Ejemplo n.º 1
0
class ScreenPause(object):
    def __init__(self, scene):
        # Title
        self.text_y = 101
        self.text = LanguageManager.load_text("uiPause")
        self.font = FontManager.load_font('blade.ttf', 72)

        # Buttons
        self.buttons = Group(
            (ButtonContinue(scene), ButtonOptions(scene), ButtonQuit(scene)))

    def pre_update(self, events, scene):
        # Pre update the buttons
        self.buttons.pre_update(events, scene)

    def update(self, delta_time):
        # Update the buttons
        self.buttons.update(delta_time)

        # Update text
        self.text = LanguageManager.load_text("uiPause")

    def draw(self, screen):
        # Draw text sahdow
        text_surface = self.font.render(self.text, False, Colors.DARK_GREY)
        screen.blit(text_surface,
                    (halign_center(text_surface, screen) + 5, self.text_y + 5))

        # Draw text
        text_surface = self.font.render(self.text, False, Colors.LIGHT_WHITE)
        screen.blit(text_surface,
                    (halign_center(text_surface, screen), self.text_y))

        # Draw the buttons
        self.buttons.draw(screen)
Ejemplo n.º 2
0
class ScreenMenu(object):
    def __init__(self, scene):
        # Title
        self.text_y = 101
        self.text = "KAbaLYN"
        self.font = FontManager.load_font('blade.ttf', 72)

        # Buttons
        self.buttons = Group((ButtonPlay(scene), ButtonMultiplayer(scene),
                              ButtonOptions(scene), ButtonExit(scene)))

    def pre_update(self, events, scene):
        # Pre update the buttons
        self.buttons.pre_update(events, scene)

    def update(self, delta_time):
        # Update the buttons
        self.buttons.update(delta_time)

    def draw(self, screen):
        # Draw text shadow
        text_surface = self.font.render(self.text, False, Colors.DARK_GREY)
        screen.blit(text_surface,
                    (halign_center(text_surface, screen) + 5, self.text_y))

        # Draw text
        text_surface = self.font.render(self.text, False, Colors.LIGHT_WHITE)
        screen.blit(text_surface,
                    (halign_center(text_surface, screen), self.text_y))

        # Draw the buttons
        self.buttons.draw(screen)