Ejemplo n.º 1
0
        screen.blit(logo, (tspw-80, tsph+150) )
        
        # draw cursor
        screen.blit(cursor.image, (cpw, cph) )
        
        time_passed = clock.tick()
        cursor.update(time_passed)
        
        # get mouse position (for test)
        #mpos = getpos(screen, mpos)
        
        pygame.display.update()

    # return corrospond value to represent the option
    if con == "entergame":
        cleaner(screen)
        return True
    elif con == "exit":
        return False


if __name__ == "__main__":
    pygame.init()
    
    screen = pygame.display.set_mode( (640, 480), 0, 32 )
    tmp = startscreen(screen)
    if tmp:
        print "Enter Game"
    else:
        print "Exit Game"
    pygame.quit()
Ejemplo n.º 2
0
       if enemy1.y <= -199:
          enemy1.speed = 0
          enemy_dir.y = 1.0
          for e in enemy_group:
             screen.blit(e.image, e.get_pos())
             e.y += enemy_dir.y * e.speed * time_passed_seconds
             if e.y >= 400:
                introB = False
          enemy_group.update(time_passed)
    
    # for detecting the mouse position
    #mps = getpos(screen, mps)
    
    pygame.display.update()
 
 cleaner(screen, "down-top")
 
 # Intro C start
 time_count = 0;
 while introC == True:
    
    for event in pygame.event.get():
       if event.type == QUIT:
          pygame.quit()
          exit()
       if event.type == KEYDOWN:
          if event.key == K_ESCAPE:
             introC = False
    
    time_passed = clock.tick()
    time_passed_seconds = time_passed/1000.