def initialise(self): # Background self._background = NGUIImage(0, 0, Sprite(ResourceManager.getTexture("planet5521/data/screen.png"))) self._background.name = "background" self._humanView.getPane().addChild(self._background) # Buttons self._startButton = NGUIBasicButton(500, 350, 200, 75, "Start") self._exitButton = NGUIBasicButton(500, 450, 200, 75, "Exit") self._startButton.style = self._exitButton.style = "default_title" self._startButton.styleFocus = self._exitButton.styleFocus = "default_title_focus" self._startButton.stylePrimed = self._exitButton.stylePrimed = "default_title_primed" self._startButton.backgroundColour = self._exitButton.backgroundColour = Color(80, 25, 25, 100) self._startButton.backgroundColourFocus = self._exitButton.backgroundColourFocus = Color(80, 25, 25, 200) self._startButton.backgroundColourPrimed = self._exitButton.backgroundColourPrimed = Color(80, 25, 25, 255) self._humanView.getPane().addChild(self._startButton) self._humanView.getPane().addChild(self._exitButton) self._startButton.addListener(self) self._exitButton.addListener(self) # Make humanview visible self._pm.processList.append(HumanViewProcess(self._humanView))
def newParticle(self): sprite = Sprite(ResourceManager.getTexture("planet5521/data/sprites.png")) sprite.texture_rectangle = Rectangle(Vector2(161, 234), Vector2(25, 20)) sprite.origin = Vector2(12, 10) sprite.ratio = Vector2(0.08,0.08) r = self.gameView.entityToView[self.building].getDrawBounds() x = r.left + Rand.r.random()*r.width y = self.building._world.groundLevel sprite.position = Vector2(x, y + sprite.global_bounds.height/2-0.01) p = SimpleParticle(sprite) p.v = Vector2(Rand.r.random()*0.3, -Rand.r.random()*4) p.a = Vector2(0, 5) p.rV = Rand.r.random()*100 self.particles.append(p)
def createSprite(self): sprite = Sprite(ResourceManager.getTexture("planet5521/data/sprites.png")) sprite.texture_rectangle = self._textureRect sprite.origin = Vector2(2.5, 3) sprite.ratio = Vector2(0.1, 0.1) return sprite