Ejemplo n.º 1
1
	def circle (self, radius, axis, offset):	
		
		# since we're doing line segments, just vertices in our geom 
		format = GeomVertexFormat.getV3() 
		
		# build our data structure and get a handle to the vertex column 
		vdata = GeomVertexData ('', format, Geom.UHStatic) 
		vertices = GeomVertexWriter (vdata, 'vertex') 
				
		# build a linestrip vertex buffer 
		lines = GeomLinestrips (Geom.UHStatic) 
		
		for i in range (0, self.subdiv): 
			angle = i / float(self.subdiv) * 2.0 * math.pi 
			ca = math.cos (angle) 
			sa = math.sin (angle) 
			if axis == "x": 
				vertices.addData3f (0, radius * ca, radius * sa + offset) 
			if axis == "y": 
				vertices.addData3f (radius * ca, 0, radius * sa + offset) 
			if axis == "z": 
				vertices.addData3f (radius * ca, radius * sa, offset) 
		
		for i in range (1, self.subdiv): 
			lines.addVertices(i - 1, i) 
		lines.addVertices (self.subdiv - 1, 0) 
			
		lines.closePrimitive() 
		
		geom = Geom (vdata) 
		geom.addPrimitive (lines) 
		# Add our primitive to the geomnode 
		self.gnode.addGeom (geom) 
Ejemplo n.º 2
0
    def generate(self):
        format = GeomVertexFormat.getV3()
        data = GeomVertexData("Data", format, Geom.UHStatic)
        vertices = GeomVertexWriter(data, "vertex")

        vertices.addData3f(-self.w, -self.h, -self.d)
        vertices.addData3f(+self.w, -self.h, -self.d)
        vertices.addData3f(-self.w, +self.h, -self.d)
        vertices.addData3f(+self.w, +self.h, -self.d)
        vertices.addData3f(-self.w, -self.h, +self.d)
        vertices.addData3f(+self.w, -self.h, +self.d)
        vertices.addData3f(-self.w, +self.h, +self.d)
        vertices.addData3f(+self.w, +self.h, +self.d)

        triangles = GeomTriangles(Geom.UHStatic)

        def addQuad(v0, v1, v2, v3):
            triangles.addVertices(v0, v1, v2)
            triangles.addVertices(v0, v2, v3)
            triangles.closePrimitive()

        addQuad(4, 5, 7, 6)  # Z+
        addQuad(0, 2, 3, 1)  # Z-
        addQuad(3, 7, 5, 1)  # X+
        addQuad(4, 6, 2, 0)  # X-
        addQuad(2, 6, 7, 3)  # Y+
        addQuad(0, 1, 5, 4)  # Y+

        geom = Geom(data)
        geom.addPrimitive(triangles)

        node = GeomNode("BoxMaker")
        node.addGeom(geom)

        return NodePath(node)
Ejemplo n.º 3
0
    def drawCircle(self, radius, axis, offset):

        # since we're doing line segments, just vertices in our geom
        format = GeomVertexFormat.getV3()

        # build our data structure and get a handle to the vertex column
        vdata = GeomVertexData('', format, Geom.UHStatic)
        vertices = GeomVertexWriter(vdata, 'vertex')

        # build a linestrip vertex buffer
        lines = GeomLinestrips(Geom.UHStatic)

        for i in range(0, self.subdiv):
            angle = i / float(self.subdiv) * 2.0 * math.pi
            ca = math.cos(angle)
            sa = math.sin(angle)
            if axis == "x":
                vertices.addData3f(0, radius * ca, radius * sa + offset)
            if axis == "y":
                vertices.addData3f(radius * ca, 0, radius * sa + offset)
            if axis == "z":
                vertices.addData3f(radius * ca, radius * sa, offset)

        for i in range(1, self.subdiv):
            lines.addVertices(i - 1, i)
        lines.addVertices(self.subdiv - 1, 0)

        lines.closePrimitive()

        geom = Geom(vdata)
        geom.addPrimitive(lines)
        # Add our primitive to the geomnode
        self.gnode.addGeom(geom)
Ejemplo n.º 4
0
    def createPitchLineOld(self,points=[0.5,0.25,-0.25,-0.5],
                            tick=0.00,colour=None):
        """ create a line to hint at the pitch of the aircraft on the hud """
        if colour is None:
            colour = self.colour

        l = LineNodePath(aspect2d,'pitchline',4,Vec4(colour[0],colour[1],
                                                       colour[2],colour[3]))

        plist = []
        for p in points:
            plist.append((p,0.0,0.0))
        plist.insert(0,(points[0],0.0,tick))
        plist.append((points[3],0.0,tick))

        linelist = []
        linelist = [[plist[p],plist[p+1]] for p in range(len(plist)-1)]
        linelist.pop(2)
        l.drawLines(linelist)
        l.create()

        # These lines are drawn from scratch rather than using a graphic file

        format = GeomVertexFormat.getV3()
        vdata = GeomVertexData("vertices",format,Geom.UHStatic)

        # create vertices to add to use in creating lines
        vertexWriter=GeomVertexWriter(vdata,"vertex")
        # here we define enough positions to create two separated lines
        for p in points:
            vertexWriter.addData3f(p,0.0,0.0)
        # and another two positions for the 'ticks' at the line ends
        vertexWriter.addData3f(points[0],0.0,tick)
        vertexWriter.addData3f(points[3],0.0,tick)

        # create the primitives
        line = GeomLines(Geom.UHStatic)
        line.addVertices(4,0) # the tick part
        line.addVertices(0,1) # part of the horizontal line
        line.closePrimitive()
        line2 = GeomLines(Geom.UHStatic)
        line2.addVertices(2,3) # other part of the horizontal line
        line2.addVertices(3,5) # second tick
        line2.closePrimitive()

        # add the lines to a geom object
        lineGeom = Geom(vdata)
        lineGeom.addPrimitive(line)
        lineGeom.addPrimitive(line2)

        # create the node..
        lineGN=GeomNode("splitline")
        lineGN.addGeom(lineGeom)

        # and parent the node to aspect2d
        lineNP = aspect2d.attachNewNode(lineGN)
        return lineNP
Ejemplo n.º 5
0
    def createCentreMarkOld(self,colour=None):
        """ create a line to hint at the pitch of the aircraft on the hud """
        if colour is None:
            colour = self.colour

        # These lines are drawn from scratch rather than using a graphic file

        format = GeomVertexFormat.getV3()
        vdata = GeomVertexData("vertices",format,Geom.UHStatic)

        # create vertices to add to use in creating lines
        vertexWriter=GeomVertexWriter(vdata,"vertex")
        # essentially I am trying to create a line that gives an idea of
        #       where the forward vector of the plane is pointing which
        #       helps indicate the pitch
        # the bends in the line could be used to indicate a few angles but
        #       I am not sure how useful this really is.
        vertexWriter.addData3f(0.15,0.0,0.0)
        vertexWriter.addData3f(0.10,0.0,0.0)
        vertexWriter.addData3f(0.05,0.0,-0.025)
        vertexWriter.addData3f(0.00,0.0,0.025)
        vertexWriter.addData3f(-0.05,0.0,-0.025)
        vertexWriter.addData3f(-0.10,0.0,0.0)
        vertexWriter.addData3f(-0.15,0.0,0.0)

        # create the primitives
        line = GeomLines(Geom.UHStatic)
        line.addVertices(0,1)
        line.addVertices(1,2)
        line.addVertices(2,3)
        line.addVertices(3,4)
        line.addVertices(4,5)
        line.addVertices(5,6)
        line.closePrimitive()

        # add the lines to a geom object
        lineGeom = Geom(vdata)
        lineGeom.addPrimitive(line)

        # create the node..
        lineGN=GeomNode("centremark")
        lineGN.addGeom(lineGeom)

        # and parent the node to aspect2d
        lineNP = aspect2d.attachNewNode(lineGN)
        return lineNP
Ejemplo n.º 6
0
    def generate(self):
        format = GeomVertexFormat.getV3()
        data = GeomVertexData("Data", format, Geom.UHStatic)
        vertices = GeomVertexWriter(data, "vertex")

        size = self.size
        vertices.addData3f(-size, -size, -size)
        vertices.addData3f(+size, -size, -size)
        vertices.addData3f(-size, +size, -size)
        vertices.addData3f(+size, +size, -size)
        vertices.addData3f(-size, -size, +size)
        vertices.addData3f(+size, -size, +size)
        vertices.addData3f(-size, +size, +size)
        vertices.addData3f(+size, +size, +size)

        triangles = GeomTriangles(Geom.UHStatic)

        def addQuad(v0, v1, v2, v3):
            triangles.addVertices(v0, v1, v2)
            triangles.addVertices(v0, v2, v3)
            triangles.closePrimitive()

        addQuad(4, 5, 7, 6) # Z+
        addQuad(0, 2, 3, 1) # Z-
        addQuad(3, 7, 5, 1) # X+
        addQuad(4, 6, 2, 0) # X-
        addQuad(2, 6, 7, 3) # Y+
        addQuad(0, 1, 5, 4) # Y+

        geom = Geom(data)
        geom.addPrimitive(triangles)

        node = GeomNode("CubeMaker")
        node.addGeom(geom)

        path = NodePath(node)
        path.setColor(1.0, 0.0, 1.0)

        return NodePath(node)
Ejemplo n.º 7
0
    def drawRect(self, width, height, axis):

        # since we're doing line segments, just vertices in our geom
        format = GeomVertexFormat.getV3()

        # build our data structure and get a handle to the vertex column
        vdata = GeomVertexData('', format, Geom.UHStatic)
        vertices = GeomVertexWriter(vdata, 'vertex')

        # build a linestrip vertex buffer
        lines = GeomLinestrips(Geom.UHStatic)

        # draw a box
        if axis == "x":
            vertices.addData3f(0, -width, -height)
            vertices.addData3f(0, width, -height)
            vertices.addData3f(0, width, height)
            vertices.addData3f(0, -width, height)
        if axis == "y":
            vertices.addData3f(-width, 0, -height)
            vertices.addData3f(width, 0, -height)
            vertices.addData3f(width, 0, height)
            vertices.addData3f(-width, 0, height)
        if axis == "z":
            vertices.addData3f(-width, -height, 0)
            vertices.addData3f(width, -height, 0)
            vertices.addData3f(width, height, 0)
            vertices.addData3f(-width, height, 0)

        for i in range(1, 3):
            lines.addVertices(i - 1, i)
        lines.addVertices(3, 0)

        lines.closePrimitive()

        geom = Geom(vdata)
        geom.addPrimitive(lines)
        # Add our primitive to the geomnode
        self.gnode.addGeom(geom)
Ejemplo n.º 8
0
	def rect (self, width, height, axis): 
		
		# since we're doing line segments, just vertices in our geom 
		format = GeomVertexFormat.getV3() 
		
		# build our data structure and get a handle to the vertex column 
		vdata = GeomVertexData ('', format, Geom.UHStatic) 
		vertices = GeomVertexWriter (vdata, 'vertex') 
				
		# build a linestrip vertex buffer 
		lines = GeomLinestrips (Geom.UHStatic) 
		
		# draw a box 
		if axis == "x": 
			vertices.addData3f (0, -width, -height) 
			vertices.addData3f (0, width, -height) 
			vertices.addData3f (0, width, height) 
			vertices.addData3f (0, -width, height) 
		if axis == "y": 
			vertices.addData3f (-width, 0, -height) 
			vertices.addData3f (width, 0, -height) 
			vertices.addData3f (width, 0, height) 
			vertices.addData3f (-width, 0, height) 
		if axis == "z": 
			vertices.addData3f (-width, -height, 0) 
			vertices.addData3f (width, -height, 0) 
			vertices.addData3f (width, height, 0) 
			vertices.addData3f (-width, height, 0) 

		for i in range (1, 3): 
			lines.addVertices(i - 1, i) 
		lines.addVertices (3, 0) 
			
		lines.closePrimitive() 
		
		geom = Geom (vdata) 
		geom.addPrimitive (lines) 
		# Add our primitive to the geomnode 
		self.gnode.addGeom (geom) 
Ejemplo n.º 9
0
    def drawLine(self, start, end):

        # since we're doing line segments, just vertices in our geom
        format = GeomVertexFormat.getV3()

        # build our data structure and get a handle to the vertex column
        vdata = GeomVertexData('', format, Geom.UHStatic)
        vertices = GeomVertexWriter(vdata, 'vertex')

        # build a linestrip vertex buffer
        lines = GeomLinestrips(Geom.UHStatic)

        vertices.addData3f(start[0], start[1], start[2])
        vertices.addData3f(end[0], end[1], end[2])

        lines.addVertices(0, 1)

        lines.closePrimitive()

        geom = Geom(vdata)
        geom.addPrimitive(lines)
        # Add our primitive to the geomnode
        self.gnode.addGeom(geom)
Ejemplo n.º 10
0
	def line (self, start, end):	
		
		# since we're doing line segments, just vertices in our geom 
		format = GeomVertexFormat.getV3() 
		
		# build our data structure and get a handle to the vertex column 
		vdata = GeomVertexData ('', format, Geom.UHStatic) 
		vertices = GeomVertexWriter (vdata, 'vertex') 
				
		# build a linestrip vertex buffer 
		lines = GeomLinestrips (Geom.UHStatic) 
		
		vertices.addData3f (start[0], start[1], start[2]) 
		vertices.addData3f (end[0], end[1], end[2]) 
		
		lines.addVertices (0, 1) 
			
		lines.closePrimitive() 
		
		geom = Geom (vdata) 
		geom.addPrimitive (lines) 
		# Add our primitive to the geomnode 
		self.gnode.addGeom (geom)