargs = { 'keyspace': keyspace, 'table': 'votecount', 'schema': { 'name': 'text', 'count': 'varint', 'PRIMARY KEY': '(name)' } } music.create_table(**kwargs) # Candidate data data = {'Trump': 5, 'Bush': 7, 'Jeb': 8, 'Clinton': 2, 'Bharath': 0} # Create an entry in the voting table for each candidate # and with a vote count of 0. kwargs = {'keyspace': keyspace, 'table': 'votecount'} for name in data.iterkeys(): kwargs['values'] = {'name': name, 'count': 0} music.create_row(**kwargs) # Update each candidate's count atomically. kwargs = {'keyspace': keyspace, 'table': 'votecount', 'pk_name': 'name'} for name, count in data.iteritems(): kwargs['pk_value'] = name kwargs['values'] = {'count': count} music.update_row_atomically(**kwargs) # Read all rows kwargs = {'keyspace': keyspace, 'table': 'votecount'} print music.read_all_rows(**kwargs) # Delete Clinton, read Trump kwargs = {'keyspace': keyspace, 'table': 'votecount', 'pk_name': 'name'} kwargs['pk_value'] = 'Clinton' music.delete_row_eventually(**kwargs) kwargs['pk_value'] = 'Trump' print music.read_row(**kwargs) # Read all rows again kwargs = {'keyspace': keyspace, 'table': 'votecount'} print music.read_all_rows(**kwargs) # Cleanup. music.drop_keyspace(keyspace) music.delete_all_locks()
def __init__(self, fromUserName): self.fromUserName = None self.toUserName = None self.interface = Interface() self.meizitu = Meizitu() self.talentapt = TalentApt() self.music = Music() self.location = Location(fromUserName) self.vip_vedio = VipVideo()
def prepare(self): super().prepare() # Read the songbook and load the first song self.songbook = SongBook.load() if self.songbook is None: self.songbook = SongBook() self.songbook.validate() self.songbook.sort() # Add a new song supplied on the command line song_args = { "--song-add": "", "--song-track": "1", } if MidiMaster.get_cmd_argument(song_args): song_path = os.path.join(".", song_args["--song-add"]) song_track = int(song_args["--song-track"]) def add_song(path:str, track=None): new_song = Song() new_song.from_midi_file(path, track) self.songbook.add_update_song(new_song) if os.path.exists(song_path): if os.path.isdir(song_path): for file in os.listdir(song_path): full_path = os.path.join(song_path, file) if os.path.isfile(full_path) and file.find("mid") >= 0: add_song(full_path, song_track) elif os.path.isfile(song_path): add_song(song_path, song_track) else: print(f"Cannot find specificed midi file or folder {song_path}! Exiting.") exit() # Setup all the game systems self.staff = Staff() self.menu = Menu(self.graphics, self.input, self.gui, self.window_width, self.window_height, self.textures) self.font_game = Font(os.path.join("ext", "BlackMetalSans.ttf"), self.graphics, self.window) self.staff.prepare(self.menu.get_menu(Menus.GAME), self.textures) self.note_render = NoteRender(self.graphics, self.window_width / self.window_height, self.staff) self.music = Music(self.graphics, self.note_render, self.staff) self.menu.prepare(self.font_game, self.music, self.songbook) if GameSettings.DEV_MODE: default_song = self.songbook.get_default_song() if default_song is None: print("Invalid or missing song data file, unable to continue!") else: self.music.load(default_song) # Connect midi inputs and outputs and player input self.devices = MidiDevices() self.devices.open_input_default() self.devices.open_output_default() self.setup_input()
def __init__(self, master=None): super().__init__(master) self.master = master self.grid() self.editor = Editor(master) self.music = Music() self.player = Player() self.parser = Parser(self.music) self.create_widgets()
def __init__(self, sound="None", soundout="pulse"): self.music = Music(sound, soundout) sleep(0.25) self.screen = curses.initscr() self.screen.clear() self.screen.refresh() self.music.start() self.mapstr = "map{}.txt" curses.noecho() self.game = Game(self, 0) self.game.start()
def delete_api_handler(music_id): music = Music(music_id) if music.load() == False: abort(404) def callback(): abort(401) usr = auth(callback) if music.username == usr.username: music.delete() return succ(u'删除成功!')
def main(): bot = commands.Bot(command_prefix=commands.when_mentioned_or('!'),) async def on_ready(): logger.info(f'{bot.user} has connected to Discord!') bot.add_listener(on_ready) bot.add_check(commands.guild_only()) # bot.add_cog(BGGCog(bot)) bot.add_cog(Music(bot)) bot.run(token)
def detail_api_handler(music_id): music = Music(music_id) if music.load() == False: abort(404) obj = {i: j for i, j in music.__dict__.items()} obj['file_path'] = music.file_path[-5:] obj['comments'] = music.getComments() obj['content_type'] = music.getContentType() obj['score'] = music.getScore() obj['genre'] = music.getAuthorGenre() return make_response(json.dumps(obj), 200)
def createGameandDisplay(themeSong): ''' Purpose: createGameandDisplay Parameters: None Returns: Display and Game instances ''' gameInstance = Game() displayInstance = MainDisplay() musicInstance = Music(themeSong) return gameInstance, displayInstance, musicInstance
def run(self): try: self._init_menu() self.music = Music(self.core, self.config['default_tracks'], self.config['default_preset']) self.display = DisplayWithPowerSaving( self.config['display_min_brightness'], self.config['display_max_brightness'], self.config['display_off_time_from'], self.config['display_off_time_to']) self.gpio = Gpio( self.config['buttons_enabled'], self.play_stop_music, self._on_menu_click, self._on_menu_click_left, self._on_menu_click_right, self.config['light_sensor_enabled'], self._on_light_sensor, self.config['relay_enabled']) self.ir_sender = IrSender(self.config['ir_remote'], self.gpio.switch_relay) self.ir_receiver = IrReceiver( self.config['ir_receiver_enabled'], self.play_stop_music, self._on_menu_click, self._on_menu_click_left, self._on_menu_click_right, self.music.decrease_volume, self.music.increase_volume, self.run_alert, self._on_change_preset) self.timer_on = TimerOn(self.play_music) self.timer_off = TimerOff(self.stop_music) self.alert = Alert(self.music, self.ir_sender, self.config['alert_files']) self.timer_alert = TimerAlert(self.run_alert) self.time = Time() self.date = Date([self.timer_on, self.timer_off, self.timer_alert]) self.menu = Menu(self.display, self.MENU, [ self.time, self.date, self.timer_on, self.timer_off, self.timer_alert ]) while True: self.menu.run() if (self.stopped()): break else: sleep(1) except Exception as inst: logging.error(inst) finally: self.ir_sender.stop() self.ir_receiver.stop() self.display.shutdown() self.gpio.cleanup()
def run_game(): #initialize game and create a screen object pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #make a ship ship = Ship(ai_settings, screen) #make an alien aliens = Group() #gf.create_fleet(ai_settings, screen, aliens, ship) #make bullet sprites group bullets = Group() #create alien bullet group alien_bullets = Group() #make screen background background = Background(screen) #add music to the game music = Music() #start play music.start_play() #create statics stats = GameStats(ai_settings) stats.reset_stats() with open("highest_score.txt", 'r') as hs: highestscore = hs.readline() stats.highest_score = int(highestscore) #create play button play_button = Button(screen, "Play") #initlize score board score_board = ScoreBoard(screen, stats, ai_settings) #Start the main loop for the game. while True: #watch for keyboard and mouse events. gf.check_events(ai_settings, screen, ship, bullets, play_button, stats, aliens, score_board, alien_bullets) if stats.game_active: gf.update_ship(ship) gf.update_bullets(bullets, aliens, ai_settings, ship, screen, stats, score_board, alien_bullets) gf.update_alien_bullets(alien_bullets, ship, stats, aliens, bullets, screen, ai_settings, score_board) gf.update_aliens(aliens, ai_settings, ship, stats, bullets, screen, score_board, alien_bullets) gf.update_screen(ai_settings, screen, ship, bullets, background, aliens, play_button, stats, score_board, alien_bullets)