ectex = EnvironmentCube.loadECfiles('textures/ecubes/Miramar', 'miramar_256', suffix='png') myecube = EnvironmentCube.EnvironmentCube(size=1800.0, maptype='FACES') myecube.set_draw_details(flatsh, ectex) # Create elevation map mapwidth = 2000.0 mapdepth = 2000.0 mapheight = 100.0 mountimg1 = Texture('textures/mountains3_512.jpg') bumpimg = Texture('textures/grasstile_n.jpg') tigerbmp = Texture('models/Tiger/tiger_bump.jpg') topbmp = Texture('models/Tiger/top_bump.jpg') #roadway = Texture('textures/road5.png') mymap = ElevationMap(mapfile='textures/mountainsHgt2.png', width=mapwidth, depth=mapdepth, height=mapheight, divx=64, divy=64) mymap.buf[0].set_draw_details(shader, [mountimg1, bumpimg], 128.0, 0.0) FOG = (0.7, 0.8, 0.9, 0.5) def set_fog(shape): shape.set_fog(FOG, 1000.0) def make_model(filename, name, x=0, y=0, z=0, rx=0, ry=0, rz=0): model = Model(file_string='models/' + filename, name=name, x=x, y=y, z=z, rx=rx, ry=ry, rz=rz, sx=0.1, sy=0.1, sz=0.1) model.set_shader(shader) set_fog(model)
monsttex = Texture("textures/floor_nm.jpg") shineimg = Texture("textures/stars.jpg") # environment cube ectex = Texture("textures/ecubes/skybox_stormydays.jpg") myecube = EnvironmentCube(size=900.0, maptype="CROSS") myecube.set_draw_details(flatsh, ectex) # Create elevation map mapwidth = 1000.0 mapdepth = 1000.0 mapheight = 100.0 mymap = ElevationMap("textures/maze1.jpg", width=mapwidth, depth=mapdepth, height=mapheight, divx=128, divy=128, name="sub") mymap.set_draw_details(shader, [rockimg1, rockimg2, shineimg], 128.0, 0.05) # Create fog for more realistic fade in distance. This can be turned on and off between drawing different object (i.e backgound not foggy) mymap.set_fog((0.1, 0.1, 0.1, 1.0), 200.0) #Create tree models treeplane = Plane(w=4.0, h=5.0) treemodel1 = MergeShape(name="baretree") treemodel1.add(treeplane.buf[0], 0, 0, 0) treemodel1.add(treeplane.buf[0], 0, 0, 0, 0, 90, 0)
TFOG = ((0.1, 0.14, 0.12, 0.3), 150.0) #myecube = EnvironmentCube(900.0,"HALFCROSS") ectex = loadECfiles("textures/ecubes", "sbox") myecube = EnvironmentCube(size=900.0, maptype="FACES", name="cube") myecube.set_draw_details(flatsh, ectex) # Create elevation map mapwidth = 1000.0 mapdepth = 1000.0 mapheight = 60.0 mountimg1 = Texture("textures/mountains3_512.jpg") mymap = ElevationMap("textures/mountainsHgt.jpg", name="map", width=mapwidth, depth=mapdepth, height=mapheight, divx=32, divy=32) #testislands.jpg mymap.buf[0].set_draw_details(shader, [mountimg1, bumpimg, reflimg], 128.0, 0.0) mymap.set_fog(*FOG) #Create tree models treeplane = Plane(w=4.0, h=5.0) treemodel1 = MergeShape(name="baretree") treemodel1.add(treeplane.buf[0], 0, 0, 0) treemodel1.add(treeplane.buf[0], 0, 0, 0, 0, 90, 0) treemodel2 = MergeShape(name="bushytree")
#monster monster = Plane(camera, light, 5.0, 5.0, "monster", 0, 0, 0, 0, 0, 0) monster.buf[0].set_draw_details(flatsh, [monstimg]) # Create elevation map mapwidth = 50.0 mapdepth = 50.0 maphalf = 22.0 mapheight = 40.0 mymap = ElevationMap("textures/pong.jpg", camera=camera, light=light, width=mapwidth, depth=mapdepth, height=mapheight, divx=32, divy=32, ntiles=4, name="sub") mymap.buf[0].set_draw_details(shader, [groundimg, groundimg, ballimg], 1.0, 0.0) #avatar camera avhgt = 2.0 xm = 0.0 zm = 0.0 ym = 0.0 lastX0 = 0.0 lastZ0 = 0.0 camera.position((xm, 2 + ym, -maphalf - 2.5))
reflcn = Texture("textures/stars.jpg") #load environment cube ectex = loadECfiles("textures/ecubes", "sbox_interstellar") myecube = EnvironmentCube(size=900.0, maptype="FACES") myecube.set_draw_details(flatsh, ectex) # Create elevation map mapwidth = 1000.0 mapdepth = 1000.0 mapheight = 60.0 mountimg1 = Texture("textures/mars_colour.png") bumpimg = Texture("textures/mudnormal.jpg") mymap = ElevationMap(mapfile="textures/mars_height.png", width=mapwidth, depth=mapdepth, height=mapheight, divx=128, divy=128) mymap.set_draw_details(shader, [mountimg1, bumpimg], 128.0, 0.0) mymap.set_fog((0.3, 0.15, 0.1, 0.1), 300.0) #create robot metalimg = Texture("textures/metalhull.jpg") robot_head = Sphere(radius=1.0) robot_body = Cylinder(radius=1.0, height=2.0, sides=12) robot_leg = Cuboid(w=0.35, h=2.0) robot = MergeShape() robot.add(robot_head.buf[0], 0.0, 1.6) robot.add(robot_body.buf[0], 0.0, 0.5) robot.add(robot_leg.buf[0], -1.04, 0, 0)