def setup_socket(self): """Set up socket to start communicating to workers""" shared_utils.print_and_log(logging.INFO, 'Local: Setting up SocketIO...', should_print=True) self.app_token = None if self.opt.get('force_page_token'): pass else: if not os.path.exists(os.path.expanduser('~/.parlai/')): os.makedirs(os.path.expanduser('~/.parlai/')) access_token_file_path = '~/.parlai/messenger_token' expanded_file_path = os.path.expanduser(access_token_file_path) if os.path.exists(expanded_file_path): with open(expanded_file_path, 'r') as access_token_file: self.app_token = access_token_file.read() # cache the app token if self.app_token is None: self.app_token = input( 'Enter your page\'s access token from the developer page at' 'https://developers.facebook.com/apps/<YOUR APP ID>' '/messenger/settings/ to continue setup:') access_token_file_path = '~/.parlai/messenger_token' expanded_file_path = os.path.expanduser(access_token_file_path) with open(expanded_file_path, 'w+') as access_token_file: access_token_file.write(self.app_token) self.message_socket = MessageSocket(self.server_url, self.port, self.app_token, self._on_new_message)
def _confirm_message_delivery(self, event): # By default we don't actually do anything when messages are marked as # being delivered, but we expose the ability for others to shared_utils.print_and_log( logging.DEBUG, "Messages {} marked as received.".format(event['delivery']['mids']) )
def _done_callback(fut): """Log and raise exception of task world, if there is one. Additionally, set active agent to overworld agent. """ e = fut.exception() if e is not None: shared_utils.print_and_log( logging.ERROR, 'World {} had error {}'.format(world_type, repr(e)), should_print=True, ) traceback.print_exc(file=sys.stdout) for agent in agents: self.observe_message( agent.id, 'Sorry, this world closed. Returning to overworld.') else: shared_utils.print_and_log( logging.INFO, 'World {} had no error'.format(world_type), should_print=True, ) self.active_worlds[task_id] = None for agent in agents: self.after_agent_removed(agent.id) agent_state = self.get_agent_state(agent.id) agent_state.set_active_agent(agent_state.get_overworld_agent())
def _log_missing_agent(self, agent_id, assignment_id): """Log the occurence of a missing agent.""" shared_utils.print_and_log( logging.WARN, 'Expected to have an agent for {}_{}, yet none was found'.format( agent_id, assignment_id), )
def _onboard_function(opt, agent_id, world_type, task_id): """Onboarding wrapper to set state to onboarding properly""" agent_state = self.get_agent_state(agent_id) data = None if (world_type in self.onboard_functions and self.onboard_functions[world_type] is not None): # call onboarding function agent = self._create_agent(task_id, agent_id) agent_state.set_active_agent(agent) agent_state.assign_agent_to_task(agent, task_id) try: data = \ self.onboard_functions[world_type](opt, agent, task_id) agent_state.onboard_data = data agent_state.set_active_agent(None) except Exception as e: shared_utils.print_and_log( logging.ERROR, 'Onboard {} had error {}'.format(world_type, repr(e)), should_print=True ) traceback.print_exc(file=sys.stderr) self.observe_message( agent.id, "Sorry, this world closed. Returning to overworld." ) agent_state.set_active_agent( agent_state.get_overworld_agent()) return # once onboarding is done, move into a waiting world self.add_agent_to_pool(agent_state, world_type)
def setup_socket(self): """Set up socket to start communicating to workers""" shared_utils.print_and_log(logging.INFO, 'Local: Setting up SocketIO...', should_print=True) self.app_token = None if self.opt.get('force_page_token'): pass else: if not os.path.exists(os.path.expanduser('~/.parlai/')): os.makedirs(os.path.expanduser('~/.parlai/')) access_token_file_path = '~/.parlai/messenger_token' expanded_file_path = os.path.expanduser(access_token_file_path) if os.path.exists(expanded_file_path): with open(expanded_file_path, 'r') as access_token_file: self.app_token = access_token_file.read() # cache the app token if self.app_token is None: self.app_token = input( 'Enter your page\'s access token from the developer page at' 'https://developers.facebook.com/apps/<YOUR APP ID>' '/messenger/settings/ to continue setup:' ) access_token_file_path = '~/.parlai/messenger_token' expanded_file_path = os.path.expanduser(access_token_file_path) with open(expanded_file_path, 'w+') as access_token_file: access_token_file.write(self.app_token) self.message_socket = MessageSocket(self.server_url, self.port, self.app_token, self._on_new_message)
def _log_missing_agent(self, agent_id, assignment_id): """Logs when an agent was expected to exist, yet for some reason it didn't. If these happen often there is a problem""" shared_utils.print_and_log( logging.WARN, 'Expected to have an agent for {}_{}, yet none was found'.format( agent_id, assignment_id))
def _task_function(opt, agents, conversation_id, world_type): """Run the task function for the given agents""" shared_utils.print_and_log( logging.INFO, 'Starting task {}...'.format(conversation_id) ) try: task_functions[world_type](self, opt, agents, conversation_id) except Exception as e: shared_utils.print_and_log( logging.ERROR, 'World {} had error {}'.format(world_type, repr(e)), should_print=True, ) print("Exception in user code:") traceback.print_exc(file=sys.stdout) for agent in agents: self.observe_message( agent.id, "Sorry, this world closed. Returning to overworld." ) self.active_worlds[task_id] = None for agent in agents: self.after_agent_removed(agent.id) agent_state = self.get_agent_state(agent.id) agent_state.set_active_agent(agent_state.get_overworld_agent())
def add_agent_to_pool(self, agent, world_type='default'): """Add the agent to pool""" with self.agent_pool_change_condition: shared_utils.print_and_log( logging.DEBUG, "Adding agent {} to pool...".format(agent.messenger_id)) if world_type not in self.agent_pool: self.agent_pool[world_type] = [] self.agent_pool[world_type].append(agent)
def add_agent_to_pool(self, agent, world_type='default'): """Add the agent to pool""" with self.agent_pool_change_condition: shared_utils.print_and_log( logging.DEBUG, "Adding agent {} to pool...".format(agent.messenger_id) ) if world_type not in self.agent_pool: self.agent_pool[world_type] = [] self.agent_pool[world_type].append(agent)
def _log_missing_agent(self, agent_id, assignment_id): """Logs when an agent was expected to exist, yet for some reason it didn't. If these happen often there is a problem""" shared_utils.print_and_log( logging.WARN, 'Expected to have an agent for {}_{}, yet none was found'.format( agent_id, assignment_id ) )
def add_agent_to_pool(self, agent, world_type='default'): """Add the agent to pool""" with self.agent_pool_change_condition: shared_utils.print_and_log( logging.DEBUG, "Adding agent {} to pool...".format(agent.messenger_id)) # time agent entered agent_pool agent.time_in_pool.setdefault(world_type, time.time()) # add agent to pool self.agent_pool.setdefault(world_type, []).append(agent)
def setup_server(self): """Prepare the Messenger server for handling messages""" shared_utils.print_and_log( logging.INFO, '\nYou are going to allow people on Facebook to be agents in ' 'ParlAI.\nDuring this process, Internet connection is required, ' 'and you should turn off your computer\'s auto-sleep ' 'feature.\n', should_print=True) input('Please press Enter to continue... ') shared_utils.print_and_log(logging.NOTSET, '', True) shared_utils.print_and_log(logging.INFO, 'Setting up Messenger webhook...', should_print=True) # Setup the server with a task name related to the current task task_name = '{}-{}'.format('ParlAI-Messenger', self.opt['task']) self.server_task_name = \ ''.join(e for e in task_name.lower() if e.isalnum() or e == '-') self.server_url = server_utils.setup_server(self.server_task_name) shared_utils.print_and_log(logging.INFO, 'Webhook address: {}/webhook'.format( self.server_url), should_print=True)
def setup_server(self): """Prepare the Messenger server for handling messages""" shared_utils.print_and_log( logging.INFO, '\nYou are going to allow people on Facebook to be agents in ' 'ParlAI.\nDuring this process, Internet connection is required, ' 'and you should turn off your computer\'s auto-sleep ' 'feature.\n', should_print=True ) input('Please press Enter to continue... ') shared_utils.print_and_log(logging.NOTSET, '', True) shared_utils.print_and_log(logging.INFO, 'Setting up Messenger webhook...', should_print=True) # Setup the server with a task name related to the current task task_name = '{}-{}'.format('ParlAI-Messenger', self.opt['task']) self.server_task_name = \ ''.join(e for e in task_name.lower() if e.isalnum() or e == '-') self.server_url = server_utils.setup_server(self.server_task_name) shared_utils.print_and_log( logging.INFO, 'Webhook address: {}/webhook'.format(self.server_url), should_print=True )
def _handle_message_read(self, event): # If the message was sent by another user (as in during a conversation) # then we need to propogate the read back to that user. shared_utils.print_and_log( logging.DEBUG, "Messages {} marked as read.".format(event['read'])) reader = event['sender']['id'] agent_state = self.get_agent_state(reader) if agent_state is None: return agent = agent_state.get_active_agent() if agent is not None: for partner in agent.message_partners: # We don't know who sent the message that was seen, but we can # send a message observed event to everyone else in the chat self.message_sender.send_read(partner.id)
def setup_socket(self): """Set up socket to start communicating to workers""" if not self.bypass_server_setup: shared_utils.print_and_log(logging.INFO, 'Local: Setting up WebSocket...', should_print=True) self.app_token = self.get_app_token() self.message_sender = MessageSender(self.app_token) # Set up receive if not self.bypass_server_setup: socket_use_url = self.server_url if (self.opt['local']): # skip some hops for local stuff socket_use_url = "https://localhost" self.message_socket = MessageSocket(socket_use_url, self.port, self._handle_webhook_event)
def shutdown(self): """Handle any client shutdown cleanup.""" # Ensure all threads are cleaned and conversations are handled try: self.is_running = False self.world_runner.shutdown() if not self.bypass_server_setup: self.message_socket.keep_running = False self._expire_all_conversations() except BaseException as e: shared_utils.print_and_log(logging.ERROR, f'world ended in error: {e}') finally: if not self.bypass_server_setup: server_utils.delete_server(self.server_task_name, self.opt['local'])
def remove_agent_from_pool(self, agent, world_type='default', mark_removed=True): """Remove agent from the pool""" with self.agent_pool_change_condition: shared_utils.print_and_log( logging.DEBUG, "Removing agent {} from pool...".format(agent.messenger_id) ) if world_type in self.agent_pool and \ agent in self.agent_pool[world_type]: self.agent_pool[world_type].remove(agent) # reset agent's time_in_pool if world_type in agent.time_in_pool: del agent.time_in_pool[world_type] # maybe mark agent as removed if mark_removed: agent.stored_data['removed_from_pool'] = True
def setup_server(self): """Prepare the Messenger server for handling messages""" if self.bypass_server_setup: return shared_utils.print_and_log( logging.INFO, '\nYou are going to allow people on Facebook to be agents in ' 'ParlAI.\nDuring this process, Internet connection is required, ' 'and you should turn off your computer\'s auto-sleep ' 'feature.\n', should_print=True ) input('Please press Enter to continue... ') shared_utils.print_and_log(logging.NOTSET, '', True) if self.opt['local'] is True: shared_utils.print_and_log( logging.INFO, "In order to run the server locally, you will need " "to have a public HTTPS endpoint (SSL signed) running on " "the server you are currently excecuting ParlAI on. Enter " "that public URL hostname when prompted and ensure that the " "port being used by ParlAI (usually 3000) has external " "traffic routed to it.", should_print=True, ) input('Please press Enter to continue... ') shared_utils.print_and_log(logging.INFO, 'Setting up Messenger webhook...', should_print=True) # Setup the server with a task name related to the current task task_name = '{}-{}'.format('ParlAI-Messenger', self.opt['task']) self.server_task_name = \ ''.join(e for e in task_name.lower() if e.isalnum() or e == '-') self.server_url = server_utils.setup_server( self.server_task_name, local=self.opt['local']) shared_utils.print_and_log( logging.INFO, 'Webhook address: {}/webhook'.format(self.server_url), should_print=True )
def _task_function(opt, agents, conversation_id, world_type): """Run the task function for the given agents""" shared_utils.print_and_log( logging.INFO, 'Starting task {}...'.format(conversation_id)) try: task_functions[world_type](self, opt, agents, conversation_id) except Exception as e: shared_utils.print_and_log( logging.ERROR, 'Starting world {} had error {}'.format(world_type, e), ) for agent in agents: self.observe_message( agent.id, "Sorry, this world closed. Returning to overworld.") self.active_worlds[task_id] = None for agent in agents: agent_state = self._get_agent_state(agent.id) agent_state.set_active_agent(agent_state.get_overworld_agent())
def _task_function(opt, agents, conversation_id, world_type): """Run the task function for the given agents""" shared_utils.print_and_log( logging.INFO, 'Starting task {}...'.format(conversation_id) ) try: task_functions[world_type](self, opt, agents, conversation_id) except Exception as e: shared_utils.print_and_log( logging.ERROR, 'Starting world {} had error {}'.format(world_type, e), ) for agent in agents: self.observe_message( agent.id, "Sorry, this world closed. Returning to overworld." ) self.active_worlds[task_id] = None for agent in agents: agent_state = self._get_agent_state(agent.id) agent_state.set_active_agent(agent_state.get_overworld_agent())
def _log_debug(self, text): time = datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S') shared_utils.print_and_log(logging.DEBUG, f'{time}: {text}', should_print=True)
def start_task(self): """Begin handling task. Periodically check to see when enough agents are in the agent pool to start an instance of the task. Continue doing this until the desired number of conversations is had. """ def _done_callback(fut): """Log and raise exception of task world, if there is one. Additionally, set active agent to overworld agent. """ e = fut.exception() if e is not None: shared_utils.print_and_log( logging.ERROR, 'World {} had error {}'.format(world_type, repr(e)), should_print=True, ) traceback.print_exc(file=sys.stdout) for agent in agents: self.observe_message( agent.id, 'Sorry, this world closed. Returning to overworld.') else: shared_utils.print_and_log( logging.INFO, 'World {} had no error'.format(world_type), should_print=True, ) self.active_worlds[task_id] = None for agent in agents: self.after_agent_removed(agent.id) agent_state = self.get_agent_state(agent.id) agent_state.set_active_agent(agent_state.get_overworld_agent()) self.running = True while self.running: # Loop forever until the server is shut down with self.agent_pool_change_condition: valid_pools = self._get_unique_pool() for world_type, agent_pool in valid_pools.items(): # check if agent has exceeded max time in pool world_config = self.task_configs[world_type] if world_config.max_time_in_pool is not None: self.check_timeout_in_pool( world_type, agent_pool, world_config.max_time_in_pool) needed_agents = self.max_agents_for[world_type] if len(agent_pool) >= needed_agents: shared_utils.print_and_log(logging.INFO, 'starting pool', should_print=True) # enough agents in pool to start new conversation self.conversation_index += 1 task_id = 't_{}'.format(self.conversation_index) # Add the required number of valid agents to the conv agent_states = [w for w in agent_pool[:needed_agents]] agents = [] for state in agent_states: agent = self._create_agent(task_id, state.get_id()) agent.onboard_data = state.onboard_data state.assign_agent_to_task(agent, task_id) state.set_active_agent(agent) agents.append(agent) # reset wait message state state.stored_data['seen_wait_message'] = False assign_role_function = shared_utils.get_assign_roles_fn( self.world_module, self.taskworld_map[world_type]) if assign_role_function is None: assign_role_function = shared_utils.default_assign_roles_fn assign_role_function(agents) # Allow task creator to filter out workers and run # versions of the task that require fewer agents agents = [a for a in agents if a.disp_id is not None] for a in agents: # Remove selected workers from the agent pool self.remove_agent_from_pool( self.get_agent_state(a.id), world_type=world_type, mark_removed=False, ) for a in agents: partner_list = agents.copy() partner_list.remove(a) a.message_partners = partner_list # launch task world. future = self.world_runner.launch_task_world( task_id, self.taskworld_map[world_type], agents) future.add_done_callback(_done_callback) self.active_worlds[task_id] = future time.sleep(shared_utils.THREAD_MEDIUM_SLEEP)