Ejemplo n.º 1
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    def test_game_over_with_pigs_and_birds(self):
        phase = Phase()
        pigs = [Pig(1, 1) for i in range(2)]  # creating 2 pigs
        birds = [YellowBird(1, 1) for i in range(2)]  # criating 2 birds
        phase.add_pigs(*pigs)
        phase.add_birds(*birds)

        self.assertEqual(ON_GOING, phase.status())

        # clashing bird against pig on time 3
        for bird, pig in zip(birds, pigs):
            bird.clash(pig, 3)

        self.assertEqual(VICTORY, phase.status())

        phase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, phase.status(),
                         'Obstacle must not interfere on game result')

        phase.add_pigs(Pig())
        self.assertEqual(
            DEFEAT, phase.status(),
            'With no active birds and one Pig active, player should lose')

        phase.add_birds(YellowBird())
        self.assertEqual(
            ON_GOING, phase.status(),
            'With one pig and bird both active, game should still going on')
Ejemplo n.º 2
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    def test_status(self):
        phase = Phase()
        pigs = [Pig(1, 1) for i in range(2)]
        birds = [YellowBird(1, 1) for i in range(2)]
        phase.add_pigs(*pigs)
        phase.add_birds(*birds)
        self.assertEqual(ON_GOING, phase.status())

        for bird, pig in zip(birds, pigs):
            bird.clash(pig, 3)

        self.assertEqual(VICTORY, phase.status(),
                         'Without active pigs game should end with victory')

        phase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, phase.status(),
                          'Obstacle must not interfere on game result')

        pig = Pig()
        phase.add_pigs(pig)
        self.assertEqual(DEFEAT, phase.status(),
                         'With Active Pig and with no Active bird, game should end with defeat')

        phase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, phase.status(),
                         'With active pig and birds, game should not end')

        pig.clash(pig, 3)
        self.assertEqual(VICTORY, phase.status(),
                         'Without active pigs game should end with victory')
Ejemplo n.º 3
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    def test_status(self):
        phase = Phase()
        pigs = [Pig(1, 1) for i in range(2)]
        birds = [YellowBird(1, 1) for i in range(2)]
        phase.add_pigs(*pigs)
        phase.add_birds(*birds)
        self.assertEqual(ON_GOING, phase.status())

        for bird, pig in zip(birds, pigs):
            bird.clash(pig, 3)

        self.assertEqual(VICTORY, phase.status(),
                         'Without active pigs game should end with victory')

        phase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, phase.status(),
                         'Obstacle must not interfere on game result')

        pig = Pig()
        phase.add_pigs(pig)
        self.assertEqual(
            DEFEAT, phase.status(),
            'With Active Pig and with no Active bird, game should end with defeat'
        )

        phase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, phase.status(),
                         'With active pig and birds, game should not end')

        pig.clash(pig, 3)
        self.assertEqual(VICTORY, phase.status(),
                         'Without active pigs game should end with victory')
Ejemplo n.º 4
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    def teste_status(self):
        fase = Phase()
        porcos = [Pig(1, 1) for i in range(2)]
        passaros = [YellowBird(1, 1) for i in range(2)]
        fase.add_pigs(*porcos)
        fase.add_birds(*passaros)
        self.assertEqual(ON_GOING, fase.status())

        for passaro, porco in zip(passaros, porcos):
            passaro.clash(porco, 3)

        self.assertEqual(VICTORY, fase.status(),
                         'Sem porcos ativos o jogo deveria terminar com vitória')

        fase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, fase.status(),
                         'Obstáculo não interfere para definir vitória')

        porco = Pig()
        fase.add_pigs(porco)
        self.assertEqual(DEFEAT, fase.status(),
                         'Com Pig ativo e sem pássaro para lançar, o jogo deveria acabar em derrota')

        fase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, fase.status(),
                         'Com Pig ativo e com pássaro para lançar, o jogo não deveria acabar')

        porco.clash(porco, 3)
        self.assertEqual(VICTORY, fase.status(),
                         'Sem porco ativo, o jogo deveria acabar com vitória')
Ejemplo n.º 5
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 def test_non_default_clash_interval(self):
     phase = Phase(30)
     bird = YellowBird(1, 1)
     phase.add_birds(bird)
     pig = Pig(31, 31)
     phase.add_pigs(pig)
     phase.calculate_points(0)
     self.assertEqual(DESTROYED, bird.status)
     self.assertEqual(DESTROYED, pig.status)
Ejemplo n.º 6
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 def test_non_default_clash_interval(self):
     phase = Phase(30)
     bird = YellowBird(1, 1)
     phase.add_birds(bird)
     pig = Pig(31, 31)
     phase.add_pigs(pig)
     phase.calculate_points(0)
     self.assertEqual(DESTROYED, bird.status)
     self.assertEqual(DESTROYED, pig.status)
Ejemplo n.º 7
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def main():
    global fase, passaros, porcos, obstaculos
    fase = Phase(clash_interval=32)
    passaros = [RedBird(30, 30), YellowBird(30, 30), YellowBird(30, 30)]
    porcos = [Pig(750, 1), Pig(700, 1)]
    obstaculos = [Obstacle(310, 100)]
    fase.add_obstacles(*obstaculos)
    fase.add_birds(*passaros)
    fase.add_pigs(*porcos)
    rodar_fase(fase)
Ejemplo n.º 8
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    def test_add_bird(self):
        phase = Phase()
        self.assertListEqual([], phase._birds)
        bird = RedBird()
        phase.add_birds(bird)
        self.assertListEqual([bird], phase._birds)

        bird1, bird2 = RedBird(), YellowBird()
        phase.add_birds(bird1, bird2)
        self.assertListEqual([bird, bird1, bird2], phase._birds)
Ejemplo n.º 9
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    def test_default_clash_interval(self):

        phase = Phase()
        bird = YellowBird(1, 1)
        phase.add_birds(bird)
        porco = Pig(2, 2)
        phase.add_pigs(porco)
        phase.calculate_points(0)
        self.assertEqual(DESTROYED, bird.status)
        self.assertEqual(DESTROYED, porco.status)
Ejemplo n.º 10
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    def teste_adicionar_passaro(self):
        fase = Phase()
        self.assertListEqual([], fase._birds)
        passaro = RedBird()
        fase.add_birds(passaro)
        self.assertListEqual([passaro], fase._birds)

        passaro1, passaro2 = RedBird(), YellowBird()
        fase.add_birds(passaro1, passaro2)
        self.assertListEqual([passaro, passaro1, passaro2], fase._birds)
Ejemplo n.º 11
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    def test_add_bird(self):
        phase = Phase()
        self.assertListEqual([], phase._birds)
        bird = RedBird()
        phase.add_birds(bird)
        self.assertListEqual([bird], phase._birds)

        bird1, bird2 = RedBird(), YellowBird()
        phase.add_birds(bird1, bird2)
        self.assertListEqual([bird, bird1, bird2], phase._birds)
Ejemplo n.º 12
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def main():
    global fase, passaros, porcos, obstaculos
    fase = Phase(clash_interval=32)
    passaros = [RedBird(30, 30), YellowBird(30, 30), YellowBird(30, 30)]
    porcos = [Pig(750, 1), Pig(700, 1)]
    obstaculos = [Obstacle(310, 100)]
    fase.add_obstacles(*obstaculos)
    fase.add_birds(*passaros)
    fase.add_pigs(*porcos)
    rodar_fase(fase)
Ejemplo n.º 13
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    def test_default_clash_interval(self):

        phase = Phase()
        bird = YellowBird(1, 1)
        phase.add_birds(bird)
        porco = Pig(2, 2)
        phase.add_pigs(porco)
        phase.calculate_points(0)
        self.assertEqual(DESTROYED, bird.status)
        self.assertEqual(DESTROYED, porco.status)
Ejemplo n.º 14
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 def teste_intervalo_de_colisao_nao_padrao(self):
     '''
     Método que testa se o intervalo de colisão da Phase é repassado aos atores. valor testado: 31
     '''
     fase = Phase(30)
     passaro = YellowBird(1, 1)
     fase.add_birds(passaro)
     porco = Pig(31, 31)
     fase.add_pigs(porco)
     fase.calculate_points(0)
     self.assertEqual(DESTROYED, passaro.status)
     self.assertEqual(DESTROYED, porco.status)
Ejemplo n.º 15
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def create_phase(multplier=1):
    example_phase = Phase(1 if multplier == 1 else 32)
    birds = [RedBird(3 * multplier, 3 * multplier),
                YellowBird(3 * multplier, 3 * multplier),
                YellowBird(3 * multplier, 3 * multplier)]
    pigs = [Pig(78 * multplier, multplier), Pig(70 * multplier, multplier)]
    obstacles = [Obstacle(31 * multplier, 10 * multplier)]

    example_phase.add_birds(*birds)
    example_phase.add_pigs(*pigs)
    example_phase.add_obstacles(*obstacles)

    return example_phase
Ejemplo n.º 16
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def criar_fase_exemplo(multiplicador=1):
    fase_exemplo = Phase(1 if multiplicador == 1 else 32)
    passaros = [RedBird(3 * multiplicador, 3 * multiplicador),
                YellowBird(3 * multiplicador, 3 * multiplicador),
                YellowBird(3 * multiplicador, 3 * multiplicador)]
    porcos = [Pig(78 * multiplicador, multiplicador), Pig(70 * multiplicador, multiplicador)]
    obstaculos = [Obstacle(31 * multiplicador, 10 * multiplicador)]

    fase_exemplo.add_birds(*passaros)
    fase_exemplo.add_pigs(*porcos)
    fase_exemplo.add_obstacles(*obstaculos)

    return fase_exemplo
Ejemplo n.º 17
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def create_phase(multplier=1):
    example_phase = Phase(1 if multplier == 1 else 32)
    birds = [
        RedBird(3 * multplier, 3 * multplier),
        YellowBird(3 * multplier, 3 * multplier),
        YellowBird(3 * multplier, 3 * multplier)
    ]
    pigs = [Pig(78 * multplier, multplier), Pig(70 * multplier, multplier)]
    obstacles = [Obstacle(31 * multplier, 10 * multplier)]

    example_phase.add_birds(*birds)
    example_phase.add_pigs(*pigs)
    example_phase.add_obstacles(*obstacles)

    return example_phase
Ejemplo n.º 18
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    def teste_lancar_passaro_sem_erro_quando_nao_existe_passaro(self):
        passaro_vermelho, passaro_amarelo = RedBird(1, 1), YellowBird(1, 1)
        fase = Phase()
        fase.add_birds(passaro_vermelho, passaro_amarelo)
        self.assertFalse(passaro_vermelho.launched())
        self.assertFalse(passaro_amarelo.launched())
        fase.launch(90, 1)
        fase.launch(45, 3)
        fase.launch(31, 5)  # testando que lançar passaros depios de todos lançados não causa erro

        self.assertTrue(passaro_vermelho.launched())
        self.assertEqual(math.radians(90), passaro_vermelho._launch_angle)
        self.assertEqual(1, passaro_vermelho._launch_time)

        self.assertTrue(passaro_amarelo.launched())
        self.assertEqual(math.radians(45), passaro_amarelo._launch_angle)
        self.assertEqual(3, passaro_amarelo._launch_time)
Ejemplo n.º 19
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    def test_launch_without_error_when_there_is_no_bird_to_be_launch(self):
        red_bird, yellow_bird = RedBird(1, 1), YellowBird(1, 1)
        phase = Phase()
        phase.add_birds(red_bird, yellow_bird)
        self.assertFalse(red_bird.launched())
        self.assertFalse(yellow_bird.launched())
        phase.launch(90, 1)
        phase.launch(45, 3)
        phase.launch(31, 5)  # There is no bird to launch here

        self.assertTrue(red_bird.launched())
        self.assertEqual(math.radians(90), red_bird._launch_angle)
        self.assertEqual(1, red_bird._launch_time)

        self.assertTrue(yellow_bird.launched())
        self.assertEqual(math.radians(45), yellow_bird._launch_angle)
        self.assertEqual(3, yellow_bird._launch_time)
Ejemplo n.º 20
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    def test_launch_without_error_when_there_is_no_bird_to_be_launch(self):
        red_bird, yellow_bird = RedBird(1, 1), YellowBird(1, 1)
        phase = Phase()
        phase.add_birds(red_bird, yellow_bird)
        self.assertFalse(red_bird.launched())
        self.assertFalse(yellow_bird.launched())
        phase.launch(90, 1)
        phase.launch(45, 3)
        phase.launch(31, 5)  # There is no bird to launch here

        self.assertTrue(red_bird.launched())
        self.assertEqual(math.radians(90), red_bird._launch_angle)
        self.assertEqual(1, red_bird._launch_time)

        self.assertTrue(yellow_bird.launched())
        self.assertEqual(math.radians(45), yellow_bird._launch_angle)
        self.assertEqual(3, yellow_bird._launch_time)
Ejemplo n.º 21
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    def teste_acabou_com_porcos_e_passaros(self):
        fase = Phase()
        porcos = [Pig(1, 1) for i in range(2)]  # criando 2 porcos
        passaros = [YellowBird(1, 1) for i in range(2)]  # criando 2 pássaros
        fase.add_pigs(*porcos)
        fase.add_birds(*passaros)

        self.assertEqual(ON_GOING, fase.status())

        # colidindo cada passaro com um porco no tempo 3
        for passaro, porco in zip(passaros, porcos):
            passaro.clash(porco, 3)

        self.assertEqual(VICTORY, fase.status())

        fase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, fase.status(), 'Obstáculo não interfere no fim do jogo')

        fase.add_pigs(Pig())
        self.assertEqual(DEFEAT, fase.status(), 'Com Pig ativo e sem pássaro para lançar, o jogo deveria acabar')

        fase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, fase.status(),
                         'Com Pig ativo e com pássaro para lançar, o jogo não deveria acabar')
Ejemplo n.º 22
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    def test_game_over_with_pigs_and_birds(self):
        phase = Phase()
        pigs = [Pig(1, 1) for i in range(2)]  # creating 2 pigs
        birds = [YellowBird(1, 1) for i in range(2)]  # criating 2 birds
        phase.add_pigs(*pigs)
        phase.add_birds(*birds)

        self.assertEqual(ON_GOING, phase.status())

        # clashing bird against pig on time 3
        for bird, pig in zip(birds, pigs):
            bird.clash(pig, 3)

        self.assertEqual(VICTORY, phase.status())

        phase.add_obstacles(Obstacle())
        self.assertEqual(VICTORY, phase.status(), 'Obstacle must not interfere on game result')

        phase.add_pigs(Pig())
        self.assertEqual(DEFEAT, phase.status(), 'With no active birds and one Pig active, player should lose')

        phase.add_birds(YellowBird())
        self.assertEqual(ON_GOING, phase.status(),
                         'With one pig and bird both active, game should still going on')
import sys

project_dir = path.dirname(__file__)
project_dir = path.join('..')
sys.path.append(project_dir)

from actors import YellowBird, RedBird, Obstacle, Pig
from phase import Phase
from graphics_tk import rodar_fase

if __name__ == '__main__':
    fase = Phase(intervalo_de_colisao=32)


    # Adicionar Pássaros Vermelhos
    for i in range(5):
        fase.add_birds(RedBird(30, 30))
    # Adicionar Pássaros Amarelos
    for i in range(30):
        fase.add_birds(YellowBird(30, 30))


    # Obstaculos
    for i in range(30, 480, 32):
        fase.add_obstacles(Obstacle(300, i))

    # Porcos
    for i in range(30, 300, 32):
        fase.add_pigs(Pig(600, i))

    rodar_fase(fase)
Ejemplo n.º 24
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# -*- coding: utf-8 -*-
from actors import RedBird, YellowBird, Pig, Obstacle
from phase import Phase
import placa_grafica

fase_exemplo = Phase()
passaros = [RedBird(3, 3), YellowBird(3, 3), YellowBird(3, 3)]
porcos = [Pig(78, 1), Pig(70, 1)]
obstaculos = [Obstacle(31, 10)]

fase_exemplo.add_birds(*passaros)
fase_exemplo.add_pigs(*porcos)
fase_exemplo.add_obstacles(*obstaculos)

# Solução para ganhar
# fase_exemplo.lancar(45, 1)
# fase_exemplo.lancar(63, 3)
# fase_exemplo.lancar(23, 4)

if __name__ == '__main__':
    placa_grafica.animar(fase_exemplo)
import sys

project_dir = path.dirname(__file__)
project_dir = path.join('..')
sys.path.append(project_dir)

from actors import YellowBird, RedBird, Obstacle, Pig
from phase import Phase
from graphics_tk import run_phase

if __name__ == '__main__':
    fase = Phase(intervalo_de_colisao=32)


    # Adicionar Pássaros Vermelhos
    for i in range(5):
        fase.add_birds(RedBird(30, 30))
    # Adicionar Pássaros Amarelos
    for i in range(30):
        fase.add_birds(YellowBird(30, 30))


    # Obstaculos
    for i in range(30, 480, 32):
        fase.add_obstacles(Obstacle(300, i))

    # Porcos
    for i in range(30, 300, 32):
        fase.add_pigs(Pig(600, i))

    run_phase(fase)