Ejemplo n.º 1
0
 def populate(self):
     """Put the tank names into the list"""
     self.xpBox.SetValue("Select a tank to see XP")
     self.TankBox.SetValue("Select a tank")
     r = open("login.conf", "r")
     config = r.read().split("\n")
     self.ipAddr = getConfiguration(config, "ip_address")
     self.port = getConfiguration(config, "port")
     r.close()
     conn = netComms.networkComms(self.ipAddr, int(self.port))
     conn.send(["OWNED", self.username])
     owned = conn.recieved
     conn.close()
     relaventOwned = owned[1:-2]
     dataconn = sqlite3.Connection("TankStats.db")
     cursor = dataconn.cursor()
     tankname = cursor.execute("SELECT name FROM Tanks;").fetchall()
     tankname = [x[0] for x in tankname]
     dataconn.close()
     conn = netComms.networkComms(self.ipAddr, int(self.port))
     conn.send(["COSTS"])
     self.costs = conn.recieved
     conn.close()
     self.TankBox.Clear()
     for i in range(len(tankname)):
         if relaventOwned[i] == 0:
             self.TankBox.Append(str(tankname[i]))
    def populate(self):
	"""Put the tank names into the list"""
        self.xpBox.SetValue("Select a tank to see XP")
        self.TankBox.SetValue("Select a tank")
        r = open("login.conf", "r")
        config = r.read().split("\n")
        self.ipAddr = getConfiguration(config, "ip_address")
        self.port = getConfiguration(config, "port")
        r.close()
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        conn.send(["OWNED", self.username])
        owned = conn.recieved
        conn.close()
        relaventOwned = owned[1:-2]
        dataconn = sqlite3.Connection("TankStats.db")
        cursor = dataconn.cursor()
        tankname = cursor.execute("SELECT name FROM Tanks;").fetchall()
        tankname = [x[0] for x in tankname]
        dataconn.close()
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        conn.send(["COSTS"])
        self.costs = conn.recieved
        conn.close()
        self.TankBox.Clear()
        for i in range(len(tankname)):
            if relaventOwned[i] == 0:
                self.TankBox.Append(str(tankname[i]))
Ejemplo n.º 3
0
    def refresh(self, username):
        """Reloads all components"""

        #Pull up all known tanks
        self.conn = sqlite3.Connection("TankStats.db")
        self.cur = self.conn.cursor()

        self.tanks = self.cur.execute("SELECT * FROM Tanks;").fetchall()
        #modify the client
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        #print "Connection to loginServer made on " + str(self.ipAddr) + ":" + str(self.port)
        conn.send(["OWNED", self.username])
        self.owned = conn.recieved
        #print "From server: " + str(self.owned)
        conn.close()
        dataconn = sqlite3.Connection("TankStats.db")
        cur = dataconn.cursor()
        self.names = cur.execute("SELECT name FROM Tanks").fetchall()
        dataconn.close()
        self.names = [x[0] for x in self.names]
        #print "All names: " + str(self.names)
        self.tankChoice.Clear()
        for x in range(len(self.owned) - 2, 1, -1):
            if self.owned[x] == 0:
                #print "Pop val is " + str(self.owned[x]) + " " + str(x-1) + ":" + str(self.names[x-1])
                self.names.pop(x - 1)
        for i in self.names:
            self.tankChoice.Append(i)
    def refresh(self, username):
        """Reloads all components"""

        #Pull up all known tanks
        self.conn = sqlite3.Connection("TankStats.db")
        self.cur = self.conn.cursor()

        self.tanks = self.cur.execute("SELECT * FROM Tanks;").fetchall()
        #modify the client
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        #print "Connection to loginServer made on " + str(self.ipAddr) + ":" + str(self.port)
        conn.send(["OWNED", self.username])
        self.owned = conn.recieved
        #print "From server: " + str(self.owned)
        conn.close()
        dataconn = sqlite3.Connection("TankStats.db")
        cur = dataconn.cursor()
        self.names = cur.execute("SELECT name FROM Tanks").fetchall()
        dataconn.close()
        self.names = [x[0] for x in self.names]
        #print "All names: " + str(self.names)
        self.tankChoice.Clear()
        for x in range(len(self.owned) - 2, 1, -1):
            if self.owned[x] == 0:
                #print "Pop val is " + str(self.owned[x]) + " " + str(x-1) + ":" + str(self.names[x-1])
                self.names.pop(x - 1)
        for i in self.names:
            self.tankChoice.Append(i)
    def createAccount(self, event):
        """Asks the login server to add the account"""
        #Open the config
        try:
            r = open("login.conf", "r")
        except IOError:
            messages.Warn("Could not open login.conf from directory %s", str(os.getcwd()))
            sys.exit()

        config = r.read().split("\n")

        #This is stored in the config file
        self.ipAddr = getConfiguration(config, "ip_address")
        self.port = getConfiguration(config, "port")

        r.close()
        if len(self.passB.Value) < 5:
            messages.Warn(self.parent, "Passwords must be at least 5 characters long")
        elif self.userBox.Value != "" and self.passB.Value != "":
            conn = netComms.networkComms(self.ipAddr, self.port)
            conn.send(["CREATE", [self.userBox.Value.lower(), hashlib.sha1(self.passB.Value).hexdigest()]])
            self.process(conn.recieved)
            conn.close()
        else:
            #show a warning
            messages.Warn(self.parent, "Please enter both a username and password to create an account")
    def getStats(self, username, tankName):
	"""Get the users stats for that specific tank"""
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        conn.send(["GET", username, tankName])
        a = (conn.recieved)
        conn.close()
        #print self.tankChoice.GetSelection()
        return a.split(":")
Ejemplo n.º 7
0
 def getStats(self, username, tankName):
     """Get the users stats for that specific tank"""
     conn = netComms.networkComms(self.ipAddr, int(self.port))
     conn.send(["GET", username, tankName])
     a = (conn.recieved)
     conn.close()
     #print self.tankChoice.GetSelection()
     return a.split(":")
    def suchSending(self, event):
	"""Send the login credentials to the server"""
        try:
            self.conn = netComms.networkComms(self.ipAddr, self.port)
            self.conn.send(["LOGIN", [self.userBox.Value.lower(), hashlib.sha1(self.passBox.Value).hexdigest()]])

        except NoConnectionException:
            thing = "Could not connect to login server at {0}".format(str(self.ipAddr) + ":" + str(self.port))
            messages.Warn(self.parent, thing)
            sys.exit([7])
        recv = self.conn.recieved
        self.conn.close()
        self.process(recv)
Ejemplo n.º 9
0
 def confirmEdit(self, event):
     """Ask the user if they are really sure they want to upgrade"""
     r = open("login.conf", "r")
     config = r.read().split("\n")
     self.ipAddr = getConfiguration(config, "ip_address")
     self.port = getConfiguration(config, "port")
     r.close()
     conn = netComms.networkComms(self.ipAddr, int(self.port))
     toSend = ["Update", self.username]
     toSend.append(self.getNewStats())
     toSend.append(self.xp)
     if messages.YesNo(self.parent, "Confirm changes?"):
         conn.send(toSend)
         #print "Sent: " + str(toSend)
         messages.Info(self.parent, "Changes sent.")
         conn.close()
         #print "Closed connection to loginserver"
         self.Show(False)
     else:
         pass
    def buyTank(self, event):
	"""Button press event to send the command to buy the tank"""
        if int(self.xpBox.Value) >= int(self.priceBox.Value):
            try:
            # buy the tank
                assert (self.TankBox.GetSelection() >= 0)
                conn = netComms.networkComms(self.ipAddr, int(self.port))
                pastTank = self.alltanks[self.alltanks.index(self.name) - 1]
                conn.send(["BUY", self.name, self.username, pastTank])
                a = conn.recieved
                conn.close()
                if a == "DONE":
                    messages.Info(self.parent, "Tank purchased!")
                    self.owner.refresh(self.owner.username)
            except AssertionError:
                messages.Warn(self.parent, "Please select a tank first")
        else:
            messages.Warn(self.parent, "You do not have the XP to purchase this tank")
            self.owner.refresh(self.owner.username)
            self.Show(False)
Ejemplo n.º 11
0
    def suchSending(self, event):
        """Send the login credentials to the server"""
        try:
            self.conn = netComms.networkComms(self.ipAddr, self.port)
            self.conn.send([
                "LOGIN",
                [
                    self.userBox.Value.lower(),
                    hashlib.sha1(self.passBox.Value).hexdigest()
                ]
            ])

        except NoConnectionException:
            thing = "Could not connect to login server at {0}".format(
                str(self.ipAddr) + ":" + str(self.port))
            messages.Warn(self.parent, thing)
            sys.exit([7])
        recv = self.conn.recieved
        self.conn.close()
        self.process(recv)
    def confirmEdit(self, event):
	"""Ask the user if they are really sure they want to upgrade"""
        r = open("login.conf", "r")
        config = r.read().split("\n")
        self.ipAddr = getConfiguration(config, "ip_address")
        self.port = getConfiguration(config, "port")
        r.close()
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        toSend = ["Update", self.username]
        toSend.append(self.getNewStats())
        toSend.append(self.xp)
        if messages.YesNo(self.parent, "Confirm changes?"):
            conn.send(toSend)
            #print "Sent: " + str(toSend)
            messages.Info(self.parent, "Changes sent.")
            conn.close()
            #print "Closed connection to loginserver"
            self.Show(False)
        else:
            pass
Ejemplo n.º 13
0
 def buyTank(self, event):
     """Button press event to send the command to buy the tank"""
     if int(self.xpBox.Value) >= int(self.priceBox.Value):
         try:
             # buy the tank
             assert (self.TankBox.GetSelection() >= 0)
             conn = netComms.networkComms(self.ipAddr, int(self.port))
             pastTank = self.alltanks[self.alltanks.index(self.name) - 1]
             conn.send(["BUY", self.name, self.username, pastTank])
             a = conn.recieved
             conn.close()
             if a == "DONE":
                 messages.Info(self.parent, "Tank purchased!")
                 self.owner.refresh(self.owner.username)
         except AssertionError:
             messages.Warn(self.parent, "Please select a tank first")
     else:
         messages.Warn(self.parent,
                       "You do not have the XP to purchase this tank")
         self.owner.refresh(self.owner.username)
         self.Show(False)
Ejemplo n.º 14
0
    def createAccount(self, event):
        """Asks the login server to add the account"""
        #Open the config
        try:
            r = open("login.conf", "r")
        except IOError:
            messages.Warn("Could not open login.conf from directory %s",
                          str(os.getcwd()))
            sys.exit()

        config = r.read().split("\n")

        #This is stored in the config file
        self.ipAddr = getConfiguration(config, "ip_address")
        self.port = getConfiguration(config, "port")

        r.close()
        if len(self.passB.Value) < 5:
            messages.Warn(self.parent,
                          "Passwords must be at least 5 characters long")
        elif self.userBox.Value != "" and self.passB.Value != "":
            conn = netComms.networkComms(self.ipAddr, self.port)
            conn.send([
                "CREATE",
                [
                    self.userBox.Value.lower(),
                    hashlib.sha1(self.passB.Value).hexdigest()
                ]
            ])
            self.process(conn.recieved)
            conn.close()
        else:
            #show a warning
            messages.Warn(
                self.parent,
                "Please enter both a username and password to create an account"
            )
Ejemplo n.º 15
0
    def setupGame(self, stats, host, port, username):
        """A method to load in all resources and set the game in motion"""
        #Create a connection
        self.connection = netComms.networkComms(host, int(port))
        self.stats = stats
        self.username = username
        #Open resources
        self.fire = games.load_sound("res/Sounds/ms-1-45mm.ogg")
        self.idle = games.load_sound("res/Sounds/marder-idle.ogg")
        self.moskau = games.load_sound("res/Sounds/Moskau.ogg")
        self.moving = games.load_sound("res/Sounds/marder-moving.ogg")
        self.loadingSongs = [
            games.load_sound("res/Sounds/WoT-Opening-1.ogg"),
            games.load_sound("res/Sounds/WoT-Opening-2.ogg"),
            games.load_sound("res/Sounds/WoT-Opening-3.ogg")
        ]
        self.battleSongs = [
            games.load_sound("res/Sounds/WoT-Battle-1.ogg"),
            games.load_sound("res/Sounds/WoT-Battle-2.ogg"),
            games.load_sound("res/Sounds/WoT-Battle-3.ogg"),
            games.load_sound("res/Sounds/WoT-Battle-4.ogg"),
            games.load_sound("res/Sounds/WoT-Battle-5.ogg")
        ]

        self.despawnToServer = []
        self.damageDone = []
        name = self.stats[0]
        hp = self.stats[1]
        damage = self.stats[2]
        penetration = self.stats[3]
        reload = self.stats[4]
        armour = self.stats[5]
        hull_traverse = self.stats[6]
        turret_trav = self.stats[7]
        speed = self.stats[8]
        self.bg = games.load_image("background.png")
        self.update_ticks = 100
        self.bulletType = Bullet(0, 0, 0, 0, 0, 0, 0)

        #Create local instances of player and turret
        #First we have to handshake

        self.connection.send(["handshake", name, hp, self.username])

        #This will return us the currently connected players and our ID
        #print "RECV: "+str(self.connection.recieved)

        self.id = self.connection.recieved[0]

        if int(self.id) % 2 == 0:
            self.team = 0
        else:
            self.team = 1

        self.serverPlayers = self.connection.recieved[1]

        #Start countdown to the game
        self.countdown = self.connection.recieved[2]

        #Add a timer
        self.timerTop = games.Text(value="Game will start in:",
                                   x=400,
                                   y=300,
                                   size=50,
                                   color=colour.white)
        self.timerMain = games.Text(value=str(self.countdown),
                                    x=400,
                                    y=400,
                                    size=50,
                                    color=colour.white)

        if self.countdown == 0:
            self.close()
            #Set the map
        self.map = self.connection.recieved[3]
        self.drawMap(self.map)

        #Create these players, excluding us, as our movement is handled locally
        #Add us
        #We will get the data in the form [x,y,angle,turret angle]
        self.clientTurret = LocalTurret(self.serverPlayers[self.id][0],
                                        self.serverPlayers[self.id][1],
                                        self.serverPlayers[self.id][3],
                                        turret_trav, name)
        self.client = LocalPlayer(self.serverPlayers[self.id][0],
                                  self.serverPlayers[self.id][1],
                                  self.serverPlayers[self.id][2],
                                  self.clientTurret, speed, hull_traverse, hp,
                                  reload, armour, name, self.id, damage,
                                  penetration, self.username, self.team)

        #Start the countdown
        self.countdownThread = Thread(target=self.countingDown)
        self.countdownThread.start()

        #Add us to the screen
        games.screen.add(self.client)
        games.screen.add(self.clientTurret)
        games.screen.add(self.timerTop)
        games.screen.add(self.timerMain)
        #We have handled us, remove us from the list
        self.serverPlayers.pop(self.id)
        #Create some variables to hold the players
        self.serverInstances = []
        self.serverInstancesTurret = []
        self.bullets = []
        self.toDespawn = []
        self.toRebound = []
        #Add everyone
        for p in self.serverPlayers:
            #Add a new turret instance
            self.serverInstancesTurret.append(Turret(p[0], p[1], p[3], p[4]))
            #Add a new player instance
            self.serverInstances.append(
                Player(p[0], p[1], p[2], p[4], p[5], p[6],
                       self.serverInstancesTurret[-1], p[7], self.client.team))
            #add them
            games.screen.add(self.serverInstances[-1])
            games.screen.add(self.serverInstancesTurret[-1])
Ejemplo n.º 16
0
 def getAllXP(self):
     """Get the users progress on all tanks from the server"""
     conn = netComms.networkComms(self.ipAddr, int(self.port))
     conn.send(["ALLXP", self.username])
     return conn.recieved
    def getXP(self, name):
	"""Get the users progress on one specific tank from the server"""
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        conn.send(["XP", str(self.username), str(name)])
        return conn.recieved
    def getAllXP(self):
	"""Get the users progress on all tanks from the server"""
        conn = netComms.networkComms(self.ipAddr, int(self.port))
        conn.send(["ALLXP", self.username])
        return conn.recieved
Ejemplo n.º 19
0
 def getXP(self, name):
     """Get the users progress on one specific tank from the server"""
     conn = netComms.networkComms(self.ipAddr, int(self.port))
     conn.send(["XP", str(self.username), str(name)])
     return conn.recieved
    def setupGame(self,stats, host, port, username):
	"""A method to load in all resources and set the game in motion"""
        #Create a connection
        self.connection = netComms.networkComms(host, int(port))
        self.stats = stats
        self.username = username
        #Open resources
        self.fire = games.load_sound("res/Sounds/ms-1-45mm.ogg")
        self.idle = games.load_sound("res/Sounds/marder-idle.ogg")
        self.moskau = games.load_sound("res/Sounds/Moskau.ogg")
        self.moving = games.load_sound("res/Sounds/marder-moving.ogg")
        self.loadingSongs = [games.load_sound("res/Sounds/WoT-Opening-1.ogg"),
                             games.load_sound("res/Sounds/WoT-Opening-2.ogg"),
                             games.load_sound("res/Sounds/WoT-Opening-3.ogg")]
        self.battleSongs = [games.load_sound("res/Sounds/WoT-Battle-1.ogg"),
                            games.load_sound("res/Sounds/WoT-Battle-2.ogg"),
                            games.load_sound("res/Sounds/WoT-Battle-3.ogg"),
                            games.load_sound("res/Sounds/WoT-Battle-4.ogg"),
                            games.load_sound("res/Sounds/WoT-Battle-5.ogg")]

        self.despawnToServer = []
        self.damageDone = []
        name = self.stats[0]
        hp = self.stats[1]
        damage = self.stats[2]
        penetration = self.stats[3]
        reload = self.stats[4]
        armour = self.stats[5]
        hull_traverse = self.stats[6]
        turret_trav = self.stats[7]
        speed = self.stats[8]
        self.bg = games.load_image("background.png")
        self.update_ticks = 100
        self.bulletType = Bullet(0, 0, 0, 0, 0, 0, 0)

        #Create local instances of player and turret
        #First we have to handshake

        self.connection.send(["handshake", name, hp, self.username])

        #This will return us the currently connected players and our ID
        #print "RECV: "+str(self.connection.recieved)

        self.id = self.connection.recieved[0]

        if int(self.id) % 2 == 0:
            self.team = 0
        else:
            self.team = 1

        self.serverPlayers = self.connection.recieved[1]

        #Start countdown to the game
        self.countdown = self.connection.recieved[2]

        #Add a timer
        self.timerTop = games.Text(value="Game will start in:", x=400, y=300, size=50, color=colour.white)
        self.timerMain = games.Text(value=str(self.countdown), x=400, y=400, size=50, color=colour.white)

        if self.countdown == 0:
            self.close()
            #Set the map
        self.map = self.connection.recieved[3]
        self.drawMap(self.map)


        #Create these players, excluding us, as our movement is handled locally
        #Add us
        #We will get the data in the form [x,y,angle,turret angle]
        self.clientTurret = LocalTurret(self.serverPlayers[self.id][0], self.serverPlayers[self.id][1],
                                        self.serverPlayers[self.id][3], turret_trav, name)
        self.client = LocalPlayer(self.serverPlayers[self.id][0], self.serverPlayers[self.id][1],
                                  self.serverPlayers[self.id][2], self.clientTurret, speed,
                                  hull_traverse, hp, reload, armour, name, self.id, damage, penetration, self.username,
                                  self.team)

        #Start the countdown
        self.countdownThread = Thread(target=self.countingDown)
        self.countdownThread.start()

        #Add us to the screen
        games.screen.add(self.client)
        games.screen.add(self.clientTurret)
        games.screen.add(self.timerTop)
        games.screen.add(self.timerMain)
        #We have handled us, remove us from the list
        self.serverPlayers.pop(self.id)
        #Create some variables to hold the players
        self.serverInstances = []
        self.serverInstancesTurret = []
        self.bullets = []
        self.toDespawn = []
        self.toRebound = []
        #Add everyone
        for p in self.serverPlayers:
            #Add a new turret instance
            self.serverInstancesTurret.append(Turret(p[0], p[1], p[3], p[4]))
            #Add a new player instance
            self.serverInstances.append(
                Player(p[0], p[1], p[2], p[4], p[5], p[6], self.serverInstancesTurret[-1], p[7], self.client.team))
            #add them
            games.screen.add(self.serverInstances[-1])
            games.screen.add(self.serverInstancesTurret[-1])