Ejemplo n.º 1
0
def eat_food(cell):
	for f in range(NUM_FOOD):
		nom = food[f]
		if cells_collide(cell, nom):
			new_radius = palgame.get_radius(cell) + (1 - palgame.get_radius(cell) / 100)
			palgame.set_radius(cell, new_radius)
			food[f] = palgame.get_random_food()
Ejemplo n.º 2
0
def draw_objects():
	for f in food:
		palgame.draw_circle(palgame.get_x(f), palgame.get_y(f), palgame.get_radius(f), BLUE)
	for i, b in enumerate(cells):
		if i == 0:
			color = GREEN
		else:
			color = RED
		palgame.draw_circle(palgame.get_x(b), palgame.get_y(b), palgame.get_radius(b), color)
Ejemplo n.º 3
0
def eat_cells(cell):
	for b in range(NUM_CELLS):
		other_cell = cells[b]
		if cell != other_cell and cells_collide(cell, other_cell):
			radius = palgame.get_radius(cell)
			if radius >= palgame.get_radius(other_cell):
				new_radius = radius + (1 - radius / 100)
				palgame.set_radius(cell, new_radius)
				cells[b] = palgame.get_random_ball()
Ejemplo n.º 4
0
def cells_collide(cell1, cell2):
	if ( abs(palgame.get_x(cell2) - palgame.get_x(cell1)) < (palgame.get_radius(cell2) + palgame.get_radius(cell1))
		and abs(palgame.get_y(cell2) - palgame.get_y(cell1)) < (palgame.get_radius(cell2) + palgame.get_radius(cell1)) ):
		return True
	else:
		return False
Ejemplo n.º 5
0
def update_user_cell_position(cell):
	vx, vy = palgame.get_user_direction(palgame.get_x(cell), palgame.get_y(cell), palgame.get_radius(cell))
	new_x = palgame.get_x(cell) + vx
	palgame.set_x(cell, new_x)
	new_y = palgame.get_y(cell) + vy
	palgame.set_y(cell, new_y)
Ejemplo n.º 6
0
def draw_objects():
	for f in food:
		palgame.draw_circle(palgame.get_x(f), palgame.get_y(f), palgame.get_radius(f), BLUE)
	for i, b in enumerate(cells):
		if i == 0:
			color = GREEN
		else:
			color = RED
		palgame.draw_circle(palgame.get_x(b), palgame.get_y(b), palgame.get_radius(b), color)

while True:
	palgame.get_event()

	for a in range(NUM_CELLS):
		cell = cells[a]
		speed = palgame.get_speed(palgame.get_radius(cell))
		### Right code here that will update the user's ball
		### and update all the other balls. Make sure you first
		### fill in the update_user_ball_position() and update_ball_position
		### functions and then call them here.
		if a == 0:
			update_user_cell_position(cell)
		else:
			update_cell_position(cell, speed)

		### Now we want to eat the food. Fill in the eat_food function
		### and then call it here
		eat_food(cell)

		### Now we want to eat the other cells. Fill in the eat_cells function
		### and then call it here