Ejemplo n.º 1
0
    def image_view_cache_load(self, il):
        key = id(il)
        if key not in self.image_view_cache:
            iv = ImageView(il)
            iv.initGL(self.gls)
            self.image_view_cache[key] = iv

        return self.image_view_cache[key]
Ejemplo n.º 2
0
    def image_view_cache_load(self, il: 'ImageLayer') -> ImageView:
        key = id(il)
        if key not in self.image_view_cache:
            iv = ImageView(il)
            iv.initGL(self.gls)
            self.image_view_cache[key] = iv

        return self.image_view_cache[key]
Ejemplo n.º 3
0
    def get_iv(self, il):
        if il is self.iv.il:
            return self.iv

        if il not in self.iv_cache:
            iv = ImageView(il)

            iv.initGL(self.gls)

            self.iv_cache[il]  = iv


        return self.iv_cache[il]
Ejemplo n.º 4
0
    def get_imageview(self, il: ImageLayer) -> None:
        """For an imagelayer, return an ImageView that can draw it"""
        if il is self.iv.il:
            return self.iv

        if il not in self.iv_cache:
            iv = ImageView(il)

            iv.initGL(self.gls)

            self.iv_cache[il] = iv

        return self.iv_cache[il]
Ejemplo n.º 5
0
    def __init__(self, vis_model, il, model):
        BaseViewWidget.__init__(self)

        self.il = il
        self.iv = ImageView(il)
        self.model = model
        self.vis_model = vis_model

        self.overlays = set()
        self.active_overlays = set()

        self.setFocusPolicy(QtCore.Qt.StrongFocus)

        self.viewState.transform = scale(0.80)

        self.originView = OriginView()

        self.text_batch = TextBatcher(self.gls.text)
Ejemplo n.º 6
0
    def __init__(self, vis_model: VisibilityModelRoot, il: ImageLayer,
                 model) -> None:
        BaseViewWidget.__init__(self)

        self.il = il
        self.iv = ImageView(il)
        self.model = model
        self.vis_model = vis_model

        self.overlays: Set[OverlayProtocol] = set()
        self.active_overlays: Set[OverlayProtocol] = set()

        self.setFocusPolicy(QtCore.Qt.StrongFocus)

        self.viewState.set_scale(0.80)

        self.originView = OriginView()

        self.text_batch = TextBatcher(self.gls.text)
Ejemplo n.º 7
0
class AlignmentViewWidget(BaseViewWidget):
    def __init__(self, vis_model, il, model):
        BaseViewWidget.__init__(self)

        self.il = il
        self.iv = ImageView(il)
        self.model = model
        self.vis_model = vis_model

        self.overlays = set()
        self.active_overlays = set()

        self.setFocusPolicy(QtCore.Qt.StrongFocus)

        self.viewState.transform = scale(0.80)

        self.originView = OriginView()

        self.text_batch = TextBatcher(self.gls.text)

    def reinit(self):
        self.iv.initGL(self.gls)
        self.iv_cache = {}

        for ov in self.overlays:
            ov.initializeGL(self.gls)

        self.originView.initializeGL(self.gls)

        self.text_batch.initializeGL()

    def get_iv(self, il):
        if il is self.iv.il:
            return self.iv

        if il not in self.iv_cache:
            iv = ImageView(il)

            iv.initGL(self.gls)

            self.iv_cache[il]  = iv


        return self.iv_cache[il]

    def get_flattened(self, n=None, l=None):
        if l is None:
            l = []

        if n is None:
            n = self.vis_model

        for i in n.children:
            if hasattr(i, "_il_obj") and i.visible:
                l.append(i._il_obj)
            else:
                self.get_flattened(i, l)

        return l

    def render(self):
        self.text_batch.restart()
        GL.glEnable(GL.GL_BLEND)
        if self.model.align_by == ALIGN_BY_DIMENSIONS:
            if self.model.view_mode == VIEW_MODE_UNALIGNED:
                self.iv.mat = numpy.identity(3)
            else:
                self.iv.mat = self.model.ra.image_matrix
        else:
            if self.model.view_mode == VIEW_MODE_UNALIGNED:
                self.iv.mat = numpy.identity(3)
            else:
                self.iv.mat = self.model.kp.image_matrix

        # Render the base image
        if self.model.view_mode == VIEW_MODE_UNALIGNED:
            self.iv.render(self.viewState.glMatrix)
        else:
            # Draw all visible layers bottom to top
            all_ils = list(reversed(self.get_flattened()))

            for il in all_ils:
                iv = self.get_iv(il)
                iv.render(self.viewState.glMatrix)

        for ovl in self.active_overlays:
            ovl.render(self.viewState)


        self.text_batch.render()


    def keyPressEvent(self, evt):
        if self.interactionDelegate:
            self.interactionDelegate.keyPressEvent(evt)

    def focusNextPrevChild(self, next):
        found = False

        if self.interactionDelegate:
            found = self.interactionDelegate.next_prev_child(next)

        if not found:
            return super(AlignmentViewWidget, self).focusNextPrevChild(next)
        return True

    def focusOutEvent(self, evt):
        if self.interactionDelegate:
            self.interactionDelegate.focusOutEvent(evt)
Ejemplo n.º 8
0
class AlignmentViewWidget(BaseViewWidget):
    def __init__(self, vis_model: VisibilityModelRoot, il: ImageLayer,
                 model) -> None:
        BaseViewWidget.__init__(self)

        self.il = il
        self.iv = ImageView(il)
        self.model = model
        self.vis_model = vis_model

        self.overlays: Set[OverlayProtocol] = set()
        self.active_overlays: Set[OverlayProtocol] = set()

        self.setFocusPolicy(QtCore.Qt.StrongFocus)

        self.viewState.set_scale(0.80)

        self.originView = OriginView()

        self.text_batch = TextBatcher(self.gls.text)

    def reinit(self) -> None:
        """Reinitialize self render state and subview render state"""
        self.iv.initGL(self.gls)
        self.iv_cache = {}

        for ov in self.overlays:
            ov.initializeGL(self.gls)

        self.originView.initializeGL(self.gls)
        self.text_batch.initializeGL()

    def get_imageview(self, il: ImageLayer) -> None:
        """For an imagelayer, return an ImageView that can draw it"""
        if il is self.iv.il:
            return self.iv

        if il not in self.iv_cache:
            iv = ImageView(il)

            iv.initGL(self.gls)

            self.iv_cache[il] = iv

        return self.iv_cache[il]

    def get_flattened(self,
                      n: 'VisibilityNode' = None,
                      l: List = None) -> List[Any]:
        if l is None:
            l = []

        if n is None:
            n = self.vis_model

        for i in n.children:
            if i.visible == Visible.YES and i.obj is not None:
                l.append(i.obj)
            else:
                self.get_flattened(i, l)

        return l

    def render(self):
        self.text_batch.restart()
        GL.glEnable(GL.GL_BLEND)
        if self.model.align_by == AlignBy.Dimensions:
            if self.model.view_mode == ViewMode.UnAligned:
                self.iv.mat = numpy.identity(3)
            else:
                self.iv.mat = self.model.ra.image_matrix
        else:
            if self.model.view_mode == ViewMode.UnAligned:
                self.iv.mat = numpy.identity(3)
            else:
                self.iv.mat = self.model.kp.image_matrix

        # Render the base image
        if self.model.view_mode == ViewMode.UnAligned:
            self.iv.render(self.viewState.glMatrix)
        else:
            # Draw all visible layers bottom to top
            all_ils = list(reversed(self.get_flattened()))

            for il in all_ils:
                iv = self.get_imageview(il)
                iv.render(self.viewState.glMatrix)

        for ovl in self.active_overlays:
            ovl.render(self.viewState)

        self.text_batch.render()

    def focusNextPrevChild(self, next) -> bool:
        found = False

        if self.interactionDelegate:
            found = self.interactionDelegate.next_prev_child(next)

        if not found:
            return super(AlignmentViewWidget, self).focusNextPrevChild(next)
        return True

    def focusOutEvent(self, evt) -> None:
        if self.interactionDelegate:
            self.interactionDelegate.focusOutEvent(evt)