Ejemplo n.º 1
0
 def test_unitvector(self):
     v1 = Vec3(1, 2, 3)
     v2 = Vec3.unitVector(v1)
     self.assertEqual(v2.Length, 1)
     self.assertEqual(v2.SquaredLength, 1)
     self.assertEqual(v2[0], 0.2672612419124244)
     self.assertEqual(v2[1], 0.5345224838248488)
     self.assertEqual(v2[2], 0.8017837257372732)
     self.assertEqual(v1[0], 1)
     self.assertEqual(v1[1], 2)
     self.assertEqual(v1[2], 3)
Ejemplo n.º 2
0
def color(r, world, depth):
    bHit, rec = world.hit(r, 0.001, sys.float_info.max)
    if bHit:
        if depth < 50:
            bScattered, attenuation, scattered = rec.Material.scatter(r, rec)
            if bScattered:
                return attenuation * color(scattered, world, depth + 1)
            else:
                return Vec3(0, 0, 0)
        else:
            return Vec3(0, 0, 0)
    else:
        unitDirection = Vec3.unitVector(r.Direction)
        t = 0.5 * (unitDirection.Y + 1.0)
        return (1.0 - t) * Vec3(1, 1, 1) + t * Vec3(0.5, 0.7, 1.0)