Ejemplo n.º 1
0
    def render(self, detailSize):

        # set up some buffers
        count = 20000

        P = []
        Cs = []
        w = []

        random.seed(997)
        for i in range(count):
            P.append(
                pimath.V3f(random.uniform(-self.dim, self.dim),
                           random.uniform(-self.dim, self.dim),
                           random.uniform(-self.dim, self.dim)))
            Cs.append(
                pimath.V3f(random.uniform(0.05, 1), random.uniform(0.05, 1),
                           random.uniform(0.05, 1)))
            w.append(random.uniform(0.5 * self.point_radius,
                                    self.point_radius))

        # form a table from our buffers with required renderman info
        t = n.ObjectTable()
        t['P'] = n.V3fBuffer(count, pimath.V3f(0, 0, 0))
        t['P'].contents = P
        t['P'].attribs['token'] = 'P'

        if 1:
            # colour per point
            t['Cs'] = n.V3fBuffer(count, pimath.V3f(0, 0, 0))
            t['Cs'].contents = Cs
            t['Cs'].attribs['token'] = 'vertex color Cs'
        else:
            # constant colour across all points
            t['Cs'] = n.AttribTable()
            t['Cs']['value'] = pimath.V3f(1, 0, 0)
            t['Cs']['token'] = 'constant color Cs'

        if 0:
            # varying width
            t['width'] = n.FloatBuffer(count, 0.0)
            t['width'].contents = w
            t['width'].attribs['token'] = 'varying float width'
        else:
            if 1:
                # constants either as attrib table
                t['width'] = n.AttribTable()
                t['width']['value'] = 0.05
                t['width']['token'] = 'constant float constantwidth'
            else:
                # or buffer of length 1
                t['width'] = n.FloatBuffer(1, 0.03)
                t['width'].attribs['token'] = 'constant float constantwidth'

        # render
        ri.TransformBegin()
        ri.Translate(self.centre[0], self.centre[1], self.centre[2])
        nd.points(t)
        ri.TransformEnd()
Ejemplo n.º 2
0
    def render(self, detailSize):
        print 'PtcProc.render()'
        ptc = nd.load(self.path)

        #ptc['firstN'] = 20000

        # render
        nd.points(ptc)
Ejemplo n.º 3
0
    def render(self, detailSize):
        print 'PtcProc.render()'
        ptc = nd.load( self.path )

        #ptc['firstN'] = 20000

        # render
        nd.points(ptc)
Ejemplo n.º 4
0
    def render(self, detailSize):

        # set up some buffers
        count = 20000

        P = []
        Cs = []
        w = []

        random.seed(997)
        for i in range(count):
            P.append(pimath.V3f(random.uniform(-self.dim, self.dim), random.uniform(-self.dim, self.dim), random.uniform(-self.dim, self.dim)) )
            Cs.append(pimath.V3f(random.uniform(0.05, 1), random.uniform(0.05, 1), random.uniform(0.05, 1)))
            w.append(random.uniform(0.5 * self.point_radius, self.point_radius))

        # form a table from our buffers with required renderman info
        t = n.ObjectTable()
        t['P'] = n.V3fBuffer(count, pimath.V3f(0, 0, 0))
        t['P'].contents = P
        t['P'].attribs['token'] = 'P'

        if 1:
            # colour per point
            t['Cs'] = n.V3fBuffer(count, pimath.V3f(0, 0, 0))
            t['Cs'].contents = Cs
            t['Cs'].attribs['token'] = 'vertex color Cs'
        else:
            # constant colour across all points
            t['Cs'] = n.AttribTable()
            t['Cs']['value'] = pimath.V3f(1,0,0)
            t['Cs']['token'] = 'constant color Cs'

        if 0:
            # varying width
            t['width'] = n.FloatBuffer(count, 0.0)
            t['width'].contents = w
            t['width'].attribs['token'] = 'varying float width'
        else:
            if 1:
                # constants either as attrib table
                t['width'] = n.AttribTable()
                t['width']['value'] = 0.05
                t['width']['token'] = 'constant float constantwidth'
            else:
                # or buffer of length 1
                t['width'] = n.FloatBuffer(1, 0.03)
                t['width'].attribs['token'] = 'constant float constantwidth'

        # render
        ri.TransformBegin()
        ri.Translate(self.centre[0], self.centre[1], self.centre[2])
        nd.points(t)
        ri.TransformEnd()