Ejemplo n.º 1
0
Light(lightpos=(-1, -1, 1), lightcol =(0.8, 0.8, 0.8), lightamb=(0.30, 0.30, 0.32))

win = DISPLAY.tkwin

shader = Shader('shaders/uv_reflect')
flatsh = Shader('shaders/uv_flat')
shade2d = Shader('shaders/2d_flat')

#========================================
# create splash screen and draw it
splash = ImageSprite("textures/tiger_splash.jpg", shade2d, w=10, h=10, z=0.2)
splash.draw()
DISPLAY.swap_buffers()

# create environment cube
ectex = EnvironmentCube.loadECfiles('textures/ecubes/Miramar', 'miramar_256',
                                    suffix='png')
myecube = EnvironmentCube.EnvironmentCube(size=1800.0, maptype='FACES')
myecube.set_draw_details(flatsh, ectex)

# Create elevation map
mapwidth = 2000.0
mapdepth = 2000.0
mapheight = 100.0
mountimg1 = Texture('textures/mountains3_512.jpg')
bumpimg = Texture('textures/grasstile_n.jpg')
tigerbmp = Texture('models/Tiger/tiger_bump.jpg')
topbmp = Texture('models/Tiger/top_bump.jpg')
#roadway = Texture('textures/road5.png')
mymap = ElevationMap(mapfile='textures/mountainsHgt2.png',
                     width=mapwidth, depth=mapdepth,
                     height=mapheight, divx=64, divy=64)
Ejemplo n.º 2
0
DISPLAY = Display.create(tk=True, window_title='ConferenceHall demo in Pi3D',
                        w=winw, h=winh, far=2200.0, fov = 60,
                        background=(0.4, 0.8, 0.8, 1), frames_per_second=20)
win = DISPLAY.tkwin

#Setup shaders
flatsh = Shader("shaders/uv_flat")
shade2d = Shader('shaders/2d_flat')

# create splash screen and draw it 
splash = ImageSprite("textures/pi3d_splash.jpg", shade2d, w=10, h=10, z=0.2)
splash.draw()
DISPLAY.swap_buffers()

#Setup environment cube
ectex = EnvironmentCube.loadECfiles("textures/ecubes/Miramar", "miramar_256", "png", nobottom = True)
myecube = EnvironmentCube.EnvironmentCube(size=1800.0, maptype="FACES", nobottom=True)
myecube.set_draw_details(flatsh,ectex)

#Load Hall model
hall = Model(file_string="models/ConferenceHall/conferencehall.egg", name="Hall", sx=0.1, sy=0.1, sz=0.1)
hall.set_shader(flatsh)

#key presses
mymouse = Mouse(restrict = False)
mymouse.start()
omx, omy = mymouse.position()

#position vars
mouserot = -70.0
tilt = 10.0