Ejemplo n.º 1
0
 def updateShadowAmount(self, amount):
     grayLevel = amount
     if self.shadowColor != grayLevel:
         self.shadowColor = grayLevel
         ShadowCaster.setGlobalDropShadowGrayLevel(1.0 - grayLevel)
         if self.shadowsEnabled:
             self.casterState.setColor(grayLevel, grayLevel, grayLevel, 1, 10)
             self.shadowCam.node().setInitialState(self.casterState.getState())
Ejemplo n.º 2
0
 def updateShadows(self, h):
     while h < TODGlobals.ShadowColorTable[self.shadowColorIndex][0]:
         self.shadowColorIndex -= 1
     while h > TODGlobals.ShadowColorTable[self.shadowColorIndex + 1][0]:
         self.shadowColorIndex += 1
     (prevH, prevColor) = TODGlobals.ShadowColorTable[self.shadowColorIndex]
     (nextH, nextColor) = TODGlobals.ShadowColorTable[self.shadowColorIndex + 1]
     dt = (h - prevH) / (nextH - prevH)
     grayLevel = dt * (nextColor - prevColor) + prevColor
     if h == 0:
         self.hideShadows()
     else:
         self.showShadows()
     if self.shadowColor != grayLevel:
         self.shadowColor = grayLevel
         ShadowCaster.setGlobalDropShadowGrayLevel(1.0 - grayLevel)
         if self.shadowsEnabled:
             self.casterState.setColor(grayLevel, grayLevel, grayLevel, 1, 10)
             self.shadowCam.node().setInitialState(self.casterState.getState())