Ejemplo n.º 1
0
 def update(self):
     if self.waiting:
         self.wait_counter -= 1
         if not self.wait_counter:
             self.get_busy()
     super(Peasant, self).update()
     if not self.path and tuple(self.rect.midbottom) in WHARFS:
         wharf = WHARFS.index(tuple(self.rect.midbottom))
         box = self.game.wharfs[wharf]
         if box.rect.midbottom != self.rect.midbottom:
             return
         self.game.wharfs[wharf] = None
         self.attach_box(box)
         self.home = choice(HOMES)
         self.walk(find_closest_path(self.home, self.levels))
     elif not self.path and self.box and self.home:
         if tuple(self.rect.midbottom) == self.home:
             self.box.kill()
             self.box = None
             self.path = getline(self.rect.midbottom, find_closest_path(self.home, self.levels))
             self.path.reverse()
         else:
             self.path = getline(self.rect.midbottom, self.home)
             self.path.reverse()
     elif not self.path and not self.waiting:
         self.wait()
Ejemplo n.º 2
0
 def walk(self, target):
     if not self.levels[target[0], target[1]]:
         target = find_closest_path(target, self.levels)
     self.path = astar(self.rect.midbottom, target, self.levels)
     if not self.path:
         self.path = getline(self.rect.midbottom, target)
         self.path.reverse()
Ejemplo n.º 3
0
 def intermediate_positions(self, b):
     """Only operates in two dimensions."""
     if max(abs(self.x - b.x), abs(self.y - b.y)) <= 1:
         # pgu gets this case wrong on occasion.
         return [b]
     start = self.to_tile_tuple()
     end = b.to_tile_tuple()
     points = getline(start, end)
     points.remove(start) # exclude start_pos
     if end not in points:
         # Rounding errors in getline cause this
         points.append(end)
     return [Position(p[0], p[1]) for p in points]
Ejemplo n.º 4
0
 def drop_box(self):
     if None in self.wharfs:
         wharfs = filter(lambda x: not self.wharfs[x], range(3))
         wharf = choice(wharfs)
         box = Box(self.sprites)
         box.image = self.box
         box.rect = box.image.get_rect()
         box.rect.midbottom = [WHARFS[wharf][0], 0]
         box.path = getline(box.rect.midbottom, WHARFS[wharf])
         box.path.reverse()
         self.wharfs[wharf] = box
         peasant = choice(filter(lambda x: not x.box, self.peasants))
         peasant.walk(WHARFS[wharf])
         pygame.time.set_timer(25, 4000)
     else:
         pygame.time.set_timer(25, 2000)