def main(screen): curses.start_color() curses.init_pair(1, curses.COLOR_GREEN, curses.COLOR_BLACK) # PAIR 1 = GREEN screen.nodelay(1) nerves.setup() red_LED_status = False green_LED_status = False while True: screen.clear() screen.border() add_multi_str(screen, 3, 23, '''UP\t- Go forward DOWN\t- Go backwards LEFT\t- Rotate counter-clockwise RIGHT\t- Rotate clockwise s\t- Stop motors r\t- Toggles red LED g\t- Toggles blue LED q\t- Stop motors and quit''', 1) char = screen.getch() if char == ord('q'): nerves.shutdown() break elif char == curses.KEY_UP: stop_motors() nerves.on(nerves.LMF) nerves.on(nerves.RMF) elif char == curses.KEY_DOWN: stop_motors() nerves.on(nerves.LMB) nerves.on(nerves.RMB) elif char == curses.KEY_LEFT: stop_motors() nerves.on(nerves.LMB) nerves.on(nerves.RMF) elif char == curses.KEY_RIGHT: stop_motors() nerves.on(nerves.LMF) nerves.on(nerves.RMB) elif char == ord('s'): stop_motors() elif char == ord('r'): if red_LED_status: nerves.off(nerves.R_LED) red_LED_status = False else: nerves.on(nerves.R_LED) red_LED_status = True elif char == ord('g'): if green_LED_status: nerves.off(nerves.G_LED) green_LED_status = False else: nerves.on(nerves.G_LED) green_LED_status = True time.sleep(0.1)
nerves.on(nerves.RMF) elif char == curses.KEY_RIGHT: stop_motors() nerves.on(nerves.LMF) nerves.on(nerves.RMB) elif char == ord('s'): stop_motors() elif char == ord('r'): if red_LED_status: nerves.off(nerves.R_LED) red_LED_status = False else: nerves.on(nerves.R_LED) red_LED_status = True elif char == ord('g'): if green_LED_status: nerves.off(nerves.G_LED) green_LED_status = False else: nerves.on(nerves.G_LED) green_LED_status = True time.sleep(0.1) if __name__ == '__main__': try: wrapper(main) finally: nerves.shutdown()
def main(): print "Hello, World! I'm Clyde!" nerves.setup() nerves.test() nerves.shutdown()