def main(): filename = input() connection = database.ComputingCenters(filename) connection.create_tables() connection.insert_db() num_of_nodes = connection.get_num_of_nodes() num_of_programs = random.randint(20, 30) print("num of programs :") print(num_of_programs) programs, programs_queue = program.create_list(num_of_programs) init_pack_size = 40 max_number_of_iterations = 1000 UCE = 1 new_pack = pack.Pack(init_pack_size, num_of_programs, filename, programs, num_of_nodes, max_number_of_iterations, UCE) while new_pack.get_iteraiton() < max_number_of_iterations: print("iteration : ", new_pack.get_iteraiton()) new_pack.chasing_the_prey() new_pack.harassing_the_prey() best_ans = new_pack.get_best_fitness_n(1) print("best fitness", best_ans.get_fitness()) final_answer_list = best_ans.get_genes() print("final_answer_list.size : ", len(final_answer_list)) print("len(programs)", len(programs)) empty_genes = best_ans.get_empty_genes() empty_nodes_count = best_ans.calc_empty_nodes() print("empty_nodes_count : ", empty_nodes_count) print("len(empty_genes)", len(empty_genes)) print_final_answer(final_answer_list, empty_genes, filename, programs)
import pack import sys filename = sys.argv[1] print filename #f = file('%s%s' % ('/Library/WebServer/Documents/wi/pack/', filename)) f = file(filename) p = pack.Pack(f.read()) f.close() for f in p.GetFilenames(): print f
import dog import pack my_dog = dog.Dog("Spot") my_dog.print_name() my_dog.sit() my_dog.roll_over() my_dog.print_trick_list() my_pack = pack.Pack(my_dog) print(my_pack.get_leader_name()) dog_2 = dog.Dog("Fido") dog_3 = dog.Dog("Rover") my_pack.add_member(dog_2) my_pack.add_member(dog_3) my_pack.print_pack()
import random import pack import cards # In this class, the existing packs are created. If the pack is added to my_packs, the pack will be # Shown under the available packs that can be chosen in the gamesetup main_pack = pack.Pack(1, 'main_pack', 'testdescription', cards.main_white_cards, cards.main_black_cards) my_packs = [main_pack]
import dog import pack my_dog = dog.Dog("Buck") my_pack = pack.Pack(get_leader_name)
import dog import pack make_a_dog = dog.Dog("Randal") make_a_dog.print_name() make_a_dog.print_trick_list() dog_2 = dog.Dog("Junno") dog_3 = dog.Dog("Kinny") dog_4 = dog.Dog("Betty") make_a_pack_leader = pack.Pack(make_a_dog) print(make_a_pack_leader.get_leader_name())