Ejemplo n.º 1
0
def main():
    p = Party()

    last_t = time.time()
    frame_time = 1.0 / 60
    while True:
        cur_t = time.time()
        p.update(cur_t - last_t)
        update_t = time.time() - cur_t
        sleep_t = frame_time - update_t
        last_t = cur_t

        if sleep_t > 0:
            time.sleep(sleep_t)
Ejemplo n.º 2
0
def list_parties():
    # try:
        return Party.jsonify_parties()
    # except Exception as e:
        return json.dumps({'err': str(e)})
Ejemplo n.º 3
0
    def test_payoff_not_dividable(self):
        party = Party('party', ['@A', '@B', '@C'])
        party.waste('@A', 100)
        expected = [('@B', '@A', 33.33), ('@C', '@A', 33.33)]

        self.assertEqual(party.payoff(), expected)
Ejemplo n.º 4
0
 def test_members(self):
     party = Party('party', ['@A', '@B', '@C'])
     self.assertEqual(party.members_list(), ['@A', '@B', '@C'])
Ejemplo n.º 5
0
class guildmaster:
    def __init__(self):
        """Start the game and create resources"""
        pygame.init()
        self.party = Party(self, abyss_temple, 1, 1)
        self.stats = GameStats(self)
        self.fighter = Fighter()
        self.mage = Mage()
        self.thief = Thief()
        self.abyss = abyss_temple()
        self.death_farm = death_farm()
        self.cuddle_cavern = cuddle_cavern()
        # self.characters = [Fighter(), Mage(), Thief()]
        # self.party_member = random.choice(self.characters)
        self.characters = [Fighter(), Mage(), Thief()]
        FPS = 30
        fpsClock = pygame.time.Clock()
        fpsClock.tick(FPS)
        pygame.display.set_caption("Guild Master")

    def select_quest(self):
        """Ask the player where they want to quest to"""
        quest = input(
            f"Where do you want to go? The Abyss Temple (1), the Death Farm (2), or the Cuddle Cavern (3)?"
        )
        if quest == '1':
            self.party.quest.name = self.abyss.name
            self.party.quest.difficulty = self.abyss.difficulty
        elif quest == '2':
            self.party.quest.name = self.death_farm.name
            self.party.quest.difficulty = self.death_farm.difficulty
        elif quest == '3':
            self.party.quest.name = self.cuddle_cavern.name
            self.party.quest.difficulty = self.cuddle_cavern.difficulty
        else:
            print(f"Fine, be a smart ass!")
            quit()

    def game_loop(self):
        """"Main game-play loop"""
        print(f"Let's Play!")
        while True:
            self.select_quest()
            print(f"You head out on your Quest to the {self.party.quest.name}")
            # Figure out the party's stats
            self.calc_party_stats()
            # Party takes damage
            for _ in range(self.party.quest.difficulty):
                if random.randrange(0, 21) > self.party.health:
                    self.party_member_takes_damage()
                    if not self.characters:
                        break
                if random.randrange(0, 21) > self.party.morale:
                    self.party_member_takes_spririt_damage()
                if not self.characters:
                    break
            # Lets you know who is in the party
            for character in self.characters:
                print(
                    f"{character.name} at {character.injury} HP and {character.resolve}"
                )
            # Ends the game with defeat if you have no on in party
            self.party.abandon_quest()
            if self.party.abandon is True:
                print("You have failed the quest!")
                quit()
            else:
                print("You have completed the quest!")
                retire = input("Would you like to retire? (Y/N)").upper()
                if retire == 'Y':
                    quit()

    def calc_party_stats(self):
        """Calculate's the party's stats using the characters chosen"""
        self.party.health = self.fighter.ferocity
        self.party.morale = self.mage.trickery

    def party_member_takes_damage(self):
        """Party member suffers some damage"""
        party_member = random.choice(self.characters)
        print("Your party consists of:")
        for character in self.characters:
            print(
                f"{character.name} at {character.injury} HP and {character.resolve}"
            )
        party_member.take_damage()
        if party_member.char_lost():
            self.characters.remove(party_member)
            self.party.members -= 1

    def party_member_takes_spririt_damage(self):
        """Party member suffers some damage"""
        party_member = random.choice(self.characters)
        print("Your party consists of:")
        for character in self.characters:
            print(
                f"{character.name} at {character.injury} HP and {character.resolve}"
            )
        party_member.lose_spirit()
        if party_member.char_lost():
            self.characters.remove(party_member)
            self.party.members -= 1
Ejemplo n.º 6
0
N = 100  # threshold
M = 0  # 'uninitialized' modulo
parties = []

try:
    n = int(input("How many Parties would you like to create: "))
    if (n <= 2):
        raise Exception("Error! Please create more than 2 Parties.")
    else:
        # Initialize modulo
        M = n * N

        # Create parties
        print("\n---------- Creating {} Parties ----------\n".format(n))
        for i in range(0, n):
            parties.append(Party("Party_" + str(i), n, M))

        # Secret sharing
        for i in range(0, n):
            for j in range(0, n):
                parties[j].give_random_value(parties[i].get_random_value(j))

        # Share column sums
        for i in range(0, n):
            for j in range(0, n):
                parties[i].give_column_sum(parties[j].get_column_sum())

        # Validate function output
        print("\n---------- Computing Common Function f(x) ----------\n")
        for party in parties:
            print("{} has computed f(x) = {}".format(party.name,
Ejemplo n.º 7
0
 def generate_parties(self, n):
     for i in range(n):
         name = "P" + format(i, 'd')
         self.parties.append(Party(self, name, i))
         self.log.write("Created party: " + name)
         self.tracker.add_party(name)
Ejemplo n.º 8
0
 def spawn_party(self, id_num, api_secrets):
     print "api_secrets: ", api_secrets
     party = Party.spawn(self, id_num, api_secrets)
     self.parties_list.append(party)
     self.parties_len += 1
     return (party)
Ejemplo n.º 9
0
def list_parties():
    # try:
    return Party.jsonify_parties()
    # except Exception as e:
    return json.dumps({'err': str(e)})
Ejemplo n.º 10
0
def create_party(u_id, party_name, party_location):
    # try:
    new_party = Party(user_map[u_id], party_name, party_location)
    return json.dumps({'party_id': new_party.party_id})
    # except Exception as e:
    return json.dumps({'err': str(e)})
Ejemplo n.º 11
0
def party(name, members: list, sink=Service(), **kwargs):
    kwargs['chat_data']['party'] = Party(name, members)
    sink('🍾 💃 🕺 Вечерина {} начинается!'.format(name))