def parse_toplevel(element): parse_abstract_element(element) # use basic_widget to give the window basic widget features # if element.__len__() == 1 and element[0].tag.lower() not in Compiler.constants.Layouts: # dialog/window has a central widget # parse_abstract_element(element[0]) # parse that widget and set it as central # Compiler.code += element.get("id") + ".setCentralWidget(" + element[0].get("id") + ")\n" # layouts are implemented in oxide.parsing.widgets.core.base_widget() if element.tag.lower() == "window": Compiler.code += element.get("id") + ".show()#topleve;\n" # then show the window
def parse_interface(interfacename): tree = xmlparse("views" + QDir.separator() + interfacename + ".xml").getroot() # get the tree Compiler.current_interfacename = interfacename # set the current interfacename imported = [] # this is the list of interfaces to parse after this one Compiler.code += "from PySide.QtGui import *\nfrom PySide.QtCore import *\n" # import PySide Compiler.code += "from oxide.widgets.all import *\n" # import Oxide if interfacename == Compiler.start: # if this is the start interface, create a QApplication Compiler.code += "import sys\n" # using sys.argv, Compiler.code += "app = OxideApplication(sys.argv)\n" # create a QApplication add_util_funcs() # add the utility functions add_model(interfacename,"__main__") # now add the model code to the output file for element in tree: # iterate through the elements in the tree if element.tag.lower() == "animations": # here we handle the special 'animations' tag Compiler.to_be_own_class = False # there is no way that we're in the resources tag here for animation in element: # go through each animation parse_animation(animation) # and parse it elif element.tag.lower() == "window": # here we handle the window Compiler.to_be_own_class = False # there is no way that we're in the resources tag here parse_toplevel(element) # using parse_window elif element.tag.lower() == "resources": Compiler.to_be_own_class = True for child in element: Compiler.direct_resources_child = True parse_abstract_element(child) Compiler.direct_resources_child = False Compiler.direct_resources_child = False elif element.tag.lower() == "import": Compiler.code += "import " + element.get('interface') + "\n" imported.append(element.get('interface')) if interfacename == Compiler.start: # to finish up, if this is the start file Compiler.code += "sys.exit(app.exec_())\n" # run the application # now it has come time to put the code on the filesystem if not QDir("bin").exists(): # if the 'bin' folder doesn't exist QDir().mkdir("bin") # create it interfacefile = open(Compiler.gendir + QDir.separator() + interfacename + ".py", 'w') interfacefile.write(Compiler.code) # write Compiler.code to the file Compiler.code = "" # reset Compiler.code for interface in imported: parse_interface(interface)