def groundHitEffect(self, hitObject, pos, skillId, ammoSkillId):
        if ammoSkillId == InventoryType.CannonRoundShot and ammoSkillId == InventoryType.CannonChainShot and ammoSkillId == InventoryType.CannonBullet and ammoSkillId == InventoryType.CannonSkull or ammoSkillId == InventoryType.CannonBarShot:
            if self.cr:
                attacker = self.cr.doId2do.get(self.attackerId)
            else:
                attacker = None
            if attacker:
                pass
            unlimited = bool(attacker.isLocal())
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                cannonExplosion = CannonExplosion.getEffect(unlimited)
                if cannonExplosion:
                    cannonExplosion.wrtReparentTo(base.effectsRoot)
                    cannonExplosion.setScale(1.0)
                    cannonExplosion.setPos(hitObject, pos)
                    cannonExplosion.play()

                rockShowerEffect = RockShower.getEffect(unlimited)
                if rockShowerEffect:
                    rockShowerEffect.wrtReparentTo(hitObject)
                    rockShowerEffect.setPos(hitObject, pos)
                    rockShowerEffect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                dustCloudEffect = DustCloud.getEffect(unlimited)
                if dustCloudEffect:
                    dustCloudEffect.wrtReparentTo(hitObject)
                    dustCloudEffect.setPos(hitObject, pos)
                    dustCloudEffect.play()

                shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
                if shockwaveRingEffect:
                    shockwaveRingEffect.wrtReparentTo(base.effectsRoot)
                    shockwaveRingEffect.size = 40
                    shockwaveRingEffect.setPos(hitObject, pos)
                    shockwaveRingEffect.play()

                cameraShakerEffect = CameraShaker()
                cameraShakerEffect.wrtReparentTo(hitObject)
                cameraShakerEffect.setPos(hitObject, pos)
                cameraShakerEffect.shakeSpeed = 0.059999999999999998
                cameraShakerEffect.shakePower = 6.0
                cameraShakerEffect.numShakes = 3
                cameraShakerEffect.scalePower = 1
                cameraShakerEffect.play(80.0)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                dirtClodEffect = DirtClod.getEffect(unlimited)
                if dirtClodEffect:
                    dirtClodEffect.wrtReparentTo(hitObject)
                    dirtClodEffect.setPos(hitObject, pos)
                    dirtClodEffect.play()

        else:
            self.basicHitEffect(hitObject, pos, skillId, ammoSkillId)
Ejemplo n.º 2
0
 def groundHitEffect(self, hitObject, pos, skillId, ammoSkillId):
     if ammoSkillId == InventoryType.CannonRoundShot and ammoSkillId == InventoryType.CannonChainShot and ammoSkillId == InventoryType.CannonBullet and ammoSkillId == InventoryType.CannonSkull or ammoSkillId == InventoryType.CannonBarShot:
         if self.cr:
             attacker = self.cr.doId2do.get(self.attackerId)
         else:
             attacker = None
         if attacker:
             pass
         unlimited = bool(attacker.isLocal())
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             cannonExplosion = CannonExplosion.getEffect(unlimited)
             if cannonExplosion:
                 cannonExplosion.wrtReparentTo(base.effectsRoot)
                 cannonExplosion.setScale(1.0)
                 cannonExplosion.setPos(hitObject, pos)
                 cannonExplosion.play()
             
             rockShowerEffect = RockShower.getEffect(unlimited)
             if rockShowerEffect:
                 rockShowerEffect.wrtReparentTo(hitObject)
                 rockShowerEffect.setPos(hitObject, pos)
                 rockShowerEffect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             dustCloudEffect = DustCloud.getEffect(unlimited)
             if dustCloudEffect:
                 dustCloudEffect.wrtReparentTo(hitObject)
                 dustCloudEffect.setPos(hitObject, pos)
                 dustCloudEffect.play()
             
             shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
             if shockwaveRingEffect:
                 shockwaveRingEffect.wrtReparentTo(base.effectsRoot)
                 shockwaveRingEffect.size = 40
                 shockwaveRingEffect.setPos(hitObject, pos)
                 shockwaveRingEffect.play()
             
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.wrtReparentTo(hitObject)
             cameraShakerEffect.setPos(hitObject, pos)
             cameraShakerEffect.shakeSpeed = 0.059999999999999998
             cameraShakerEffect.shakePower = 6.0
             cameraShakerEffect.numShakes = 3
             cameraShakerEffect.scalePower = 1
             cameraShakerEffect.play(80.0)
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             dirtClodEffect = DirtClod.getEffect(unlimited)
             if dirtClodEffect:
                 dirtClodEffect.wrtReparentTo(hitObject)
                 dirtClodEffect.setPos(hitObject, pos)
                 dirtClodEffect.play()
             
         
     else:
         self.basicHitEffect(hitObject, pos, skillId, ammoSkillId)
 def explode(self):
     base.playSfx(self.explosionSfx, node = self, cutoff = 200)
     if self.sparks:
         self.sparks.stopLoop()
         self.sparks = None
     
     self.prop.stash()
     self.explosionVfx = ExplosionFlip.getEffect(unlimited = True)
     if self.explosionVfx:
         self.explosionVfx.reparentTo(self)
         self.explosionVfx.setScale(1.5)
         self.explosionVfx.play()
     
     self.smokeVfx = SimpleSmokeCloud.getEffect(unlimited = True)
     if self.smokeVfx:
         self.smokeVfx.reparentTo(self)
         self.smokeVfx.setPos(0, 0, 1)
         self.smokeVfx.setEffectScale(1.0)
         self.smokeVfx.play()
     
     self.dustRingVfx = DustRing.getEffect(unlimited = True)
     if self.dustRingVfx:
         self.dustRingVfx.reparentTo(self)
         self.dustRingVfx.setPos(0, 0, -2)
         self.dustRingVfx.play()
     
     cameraShakerEffect = CameraShaker()
     cameraShakerEffect.reparentTo(self)
     cameraShakerEffect.shakeSpeed = 0.059999999999999998
     cameraShakerEffect.shakePower = 4.0
     cameraShakerEffect.scalePower = True
     cameraShakerEffect.numShakes = 2
     cameraShakerEffect.scalePower = 1.0
     cameraShakerEffect.play(120.0)
     self.splintersVfx = ShipSplintersA.getEffect(unlimited = True)
     if self.splintersVfx:
         self.splintersVfx.reparentTo(self)
         self.splintersVfx.setPos(0, 0, -2)
         self.splintersVfx.play()
     
     shockwaveRingEffect = ShockwaveRing.getEffect(unlimited = True)
     if shockwaveRingEffect:
         shockwaveRingEffect.reparentTo(self)
         shockwaveRingEffect.setPos(0, 0, -2)
         shockwaveRingEffect.size = 80
         shockwaveRingEffect.play()
Ejemplo n.º 4
0
    def explode(self):
        base.playSfx(self.explosionSfx, node=self, cutoff=200)
        if self.sparks:
            self.sparks.stopLoop()
            self.sparks = None

        self.model.stash()
        self.explosionVfx = ExplosionFlip.getEffect(unlimited=True)
        if self.explosionVfx:
            self.explosionVfx.reparentTo(self)
            self.explosionVfx.setScale(1.5)
            self.explosionVfx.play()

        self.smokeVfx = SimpleSmokeCloud.getEffect(unlimited=True)
        if self.smokeVfx:
            self.smokeVfx.reparentTo(self)
            self.smokeVfx.setPos(0, 0, 1)
            self.smokeVfx.setEffectScale(1.0)
            self.smokeVfx.play()

        self.dustRingVfx = DustRing.getEffect(unlimited=True)
        if self.dustRingVfx:
            self.dustRingVfx.reparentTo(self)
            self.dustRingVfx.setPos(0, 0, -2)
            self.dustRingVfx.play()

        cameraShakerEffect = CameraShaker()
        cameraShakerEffect.reparentTo(self)
        cameraShakerEffect.shakeSpeed = 0.059999999999999998
        cameraShakerEffect.shakePower = 4.0
        cameraShakerEffect.scalePower = True
        cameraShakerEffect.numShakes = 2
        cameraShakerEffect.scalePower = 1.0
        cameraShakerEffect.play(120.0)
        self.splintersVfx = ShipSplintersA.getEffect(unlimited=True)
        if self.splintersVfx:
            self.splintersVfx.reparentTo(self)
            self.splintersVfx.setPos(0, 0, -2)
            self.splintersVfx.play()

        shockwaveRingEffect = ShockwaveRing.getEffect(unlimited=True)
        if shockwaveRingEffect:
            shockwaveRingEffect.reparentTo(self)
            shockwaveRingEffect.setPos(0, 0, -2)
            shockwaveRingEffect.size = 80
            shockwaveRingEffect.play()
Ejemplo n.º 5
0
def _playHitEffect(pos, hitObject, skillId, task=None):
    attackerId = 0
    objType = None
    ProjectileEffect(base.cr, attackerId, hitObject, objType, pos, skillId, InventoryType.GrenadeExplosion)
    shakeCamera = False
    if localAvatar.ship:
        shakeCamera = False
    if localAvatar.style.tutorial >= PiratesGlobals.TUT_GOT_SEACHEST:
        if localAvatar.gameFSM.lockFSM:
            shakeCamera = False
    if shakeCamera:
        cameraShaker = CameraShaker()
        cameraShaker.reparentTo(render)
        cameraShaker.shakeSpeed = 0.04
        cameraShaker.shakePower = 1.0
        cameraShaker.numShakes = 3
        cameraShaker.scalePower = 1
        cameraShaker.play(400.0)
    messenger.send(CannonballHitEvent)
    return
def _playHitEffect(pos, hitObject, skillId, task = None):
    attackerId = 0
    objType = None
    ProjectileEffect(base.cr, attackerId, hitObject, objType, pos, skillId, InventoryType.GrenadeExplosion)
    shakeCamera = False
    if localAvatar.ship:
        shakeCamera = False
    
    if localAvatar.style.tutorial >= PiratesGlobals.TUT_GOT_SEACHEST:
        if localAvatar.gameFSM.lockFSM:
            shakeCamera = False
        
    
    if shakeCamera:
        cameraShaker = CameraShaker()
        cameraShaker.reparentTo(render)
        cameraShaker.shakeSpeed = 0.040000000000000001
        cameraShaker.shakePower = 1.0
        cameraShaker.numShakes = 3
        cameraShaker.scalePower = 1
        cameraShaker.play(400.0)
    
    messenger.send(CannonballHitEvent)
    def basicHitEffect(self, hitObject, pos, skillId, ammoSkillId):
        WeaponGlobals = WeaponGlobals
        import pirates.battle
        if self.cr:
            attacker = self.cr.doId2do.get(self.attackerId)
            aoeRadius = self.cr.battleMgr.getModifiedAttackAreaRadius(
                attacker, skillId, ammoSkillId)
        else:
            attacker = None
            aoeRadius = 0
        if attacker:
            pass
        unlimited = bool(attacker.isLocal())
        if config.GetBool('show-aoe-radius', 0):
            s = loader.loadModel('models/misc/smiley')
            s.reparentTo(render)
            s.setPos(hitObject, pos)
            s.setScale(aoeRadius)
            s.setTransparency(1)
            s.setColorScale(1.0, 0.5, 0.5, 0.40000000000000002)

        if ammoSkillId in [
                InventoryType.CannonRoundShot, InventoryType.CannonChainShot,
                InventoryType.CannonBullet, InventoryType.CannonSkull,
                InventoryType.CannonBarShot, InventoryType.CannonFury,
                InventoryType.CannonFirebrand,
                InventoryType.CannonFlamingSkull,
                InventoryType.CannonThunderbolt
        ]:
            hitSfxNames = [
                SoundGlobals.SFX_FX_WOOD_IMPACT_01,
                SoundGlobals.SFX_FX_WOOD_IMPACT_02,
                SoundGlobals.SFX_FX_WOOD_IMPACT_03,
                SoundGlobals.SFX_FX_WOOD_IMPACT_04,
                SoundGlobals.SFX_FX_WOOD_SHATTER_02,
                SoundGlobals.SFX_FX_WOOD_SHATTER_03
            ]
            sfx = loadSfx(random.choice(hitSfxNames))
            base.playSfx(sfx, node=hitObject, cutoff=1500)
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                explosionEffect = ExplosionFlip.getEffect(unlimited)
                if explosionEffect:
                    explosionEffect.reparentTo(base.effectsRoot)
                    explosionEffect.setPos(hitObject, pos)
                    explosionEffect.setScale(0.80000000000000004)
                    explosionEffect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                smokeCloudEffect = SimpleSmokeCloud.getEffect(unlimited)
                if smokeCloudEffect:
                    smokeCloudEffect.reparentTo(hitObject)
                    smokeCloudEffect.setPos(hitObject, pos)
                    smokeCloudEffect.setEffectScale(1.0)
                    smokeCloudEffect.play()

                if localAvatar.ship and hitObject == localAvatar.ship:
                    cameraShakerEffect = CameraShaker()
                    cameraShakerEffect.wrtReparentTo(hitObject)
                    cameraShakerEffect.setPos(hitObject, pos)
                    cameraShakerEffect.shakeSpeed = 0.040000000000000001
                    cameraShakerEffect.shakePower = 6.0
                    cameraShakerEffect.numShakes = 2
                    cameraShakerEffect.scalePower = 1
                    cameraShakerEffect.play(120.0)

        if ammoSkillId == InventoryType.CannonExplosive:
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                effect = Explosion.getEffect(unlimited)
                if effect:
                    effect.wrtReparentTo(hitObject)
                    effect.setPos(hitObject, pos)
                    effect.setEffectScale(1.0)
                    effect.setEffectRadius(aoeRadius / 3.0)
                    effect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                for i in range(2):
                    effect = FlamingDebris.getEffect(unlimited)
                    if effect:
                        effect.wrtReparentTo(base.effectsRoot)
                        effect.setPos(hitObject, pos)
                        effect.duration = 4
                        effect.velocityX = self.projVelocity[i][0]
                        effect.velocityY = self.projVelocity[i][1]
                        effect.play()
                        continue

                if localAvatar.ship and hitObject == localAvatar.ship:
                    cameraShakerEffect = CameraShaker()
                    cameraShakerEffect.wrtReparentTo(hitObject)
                    cameraShakerEffect.setPos(hitObject, pos)
                    cameraShakerEffect.shakeSpeed = 0.040000000000000001
                    cameraShakerEffect.shakePower = 6.0
                    cameraShakerEffect.numShakes = 2
                    cameraShakerEffect.scalePower = 1
                    cameraShakerEffect.play(300.0)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                effect = FlamingDebris.getEffect(unlimited)
                if effect:
                    effect.wrtReparentTo(base.effectsRoot)
                    effect.setPos(hitObject, pos)
                    effect.duration = 4
                    effect.velocityX = self.projVelocity[i][0]
                    effect.velocityY = self.projVelocity[i][1]
                    effect.play()

        if ammoSkillId == InventoryType.CannonThunderbolt:
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                effect = LightningStrike.getEffect(unlimited)
                if effect:
                    effect.wrtReparentTo(base.effectsRoot)
                    effect.setPos(hitObject, pos)
                    effect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                flashEffect = FlashEffect()
                flashEffect.wrtReparentTo(base.effectsRoot)
                flashEffect.setScale(600)
                flashEffect.setPos(hitObject, pos)
                flashEffect.effectColor = Vec4(0.5, 0.80000000000000004, 1, 1)
                flashEffect.fadeTime = 0.29999999999999999
                flashEffect.play()
                if localAvatar.ship and hitObject == localAvatar.ship:
                    cameraShakerEffect = CameraShaker()
                    cameraShakerEffect.wrtReparentTo(hitObject)
                    cameraShakerEffect.setPos(hitObject, pos)
                    cameraShakerEffect.shakeSpeed = 0.059999999999999998
                    cameraShakerEffect.shakePower = 4.0
                    cameraShakerEffect.numShakes = 2
                    cameraShakerEffect.scalePower = 1
                    cameraShakerEffect.play(300.0)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                shipSplintersAEffect = ShipSplintersA.getEffect(unlimited)
                if shipSplintersAEffect:
                    shipSplintersAEffect.wrtReparentTo(hitObject)
                    shipSplintersAEffect.setPos(hitObject, pos)
                    shipSplintersAEffect.play()

        elif ammoSkillId == InventoryType.CannonFury:
            flashEffect = FlashEffect()
            flashEffect.wrtReparentTo(base.effectsRoot)
            flashEffect.setScale(300)
            flashEffect.setPos(hitObject, pos)
            flashEffect.effectColor = Vec4(0.5, 0.80000000000000004, 1, 1)
            flashEffect.fadeTime = 0.25
            flashEffect.play()
        elif ammoSkillId == InventoryType.GrenadeExplosion:
            explosionEffect = ExplosionFlip.getEffect(unlimited)
            if explosionEffect:
                explosionEffect.reparentTo(base.effectsRoot)
                explosionEffect.setPos(hitObject, pos)
                explosionEffect.setScale(1.0)
                explosionEffect.play()
                self.playSfx(ammoSkillId, explosionEffect)

            smokeCloudEffect = SmokeCloud.getEffect(unlimited)
            if smokeCloudEffect:
                smokeCloudEffect.reparentTo(hitObject)
                smokeCloudEffect.setPos(hitObject, pos)
                smokeCloudEffect.setScale(1.0)
                smokeCloudEffect.spriteScale = 1.0
                smokeCloudEffect.radius = 7.0
                smokeCloudEffect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
                if shockwaveRingEffect:
                    shockwaveRingEffect.reparentTo(base.effectsRoot)
                    shockwaveRingEffect.setPos(hitObject, pos)
                    shockwaveRingEffect.size = aoeRadius * 4
                    shockwaveRingEffect.play()

                flashEffect = MuzzleFlash.getEffect(unlimited)
                if flashEffect:
                    flashEffect.reparentTo(base.effectsRoot)
                    flashEffect.flash.setScale(100)
                    flashEffect.setPos(hitObject, pos)
                    flashEffect.startCol = Vec4(0.69999999999999996,
                                                0.69999999999999996,
                                                0.69999999999999996, 1)
                    flashEffect.fadeTime = 0.20000000000000001
                    flashEffect.play()

                cameraShakerEffect = CameraShaker()
                cameraShakerEffect.reparentTo(hitObject)
                cameraShakerEffect.setPos(hitObject, pos)
                cameraShakerEffect.shakeSpeed = 0.040000000000000001
                cameraShakerEffect.shakePower = 6.0
                cameraShakerEffect.numShakes = 2
                cameraShakerEffect.scalePower = 1
                cameraShakerEffect.play(80.0)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                rockShower = SmallRockShower.getEffect(unlimited)
                if rockShower:
                    rockShower.reparentTo(hitObject)
                    rockShower.setPos(hitObject, pos)
                    rockShower.play()

        elif ammoSkillId == InventoryType.GrenadeShockBomb:
            explosionEffect = ExplosionFlip.getEffect(unlimited)
            if explosionEffect:
                explosionEffect.reparentTo(base.effectsRoot)
                explosionEffect.setPos(hitObject, pos)
                explosionEffect.setScale(1.0)
                explosionEffect.play()
                self.playSfx(ammoSkillId, explosionEffect)

            dustRingEffect = DustRing.getEffect(unlimited)
            if dustRingEffect:
                dustRingEffect.reparentTo(hitObject)
                dustRingEffect.setPos(hitObject, pos)
                dustRingEffect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
                if shockwaveRingEffect:
                    shockwaveRingEffect.reparentTo(base.effectsRoot)
                    shockwaveRingEffect.setPos(hitObject, pos)
                    shockwaveRingEffect.size = aoeRadius * 4
                    shockwaveRingEffect.play()

                flashEffect = MuzzleFlash.getEffect(unlimited)
                if flashEffect:
                    flashEffect.reparentTo(base.effectsRoot)
                    flashEffect.flash.setScale(100)
                    flashEffect.setPos(hitObject, pos)
                    flashEffect.startCol = Vec4(0.69999999999999996,
                                                0.69999999999999996,
                                                0.69999999999999996, 1)
                    flashEffect.fadeTime = 0.20000000000000001
                    flashEffect.play()

                cameraShakerEffect = CameraShaker()
                cameraShakerEffect.reparentTo(hitObject)
                cameraShakerEffect.setPos(hitObject, pos)
                cameraShakerEffect.shakeSpeed = 0.040000000000000001
                cameraShakerEffect.shakePower = 3.0
                cameraShakerEffect.numShakes = 2
                cameraShakerEffect.scalePower = 1
                cameraShakerEffect.play(80.0)

        elif ammoSkillId == InventoryType.GrenadeSiege:
            explosionEffect = ExplosionFlip.getEffect(unlimited)
            if explosionEffect:
                explosionEffect.reparentTo(base.effectsRoot)
                explosionEffect.setPos(hitObject, pos)
                explosionEffect.setScale(2.5)
                explosionEffect.play()
                self.playSfx(ammoSkillId, explosionEffect)

            smokePillarEffect = SmokePillar.getEffect(unlimited)
            if smokePillarEffect:
                smokePillarEffect.reparentTo(hitObject)
                smokePillarEffect.setPos(hitObject, pos)
                smokePillarEffect.setScale(1.0)
                smokePillarEffect.spriteScale = 1.0
                smokePillarEffect.radius = 7.0
                smokePillarEffect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                dustRingEffect = DustRing.getEffect(unlimited)
                if dustRingEffect:
                    dustRingEffect.reparentTo(hitObject)
                    dustRingEffect.setPos(hitObject, pos)
                    dustRingEffect.play()

                shockwaveRingEffect = ShockwaveRing.getEffect()
                if shockwaveRingEffect:
                    shockwaveRingEffect.reparentTo(base.effectsRoot)
                    shockwaveRingEffect.setPos(hitObject, pos)
                    shockwaveRingEffect.size = aoeRadius * 4
                    shockwaveRingEffect.play()

                cameraShakerEffect = CameraShaker()
                cameraShakerEffect.wrtReparentTo(hitObject)
                cameraShakerEffect.setPos(hitObject, pos)
                cameraShakerEffect.shakeSpeed = 0.059999999999999998
                cameraShakerEffect.shakePower = 4.0
                cameraShakerEffect.numShakes = 2
                cameraShakerEffect.scalePower = 1
                cameraShakerEffect.play(80.0)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                shipSplintersAEffect = ShipSplintersA.getEffect(unlimited)
                if shipSplintersAEffect:
                    shipSplintersAEffect.reparentTo(hitObject)
                    shipSplintersAEffect.setPos(hitObject, pos)
                    shipSplintersAEffect.play()

                for i in range(random.randint(3, 6)):
                    debrisEffect = RockDebris.getEffect(unlimited)
                    if debrisEffect:
                        debrisEffect.reparentTo(base.effectsRoot)
                        debrisEffect.setPos(hitObject, pos)
                        debrisEffect.offsetEndPlaneZFrom(hitObject.getZ())
                        debrisEffect.debris.setScale(0.80000000000000004)
                        debrisEffect.radiusDist = 30
                        debrisEffect.minHeight = 30
                        debrisEffect.maxHeight = 120
                        if debrisEffect.testTrajectory():
                            debrisEffect.play()
                        else:
                            debrisEffect.cleanUpEffect()
                    debrisEffect.testTrajectory()

                flashEffect = MuzzleFlash.getEffect(unlimited)
                if flashEffect:
                    flashEffect.reparentTo(base.effectsRoot)
                    flashEffect.flash.setScale(200)
                    flashEffect.setPos(hitObject, pos)
                    flashEffect.startCol = Vec4(0.69999999999999996,
                                                0.69999999999999996,
                                                0.69999999999999996, 1)
                    flashEffect.fadeTime = 0.20000000000000001
                    flashEffect.play()

        elif ammoSkillId == InventoryType.GrenadeFireBomb:
            fireEffect = Fire.getEffect(unlimited)
            if fireEffect:
                fireEffect.wrtReparentTo(base.effectsRoot)
                fireEffect.setPos(hitObject, pos + Vec3(0, 0, -1.5))
                fireEffect.setScale(Vec3(0.75, 0.75, 0.75))
                fireEffect.duration = 2.5
                fireEffect.play()

            flashEffect = MuzzleFlash.getEffect(unlimited)
            if flashEffect:
                flashEffect.wrtReparentTo(base.effectsRoot)
                flashEffect.flash.setScale(100)
                flashEffect.setPos(hitObject, pos)
                flashEffect.startCol = Vec4(0.69999999999999996,
                                            0.69999999999999996,
                                            0.69999999999999996, 1)
                flashEffect.fadeTime = 0.20000000000000001
                flashEffect.play()
                self.playSfx(ammoSkillId, flashEffect)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
                if shockwaveRingEffect:
                    shockwaveRingEffect.wrtReparentTo(base.effectsRoot)
                    shockwaveRingEffect.setPos(hitObject, pos)
                    shockwaveRingEffect.size = aoeRadius * 4
                    shockwaveRingEffect.play()

                cameraShakerEffect = CameraShaker()
                cameraShakerEffect.wrtReparentTo(hitObject)
                cameraShakerEffect.setPos(hitObject, pos)
                cameraShakerEffect.shakeSpeed = 0.040000000000000001
                cameraShakerEffect.shakePower = 2.0
                cameraShakerEffect.numShakes = 2
                cameraShakerEffect.scalePower = 1
                cameraShakerEffect.play(80.0)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                blackSmokeEffect = LightSmoke.getEffect(unlimited)
                if blackSmokeEffect:
                    blackSmokeEffect.wrtReparentTo(base.effectsRoot)
                    blackSmokeEffect.setPos(hitObject, pos)
                    blackSmokeEffect.duration = 4.0
                    blackSmokeEffect.play()

        elif ammoSkillId == InventoryType.GrenadeSmokeCloud:
            explosionEffect = ExplosionFlip.getEffect(unlimited)
            if explosionEffect:
                explosionEffect.reparentTo(base.effectsRoot)
                explosionEffect.setPos(hitObject, pos)
                explosionEffect.setScale(1.0)
                explosionEffect.play()
                self.playSfx(ammoSkillId, explosionEffect)

            smokeCloudEffect = SmokeBomb.getEffect(unlimited)
            if smokeCloudEffect:
                smokeCloudEffect.reparentTo(hitObject)
                smokeCloudEffect.setPos(hitObject, pos)
                smokeCloudEffect.radius = aoeRadius / 1.5
                smokeCloudEffect.play()
                self.playSfx(ammoSkillId, smokeCloudEffect)

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
                if shockwaveRingEffect:
                    shockwaveRingEffect.wrtReparentTo(base.effectsRoot)
                    shockwaveRingEffect.setPos(hitObject, pos)
                    shockwaveRingEffect.size = aoeRadius * 4
                    shockwaveRingEffect.play()

                cameraShakerEffect = CameraShaker()
                cameraShakerEffect.wrtReparentTo(hitObject)
                cameraShakerEffect.setPos(hitObject, pos)
                cameraShakerEffect.shakeSpeed = 0.040000000000000001
                cameraShakerEffect.shakePower = 2.0
                cameraShakerEffect.numShakes = 2
                cameraShakerEffect.scalePower = 1
                cameraShakerEffect.play(80.0)
Ejemplo n.º 8
0
    def basicHitEffect(self, hitObject, pos, skillId, ammoSkillId):
        from pirates.battle import WeaponGlobals
        if self.cr:
            attacker = self.cr.doId2do.get(self.attackerId)
            aoeRadius = self.cr.battleMgr.getModifiedAttackAreaRadius(
                attacker, skillId, ammoSkillId)
        else:
            attacker = None
            aoeRadius = 0
        unlimited = bool(attacker and attacker.isLocal())
        if config.GetBool('show-aoe-radius', 0):
            s = loader.loadModel('models/misc/smiley')
            s.reparentTo(render)
            s.setPos(hitObject, pos)
            s.setScale(aoeRadius)
            s.setTransparency(1)
            s.setColorScale(1.0, 0.5, 0.5, 0.4)
        if ammoSkillId in [
                InventoryType.DefenseCannonRoundShot,
                InventoryType.DefenseCannonHotShot,
                InventoryType.DefenseCannonBomb,
                InventoryType.DefenseCannonScatterShot,
                InventoryType.DefenseCannonPowderKeg,
                InventoryType.DefenseCannonMine,
                InventoryType.DefenseCannonTargetedShot
        ]:
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                explosionEffect = ExplosionFlip.getEffect(unlimited)
                if explosionEffect:
                    explosionEffect.reparentTo(base.effectsRoot)
                    self.setEffectPos(explosionEffect, hitObject, pos)
                    explosionEffect.setScale(0.8)
                    explosionEffect.play()
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                smokeCloudEffect = SimpleSmokeCloud.getEffect(unlimited)
                if smokeCloudEffect:
                    smokeCloudEffect.reparentTo(hitObject)
                    self.setEffectPos(smokeCloudEffect, hitObject, pos)
                    smokeCloudEffect.setEffectScale(1.0)
                    smokeCloudEffect.play()
                if localAvatar.ship and hitObject == localAvatar.ship:
                    cameraShakerEffect = CameraShaker()
                    cameraShakerEffect.wrtReparentTo(hitObject)
                    cameraShakerEffect.setPos(hitObject, pos)
                    cameraShakerEffect.shakeSpeed = 0.04
                    cameraShakerEffect.shakePower = 6.0
                    cameraShakerEffect.numShakes = 2
                    cameraShakerEffect.scalePower = 1
                    cameraShakerEffect.play(120.0)
        if ammoSkillId in [
                InventoryType.DefenseCannonBomb,
                InventoryType.DefenseCannonMineInWater
        ]:
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                effect = Explosion.getEffect(unlimited)
                if effect:
                    effect.wrtReparentTo(hitObject)
                    self.setEffectPos(effect, hitObject, pos)
                    effect.setEffectScale(1.0)
                    effect.setEffectRadius(aoeRadius / 3.0)
                    effect.play()
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                for i in range(2):
                    effect = FlamingDebris.getEffect(unlimited)
                    if effect:
                        effect.wrtReparentTo(base.effectsRoot)
                        self.setEffectPos(effect, hitObject, pos)
                        effect.duration = 4
                        effect.velocityX = self.projVelocity[i][0]
                        effect.velocityY = self.projVelocity[i][1]
                        effect.play()

                if localAvatar.ship and hitObject == localAvatar.ship:
                    cameraShakerEffect = CameraShaker()
                    cameraShakerEffect.wrtReparentTo(hitObject)
                    cameraShakerEffect.setPos(hitObject, pos)
                    cameraShakerEffect.shakeSpeed = 0.04
                    cameraShakerEffect.shakePower = 6.0
                    cameraShakerEffect.numShakes = 2
                    cameraShakerEffect.scalePower = 1
                    cameraShakerEffect.play(300.0)
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                effect = FlamingDebris.getEffect(unlimited)
                if effect:
                    effect.wrtReparentTo(base.effectsRoot)
                    self.setEffectPos(effect, hitObject, pos)
                    effect.duration = 4
                    effect.velocityX = self.projVelocity[i][0]
                    effect.velocityY = self.projVelocity[i][1]
                    effect.play()
        if ammoSkillId == InventoryType.DefenseCannonFireStorm:
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                for i in range(2):
                    effect = FlamingDebris.getEffect(unlimited)
                    if effect:
                        effect.wrtReparentTo(base.effectsRoot)
                        self.setEffectPos(effect, hitObject, pos)
                        effect.duration = 4
                        effect.velocityX = self.projVelocity[i][
                            0] * random.choice([-1, 1])
                        effect.velocityY = self.projVelocity[i][
                            1] * random.choice([-1, 1])
                        effect.play()

            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsMedium:
                for i in range(3):
                    effect = FlamingDebris.getEffect(unlimited)
                    if effect:
                        effect.wrtReparentTo(base.effectsRoot)
                        self.setEffectPos(effect, hitObject, pos)
                        effect.duration = 4
                        effect.velocityX = self.projVelocity[i][
                            0] * 2 * random.choice([-1, 1])
                        effect.velocityY = self.projVelocity[i][
                            1] * 3 * random.choice([-1, 1])
                        effect.play()

                effect = FireStormRingEffect.getEffect(unlimited)
                if effect:
                    effect.wrtReparentTo(base.effectsRoot)
                    self.setEffectPos(effect, hitObject, pos)
                    effect.setEffectScale(1.5)
                    effect.setRadius(30.0)
                    effect.setEffectColor(Vec4(0.8, 0.4, 0.2, 1.0))
                    effect.play()
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsHigh:
                for i in range(4):
                    effect = FlamingDebris.getEffect(unlimited)
                    if effect:
                        effect.wrtReparentTo(base.effectsRoot)
                        self.setEffectPos(effect, hitObject, pos)
                        effect.duration = 4
                        effect.velocityX = self.projVelocity[i][
                            0] * 3 * random.choice([-1, 1])
                        effect.velocityY = self.projVelocity[i][
                            1] * 4 * random.choice([-1, 1])
                        effect.play()

        if ammoSkillId == InventoryType.DefenseCannonBullet:
            if base.options.getSpecialEffectsSetting(
            ) >= base.options.SpecialEffectsLow:
                shipDebris = BulletEffect.getEffect()
                if shipDebris:
                    shipDebris.reparentTo(base.effectsRoot)
                    shipDebris.setPos(hitObject, pos)
                    shipDebris.setScale(1.0)
                    shipDebris.loadObjects(6)
                    shipDebris.play()
        return
 def basicHitEffect(self, hitObject, pos, skillId, ammoSkillId):
     WeaponGlobals = WeaponGlobals
     import pirates.battle
     if self.cr:
         attacker = self.cr.doId2do.get(self.attackerId)
         aoeRadius = self.cr.battleMgr.getModifiedAttackAreaRadius(attacker, skillId, ammoSkillId)
     else:
         attacker = None
         aoeRadius = 0
     if attacker:
         pass
     unlimited = bool(attacker.isLocal())
     if config.GetBool('show-aoe-radius', 0):
         s = loader.loadModel('models/misc/smiley')
         s.reparentTo(render)
         s.setPos(hitObject, pos)
         s.setScale(aoeRadius)
         s.setTransparency(1)
         s.setColorScale(1.0, 0.5, 0.5, 0.40000000000000002)
     
     if ammoSkillId in [
         InventoryType.DefenseCannonRoundShot,
         InventoryType.DefenseCannonHotShot,
         InventoryType.DefenseCannonBomb,
         InventoryType.DefenseCannonScatterShot,
         InventoryType.DefenseCannonPowderKeg,
         InventoryType.DefenseCannonMine,
         InventoryType.DefenseCannonTargetedShot]:
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             explosionEffect = ExplosionFlip.getEffect(unlimited)
             if explosionEffect:
                 explosionEffect.reparentTo(base.effectsRoot)
                 self.setEffectPos(explosionEffect, hitObject, pos)
                 explosionEffect.setScale(0.80000000000000004)
                 explosionEffect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             smokeCloudEffect = SimpleSmokeCloud.getEffect(unlimited)
             if smokeCloudEffect:
                 smokeCloudEffect.reparentTo(hitObject)
                 self.setEffectPos(smokeCloudEffect, hitObject, pos)
                 smokeCloudEffect.setEffectScale(1.0)
                 smokeCloudEffect.play()
             
             if localAvatar.ship and hitObject == localAvatar.ship:
                 cameraShakerEffect = CameraShaker()
                 cameraShakerEffect.wrtReparentTo(hitObject)
                 cameraShakerEffect.setPos(hitObject, pos)
                 cameraShakerEffect.shakeSpeed = 0.040000000000000001
                 cameraShakerEffect.shakePower = 6.0
                 cameraShakerEffect.numShakes = 2
                 cameraShakerEffect.scalePower = 1
                 cameraShakerEffect.play(120.0)
             
         
     
     if ammoSkillId in [
         InventoryType.DefenseCannonBomb,
         InventoryType.DefenseCannonMineInWater]:
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             effect = Explosion.getEffect(unlimited)
             if effect:
                 effect.wrtReparentTo(hitObject)
                 self.setEffectPos(effect, hitObject, pos)
                 effect.setEffectScale(1.0)
                 effect.setEffectRadius(aoeRadius / 3.0)
                 effect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             for i in range(2):
                 effect = FlamingDebris.getEffect(unlimited)
                 if effect:
                     effect.wrtReparentTo(base.effectsRoot)
                     self.setEffectPos(effect, hitObject, pos)
                     effect.duration = 4
                     effect.velocityX = self.projVelocity[i][0]
                     effect.velocityY = self.projVelocity[i][1]
                     effect.play()
                     continue
             
             if localAvatar.ship and hitObject == localAvatar.ship:
                 cameraShakerEffect = CameraShaker()
                 cameraShakerEffect.wrtReparentTo(hitObject)
                 cameraShakerEffect.setPos(hitObject, pos)
                 cameraShakerEffect.shakeSpeed = 0.040000000000000001
                 cameraShakerEffect.shakePower = 6.0
                 cameraShakerEffect.numShakes = 2
                 cameraShakerEffect.scalePower = 1
                 cameraShakerEffect.play(300.0)
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             effect = FlamingDebris.getEffect(unlimited)
             if effect:
                 effect.wrtReparentTo(base.effectsRoot)
                 self.setEffectPos(effect, hitObject, pos)
                 effect.duration = 4
                 effect.velocityX = self.projVelocity[i][0]
                 effect.velocityY = self.projVelocity[i][1]
                 effect.play()
             
         
     
     if ammoSkillId == InventoryType.DefenseCannonFireStorm:
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             for i in range(2):
                 effect = FlamingDebris.getEffect(unlimited)
                 if effect:
                     effect.wrtReparentTo(base.effectsRoot)
                     self.setEffectPos(effect, hitObject, pos)
                     effect.duration = 4
                     effect.velocityX = self.projVelocity[i][0] * random.choice([
                         -1,
                         1])
                     effect.velocityY = self.projVelocity[i][1] * random.choice([
                         -1,
                         1])
                     effect.play()
                     continue
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             for i in range(3):
                 effect = FlamingDebris.getEffect(unlimited)
                 if effect:
                     effect.wrtReparentTo(base.effectsRoot)
                     self.setEffectPos(effect, hitObject, pos)
                     effect.duration = 4
                     effect.velocityX = self.projVelocity[i][0] * 2 * random.choice([
                         -1,
                         1])
                     effect.velocityY = self.projVelocity[i][1] * 3 * random.choice([
                         -1,
                         1])
                     effect.play()
                     continue
             
             effect = FireStormRingEffect.getEffect(unlimited)
             if effect:
                 effect.wrtReparentTo(base.effectsRoot)
                 self.setEffectPos(effect, hitObject, pos)
                 effect.setEffectScale(1.5)
                 effect.setRadius(30.0)
                 effect.setEffectColor(Vec4(0.80000000000000004, 0.40000000000000002, 0.20000000000000001, 1.0))
                 effect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             for i in range(4):
                 effect = FlamingDebris.getEffect(unlimited)
                 if effect:
                     effect.wrtReparentTo(base.effectsRoot)
                     self.setEffectPos(effect, hitObject, pos)
                     effect.duration = 4
                     effect.velocityX = self.projVelocity[i][0] * 3 * random.choice([
                         -1,
                         1])
                     effect.velocityY = self.projVelocity[i][1] * 4 * random.choice([
                         -1,
                         1])
                     effect.play()
                     continue
             
         
     
     if ammoSkillId == InventoryType.DefenseCannonBullet:
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             shipDebris = BulletEffect.getEffect()
             if shipDebris:
                 shipDebris.reparentTo(base.effectsRoot)
                 shipDebris.setPos(hitObject, pos)
                 shipDebris.setScale(1.0)
                 shipDebris.loadObjects(6)
                 shipDebris.play()
Ejemplo n.º 10
0
 def basicHitEffect(self, hitObject, pos, skillId, ammoSkillId):
     WeaponGlobals = WeaponGlobals
     import pirates.battle
     if self.cr:
         attacker = self.cr.doId2do.get(self.attackerId)
         aoeRadius = self.cr.battleMgr.getModifiedAttackAreaRadius(attacker, skillId, ammoSkillId)
     else:
         attacker = None
         aoeRadius = 0
     if attacker:
         pass
     unlimited = bool(attacker.isLocal())
     if config.GetBool('show-aoe-radius', 0):
         s = loader.loadModel('models/misc/smiley')
         s.reparentTo(render)
         s.setPos(hitObject, pos)
         s.setScale(aoeRadius)
         s.setTransparency(1)
         s.setColorScale(1.0, 0.5, 0.5, 0.40000000000000002)
     
     if ammoSkillId in [
         InventoryType.CannonRoundShot,
         InventoryType.CannonChainShot,
         InventoryType.CannonBullet,
         InventoryType.CannonSkull,
         InventoryType.CannonBarShot,
         InventoryType.CannonFury,
         InventoryType.CannonFirebrand,
         InventoryType.CannonFlamingSkull,
         InventoryType.CannonThunderbolt]:
         hitSfxNames = [
             SoundGlobals.SFX_FX_WOOD_IMPACT_01,
             SoundGlobals.SFX_FX_WOOD_IMPACT_02,
             SoundGlobals.SFX_FX_WOOD_IMPACT_03,
             SoundGlobals.SFX_FX_WOOD_IMPACT_04,
             SoundGlobals.SFX_FX_WOOD_SHATTER_02,
             SoundGlobals.SFX_FX_WOOD_SHATTER_03]
         sfx = loadSfx(random.choice(hitSfxNames))
         base.playSfx(sfx, node = hitObject, cutoff = 1500)
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             explosionEffect = ExplosionFlip.getEffect(unlimited)
             if explosionEffect:
                 explosionEffect.reparentTo(base.effectsRoot)
                 explosionEffect.setPos(hitObject, pos)
                 explosionEffect.setScale(0.80000000000000004)
                 explosionEffect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             smokeCloudEffect = SimpleSmokeCloud.getEffect(unlimited)
             if smokeCloudEffect:
                 smokeCloudEffect.reparentTo(hitObject)
                 smokeCloudEffect.setPos(hitObject, pos)
                 smokeCloudEffect.setEffectScale(1.0)
                 smokeCloudEffect.play()
             
             if localAvatar.ship and hitObject == localAvatar.ship:
                 cameraShakerEffect = CameraShaker()
                 cameraShakerEffect.wrtReparentTo(hitObject)
                 cameraShakerEffect.setPos(hitObject, pos)
                 cameraShakerEffect.shakeSpeed = 0.040000000000000001
                 cameraShakerEffect.shakePower = 6.0
                 cameraShakerEffect.numShakes = 2
                 cameraShakerEffect.scalePower = 1
                 cameraShakerEffect.play(120.0)
             
         
     
     if ammoSkillId == InventoryType.CannonExplosive:
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             effect = Explosion.getEffect(unlimited)
             if effect:
                 effect.wrtReparentTo(hitObject)
                 effect.setPos(hitObject, pos)
                 effect.setEffectScale(1.0)
                 effect.setEffectRadius(aoeRadius / 3.0)
                 effect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             for i in range(2):
                 effect = FlamingDebris.getEffect(unlimited)
                 if effect:
                     effect.wrtReparentTo(base.effectsRoot)
                     effect.setPos(hitObject, pos)
                     effect.duration = 4
                     effect.velocityX = self.projVelocity[i][0]
                     effect.velocityY = self.projVelocity[i][1]
                     effect.play()
                     continue
             
             if localAvatar.ship and hitObject == localAvatar.ship:
                 cameraShakerEffect = CameraShaker()
                 cameraShakerEffect.wrtReparentTo(hitObject)
                 cameraShakerEffect.setPos(hitObject, pos)
                 cameraShakerEffect.shakeSpeed = 0.040000000000000001
                 cameraShakerEffect.shakePower = 6.0
                 cameraShakerEffect.numShakes = 2
                 cameraShakerEffect.scalePower = 1
                 cameraShakerEffect.play(300.0)
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             effect = FlamingDebris.getEffect(unlimited)
             if effect:
                 effect.wrtReparentTo(base.effectsRoot)
                 effect.setPos(hitObject, pos)
                 effect.duration = 4
                 effect.velocityX = self.projVelocity[i][0]
                 effect.velocityY = self.projVelocity[i][1]
                 effect.play()
             
         
     
     if ammoSkillId == InventoryType.CannonThunderbolt:
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
             effect = LightningStrike.getEffect(unlimited)
             if effect:
                 effect.wrtReparentTo(base.effectsRoot)
                 effect.setPos(hitObject, pos)
                 effect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             flashEffect = FlashEffect()
             flashEffect.wrtReparentTo(base.effectsRoot)
             flashEffect.setScale(600)
             flashEffect.setPos(hitObject, pos)
             flashEffect.effectColor = Vec4(0.5, 0.80000000000000004, 1, 1)
             flashEffect.fadeTime = 0.29999999999999999
             flashEffect.play()
             if localAvatar.ship and hitObject == localAvatar.ship:
                 cameraShakerEffect = CameraShaker()
                 cameraShakerEffect.wrtReparentTo(hitObject)
                 cameraShakerEffect.setPos(hitObject, pos)
                 cameraShakerEffect.shakeSpeed = 0.059999999999999998
                 cameraShakerEffect.shakePower = 4.0
                 cameraShakerEffect.numShakes = 2
                 cameraShakerEffect.scalePower = 1
                 cameraShakerEffect.play(300.0)
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             shipSplintersAEffect = ShipSplintersA.getEffect(unlimited)
             if shipSplintersAEffect:
                 shipSplintersAEffect.wrtReparentTo(hitObject)
                 shipSplintersAEffect.setPos(hitObject, pos)
                 shipSplintersAEffect.play()
             
         
     elif ammoSkillId == InventoryType.CannonFury:
         flashEffect = FlashEffect()
         flashEffect.wrtReparentTo(base.effectsRoot)
         flashEffect.setScale(300)
         flashEffect.setPos(hitObject, pos)
         flashEffect.effectColor = Vec4(0.5, 0.80000000000000004, 1, 1)
         flashEffect.fadeTime = 0.25
         flashEffect.play()
     elif ammoSkillId == InventoryType.GrenadeExplosion:
         explosionEffect = ExplosionFlip.getEffect(unlimited)
         if explosionEffect:
             explosionEffect.reparentTo(base.effectsRoot)
             explosionEffect.setPos(hitObject, pos)
             explosionEffect.setScale(1.0)
             explosionEffect.play()
             self.playSfx(ammoSkillId, explosionEffect)
         
         smokeCloudEffect = SmokeCloud.getEffect(unlimited)
         if smokeCloudEffect:
             smokeCloudEffect.reparentTo(hitObject)
             smokeCloudEffect.setPos(hitObject, pos)
             smokeCloudEffect.setScale(1.0)
             smokeCloudEffect.spriteScale = 1.0
             smokeCloudEffect.radius = 7.0
             smokeCloudEffect.play()
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
             if shockwaveRingEffect:
                 shockwaveRingEffect.reparentTo(base.effectsRoot)
                 shockwaveRingEffect.setPos(hitObject, pos)
                 shockwaveRingEffect.size = aoeRadius * 4
                 shockwaveRingEffect.play()
             
             flashEffect = MuzzleFlash.getEffect(unlimited)
             if flashEffect:
                 flashEffect.reparentTo(base.effectsRoot)
                 flashEffect.flash.setScale(100)
                 flashEffect.setPos(hitObject, pos)
                 flashEffect.startCol = Vec4(0.69999999999999996, 0.69999999999999996, 0.69999999999999996, 1)
                 flashEffect.fadeTime = 0.20000000000000001
                 flashEffect.play()
             
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.reparentTo(hitObject)
             cameraShakerEffect.setPos(hitObject, pos)
             cameraShakerEffect.shakeSpeed = 0.040000000000000001
             cameraShakerEffect.shakePower = 6.0
             cameraShakerEffect.numShakes = 2
             cameraShakerEffect.scalePower = 1
             cameraShakerEffect.play(80.0)
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             rockShower = SmallRockShower.getEffect(unlimited)
             if rockShower:
                 rockShower.reparentTo(hitObject)
                 rockShower.setPos(hitObject, pos)
                 rockShower.play()
             
         
     elif ammoSkillId == InventoryType.GrenadeShockBomb:
         explosionEffect = ExplosionFlip.getEffect(unlimited)
         if explosionEffect:
             explosionEffect.reparentTo(base.effectsRoot)
             explosionEffect.setPos(hitObject, pos)
             explosionEffect.setScale(1.0)
             explosionEffect.play()
             self.playSfx(ammoSkillId, explosionEffect)
         
         dustRingEffect = DustRing.getEffect(unlimited)
         if dustRingEffect:
             dustRingEffect.reparentTo(hitObject)
             dustRingEffect.setPos(hitObject, pos)
             dustRingEffect.play()
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
             if shockwaveRingEffect:
                 shockwaveRingEffect.reparentTo(base.effectsRoot)
                 shockwaveRingEffect.setPos(hitObject, pos)
                 shockwaveRingEffect.size = aoeRadius * 4
                 shockwaveRingEffect.play()
             
             flashEffect = MuzzleFlash.getEffect(unlimited)
             if flashEffect:
                 flashEffect.reparentTo(base.effectsRoot)
                 flashEffect.flash.setScale(100)
                 flashEffect.setPos(hitObject, pos)
                 flashEffect.startCol = Vec4(0.69999999999999996, 0.69999999999999996, 0.69999999999999996, 1)
                 flashEffect.fadeTime = 0.20000000000000001
                 flashEffect.play()
             
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.reparentTo(hitObject)
             cameraShakerEffect.setPos(hitObject, pos)
             cameraShakerEffect.shakeSpeed = 0.040000000000000001
             cameraShakerEffect.shakePower = 3.0
             cameraShakerEffect.numShakes = 2
             cameraShakerEffect.scalePower = 1
             cameraShakerEffect.play(80.0)
         
     elif ammoSkillId == InventoryType.GrenadeSiege:
         explosionEffect = ExplosionFlip.getEffect(unlimited)
         if explosionEffect:
             explosionEffect.reparentTo(base.effectsRoot)
             explosionEffect.setPos(hitObject, pos)
             explosionEffect.setScale(2.5)
             explosionEffect.play()
             self.playSfx(ammoSkillId, explosionEffect)
         
         smokePillarEffect = SmokePillar.getEffect(unlimited)
         if smokePillarEffect:
             smokePillarEffect.reparentTo(hitObject)
             smokePillarEffect.setPos(hitObject, pos)
             smokePillarEffect.setScale(1.0)
             smokePillarEffect.spriteScale = 1.0
             smokePillarEffect.radius = 7.0
             smokePillarEffect.play()
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             dustRingEffect = DustRing.getEffect(unlimited)
             if dustRingEffect:
                 dustRingEffect.reparentTo(hitObject)
                 dustRingEffect.setPos(hitObject, pos)
                 dustRingEffect.play()
             
             shockwaveRingEffect = ShockwaveRing.getEffect()
             if shockwaveRingEffect:
                 shockwaveRingEffect.reparentTo(base.effectsRoot)
                 shockwaveRingEffect.setPos(hitObject, pos)
                 shockwaveRingEffect.size = aoeRadius * 4
                 shockwaveRingEffect.play()
             
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.wrtReparentTo(hitObject)
             cameraShakerEffect.setPos(hitObject, pos)
             cameraShakerEffect.shakeSpeed = 0.059999999999999998
             cameraShakerEffect.shakePower = 4.0
             cameraShakerEffect.numShakes = 2
             cameraShakerEffect.scalePower = 1
             cameraShakerEffect.play(80.0)
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             shipSplintersAEffect = ShipSplintersA.getEffect(unlimited)
             if shipSplintersAEffect:
                 shipSplintersAEffect.reparentTo(hitObject)
                 shipSplintersAEffect.setPos(hitObject, pos)
                 shipSplintersAEffect.play()
             
             for i in range(random.randint(3, 6)):
                 debrisEffect = RockDebris.getEffect(unlimited)
                 if debrisEffect:
                     debrisEffect.reparentTo(base.effectsRoot)
                     debrisEffect.setPos(hitObject, pos)
                     debrisEffect.offsetEndPlaneZFrom(hitObject.getZ())
                     debrisEffect.debris.setScale(0.80000000000000004)
                     debrisEffect.radiusDist = 30
                     debrisEffect.minHeight = 30
                     debrisEffect.maxHeight = 120
                     if debrisEffect.testTrajectory():
                         debrisEffect.play()
                     else:
                         debrisEffect.cleanUpEffect()
                 debrisEffect.testTrajectory()
             
             flashEffect = MuzzleFlash.getEffect(unlimited)
             if flashEffect:
                 flashEffect.reparentTo(base.effectsRoot)
                 flashEffect.flash.setScale(200)
                 flashEffect.setPos(hitObject, pos)
                 flashEffect.startCol = Vec4(0.69999999999999996, 0.69999999999999996, 0.69999999999999996, 1)
                 flashEffect.fadeTime = 0.20000000000000001
                 flashEffect.play()
             
         
     elif ammoSkillId == InventoryType.GrenadeFireBomb:
         fireEffect = Fire.getEffect(unlimited)
         if fireEffect:
             fireEffect.wrtReparentTo(base.effectsRoot)
             fireEffect.setPos(hitObject, pos + Vec3(0, 0, -1.5))
             fireEffect.setScale(Vec3(0.75, 0.75, 0.75))
             fireEffect.duration = 2.5
             fireEffect.play()
         
         flashEffect = MuzzleFlash.getEffect(unlimited)
         if flashEffect:
             flashEffect.wrtReparentTo(base.effectsRoot)
             flashEffect.flash.setScale(100)
             flashEffect.setPos(hitObject, pos)
             flashEffect.startCol = Vec4(0.69999999999999996, 0.69999999999999996, 0.69999999999999996, 1)
             flashEffect.fadeTime = 0.20000000000000001
             flashEffect.play()
             self.playSfx(ammoSkillId, flashEffect)
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
             if shockwaveRingEffect:
                 shockwaveRingEffect.wrtReparentTo(base.effectsRoot)
                 shockwaveRingEffect.setPos(hitObject, pos)
                 shockwaveRingEffect.size = aoeRadius * 4
                 shockwaveRingEffect.play()
             
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.wrtReparentTo(hitObject)
             cameraShakerEffect.setPos(hitObject, pos)
             cameraShakerEffect.shakeSpeed = 0.040000000000000001
             cameraShakerEffect.shakePower = 2.0
             cameraShakerEffect.numShakes = 2
             cameraShakerEffect.scalePower = 1
             cameraShakerEffect.play(80.0)
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             blackSmokeEffect = LightSmoke.getEffect(unlimited)
             if blackSmokeEffect:
                 blackSmokeEffect.wrtReparentTo(base.effectsRoot)
                 blackSmokeEffect.setPos(hitObject, pos)
                 blackSmokeEffect.duration = 4.0
                 blackSmokeEffect.play()
             
         
     elif ammoSkillId == InventoryType.GrenadeSmokeCloud:
         explosionEffect = ExplosionFlip.getEffect(unlimited)
         if explosionEffect:
             explosionEffect.reparentTo(base.effectsRoot)
             explosionEffect.setPos(hitObject, pos)
             explosionEffect.setScale(1.0)
             explosionEffect.play()
             self.playSfx(ammoSkillId, explosionEffect)
         
         smokeCloudEffect = SmokeBomb.getEffect(unlimited)
         if smokeCloudEffect:
             smokeCloudEffect.reparentTo(hitObject)
             smokeCloudEffect.setPos(hitObject, pos)
             smokeCloudEffect.radius = aoeRadius / 1.5
             smokeCloudEffect.play()
             self.playSfx(ammoSkillId, smokeCloudEffect)
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
             shockwaveRingEffect = ShockwaveRing.getEffect(unlimited)
             if shockwaveRingEffect:
                 shockwaveRingEffect.wrtReparentTo(base.effectsRoot)
                 shockwaveRingEffect.setPos(hitObject, pos)
                 shockwaveRingEffect.size = aoeRadius * 4
                 shockwaveRingEffect.play()
             
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.wrtReparentTo(hitObject)
             cameraShakerEffect.setPos(hitObject, pos)
             cameraShakerEffect.shakeSpeed = 0.040000000000000001
             cameraShakerEffect.shakePower = 2.0
             cameraShakerEffect.numShakes = 2
             cameraShakerEffect.scalePower = 1
             cameraShakerEffect.play(80.0)
 def playFireEffect(self, ammoSkillId = 0, buffs = []):
     self.playSoundEffect(ammoSkillId)
     if self.ship:
         effectParent = self.ship.getModelRoot()
         relativeNode = self.cannonExitPoint
     else:
         effectParent = self
         relativeNode = self.cannonExitPoint
     effectParent.clearColorScale()
     effectH = self.hNode.getH(effectParent)
     effectP = self.pivot.getP(effectParent)
     if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
         muzzleFlameEffect = MuzzleFlame.getEffect()
         if muzzleFlameEffect:
             muzzleFlameEffect.reparentTo(effectParent)
             muzzleFlameEffect.setHpr(relativeNode, 0, -90, 0)
             muzzleFlameEffect.setPos(relativeNode, 0, 0, 0)
             muzzleFlameEffect.setScale(1.0)
             muzzleFlameEffect.play()
         
     
     if not self.localAvatarUsingWeapon:
         if base.options.getSpecialEffectsSetting() == base.options.SpecialEffectsMedium:
             cannonSmokeEffect = CannonSmokeSimple.getEffect()
             if cannonSmokeEffect:
                 cannonSmokeEffect.reparentTo(effectParent)
                 cannonSmokeEffect.effectModel.unstash()
                 cannonSmokeEffect.setHpr(relativeNode, 0, -90, 0)
                 cannonSmokeEffect.setPos(relativeNode, 0, 1, 0)
                 cannonSmokeEffect.setScale(1.0)
                 cannonSmokeEffect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             cannonSmokeEffect = CannonBlastSmoke.getEffect()
             if cannonSmokeEffect:
                 cannonSmokeEffect.reparentTo(effectParent)
                 cannonSmokeEffect.particleDummy.reparentTo(effectParent)
                 cannonSmokeEffect.setHpr(effectParent, effectH, effectP, 0)
                 cannonSmokeEffect.particleDummy.setHpr(effectParent, effectH, effectP, 0)
                 cannonSmokeEffect.setPos(relativeNode, 0, 0, 0)
                 cannonSmokeEffect.setEffectScale(1.0)
                 cannonSmokeEffect.play()
             
         
     elif base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
         cannonSmokeEffect = CannonSmokeSimple.getEffect()
         if cannonSmokeEffect:
             cannonSmokeEffect.reparentTo(effectParent)
             cannonSmokeEffect.effectModel.stash()
             cannonSmokeEffect.setHpr(relativeNode, 0, -90, 0)
             cannonSmokeEffect.setPos(relativeNode, 0, 1, 0)
             cannonSmokeEffect.setScale(1.0)
             cannonSmokeEffect.play()
         
     
     if self.recoilIval:
         self.recoilIval.pause()
         self.recoilIval.start()
     
     if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
         if WeaponConstants.C_OPENFIRE in buffs:
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.reparentTo(effectParent)
             cameraShakerEffect.shakeSpeed = 0.029999999999999999
             cameraShakerEffect.shakePower = 0.69999999999999996
             cameraShakerEffect.numShakes = 1
             cameraShakerEffect.play(10.0)
Ejemplo n.º 12
0
 def playFireEffect(self, ammoSkillId = 0, buffs = []):
     self.playSoundEffect(ammoSkillId)
     if self.ship:
         effectParent = self.ship.getModelRoot()
         relativeNode = self.cannonExitPoint
     else:
         effectParent = self
         relativeNode = self.cannonExitPoint
     effectParent.clearColorScale()
     effectH = self.hNode.getH(effectParent)
     effectP = self.pivot.getP(effectParent)
     if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsLow:
         muzzleFlameEffect = MuzzleFlame.getEffect()
         if muzzleFlameEffect:
             muzzleFlameEffect.reparentTo(effectParent)
             muzzleFlameEffect.setHpr(relativeNode, 0, -90, 0)
             muzzleFlameEffect.setPos(relativeNode, 0, 0, 0)
             muzzleFlameEffect.setScale(1.0)
             muzzleFlameEffect.play()
         
     
     if not self.localAvatarUsingWeapon:
         if base.options.getSpecialEffectsSetting() == base.options.SpecialEffectsMedium:
             cannonSmokeEffect = CannonSmokeSimple.getEffect()
             if cannonSmokeEffect:
                 cannonSmokeEffect.reparentTo(effectParent)
                 cannonSmokeEffect.effectModel.unstash()
                 cannonSmokeEffect.setHpr(relativeNode, 0, -90, 0)
                 cannonSmokeEffect.setPos(relativeNode, 0, 1, 0)
                 cannonSmokeEffect.setScale(1.0)
                 cannonSmokeEffect.play()
             
         
         if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
             cannonSmokeEffect = CannonBlastSmoke.getEffect()
             if cannonSmokeEffect:
                 cannonSmokeEffect.reparentTo(effectParent)
                 cannonSmokeEffect.particleDummy.reparentTo(effectParent)
                 cannonSmokeEffect.setHpr(effectParent, effectH, effectP, 0)
                 cannonSmokeEffect.particleDummy.setHpr(effectParent, effectH, effectP, 0)
                 cannonSmokeEffect.setPos(relativeNode, 0, 0, 0)
                 cannonSmokeEffect.setEffectScale(1.0)
                 cannonSmokeEffect.play()
             
         
     elif base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
         cannonSmokeEffect = CannonSmokeSimple.getEffect()
         if cannonSmokeEffect:
             cannonSmokeEffect.reparentTo(effectParent)
             cannonSmokeEffect.effectModel.stash()
             cannonSmokeEffect.setHpr(relativeNode, 0, -90, 0)
             cannonSmokeEffect.setPos(relativeNode, 0, 1, 0)
             cannonSmokeEffect.setScale(1.0)
             cannonSmokeEffect.play()
         
     
     if self.recoilIval:
         self.recoilIval.pause()
         self.recoilIval.start()
     
     if base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
         if WeaponConstants.C_OPENFIRE in buffs:
             cameraShakerEffect = CameraShaker()
             cameraShakerEffect.reparentTo(effectParent)
             cameraShakerEffect.shakeSpeed = 0.029999999999999999
             cameraShakerEffect.shakePower = 0.69999999999999996
             cameraShakerEffect.numShakes = 1
             cameraShakerEffect.play(10.0)
Ejemplo n.º 13
0
class VolcanoEffect(NodePath):
    __module__ = __name__
    eruptionSfx = None

    def __init__(self):
        NodePath.__init__(self, 'VolcanoEffect')
        self.smoke = VolcanoSmoke()
        self.smoke.setEffectScale(1.0)
        self.smoke.reparentTo(self)
        self.eruptionSmoke = None
        self.eruption = None
        self.splats = None
        self.cameraShaker = None
        if not self.eruptionSfx:
            self.eruptionSfx = (loadSfx(SoundGlobals.SFX_FX_VOLCANO_ERUPT), )
        self.inEditor = hasattr(base, 'pe')
        return

    def startLavaEruption(self):
        self.stopLavaEruption()
        duration = random.randint(10, 20)
        base.playSfx(self.eruptionSfx[0], node=self, cutoff=5000)
        self.eruption = LavaEruption()
        self.eruption.duration = duration
        self.eruption.setEffectScale(1.0)
        self.eruption.reparentTo(self)
        self.eruption.play()
        if self.inEditor or base.options.getSpecialEffectsSetting(
        ) >= base.options.SpecialEffectsMedium:
            self.cameraShaker = CameraShaker()
            self.cameraShaker.reparentTo(self)
            self.cameraShaker.shakeSpeed = 0.05
            self.cameraShaker.shakePower = 0.2
            self.cameraShaker.scalePower = True
            self.cameraShaker.numShakes = duration * 10
            self.cameraShaker.play(2200.0)
        if self.inEditor or base.options.getSpecialEffectsSetting(
        ) >= base.options.SpecialEffectsHigh:
            self.eruptionSmoke = EruptionSmoke()
            self.eruptionSmoke.duration = duration
            self.eruptionSmoke.reparentTo(self)
            self.eruptionSmoke.setEffectScale(1.0)
            self.eruptionSmoke.play()
            self.splats = LavaSplats()
            self.splats.duration = duration
            self.splats.setEffectScale(1.0)
            self.splats.reparentTo(self)
            self.splats.play()
        taskMgr.doMethodLater(duration + 10.0, self.stopLavaEruption,
                              'stopLavaEruptionTask')

    def stopLavaEruption(self, task=None):
        if self.eruption:
            self.eruption.destroy()
            self.eruption = None
        if self.splats:
            self.splats.destroy()
            self.splats = None
        if self.eruptionSmoke:
            self.eruptionSmoke.destroy()
            self.eruptionSmoke = None
        return

    def enable(self):
        self.smoke.enableEffect()

    def disable(self):
        self.smoke.disableEffect()

    def destroy(self):
        self.disable()
        taskMgr.remove('stopLavataEruptionTask')
        if self.smoke:
            self.smoke.cleanUpEffect()
            self.smoke = None
        self.stopLavaEruption()
        return
class VolcanoEffect(NodePath):
    eruptionSfx = None
    
    def __init__(self):
        NodePath.__init__(self, 'VolcanoEffect')
        self.smoke = VolcanoSmoke()
        self.smoke.setEffectScale(1.0)
        self.smoke.reparentTo(self)
        self.eruptionSmoke = None
        self.eruption = None
        self.splats = None
        self.cameraShaker = None
        if not self.eruptionSfx:
            self.eruptionSfx = (loadSfx(SoundGlobals.SFX_FX_VOLCANO_ERUPT),)
        
        self.inEditor = hasattr(base, 'pe')

    
    def startLavaEruption(self):
        self.stopLavaEruption()
        duration = random.randint(10, 20)
        base.playSfx(self.eruptionSfx[0], node = self, cutoff = 5000)
        self.eruption = LavaEruption()
        self.eruption.duration = duration
        self.eruption.setEffectScale(1.0)
        self.eruption.reparentTo(self)
        self.eruption.play()
        if self.inEditor or base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium:
            self.cameraShaker = CameraShaker()
            self.cameraShaker.reparentTo(self)
            self.cameraShaker.shakeSpeed = 0.050000000000000003
            self.cameraShaker.shakePower = 0.20000000000000001
            self.cameraShaker.scalePower = True
            self.cameraShaker.numShakes = duration * 10
            self.cameraShaker.play(2200.0)
        
        if self.inEditor or base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh:
            self.eruptionSmoke = EruptionSmoke()
            self.eruptionSmoke.duration = duration
            self.eruptionSmoke.reparentTo(self)
            self.eruptionSmoke.setEffectScale(1.0)
            self.eruptionSmoke.play()
            self.splats = LavaSplats()
            self.splats.duration = duration
            self.splats.setEffectScale(1.0)
            self.splats.reparentTo(self)
            self.splats.play()
        
        taskMgr.doMethodLater(duration + 10.0, self.stopLavaEruption, 'stopLavaEruptionTask')

    
    def stopLavaEruption(self, task = None):
        if self.eruption:
            self.eruption.destroy()
            self.eruption = None
        
        if self.splats:
            self.splats.destroy()
            self.splats = None
        
        if self.eruptionSmoke:
            self.eruptionSmoke.destroy()
            self.eruptionSmoke = None
        

    
    def enable(self):
        self.smoke.enableEffect()

    
    def disable(self):
        self.smoke.disableEffect()

    
    def destroy(self):
        self.disable()
        taskMgr.remove('stopLavataEruptionTask')
        if self.smoke:
            self.smoke.cleanUpEffect()
            self.smoke = None
        
        self.stopLavaEruption()