Ejemplo n.º 1
0
    def test_sensing_limited_agents_3(self):
        self.ag3.state.p_pos = np.array([ 0.31806357, -0.27622187])
        self.ag4.state.p_pos = np.array([-0.48336693,  0.33957211])
        self.ag3.silent = False
        self.ag3.blind = True
        self.ag3.deaf = False
        self.ag4.silent = True
        self.ag4.blind = False
        self.ag4.deaf = True
        self.assertFalse(self.ag3.is_entity_observable(self.ag4))
        self.assertTrue(self.ag4.is_entity_observable(self.ag3))
        self.assertFalse(self.ag3.is_entity_transmittable(self.ag4))
        self.assertFalse(self.ag4.is_entity_transmittable(self.ag3))
        # self.assertFalse(self.ag3.is_entity_communicable(self.ag4))
        # self.assertFalse(self.ag4.is_entity_communicable(self.ag3))
        self.assertFalse(check_2way_communicability(self.ag3, self.ag4))
        self.assertFalse(check_2way_communicability(self.ag4, self.ag3))

        self.ag3.silent = False
        self.ag3.blind = False
        self.ag3.deaf = True
        self.ag4.silent = False
        self.ag4.blind = False
        self.ag4.deaf = False
        self.assertTrue(self.ag3.is_entity_observable(self.ag4))
        self.assertTrue(self.ag4.is_entity_observable(self.ag3))
        self.assertTrue(self.ag3.is_entity_transmittable(self.ag4))
        self.assertFalse(self.ag4.is_entity_transmittable(self.ag3))
        # self.assertFalse(self.ag3.is_entity_communicable(self.ag4))
        # self.assertFalse(self.ag4.is_entity_communicable(self.ag3))
        self.assertFalse(check_2way_communicability(self.ag3, self.ag4))
        self.assertFalse(check_2way_communicability(self.ag4, self.ag3))
Ejemplo n.º 2
0
 def test_sensing_limited_agents_2(self):
     self.ag1.state.p_pos = np.array([-1.0, 0.0])
     self.ag2.state.p_pos = np.array([1.0, 0.0])
     self.assertTrue(self.ag1.is_entity_observable(self.ag2))
     self.assertTrue(self.ag2.is_entity_observable(self.ag1))
     self.assertFalse(self.ag1.is_entity_transmittable(self.ag2))
     self.assertFalse(self.ag2.is_entity_transmittable(self.ag1))
     # self.assertFalse(self.ag1.is_entity_communicable(self.ag2))
     # self.assertFalse(self.ag2.is_entity_communicable(self.ag1))
     self.assertFalse(check_2way_communicability(self.ag1, self.ag2))
     self.assertFalse(check_2way_communicability(self.ag2, self.ag1))
Ejemplo n.º 3
0
    def _create_network(self, world):
        ''' Establish connectivity network at every time step
        '''

        # define nodes in simple connectivity network
        # by construction, node 0 is origin landmark, node 1 is destination landmark
        # terminated agents are not part of network
        nodes = [
            world.origin_terminal_landmark, world.destination_terminal_landmark
        ]
        nodes.extend([a for a in world.agents if not a.terminated])
        n_nodes = len(nodes)
        comm_net = SimpleNetwork(nodes)

        # init list to hold direct communication distance values between agents
        # there is no direct communication between origin and destination
        n_pairs = int(n_nodes * (n_nodes + 1) / 2)

        # calculate direct communication resistance between agents
        for k in range(n_pairs):
            i, j = linear_index_to_lower_triangular(k)
            if i == 1 and j == 0:
                continue  # enforce that origin & destination don't directly connect
            if check_2way_communicability(nodes[i], nodes[j]):
                comm_net.add_edge(i, j)

        # systemic reward is inverse of resistance (conductance)
        return comm_net
        def communications_observed(other_comm_node):
            ''' Communication between agents is just the conductance
            Notes:
             - inverse of comm resistance (i.e. conductance) used so that we can use
             zero for out of range comms
             - noisy measurement of heading
             - TODO: observation of failures
            '''

            # check if node is terminated
            is_terminated = 0
            if isinstance(other_comm_node,
                          MortalAgent) and other_comm_node.terminated:
                is_terminated = 1

            dx = dy = dvx = dvy = 0.
            if not is_terminated:
                dx, dy = delta_pos(other_comm_node, agent)
                dvx, dvy = delta_vel(other_comm_node, agent)

            comms = [is_terminated, dx, dy, dvx, dvy]

            # set comms to zero if out for range
            # if distance(agent, other_comm_node) > agent.max_observation_distance:
            if not check_2way_communicability(agent, other_comm_node):
                comms = [0] * len(comms)

            return comms
Ejemplo n.º 5
0
    def test_sensing_limited_agents_1(self):
        self.ag1.state.p_pos = np.array([0.0, 0.0])
        self.ag2.state.p_pos = np.array([0.0, 0.0])
        self.assertTrue(self.ag1.is_entity_observable(self.ag2))
        self.assertTrue(self.ag2.is_entity_observable(self.ag1))
        self.assertTrue(self.ag1.is_entity_transmittable(self.ag2))
        self.assertTrue(self.ag2.is_entity_transmittable(self.ag1))
        # self.assertTrue(self.ag1.is_entity_communicable(self.ag2))
        # self.assertTrue(self.ag2.is_entity_communicable(self.ag1))
        self.assertTrue(check_2way_communicability(self.ag1, self.ag2))
        self.assertTrue(check_2way_communicability(self.ag2, self.ag1))

        self.ag3.state.p_pos = np.array([0.17336086, 0.86521205])
        self.ag4.state.p_pos = np.array([0.85691831, 0.09510027])
        self.assertTrue(self.ag3.is_entity_observable(self.ag4))
        self.assertTrue(self.ag4.is_entity_observable(self.ag3))
        self.assertTrue(self.ag3.is_entity_transmittable(self.ag4))
        self.assertTrue(self.ag4.is_entity_transmittable(self.ag3))
        # self.assertTrue(self.ag3.is_entity_communicable(self.ag4))
        # self.assertTrue(self.ag4.is_entity_communicable(self.ag3))
        self.assertTrue(check_2way_communicability(self.ag3, self.ag4))
        self.assertTrue(check_2way_communicability(self.ag4, self.ag2))
Ejemplo n.º 6
0
    def test_sensing_limited_agents_landmarks_1(self):
        self.ag1.state.p_pos = np.array([-0.40324806, -0.77577631])
        self.ag2.state.p_pos = np.array([-3.65523633,  1.6878564 ])
        self.ag3.state.p_pos = np.array([-5.92980527,  1.8940491 ])
        self.ag4.state.p_pos = np.array([ 2.72110377, -4.32510047])
        self.ag5.state.p_pos = np.array([8.59344534, 8.94993718])
        self.ag6.state.p_pos = np.array([ 7.2732259 , -9.33902694])
        self.lnd1.state.p_pos = np.array([3.42048654, 5.90631669])
        lnd1_dists = (  7.698786472677766, 
                        8.237794689803087, 
                        10.174784918902095, 
                        10.255292943690849, 
                        6.001927060007084, 
                        15.724633635569218)
        self.assertTrue(self.ag1.is_entity_observable(self.lnd1))
        self.assertTrue(self.ag2.is_entity_observable(self.lnd1))
        self.assertFalse(self.ag3.is_entity_observable(self.lnd1))
        self.assertFalse(self.ag4.is_entity_observable(self.lnd1))
        self.assertTrue(self.ag5.is_entity_observable(self.lnd1))
        self.assertTrue(self.ag6.is_entity_observable(self.lnd1))

        self.assertTrue(self.ag1.is_entity_transmittable(self.lnd1))
        self.assertFalse(self.ag2.is_entity_transmittable(self.lnd1))
        self.assertFalse(self.ag3.is_entity_transmittable(self.lnd1))
        self.assertFalse(self.ag4.is_entity_transmittable(self.lnd1))
        self.assertTrue(self.ag5.is_entity_transmittable(self.lnd1))
        self.assertFalse(self.ag6.is_entity_transmittable(self.lnd1))

        # self.assertTrue(self.ag1.is_entity_communicable(self.lnd1))
        # self.assertFalse(self.ag2.is_entity_communicable(self.lnd1))
        # self.assertFalse(self.ag3.is_entity_communicable(self.lnd1))
        # self.assertFalse(self.ag4.is_entity_communicable(self.lnd1))
        # self.assertTrue(self.ag5.is_entity_communicable(self.lnd1))
        # self.assertFalse(self.ag6.is_entity_communicable(self.lnd1))

        self.assertTrue(check_2way_communicability(self.ag1, self.lnd1))
        self.assertFalse(check_2way_communicability(self.ag2, self.lnd1))
        self.assertFalse(check_2way_communicability(self.ag3, self.lnd1))
        self.assertFalse(check_2way_communicability(self.ag4, self.lnd1))
        self.assertTrue(check_2way_communicability(self.ag5, self.lnd1))
        self.assertFalse(check_2way_communicability(self.ag6, self.lnd1))
Ejemplo n.º 7
0
 def test_sensing_limited_agents_0(self):
     self.ag1.state.p_pos = np.array([-3.76250553, -2.23691489])
     self.assertTrue(self.ag1.is_entity_observable(self.ag1))
     self.assertTrue(self.ag1.is_entity_transmittable(self.ag1))
     # self.assertTrue(self.ag1.is_entity_communicable(self.ag1))
     self.assertTrue(check_2way_communicability(self.ag1, self.ag1))
Ejemplo n.º 8
0
    def render(self, mode='human'):
        ''' render environment
        Notes:
         - Needed to completely overwrite MultiAgentEnv.step function due to multiple discrepancies
        '''

        # print messages
        if mode == 'human' and self.world.dim_c > 0:
            alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
            message = ''
            for agent in self.world.agents:
                for other in self.world.agents:
                    if other is agent: continue
                    if np.all(other.state.c == 0):
                        word = '_'
                    else:
                        word = alphabet[np.argmax(other.state.c)]
                    message += (other.name + ' to ' + agent.name + ': ' +
                                word + '   ')
            print(message)

        for i in range(len(self.viewers)):
            # create viewers (if necessary)
            if self.viewers[i] is None:
                # import rendering only if we need it (and don't import for headless machines)
                #from gym.envs.classic_control import rendering
                from multiagent import rendering
                self.viewers[i] = rendering.Viewer(700, 700)

        # create rendering geometry
        self.render_geoms = None
        if self.render_geoms is None:
            # import rendering only if we need it (and don't import for headless machines)
            #from gym.envs.classic_control import rendering
            from multiagent import rendering
            self.render_geoms = []
            self.render_geoms_xform = []
            for entity in self.world.entities:
                if hasattr(entity, 'terminated') and entity.terminated:
                    # render as x
                    xvertices = entity.size * np.array(
                        [[-1, 1], [1, -1], [0, 0], [1, 1], [-1, -1]])
                    geom = rendering.make_polyline(xvertices)
                else:
                    # render as o
                    geom = rendering.make_circle(entity.size)

                # render connections between entities
                connection_geoms = []
                if hasattr(self.world, 'render_connections'
                           ) and self.world.render_connections:
                    for ag in self.world.agents:
                        if entity == ag: continue
                        if hasattr(entity, 'ignore_connection_rendering'
                                   ) and entity.ignore_connection_rendering:
                            continue
                        if check_2way_communicability(entity, ag):
                            connection_geoms.append(
                                rendering.make_polyline([
                                    entity.state.p_pos.tolist(),
                                    ag.state.p_pos.tolist()
                                ]))

                xform = rendering.Transform()
                if 'agent' in entity.name:
                    geom.set_color(*entity.color, alpha=0.5)
                    if hasattr(entity, 'terminated') and entity.terminated:
                        geom.set_color(1, 0, 0, alpha=0.5)
                else:
                    geom.set_color(*entity.color)
                geom.add_attr(xform)
                self.render_geoms.append(geom)
                self.render_geoms.extend(connection_geoms)
                self.render_geoms_xform.append(xform)

            # add geoms to viewer
            for viewer in self.viewers:
                viewer.geoms = []
                for geom in self.render_geoms:
                    viewer.add_geom(geom)

        results = []
        for i in range(len(self.viewers)):
            from multiagent import rendering
            # update bounds to center around agent
            cam_range = 1
            if self.shared_viewer:
                pos = np.zeros(self.world.dim_p)
            else:
                pos = self.agents[i].state.p_pos
            self.viewers[i].set_bounds(pos[0] - cam_range, pos[0] + cam_range,
                                       pos[1] - cam_range, pos[1] + cam_range)
            # update geometry positions
            for e, entity in enumerate(self.world.entities):
                self.render_geoms_xform[e].set_translation(*entity.state.p_pos)
            # render to display or array
            results.append(
                self.viewers[i].render(return_rgb_array=mode == 'rgb_array'))

        return results