Ejemplo n.º 1
0
def run():
    if len(sys.argv) < 2:
        print("Usage: %s wavefile" % os.path.basename(sys.argv[0]))
        print("    Using an example wav file...")
        dirname = os.path.dirname(__file__)
        fname = os.path.join(dirname, "hey.wav")
    else:
        fname = sys.argv[1]

    sink = SoundSink()
    sink.activate()

    xint = int(x.get())
    yint = int(y.get())
    zint = int(z.get())
    source = SoundSource(position=[xint, yint, zint])
    source.looping = False

    data = load_wav_file(fname)
    source.queue(data)

    sink.play(source)

    sink.update()
    time.sleep(2)
    print("done")
Ejemplo n.º 2
0
 def play_sfx(self, name, offset=(0., 0., 0.), volume=1.):
     source = SoundSource()
     source.queue(load_wav_file(get_sfx(name)))
     source.gain = volume
     source.position = tuple(
         new_pt(*self.sink.listener.position) + new_pt(*offset))
     self.sink.play(source)
def run():
    if len (sys.argv) < 2:
        print ("Usage: %s wavefile" % os.path.basename(sys.argv[0]))
        print ("    Using an example wav file...")
        dirname = os.path.dirname(__file__)
        fname = os.path.join(dirname, "hey.wav")
    else:
        fname = sys.argv[1]


    sink = SoundSink()
    sink.activate()

    source = SoundSource(position=[10, 3, 3])
    source.looping = True

    data = load_wav_file(fname)
    source.queue(data)

    sink.play(source)
    while source.position[0] > -10:
        source.position = [source.position[0] - 1,
                           source.position[1],
                           source.position[2]]
        sink.update()
        print("playing at %r" % source.position)
        time.sleep(1)
    print("done")
def run():
    if len(sys.argv) < 2:
        print("Usage: %s wavefile" % os.path.basename(sys.argv[0]))
        print("    Using an example wav file...")
        dirname = os.path.dirname(__file__)
        fname = os.path.join(dirname, "hey.wav")
    else:
        fname = sys.argv[1]

    sink = SoundSink()
    sink.activate()

    source = SoundSource(position=[10, 3, 3])
    source.looping = True

    data = load_wav_file(fname)
    source.queue(data)

    sink.play(source)
    while source.position[0] > -10:
        source.position = [
            source.position[0] - 1, source.position[1], source.position[2]
        ]
        sink.update()
        print("playing at %r" % source.position)
        time.sleep(1)
    print("done")
Ejemplo n.º 5
0
def make_sounds(items):

    sink = SoundSink()
    sink.activate()

    print("Frame with these items: " + str([item.label for item in items]))

    for item in items:
        label = item.label.strip()
        position = item.box.center
        area = item.box.area

        source_x = (position[0] - frame_width / 2) / (frame_width / 2) * 5
        source_z = -1 / math.sqrt(area / frame_area)

        print("{label} @ ({x:2f}, {z:2f})".format(label=label,
                                                  x=source_x,
                                                  z=source_z))

        base_name = os.path.join(temp_path, label)
        wav_file = base_name + ".wav"

        if (not os.path.exists(wav_file)):

            tts = gTTS(label)
            tts.save(base_name + '.mp3')

            sound = AudioSegment.from_mp3(base_name + '.mp3')
            sound.export(wav_file, format="wav")

        data = load_wav_file(wav_file)

        duration = 0.0

        with contextlib.closing(wave.open(wav_file, 'r')) as f:
            frames = f.getnframes()
            rate = f.getframerate()
            duration = frames / float(rate)

        source = SoundSource(position=[0, 0, 0])
        source.looping = False
        source.queue(data)

        sink.play(source)
        source.position = [source_x, 0, source_z]
        sink.update()
        time.sleep(duration + 0.1)
Ejemplo n.º 6
0
class AudioOut:
    def __init__(self, parent, wav_file_paths):
        self.parent = parent
        self.wav_file_paths = wav_file_paths
        self.snd_src = None
        self.sink = SoundSink()
        self.sink.activate()
        self.listener = SoundListener()
        self.sink.listener = self.listener
        self.snd_data = []
        for fp in wav_file_paths: self.snd_data.append( load_wav_file(fp) )
        self.wav_file_paths = wav_file_paths
        writeFile(self.parent.log_file_path, '%s, [audioOut], audioOut mod init.\n'%(get_time_stamp()))
        
    # --------------------------------------------------
    
    def play(self, snd_idx, loop=True):
        self.snd_src = SoundSource(gain=0.25, position=[0,0,0])
        self.snd_src.looping = loop
        self.snd_src.queue( self.snd_data[snd_idx] )
        self.sink.play(self.snd_src)
        self.sink.update()
        writeFile(self.parent.log_file_path, '%s, [audioOut], sound (%s) play starts.\n'%(get_time_stamp(), self.wav_file_paths[snd_idx]))
    
    # --------------------------------------------------
    
    def move(self, pos):
        self.snd_src.position = [ pos[0], pos[1], pos[2] ]
        if pos[0] == 0: self.snd_src.gain = 0.25
        else: self.snd_src.gain = 0.5
        self.sink.update()
       
    # --------------------------------------------------
    
    def stop(self):
        if self.snd_src != None:
            self.sink.stop(self.snd_src)
            self.sink.update()
            self.snd_src = None
        writeFile(self.parent.log_file_path, '%s, [audioOut], sound stopped.\n'%(get_time_stamp()))
from openal.loaders import load_wav_file
from pygame.locals import QUIT, K_LEFT, K_RIGHT, KEYDOWN
import sys

__author__ = 'vamc'

#Initialize OpenAL related components
sound_sink = SoundSink()
sound_source = SoundSource()
listener = SoundListener()
sound_sink.activate()
sound_sink._listener = listener

source_sound_file = "asw.wav"
sound_data = load_wav_file(source_sound_file)
sound_source.queue(sound_data)
sound_source.looping = True

#initialize pygame and screen
pygame.init()
screen_width = 600
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
screen.fill((0, 255, 0))
pygame.display.set_caption('Snake to the sound')

#Create Snake
snake_xpos = [300, 300, 300]
snake_ypos = [300, 290, 280]
snake_cell_size = 20
snake_image = pygame.Surface((snake_cell_size, snake_cell_size))
Ejemplo n.º 8
0
import time
import math
from openal.audio import SoundSink, SoundSource
from openal.loaders import load_wav_file

if __name__ == "__main__":
    sink = SoundSink()
    sink.activate()
    source = SoundSource(position=[0, 0, 0])
    source.looping = True
    data = load_wav_file("./sounds/Blip_Select.wav")
    source.queue(data)
    sink.play(source)
    t = 0
    while True:
        x_pos = 5 * math.sin(math.radians(t))
        source.position = [x_pos, source.position[1], source.position[2]]
        sink.update()
        print("playing at %r" % source.position)
        time.sleep(0.1)
        t += 5
Ejemplo n.º 9
0
def place_sound(pos, wav, loop_bool):
    source = SoundSource(position=pos)
    source.queue(wav)
    source.looping = loop_bool
    return source
class AudioManager:
    format = paInt16
    chunk_size = 1024
    rate = 44100

    audio_scale = 10.

    def __init__(self, conn: DirectConnection):
        self.p = PyAudio()
        atexit.register(self.p.terminate)
        self.stream = None  # type: Stream

        self.sink = SoundSink()
        self.sink.activate()

        self.source = SoundSource()

        def close():
            del self.sink

        atexit.register(close)

        self.source.gain = 1.0
        self.pos = self._pos = (random(), random())
        self.sink.play(self.source)

        self.conn = conn
        self.mic_data = Queue()
        self.speaker_data = Queue()
        self.energy_tracker = EnergyTracker(self.rate)

    @property
    def pos(self):
        return self._pos

    @pos.setter
    def pos(self, pos):
        self.source.position = (self.audio_scale * pos[0], 0,
                                self.audio_scale * pos[1])
        self._pos = pos

    def create_stream(self):
        if self.stream:
            raise RuntimeError('Already created stream!')
        stream = self.p.open(format=self.format,
                             channels=1,
                             rate=self.rate,
                             input=True,
                             output=False,
                             stream_callback=self.callback,
                             frames_per_buffer=self.chunk_size)
        atexit.register(stream.close)
        atexit.register(stream.stop_stream)
        stream.start_stream()
        self.stream = stream
        Thread(target=self._stream_thread, daemon=True).start()

    def _stream_thread(self):
        while True:
            new_chunk = self.mic_data.get()
            audio = np.fromstring(new_chunk, dtype=np.int16)
            audio = audio.astype(np.float32) / float(np.iinfo(audio.dtype).max)
            if not self.energy_tracker.update(audio):
                continue

            self.conn.send(
                json.dumps({
                    'type': 'audio',
                    'audio': b64encode(new_chunk).decode('ascii')
                }))

    def update(self):
        self.sink.update()

    def process_audio_message(self, message):
        new_chunk = b64decode(message['audio'])
        print('Add', len(new_chunk))
        self.source.queue(
            SoundData(new_chunk, 1, 16, len(new_chunk), self.rate))

    def callback(self, in_data, frame_count, time_info, status):
        self.mic_data.put(in_data)
        return None, paContinue
Ejemplo n.º 11
0
from openal.audio import SoundData
from openal.loaders import load_wav_file
from openal.audio import SoundSink, SoundSource, SoundListener
import time
import math

if __name__ == "__main__":
    sink = SoundSink()
    sink.activate()
    listener = SoundListener()
    listener.orientation = (0,0,1,0,0,1)
    source1 = SoundSource(position=[0, 0, 3])
    source1.looping = True
    source2 = SoundSource(position=[0, 0, 3],pitch=2.0)
    source2.looping = True
    data2 = load_wav_file("./hey.wav")
    source1.queue(data2)
    source2.queue(data2)
    sink.play(source1)
    sink.play(source2)
    t = 0
    while True:
        x_pos = 5*math.sin(math.radians(t))
        source1.position = [x_pos, source1.position[1], source1.position[2]]
        source2.position = [0, source2.position[1], source2.position[2]]
        sink.update()
        print("playing source 1 at %r" % source1.position)
        print("playing source 2 at %r" % source2.position)
        time.sleep(0.1)
        t += 5