Ejemplo n.º 1
0
def interact(manipulatee):
    """ Handle interactive command input """
    mutant = Mutator(manipulatee)

    start = "Input commands to interact with your object, for example GET name, SET name=Will, GET *, exit"
    end = "\nExiting interactive shell\n"
    print(start)
    # Prompt, Read, Parse, Validate, Execute, in a while loop
    while True:
        outcome = ''
        txt = input("")
        if txt == 'exit' or txt == 'exit()':
            break
        try:
            outcome = mutant.command(txt)
        except ValueError:
            print('Invalid command syntax.')
        except AttributeError:
            print(
                'Getting an attribute that does not exist yet does not allow me a valid response.'
            )
        print(outcome)

    print(end)
    return mutant.render()
Ejemplo n.º 2
0
def main():
    global POPULATION_COUNT, ITERATIONS, MAX_FUNC_DEPTH
    file = open('data.txt', 'w')
    if len(sys.argv) == 3: ITERATIONS = int(sys.argv[1])
    if len(sys.argv) == 3: POPULATION_COUNT = int(sys.argv[2])

    f, data = create_test_data()
    write_init_data(file, f, data)

    population = create_population(POPULATION_COUNT, MAX_FUNC_DEPTH)
    normalizator = Normalizator(data, mistake)

    functions = FunctoionContainer(choose_parent_pairs2, choose_to_kill,
                                   create_children)
    options = Options(0.4)
    mutator = Mutator(population, normalizator, options, functions)

    print 'population: '
    #for s in population: print 'm: ', mistake(s.f, data), '\t\ts.f: ', s.f
    for i in range(ITERATIONS):
        print 'population ' + str(i) + ' : '
        for j in range(5):
            s = population[(j + 1) * (-1)]
            print 'm: ', mistake(s.f, data), '\t\ts.f: ', s.f
            if j == 1:  # ITERATION_NUMBER:MISTAKE:FUNCTION
                write_population_data(file, i, s, mistake(s.f, data))
        mutator.make_children()
        mutator.kill_unused()
        #	mutator.change_random()
        mutator.change_age()
        mutator.mutate()
        normalizator.compute_distribuante(population)
        population.sort()
    file.close()
Ejemplo n.º 3
0
def main():
    from mutator import Mutator
    from helpers.helpers_data import prepare_data
    m = Mutator(population_size=4)  # , generator_f=prepare_data, generator_args=['testing', False])
    (x, y), (x_val, y_val) = prepare_data('colorflow - Hgg_vs_Hqq 65', first_time=True)
    print(m.evolve(x, y, validation_data=(x_val, y_val), batch_size=100, verbose=1, generations=20,
                   use_generator=False))
Ejemplo n.º 4
0
def wait_for_devices():
    adb.stop_adb()
    print "\n"
    adb.start_adb()
    print "\n"
    print "waiting for emulator instances to come online..."
    time.sleep(10)
    while True:
        devices = adb.check_devices()
        if devices == None:
            time.sleep(1)
        elif len(devices) < NUM_EMULATORS:
            time.sleep(1)
        else:
            break

    print "kicking off fuzzer threads..."
    dirlist = os.listdir(FUZZ_SAMPLE_DIR)
    queue = Queue.Queue()
    file_list = []
    for dirname, dirnames, filenames in os.walk(FUZZ_SAMPLE_DIR):
        if filenames:
            for filename in filenames:
                if filename.find("FUZZFILE") > -1:
                    os.remove(os.path.join(dirname, filename))
                else:
                    file_list.append(os.path.join(dirname, filename))

    print "using corpus:"
    for file in file_list:
        print "\t", file
        tmp = open(file, "rb")
        fuzz_data = tmp.read()
        tmp.close()
        mut = Mutator(None, fuzz_data)
        for primitive in PRIMITIVES:
            max_mut = mut.get_max_mutations(primitive)
            tmp = []
            part = max_mut / MAX_ITERATION
            if part < 1:
                part = 1
            for i in range(0, part):
                tmp.append((max_mut / part) * i)
            #for i in range(0, NUM_EMULATORS):
            #	tmp.append((max_mut/NUM_EMULATORS)*i)
            if tmp[-1] < max_mut:
                tmp.append(max_mut)
            for i in range(0, len(tmp) - 1):
                queue.put([file, tmp[i], tmp[i + 1], primitive])

    print "total instance iterations: ", len(list(queue.queue))

    for device in devices:
        thread = FuzzThread(device, queue)
        thread.setDaemon(True)
        thread.start()

    queue.join()
Ejemplo n.º 5
0
def worker_mutate(solveable, mutateable, log):
    m = Mutator()
    while True:
        fractals = []
        for n in range(8):
            fractals.append(mutateable.get(block=True))
        fractals = m.mutate(fractals)
        for f in fractals:
            solveable.put(f)
Ejemplo n.º 6
0
def main():
    global POPULATION_COUNT, ITERATIONS, MAX_FUNC_DEPTH
    file = open('data.txt', 'w')
    if len(sys.argv) == 3: ITERATIONS = int(sys.argv[1])
    if len(sys.argv) == 3: POPULATION_COUNT = int(sys.argv[2])

    f, data = create_test_data()
    write_init_data(file, f, data)

    population = create_population(POPULATION_COUNT, MAX_FUNC_DEPTH)
    normalizator = Normalizator(data, mistake)

    functions = FunctoionContainer(choose_parent_pairs2, choose_to_kill, create_children)
    options = Options(0.4)	
    mutator = Mutator(population, normalizator, options, functions)


    print 'population: '
    #for s in population: print 'm: ', mistake(s.f, data), '\t\ts.f: ', s.f
    for i in range(ITERATIONS):
        print 'population ' + str(i) + ' : '
        for j  in range(5):
            s = population[(j+1)*(-1)]
            print 'm: ', mistake(s.f, data), '\t\ts.f: ', s.f
            if j == 1: # ITERATION_NUMBER:MISTAKE:FUNCTION
                write_population_data(file, i, s, mistake(s.f, data))
        mutator.make_children()
        mutator.kill_unused()
    #	mutator.change_random()
        mutator.change_age()
        mutator.mutate()
        normalizator.compute_distribuante(population)
        population.sort()
    file.close()
Ejemplo n.º 7
0
    def run_epochs(self, to_mutate, to_keep):
        self.init_agents()
        for i in xrange(NUM_EPOCHS):
            # set the gameplaying groups
            self.init_agent_gameplaying_groups()

            # maps from player to list player scores in games played during
            # the epoch
            self.epoch_results = {}

            p = Pool(args.nthreads)
            all_game_scores = p.map(play_epoch, self.game_groups)

            # get the results of each epoch for each gameplaying group
            # don't record scores for benchmark
            for game_scores in all_game_scores:
                for player, scores in game_scores.iteritems():
                    if player != "benchmark":
                        self.epoch_results[player] = self.epoch_results.get(
                            player, []) + scores

            # sort the agents in order of rank
            self.agents = self.rank_agents()

            # get which agents to mutate
            self.mutate_agents = self.agents[:TO_MUTATE]
            # mutate the agents for the next generation
            self.mutator = Mutator(self.mutate_agents, AGENT_DIR)
            NUM_AGENTS_in_mutate_groups = (NUM_AGENTS - TO_KEEP) / 3
            crossovers = self.mutator.crossover(NUM_AGENTS_in_mutate_groups)
            mutated = self.mutator.mutate(NUM_AGENTS_in_mutate_groups)
            combinations = self.mutator.combo(NUM_AGENTS - TO_KEEP -
                                              2 * NUM_AGENTS_in_mutate_groups)

            # get the top to_keep agents
            self.top_agents = self.agents[:TO_KEEP]

            for aid in self.top_agents:
                print "---------------------------------------\n"
                print "Evaluating top agent %s from epoch %d: " % (aid, i)
                print "\tTotal Winnings: %d" % sum(self.epoch_results[aid])
                print "\tGames Won: %d/%d" % (len(
                    filter(lambda x: x >= 0, self.epoch_results[aid])),
                                              len(self.epoch_results[aid]))
                sys.stdout.flush()

            # set the agents for the next epoch
            self.agents = crossovers + mutated + combinations + self.top_agents
            self.epoch_results = {}
Ejemplo n.º 8
0
class Evolution:
    mutator = Mutator()

    def __init__(self):
        pass

    def update(self, agent_info):
        # Sort by fitness = index 0
        sorted_info = sorted(agent_info, key=lambda x: x[0], reverse=True)
        all_params = [params for _, params in sorted_info]

        # Remove half
        half = int(len(all_params) / 2)
        all_params = all_params[:-half]

        # Mutate before duplicating
        for i, params in enumerate(all_params):
            # Choose a random layer
            layers = len(params['weights'])
            layer = np.random.randint(1, layers)

            # Generate new weight or biases and replace the information
            weights, biases = self.mutator.mutate(layer, params['weights'], params['biases'])
            all_params[i]['weights'] = weights
            all_params[i]['biases'] = biases

        # Duplicate the best
        all_params *= 2

        return all_params
 def test_can_pass_person(self):
     # Simple dummy class
     class Dummy:
         def __init__(self):
             self.name = 'Martha'
     
     mini = MiniRepl(Mutator(Dummy()))
     assert len(str(mini)) > 20
Ejemplo n.º 10
0
    def run(self):
        while (self.time_to_die == False):
            args = self.queue.get()
            self.fuzz_file = args[0]
            self.mutation_start = args[1]
            self.mutation_stop = args[2]
            self.mutation_method = args[3]
            self.update_fuzz_data()

            #block on remount
            print "[%s] waiting for adb to detect the emulator...." % self.getName(
            )
            while True:
                #if we do this to many times and we dont have the correct # of emulators
                #we need to kill and restart adb
                devices = adb.check_devices()
                if type(devices) == type(None):
                    time.sleep(2)
                    continue
                for dev in devices:
                    if dev.find(self.device.split("\t")[0]) > -1:
                        self.device = dev
                if adb.remount(self.device, "/mnt/sdcard"):
                    break
                else:
                    #print "[%s] %s sleeping..." % (self.device, self.getName())
                    time.sleep(2)

            #unlock the screen
            print "[%s] unlocking screen..." % self.getName()
            adb.unlock_screen(self.device)

            #mutate file (pass in data, max iteration, mutation method, this class)
            print "[%s]\n\tdevice: %s\n\tfuzz file: %s\n\tmethod: %s\n\titeration: %d %d" % (
                self.getName(), self.device.split("\t")[0], self.fuzz_file,
                self.mutation_method, self.mutation_start, self.mutation_stop)
            mut = Mutator(self.fuzz_loop, self.fuzz_data,
                          self.fuzz_file.split("/")[-1], self.getName())
            mut.run(self.mutation_method, self.mutation_start,
                    self.mutation_stop)
            print "[%s]\n\tdevice: %s\n\tcompleted mutations for file: %s\n\tmethod: %s" % (
                self.getName(), self.device.split("\t")[0], self.fuzz_file,
                self.mutation_method)
            self.queue.task_done()
Ejemplo n.º 11
0
def mutation_test(file_name, tests):
    status = Status.UNEXPECTED
    local_changes_present = subprocess.call('git diff --quiet {0}'.format(file_name), shell=True)
    if local_changes_present == 1:
        status = Status.SKIPPED
        logging.warning("{0} has local changes, please commit/remove changes before running the test".format(file_name))
    else:
        strategies = list(get_strategies())
        while len(strategies):
            strategy = random.choice(strategies)
            strategies.remove(strategy)
            mutator = Mutator(strategy())
            mutated_line = mutator.mutate(file_name)
            if mutated_line != -1:
                logging.info("Mutated {0} at line {1}".format(file_name, mutated_line))
                logging.info("compiling mutant {0}:{1}".format(file_name, mutated_line))
                test_command = "python mach build --release"
                if subprocess.call(test_command, shell=True, stdout=DEVNULL):
                    logging.error("Compilation Failed: Unexpected error")
                    logging.error("Failed: while running `{0}`".format(test_command))
                    subprocess.call('git --no-pager diff {0}'.format(file_name), shell=True)
                    status = Status.UNEXPECTED
                else:
                    for test in tests:
                        test_command = "python mach test-wpt {0} --release".format(test.encode('utf-8'))
                        logging.info("running `{0}` test for mutant {1}:{2}".format(test, file_name, mutated_line))
                        test_status = subprocess.call(test_command, shell=True, stdout=DEVNULL)
                        if test_status != 0:
                            logging.error("Failed: while running `{0}`".format(test_command))
                            logging.error("mutated file {0} diff".format(file_name))
                            subprocess.call('git --no-pager diff {0}'.format(file_name), shell=True)
                            status = Status.SURVIVED
                        else:
                            logging.info("Success: Mutation killed by {0}".format(test.encode('utf-8')))
                            status = Status.KILLED
                            break
                logging.info("reverting mutant {0}:{1}\n".format(file_name, mutated_line))
                subprocess.call('git checkout {0}'.format(file_name), shell=True)
                break
            elif not len(strategies):
                # All strategies are tried
                logging.info("\nCannot mutate {0}\n".format(file_name))
    return status
Ejemplo n.º 12
0
def review():
    seed_from_form = request.form.get('seed_file')
    seed_from_url = request.args.get('seed_file')

    if seed_from_form:
        seed_file = seed_from_form
    elif seed_from_url:
        seed_file = seed_from_url
    else:
        raise AttributeError(
            'You must specify the seed file via POST or GET parameter.')

    # alter to allow submittal of seed files that already have relative path
    file_handler = FileHandler()
    seed_file_with_full_path = file_handler.find_seed_file_on_disk()
    seed_file_with_relative_path = file_handler.full_to_relative_path(
        seed_file_with_full_path)

    seed_melody = file_handler.filename_to_list(filename=seed_file)
    i = 0
    created_melodies = []
    created_files = []
    output_directory = file_handler.setup_output_directory()
    output_directory_seed_folder = os.path.join(output_directory, 'seed')
    shutil.copy2(seed_file_with_full_path, output_directory_seed_folder)
    mutator = Mutator(seed_melody=seed_melody, mutation_percentage=5)
    while i < 10:
        mutated_melody = mutator.mutate()
        if mutated_melody != seed_melody and mutated_melody not in created_melodies:
            midi_maker = MidiMaker(output_directory=output_directory,
                                   melody=mutated_melody)
            mutated_file = midi_maker.write()
            created_melodies.append(mutated_melody)
            created_files.append(
                file_handler.full_to_relative_path(mutated_file))
            i += 1
    # print(created_files)

    return render_template(
        'review.html',
        seed_file_no_path=seed_file,
        seed_file_with_relative_path=seed_file_with_relative_path,
        created_files=created_files)
Ejemplo n.º 13
0
def mutation_test(file_name, tests):
    status = Status.UNEXPECTED
    local_changes_present = subprocess.call('git diff --quiet {0}'.format(file_name), shell=True)
    if local_changes_present == 1:
        status = Status.SKIPPED
        logging.warning("{0} has local changes, please commit/remove changes before running the test".format(file_name))
    else:
        strategies = list(get_strategies())
        while len(strategies):
            strategy = random.choice(strategies)
            strategies.remove(strategy)
            mutator = Mutator(strategy())
            mutated_line = mutator.mutate(file_name)
            if mutated_line != -1:
                logging.info("Mutated {0} at line {1}".format(file_name, mutated_line))
                logging.info("compiling mutant {0}:{1}".format(file_name, mutated_line))
                if subprocess.call('python mach build --release', shell=True, stdout=DEVNULL):
                    logging.error("Compilation Failed: Unexpected error")
                    status = Status.UNEXPECTED
                else:
                    for test in tests:
                        test_command = "python mach test-wpt {0} --release".format(test.encode('utf-8'))
                        logging.info("running `{0}` test for mutant {1}:{2}".format(test, file_name, mutated_line))
                        test_status = subprocess.call(test_command, shell=True, stdout=DEVNULL)
                        if test_status != 0:
                            logging.error("Failed: while running `{0}`".format(test_command))
                            logging.error("mutated file {0} diff".format(file_name))
                            subprocess.call('git --no-pager diff {0}'.format(file_name), shell=True)
                            status = Status.SURVIVED
                        else:
                            logging.info("Success: Mutation killed by {0}".format(test.encode('utf-8')))
                            status = Status.KILLED
                            break
                logging.info("reverting mutant {0}:{1}\n".format(file_name, mutated_line))
                subprocess.call('git checkout {0}'.format(file_name), shell=True)
                break
            elif not len(strategies):
                # All strategies are tried
                logging.info("\nCannot mutate {0}\n".format(file_name))
    return status
Ejemplo n.º 14
0
def main():
    global VERBOSE
    parser=argparse.ArgumentParser(description="Simple PCAP fuzzer based on radamsa mutation engine")
    requiredNamed = parser.add_argument_group('required named arguments')
    requiredNamed.add_argument("-D",required=True, action="store", dest="dest", help="Destionation host to fuzz application on")
    requiredNamed.add_argument("-P",required=True, action="store", dest="port", help="Destionation port to fuzz application on")
    requiredNamed.add_argument("-S",required=True, action="store", dest="source", help="Sorce host to fuzz messages from")
    requiredNamed.add_argument("-f",required=True, action="store", dest="file", help="Input pcap file")
    requiredNamed.add_argument("-z",required=True, action="store", dest="fuzz", help="fuzz factor between 0 and 100")
    requiredNamed.add_argument("-l",required=True, action="store", dest="layer", help="packet layer to fuzz")
    parser.add_argument("-v","--verbose", dest="verbose", action="store_true", help="verbose output")
    opts=parser.parse_args()

    if opts.dest:
        DEST=opts.dest

    if opts.source:
        SOURCE=opts.source

    if opts.port:
        PORT=opts.port

    if opts.file:
        FILE=opts.file

    if opts.fuzz:
        FUZZ=float(opts.fuzz)

    if opts.layer:
        LAYER=opts.layer
        assert isinstance(LAYER,str), "layer must be specified as layer in scapy's syntax"
        
    if opts.verbose:
        VERBOSE=opts.verbose

    reader=Reader(FILE, LAYER, FUZZ)

    # Cients and Servers are lists
    clients, servers = reader.get_cparts()
    
    if VERBOSE:
        for idx, elem in enumerate(clients):
            print "Client %s - %s" % (idx, elem) 

        for idx, elem in enumerate(servers):
            print "Server %s - %s" % (idx, elem) 

    # Grab mutable packets out of pcap with specified layer
    mutable_packets=reader.extract_mutable_packets()

    m=Mutator(DEST,PORT,LAYER)



    if VERBOSE: print u"\033[1;32m\u2714 Found %s mutable packets (factor %s)\033[0m" % (len(mutable_packets),FUZZ)
    
    if VERBOSE:
        for idx, p in enumerate(mutable_packets):
            print "%s -> %s" % (idx, type(p))
            print "%s -> %s" % (idx, binascii.hexlify(p.load))
            print "MUT: %s -> %s" % (idx, binascii.hexlify(m.prepare_payload(p.load)))

    for idx, p in enumerate(mutable_packets):
        print "%s" % (p.load)
Ejemplo n.º 15
0
class EvoAgent(object):
    def __init__(self):

        self.benchmark_agents = []
        self.agents = []
        self.epoch_results = []

        if not os.path.exists(AGENT_DIR):
            os.makedirs(AGENT_DIR)

    '''
    Run by the main function to produce the top agents.
    Function that runs NUM_EPOCHS epochs and writes the parameter results of the 
    top three evolved agents to file
    '''

    def produce_agents(self, nagents):
        print "Producing %d top agents of evolution:\n\
                %d epochs\n\
                %d agents\n\
                %d players per game group\n\
                coevolution: %d\n"                                   % \
                (nagents, NUM_EPOCHS, NUM_AGENTS, NUM_GAME_PLAYERS, COEVOLVE)
        sys.stdout.flush()

        self.run_epochs(TO_MUTATE, TO_KEEP)

        # get the parameters of the top agent
        for i in xrange(min(nagents, TO_KEEP)):
            print "Top agent %d ID: %s" % (i, self.top_agents[i])
        sys.stdout.flush()

    '''
    Runs num_epoch epochs, each of which plays num_game games.
    After the end of each epoch, agents are ranked in order of their success in winning games.

    The top to_mutate agents are then mutated/crossed-over to generate the next population of 
    agents for the next epoch. The top to_keep agents from each generation are kept in the next generation
    as benchmarks for the next generation and to ensure that the evolution never loses progress.
    '''

    def run_epochs(self, to_mutate, to_keep):
        self.init_agents()
        for i in xrange(NUM_EPOCHS):
            # set the gameplaying groups
            self.init_agent_gameplaying_groups()

            # maps from player to list player scores in games played during
            # the epoch
            self.epoch_results = {}

            p = Pool(args.nthreads)
            all_game_scores = p.map(play_epoch, self.game_groups)

            # get the results of each epoch for each gameplaying group
            # don't record scores for benchmark
            for game_scores in all_game_scores:
                for player, scores in game_scores.iteritems():
                    if player != "benchmark":
                        self.epoch_results[player] = self.epoch_results.get(
                            player, []) + scores

            # sort the agents in order of rank
            self.agents = self.rank_agents()

            # get which agents to mutate
            self.mutate_agents = self.agents[:TO_MUTATE]
            # mutate the agents for the next generation
            self.mutator = Mutator(self.mutate_agents, AGENT_DIR)
            NUM_AGENTS_in_mutate_groups = (NUM_AGENTS - TO_KEEP) / 3
            crossovers = self.mutator.crossover(NUM_AGENTS_in_mutate_groups)
            mutated = self.mutator.mutate(NUM_AGENTS_in_mutate_groups)
            combinations = self.mutator.combo(NUM_AGENTS - TO_KEEP -
                                              2 * NUM_AGENTS_in_mutate_groups)

            # get the top to_keep agents
            self.top_agents = self.agents[:TO_KEEP]

            for aid in self.top_agents:
                print "---------------------------------------\n"
                print "Evaluating top agent %s from epoch %d: " % (aid, i)
                print "\tTotal Winnings: %d" % sum(self.epoch_results[aid])
                print "\tGames Won: %d/%d" % (len(
                    filter(lambda x: x >= 0, self.epoch_results[aid])),
                                              len(self.epoch_results[aid]))
                sys.stdout.flush()

            # set the agents for the next epoch
            self.agents = crossovers + mutated + combinations + self.top_agents
            self.epoch_results = {}

    '''
    Sorts agents based upon the results from the epoch 
    Top agents are placed first
    '''

    def rank_agents(self):
        sum_scores = []
        for aid, scores in self.epoch_results.iteritems():
            sum_scores.append((sum(scores), aid))
            sum_scores.sort(reverse=True)
        sorted_list = [aid for (_, aid) in sum_scores]
        return sorted_list

    ''' 
    Sets self.agents to be the initial list of agents as a dictionary
    mapping from an agent ID to the agent parameters
    '''

    def init_agents(self):
        self.agents = []
        noise = 0.001
        for i in xrange(NUM_AGENTS):
            aid = str(uuid.uuid4())
            initial_params = []
            with np.load(os.path.join(AGENT_DIR,
                                      "initial-poker-params.npz")) as data:
                for i in range(len(data.keys())):
                    initial_params.append(data["arr_%d" % i] +
                                          np.random.normal(0, noise, 1)[0])
            agent_params = Params(aid=aid,
                                  agent_dir=AGENT_DIR,
                                  params_list=initial_params)
            self.agents.append(aid)

    '''
    Inits the game_groups list of lists indicating (by agent ID) which agents
    are playing which other agents

    If not coevolving the agents, game_groups indicates (by agent ID) the agent 
    in the population that is playing the game
    '''

    def init_agent_gameplaying_groups(self):
        agent_game_groups = []

        if COEVOLVE:
            agents_indices = range(len(self.agents))

            for _ in range(4):
                random.shuffle(agents_indices)
                i = 0
                while (i < len(self.agents)):
                    group = []
                    for _ in xrange(NUM_GAME_PLAYERS):
                        group.append(self.agents[i])
                        i += 1
                    agent_game_groups.append(group)
        else:
            for agent in self.agents:
                agent_game_groups.append([agent])
                # the other agents will be benchmark agent programs
        self.game_groups = agent_game_groups
Ejemplo n.º 16
0
from mutator import Mutator

#sample_data = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 8, 7, 6, 5, 4, 3, 2, 1]
sample_data = 'abcdefghijklmnopqrstuvwxyz'

m1 = Mutator(sample_data)
m1.randomize_n_bytes(5)
print(m1.data)

m1 = Mutator(sample_data)
m1. remove_n_bytes(8)
print(m1.data)

m1 = Mutator(sample_data)
m1.remove_n_bytes_at(7, 3)
print(m1.data)

m1 = Mutator(sample_data)
m1.append_n_random_bytes(5)
print(m1.data)

bytes_list = bytearray(b'abc')
m1 = Mutator(sample_data)
m1.append_bytes(bytes_list)
print(m1.data)

m1 = Mutator(sample_data)
m1.insert_bytes(4, bytes_list)
print(m1.data)

print('===================================')
Ejemplo n.º 17
0
def test_mutated_length():
    LENGTH = 10
    ind1 = Individual(LENGTH)
    mutator = Mutator(2)
    ind2 = mutator.reproduce_asexually(ind1)
    assert_true(len(ind1.chars) == len(ind2.chars))
Ejemplo n.º 18
0
from individual import Individual
from mutator import Mutator

num_tries = 0
num_moves = 0

TARGET = "Methinks it is like a weasel"
mutator = Mutator(2)
ind = Individual(len(TARGET))
fitness = ind.evaluate_against(TARGET)
while fitness < len(TARGET):
	new_ind = mutator.reproduce_asexually(ind)
	new_fitness = new_ind.evaluate_against(TARGET)
	num_tries = num_tries + 1
	if new_fitness > fitness:
		ind = new_ind
		fitness = new_fitness
		num_moves = num_moves + 1
		print(new_ind)

print("Found in",num_tries,"tries and",num_moves,"moves.")