def merge(opts, args, gui=None): writeGerberHeader = writeGerberHeader22degrees global GUI GUI = gui skipDisclaimer = 0 for opt, arg in opts: if opt in ('--octagons', ): if arg == 'rotate': writeGerberHeader = writeGerberHeader0degrees elif arg == 'normal': writeGerberHeader = writeGerberHeader22degrees else: raise RuntimeError, 'Unknown octagon format' elif opt in ('--random-search', ): config.AutoSearchType = RANDOM_SEARCH elif opt in ('--full-search', ): config.AutoSearchType = EXHAUSTIVE_SEARCH elif opt in ('--rs-fsjobs', ): config.RandomSearchExhaustiveJobs = int(arg) elif opt in ('--search-timeout', ): config.SearchTimeout = int(arg) elif opt in ('--place-file', ): config.AutoSearchType = FROM_FILE config.PlacementFile = arg elif opt in ('--no-trim-gerber', ): config.TrimGerber = 0 elif opt in ('--no-trim-excellon', ): config.TrimExcellon = 0 elif opt in ('-s', '--skipdisclaimer'): skipDisclaimer = 1 else: raise RuntimeError, "Unknown option: %s" % opt if len(args) > 2 or len(args) < 1: raise RuntimeError, 'Invalid number of arguments' if (skipDisclaimer == 0): disclaimer() # Load up the Jobs global dictionary, also filling out GAT, the # global aperture table and GAMT, the global aperture macro table. updateGUI("Reading job files...") config.parseConfigFile(args[0]) # Display job properties for job in config.Jobs.values(): print 'Job %s:' % job.name, if job.Repeat > 1: print '(%d instances)' % job.Repeat else: print print ' Extents: (%d,%d)-(%d,%d)' % (job.minx, job.miny, job.maxx, job.maxy) # add metric support (1/1000 mm vs. 1/100,000 inch) if config.Config['measurementunits'] == 'inch': print ' Size: %f" x %f"' % (job.width_in(), job.height_in()) else: print ' Size: %5.3fmm x %5.3fmm' % (job.width_in(), job.height_in()) print # Trim drill locations and flash data to board extents if config.TrimExcellon: updateGUI("Trimming Excellon data...") print 'Trimming Excellon data to board outlines ...' for job in config.Jobs.values(): job.trimExcellon() if config.TrimGerber: updateGUI("Trimming Gerber data...") print 'Trimming Gerber data to board outlines ...' for job in config.Jobs.values(): job.trimGerber() # We start origin at (0.1", 0.1") just so we don't get numbers close to 0 # which could trip up Excellon leading-0 elimination. # I don't want to change the origin. If this a code bug, then it should be fixed (SDD) OriginX = OriginY = 0 #0.1 # Read the layout file and construct the nested list of jobs. If there # is no layout file, do auto-layout. updateGUI("Performing layout...") print 'Performing layout ...' if len(args) > 1: Layout = parselayout.parseLayoutFile(args[1]) # Do the layout, updating offsets for each component job. X = OriginX + config.Config['leftmargin'] Y = OriginY + config.Config['bottommargin'] for row in Layout: row.setPosition(X, Y) Y += row.height_in() + config.Config['yspacing'] # Construct a canonical placement from the layout Place = placement.Placement() Place.addFromLayout(Layout) del Layout elif config.AutoSearchType == FROM_FILE: Place = placement.Placement() Place.addFromFile(config.PlacementFile, config.Jobs) else: # Do an automatic layout based on our tiling algorithm. tile = tile_jobs(config.Jobs.values()) Place = placement.Placement() Place.addFromTiling(tile, OriginX + config.Config['leftmargin'], OriginY + config.Config['bottommargin']) (MaxXExtent, MaxYExtent) = Place.extents() MaxXExtent += config.Config['rightmargin'] MaxYExtent += config.Config['topmargin'] # Start printing out the Gerbers. In preparation for drawing cut marks # and crop marks, make sure we have an aperture to draw with. Use a 10mil line. # If we're doing a fabrication drawing, we'll need a 1mil line. OutputFiles = [] try: fullname = config.MergeOutputFiles['placement'] except KeyError: fullname = 'merged.placement.txt' Place.write(fullname) OutputFiles.append(fullname) # For cut lines AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['cutlinewidth']) drawing_code_cut = aptable.findInApertureTable(AP) if drawing_code_cut is None: drawing_code_cut = aptable.addToApertureTable(AP) # For score lines AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['scoringlinewidth']) drawing_code_score = aptable.findInApertureTable(AP) if drawing_code_score is None: drawing_code_score = aptable.addToApertureTable(AP) # For crop marks AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['cropmarkwidth']) drawing_code_crop = aptable.findInApertureTable(AP) if drawing_code_crop is None: drawing_code_crop = aptable.addToApertureTable(AP) # For fiducials drawing_code_fiducial_copper = drawing_code_fiducial_soldermask = None if config.Config['fiducialpoints']: AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['fiducialcopperdiameter']) drawing_code_fiducial_copper = aptable.findInApertureTable(AP) if drawing_code_fiducial_copper is None: drawing_code_fiducial_copper = aptable.addToApertureTable(AP) AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['fiducialmaskdiameter']) drawing_code_fiducial_soldermask = aptable.findInApertureTable(AP) if drawing_code_fiducial_soldermask is None: drawing_code_fiducial_soldermask = aptable.addToApertureTable(AP) # For fabrication drawing. AP = aptable.Aperture(aptable.Circle, 'D??', 0.001) drawing_code1 = aptable.findInApertureTable(AP) if drawing_code1 is None: drawing_code1 = aptable.addToApertureTable(AP) updateGUI("Writing merged files...") print 'Writing merged output files ...' for layername in config.LayerList.keys(): lname = layername if lname[0] == '*': lname = lname[1:] try: fullname = config.MergeOutputFiles[layername] except KeyError: fullname = 'merged.%s.ger' % lname OutputFiles.append(fullname) #print 'Writing %s ...' % fullname fid = file(fullname, 'wt') writeGerberHeader(fid) # Determine which apertures and macros are truly needed apUsedDict = {} apmUsedDict = {} for job in Place.jobs: apd, apmd = job.aperturesAndMacros(layername) apUsedDict.update(apd) apmUsedDict.update(apmd) # Increase aperature sizes to match minimum feature dimension if config.MinimumFeatureDimension.has_key(layername): print ' Thickening', lname, 'feature dimensions ...' # Fix each aperture used in this layer for ap in apUsedDict.keys(): new = config.GAT[ap].getAdjusted( config.MinimumFeatureDimension[layername]) if not new: ## current aperture size met minimum requirement continue else: ## new aperture was created new_code = aptable.findOrAddAperture( new ) ## get name of existing aperture or create new one if needed del apUsedDict[ ap] ## the old aperture is no longer used in this layer apUsedDict[ new_code] = None ## the new aperture will be used in this layer # Replace all references to the old aperture with the new one for joblayout in Place.jobs: job = joblayout.job ##access job inside job layout temp = [] if job.hasLayer(layername): for x in job.commands[layername]: if x == ap: temp.append( new_code ) ## replace old aperture with new one else: temp.append(x) ## keep old command job.commands[layername] = temp if config.Config['cutlinelayers'] and ( layername in config.Config['cutlinelayers']): apUsedDict[drawing_code_cut] = None if config.Config['scoringlinelayers'] and ( layername in config.Config['scoringlinelayers']): apUsedDict[drawing_code_score] = None if config.Config['cropmarklayers'] and ( layername in config.Config['cropmarklayers']): apUsedDict[drawing_code_crop] = None if config.Config['fiducialpoints']: if ((layername == '*toplayer') or (layername == '*bottomlayer')): apUsedDict[drawing_code_fiducial_copper] = None elif ((layername == '*topsoldermask') or (layername == '*bottomsoldermask')): apUsedDict[drawing_code_fiducial_soldermask] = None # Write only necessary macro and aperture definitions to Gerber file writeApertureMacros(fid, apmUsedDict) writeApertures(fid, apUsedDict) #for row in Layout: # row.writeGerber(fid, layername) # # Do cut lines # if config.Config['cutlinelayers'] and (layername in config.Config['cutlinelayers']): # fid.write('%s*\n' % drawing_code_cut) # Choose drawing aperture # row.writeCutLines(fid, drawing_code_cut, OriginX, OriginY, MaxXExtent, MaxYExtent) # Finally, write actual flash data for job in Place.jobs: updateGUI("Writing merged output files...") job.writeGerber(fid, layername) if config.Config['cutlinelayers'] and ( layername in config.Config['cutlinelayers']): fid.write('%s*\n' % drawing_code_cut) # Choose drawing aperture #print "writing drawcode_cut: %s" % drawing_code_cut job.writeCutLines(fid, drawing_code_cut, OriginX, OriginY, MaxXExtent, MaxYExtent) # Draw the scoring lines if config.Config['scoringlinelayers'] and layername in config.Config[ 'scoringlinelayers']: fid.write('%s*\n' % drawing_code_score) # Choose scoring aperture scoring.writeScoring(fid, Place, OriginX, OriginY, MaxXExtent, MaxYExtent) if config.Config['cropmarklayers']: if layername in config.Config['cropmarklayers']: writeCropMarks(fid, drawing_code_crop, OriginX, OriginY, MaxXExtent, MaxYExtent) if config.Config['fiducialpoints']: # If we are generating fiducials along the score lines, # and we have not yet done so, we need to generate those now, pass in None as the file # to prevent it actually writing out scoring lines and just generate the fiducials if config.Config['fiducialpoints'] == 'scoring': scoring.writeScoring(None, Place, OriginX, OriginY, MaxXExtent, MaxYExtent) if ((layername == '*toplayer') or (layername == '*bottomlayer')): writeFiducials(fid, drawing_code_fiducial_copper, OriginX, OriginY, MaxXExtent, MaxYExtent) elif ((layername == '*topsoldermask') or (layername == '*bottomsoldermask')): writeFiducials(fid, drawing_code_fiducial_soldermask, OriginX, OriginY, MaxXExtent, MaxYExtent) writeGerberFooter(fid) fid.close() # Write board outline layer if selected fullname = config.Config['outlinelayerfile'] if fullname and fullname.lower() != "none": OutputFiles.append(fullname) #print 'Writing %s ...' % fullname fid = file(fullname, 'wt') writeGerberHeader(fid) # Write width-1 aperture to file # add metric support if config.Config['measurementunits'] == 'inch': AP = aptable.Aperture(aptable.Circle, 'D10', 0.001) else: AP = aptable.Aperture(aptable.Circle, 'D10', 0.25) # we'll use 0.25 mm - same as Diptrace AP.writeDef(fid) # Choose drawing aperture D10 fid.write('D10*\n') # Draw the rectangle fid.write( 'X%07dY%07dD02*\n' % (util.in2gerb(OriginX), util.in2gerb(OriginY))) # Bottom-left fid.write( 'X%07dY%07dD01*\n' % (util.in2gerb(OriginX), util.in2gerb(MaxYExtent))) # Top-left fid.write( 'X%07dY%07dD01*\n' % (util.in2gerb(MaxXExtent), util.in2gerb(MaxYExtent))) # Top-right fid.write( 'X%07dY%07dD01*\n' % (util.in2gerb(MaxXExtent), util.in2gerb(OriginY))) # Bottom-right fid.write( 'X%07dY%07dD01*\n' % (util.in2gerb(OriginX), util.in2gerb(OriginY))) # Bottom-left writeGerberFooter(fid) fid.close() # Write scoring layer if selected fullname = config.Config['scoringfile'] if fullname and fullname.lower() != "none": OutputFiles.append(fullname) #print 'Writing %s ...' % fullname fid = file(fullname, 'wt') writeGerberHeader(fid) # Write width-1 aperture to file AP = aptable.Aperture(aptable.Circle, 'D10', 0.001) AP.writeDef(fid) # Choose drawing aperture D10 fid.write('D10*\n') # Draw the scoring lines scoring.writeScoring(fid, Place, OriginX, OriginY, MaxXExtent, MaxYExtent) writeGerberFooter(fid) fid.close() # Get a list of all tools used by merging keys from each job's dictionary # of tools. if 0: Tools = {} for job in config.Jobs.values(): for key in job.xcommands.keys(): Tools[key] = 1 Tools = Tools.keys() Tools.sort() else: toolNum = 0 # First construct global mapping of diameters to tool numbers for job in config.Jobs.values(): for tool, diam in job.xdiam.items(): if config.GlobalToolRMap.has_key(diam): continue toolNum += 1 config.GlobalToolRMap[diam] = "T%02d" % toolNum # Cluster similar tool sizes to reduce number of drills if config.Config['drillclustertolerance'] > 0: config.GlobalToolRMap = drillcluster.cluster( config.GlobalToolRMap, config.Config['drillclustertolerance']) drillcluster.remap(Place.jobs, config.GlobalToolRMap.items()) # Now construct mapping of tool numbers to diameters for diam, tool in config.GlobalToolRMap.items(): config.GlobalToolMap[tool] = diam # Tools is just a list of tool names Tools = config.GlobalToolMap.keys() Tools.sort() fullname = config.Config['fabricationdrawingfile'] if fullname and fullname.lower() != 'none': if len(Tools) > strokes.MaxNumDrillTools: raise RuntimeError, "Only %d different tool sizes supported for fabrication drawing." % strokes.MaxNumDrillTools OutputFiles.append(fullname) #print 'Writing %s ...' % fullname fid = file(fullname, 'wt') writeGerberHeader(fid) writeApertures(fid, {drawing_code1: None}) fid.write('%s*\n' % drawing_code1) # Choose drawing aperture fabdrawing.writeFabDrawing(fid, Place, Tools, OriginX, OriginY, MaxXExtent, MaxYExtent) writeGerberFooter(fid) fid.close() # Finally, print out the Excellon try: fullname = config.MergeOutputFiles['drills'] except KeyError: fullname = 'merged.drills.xln' OutputFiles.append(fullname) #print 'Writing %s ...' % fullname fid = file(fullname, 'wt') writeExcellonHeader(fid) # Ensure each one of our tools is represented in the tool list specified # by the user. for tool in Tools: try: size = config.GlobalToolMap[tool] except: raise RuntimeError, "INTERNAL ERROR: Tool code %s not found in global tool map" % tool writeExcellonTool(fid, tool, size) #for row in Layout: # row.writeExcellon(fid, size) for job in Place.jobs: job.writeExcellon(fid, size) writeExcellonFooter(fid) fid.close() updateGUI("Closing files...") # Compute stats jobarea = 0.0 #for row in Layout: # jobarea += row.jobarea() for job in Place.jobs: jobarea += job.jobarea() totalarea = ((MaxXExtent - OriginX) * (MaxYExtent - OriginY)) ToolStats = {} drillhits = 0 for tool in Tools: ToolStats[tool] = 0 #for row in Layout: # hits = row.drillhits(config.GlobalToolMap[tool]) # ToolStats[tool] += hits # drillhits += hits for job in Place.jobs: hits = job.drillhits(config.GlobalToolMap[tool]) ToolStats[tool] += hits drillhits += hits try: fullname = config.MergeOutputFiles['toollist'] except KeyError: fullname = 'merged.toollist.drl' OutputFiles.append(fullname) #print 'Writing %s ...' % fullname fid = file(fullname, 'wt') print '-' * 50 # add metric support (1/1000 mm vs. 1/100,000 inch) if config.Config['measurementunits'] == 'inch': print ' Job Size : %f" x %f"' % (MaxXExtent - OriginX, MaxYExtent - OriginY) print ' Job Area : %.2f sq. in.' % totalarea else: print ' Job Size : %.2fmm x %.2fmm' % (MaxXExtent - OriginX, MaxYExtent - OriginY) print ' Job Area : %.0f mm2' % totalarea print ' Area Usage : %.1f%%' % (jobarea / totalarea * 100) print ' Drill hits : %d' % drillhits if config.Config['measurementunits'] == 'inch': print 'Drill density : %.1f hits/sq.in.' % (drillhits / totalarea) else: print 'Drill density : %.2f hits/cm2' % (100 * drillhits / totalarea) print '\nTool List:' smallestDrill = 999.9 for tool in Tools: if ToolStats[tool]: if config.Config['measurementunits'] == 'inch': fid.write('%s %.4fin\n' % (tool, config.GlobalToolMap[tool])) print ' %s %.4f" %5d hits' % ( tool, config.GlobalToolMap[tool], ToolStats[tool]) else: fid.write('%s %.4fmm\n' % (tool, config.GlobalToolMap[tool])) print ' %s %.4fmm %5d hits' % ( tool, config.GlobalToolMap[tool], ToolStats[tool]) smallestDrill = min(smallestDrill, config.GlobalToolMap[tool]) fid.close() if config.Config['measurementunits'] == 'inch': print "Smallest Tool: %.4fin" % smallestDrill else: print "Smallest Tool: %.4fmm" % smallestDrill print print 'Output Files :' for f in OutputFiles: print ' ', f if (MaxXExtent - OriginX) > config.Config['panelwidth'] or ( MaxYExtent - OriginY) > config.Config['panelheight']: print '*' * 75 print '*' # add metric support (1/1000 mm vs. 1/100,000 inch) if config.Config['measurementunits'] == 'inch': print '* ERROR: Merged job exceeds panel dimensions of %.1f"x%.1f"' % ( config.Config['panelwidth'], config.Config['panelheight']) else: print '* ERROR: Merged job exceeds panel dimensions of %.1fmmx%.1fmm' % ( config.Config['panelwidth'], config.Config['panelheight']) print '*' print '*' * 75 sys.exit(1) # Done! return 0
def eventHandler(self, event, mouseX, mouseY, input_boxes, WoodnStoneBtnList, RiverbedSize, screen): if event.type == pygame.MOUSEBUTTONDOWN and self.buttonList[0].mouseOnButton(mouseX, mouseY) and event.button == LEFT: self.buttonList[0].setIsPressed(True) for btn in WoodnStoneBtnList.getButtonList(): btn.setIsImgOnMouse(False) btn.setUnpressable(False) if event.type == pygame.MOUSEBUTTONDOWN and self.buttonList[1].mouseOnButton(mouseX, mouseY) and event.button == LEFT: self.buttonList[1].setIsPressed(True) if len(WoodnStoneBtnList.getBufferArray())-1 > 0: WoodnStoneBtnList.setBufferArray(WoodnStoneBtnList.getBufferArray()[:-1]) WoodnStoneBtnList.setBuffer() globals.placementVar.undo() #SAVE-BUTTON: if event.type == pygame.MOUSEBUTTONDOWN and self.buttonList[2].mouseOnButton(mouseX, mouseY) and event.button == LEFT: self.buttonList[2].setIsPressed(True) imageToSave = pygame.Surface(RiverbedSize, pygame.SRCALPHA, 32) #CLEAR(imageToSave) imageToSave.blit(SCREEN, dest=(0,0), area=RIVERBED_POS+RIVERBED_SIZE) name = show_popup(POP_UP_SAVE_TEXT, (315, 245)) if not name == None: #Regex matches only alphanumerical letters(no symbols except of "_") if not os.path.isdir("save"): os.mkdir("save") if(re.match(r'\w+\..*', name)): if(re.match(r'\w+\.bmp|\w+\.jpg|\w+\.png', name)): pygame.image.save(imageToSave, "save/" + name) show_warning("Speichern war erfolgreich.", \ "", (410, 260), (0,0)) self.buttonList[2].setIsPressed(False) #Does the file already exist? elif os.path.isfile("save/" + name): show_warning("Der Dateiname existiert bereits.", \ "", (390, 260), (0,0)) self.buttonList[2].setIsPressed(False) Log("Save warning:name already exists") else: show_warning("Bitte nur \".bmp\", \".jpg\" und \".png\" verwenden.",\ "Alle anderen Dateiendungen werden durch \".png\" ersetzt.",\ (340, 260), (310, 275)) Log("Save warning:wrong ending") name = re.sub(r'\..*', '', name) if os.path.isfile("save/" + name + ".png"): show_warning("Der Dateiname existiert bereits.", \ "", (390, 260), (0,0)) else: pygame.image.save(imageToSave, "save/" + name + ".png") show_warning("Speichern als .png-Datei war erfolgreich.", \ "", (360, 260), (0,0)) self.buttonList[2].setIsPressed(False) elif (re.match(r'.*\W.*', name)) or name == "": #error handling show_warning("Der Dateiname muss aus mindestens einem Zeichen, sowie", \ "nur aus Buchstaben, Nummern und Unterstrichen bestehen.",\ (311, 260), (310, 275)) self.buttonList[2].setIsPressed(False) Log("Save warning:wrong Char") #Does the file already exist? elif os.path.isfile("save/" + name + ".png"): show_warning("Der Dateiname existiert bereits.", \ "", (390, 260), (0,0)) self.buttonList[2].setIsPressed(False) Log("Save warning:name already exists") elif (re.match(r'\w+', name)): pygame.image.save(imageToSave, "save/" + name + ".png") show_warning("Speichern war erfolgreich.", \ "", (410, 260), (0,0)) self.buttonList[2].setIsPressed(False) else: Log("unknown save error") #RESET-BUTTON if event.type == pygame.MOUSEBUTTONDOWN and self.buttonList[3].mouseOnButton(mouseX, mouseY) and event.button == LEFT: #open river bed selection self.buttonList[3].setIsPressed(True) if show_security(): globals.riverbedNumber = show_riverbed_selection() globals.placementVar = placement.Placement(COLORMAPS[globals.riverbedNumber], RIVERBED_POS) WoodnStoneBtnList.setBufferArray(WoodnStoneBtnList.getBufferArray()[:1]) WoodnStoneBtnList.setBuffer() globals.placementVar.deleteItems() input_boxes.reset() self.buttonList[3].setIsPressed(False) else: self.buttonList[3].setIsPressed(False) for btn in self.buttonList: if event.type == pygame.MOUSEBUTTONUP and event.button == LEFT: btn.setIsPressed(False)
def main(): pygame.init() pygame.font.init() pygame.display.set_caption(CAPTION) Log("Initializing pygame and font, setting caption") Log("Initializing inputboxes") input_boxes_list = [inputbox.EventInputBoxes( [] , SCREEN, font = ARIAL), inputbox.EventInputBoxes( [(340,502)] , SCREEN, font = ARIAL), inputbox.EventInputBoxes( [(91,459), (511,479)] , SCREEN, font = ARIAL), inputbox.EventInputBoxes( [(178,394), (523,474), (36,468)] , SCREEN, font = ARIAL), inputbox.EventInputBoxes( [(21,194),(88,404),(218,440),(489,441)] , SCREEN, font = ARIAL), inputbox.EventInputBoxes( [(21,201),(21,441),(194,497),(401,518),(498,445)] , SCREEN, font = ARIAL)] Log("Loading Buttons") #define buttons for saving, undo file_buttons = button.FileBtns([((760, 2), PIC_TRASH_BTN_UP, PIC_TRASH_BTN_DOWN),\ ((810, 2), PIC_UNDO_BTN_UP, PIC_UNDO_BTN_DOWN),\ ((860, 2), PIC_SAVE_BTN_UP, PIC_SAVE_BTN_DOWN),\ ((910, 2), PIC_NEW_BTN_UP, PIC_NEW_BTN_DOWN),]) menu_buttons = button.WoodnStoneBtns([((732, 110), PIC_STONE_BUTTON1_UP, PIC_STONE_BUTTON1_DOWN, img.Img(0, 0, False, False, 0, PIC_STONE1, PIC_STONE1, PIC_STONE1)),\ ((732, 188), PIC_STONE_BUTTON2_UP, PIC_STONE_BUTTON2_DOWN, img.Img(0, 0, False, False, 0, PIC_STONE2, PIC_STONE2, PIC_STONE2)),\ ((732, 266), PIC_STONE_BUTTON3_UP, PIC_STONE_BUTTON3_DOWN, img.Img(0, 0, False, False, 0, PIC_STONE3, PIC_STONE3, PIC_STONE3)),\ ((732, 344), PIC_STONE_BUTTON4_UP, PIC_STONE_BUTTON4_DOWN, img.Img(0, 0, False, False, 0, PIC_STONE4, PIC_STONE4, PIC_STONE4)),\ ((732, 422), PIC_STONE_BUTTON5_UP, PIC_STONE_BUTTON5_DOWN, img.Img(0, 0, False, False, 0, PIC_STONE5, PIC_STONE5, PIC_STONE5)),\ ((732, 500), PIC_STONE_BUTTON6_UP, PIC_STONE_BUTTON6_DOWN, img.Img(0, 0, False, False, 0, PIC_STONE6, PIC_STONE6, PIC_STONE6)),\ ((865, 110), PIC_WOOD_BUTTON1_UP, PIC_WOOD_BUTTON1_DOWN, img.Img(0, 0, False, False, 0, PIC_WOOD1, PIC_WOOD1, PIC_WOOD1)),\ ((865, 188), PIC_WOOD_BUTTON2_UP, PIC_WOOD_BUTTON2_DOWN, img.Img(0, 0, False, False, 0, PIC_WOOD2, PIC_WOOD2, PIC_WOOD2)),\ ((865, 266), PIC_WOOD_BUTTON3_UP, PIC_WOOD_BUTTON3_DOWN, img.Img(0, 0, False, False, 0, PIC_WOOD3, PIC_WOOD3, PIC_WOOD3)),\ ((865, 344), PIC_WOOD_BUTTON4_UP, PIC_WOOD_BUTTON4_DOWN, img.Img(0, 0, False, False, 0, PIC_WOOD4, PIC_WOOD4, PIC_WOOD4)),\ ((865, 422), PIC_WOOD_BUTTON5_UP, PIC_WOOD_BUTTON5_DOWN, img.Img(0, 0, False, False, 0, PIC_WOOD5, PIC_WOOD5, PIC_WOOD5)),\ ((865, 500), PIC_WOOD_BUTTON6_UP, PIC_WOOD_BUTTON6_DOWN, img.Img(0, 0, False, False, 0, PIC_WOOD6, PIC_WOOD6, PIC_WOOD6))]) header = pygame.font.Font( FONT, 45).render( "Kawa - Fluss", True, (0,0,0) ) stone_header = pygame.font.Font( FONT, 19).render( "Steine", True, (0,0,0) ) wood_header = pygame.font.Font( FONT, 19).render( "Treibholz", True, (0,0,0) ) stone_japan = pygame.font.Font( FONT, 12).render( "Iwa", True, (0,0,0) ) wood_japan = pygame.font.Font( FONT, 12).render( "Ryuboku", True, (0,0,0) ) underline = pygame.font.Font( FONT, 15) underline.set_underline(True) ustone = underline.render("Umweltfaktor", True, (0,0,0)) uwood = underline.render("Ressource", True, (0,0,0)) credits = pygame.font.Font( FONT, 12).render( ">CREDITS<", True, (0,0,0) ) #open short explanation about the Kawa Model show_start_window(START_SIZE) #open river bed selection globals.riverbedNumber = show_riverbed_selection() #set keyboard repeat rate pygame.key.set_repeat(100,100) #start main loop globals.placementVar = placement.Placement(COLORMAPS[globals.riverbedNumber], RIVERBED_POS) Log("Enter main-loop...") while True: # auf 30 FPS beschraenken CLOCK.tick(FRAMERATE) CLEAR(BUFFER) #get mouse position mouseX, mouseY = pygame.mouse.get_pos() input_boxes = input_boxes_list[globals.riverbedNumber] SCREEN.fill((231, 232, 200)) SCREEN.blit(RIVERBED_LIST[globals.riverbedNumber], RIVERBED_POS) SCREEN.blit(header, (230,18)) SCREEN.blit(stone_header, (761,60)) SCREEN.blit(wood_header, (881,60)) SCREEN.blit(stone_japan, (781,76)) SCREEN.blit(wood_japan, (902,76)) SCREEN.blit(ustone, (746,89)) SCREEN.blit(uwood, (890,89)) SCREEN.blit( credits, (0,SIZE[1]-credits.get_height()) ) menu_buttons.blitter(SCREEN, mouseX, mouseY) file_buttons.blitter(SCREEN, mouseX, mouseY) input_boxes.updateBoxes() # Alle aufgelaufenen Events holen und abarbeiten. for event in pygame.event.get(): if event.type == pygame.QUIT: if show_security(): sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if isCreditsClicked(credits.get_rect(x=0,y=SIZE[1]-credits.get_height())): show_credits() menu_buttons.eventHandler(event, mouseX, mouseY) file_buttons.eventHandler(event, mouseX, mouseY, input_boxes, menu_buttons, RIVERBED_SIZE, SCREEN) input_boxes.handleEvent(event) # Inhalt von screen anzeigen. pygame.display.update()
def merge(opts, gui=None): global GUI GUI = gui if opts.octagons == 'rotate': writeGerberHeader = gerber.writeHeader0degrees else: writeGerberHeader = gerber.writeHeader22degrees if opts.search == 'random': config.AutoSearchType = RANDOM_SEARCH else: config.AutoSearchType = EXHAUSTIVE_SEARCH config.RandomSearchExhaustiveJobs = opts.rs_esjobs config.SearchTimeout = opts.search_timeout if opts.no_trim_gerber: config.TrimGerber = False if opts.no_trim_excellon: config.TrimExcellon = False config.text = opts.text config.text_size = opts.text_size config.text_stroke = opts.text_stroke config.text_x = opts.text_x config.text_y = opts.text_y # Load up the Jobs global dictionary, also filling out GAT, the # global aperture table and GAMT, the global aperture macro table. updateGUI("Reading job files...") config.parseConfigFile(opts.configfile) # Force all X and Y coordinates positive by adding absolute value of minimum X and Y for name, job in config.Jobs.items(): min_x, min_y = job.mincoordinates() shift_x = shift_y = 0 if min_x < 0: shift_x = abs(min_x) if min_y < 0: shift_y = abs(min_y) if (shift_x > 0) or (shift_y > 0): job.fixcoordinates(shift_x, shift_y) # Display job properties for job in config.Jobs.values(): print("Job {:s}:".format(job.name)) if job.Repeat > 1: print("({:d} instances)".format(job.Repeat)) else: print() print(" Extents: ({:d},{:d})-({:d},{:d})".format(job.minx, job.miny, job.maxx, job.maxy)) print(" Size: {:f}\" x {:f}\"".format(job.width_in(), job.height_in())) print() # Trim drill locations and flash data to board extents if config.TrimExcellon: updateGUI("Trimming Excellon data...") print("Trimming Excellon data to board outlines ...") for job in config.Jobs.values(): job.trimExcellon() if config.TrimGerber: updateGUI("Trimming Gerber data...") print("Trimming Gerber data to board outlines ...") for job in config.Jobs.values(): job.trimGerber() # We start origin at (0.1", 0.1") just so we don't get numbers close to 0 # which could trip up Excellon leading-0 elimination. OriginX = OriginY = 0.1 # Read the layout file and construct the nested list of jobs. If there # is no layout file, do auto-layout. updateGUI("Performing layout...") print("Performing layout ...") if opts.layoutfile: # Construct a canonical placement from the manual layout (relative or absolute) Place = placement.Placement() Place.addFromFile(opts.layoutfile, OriginX + config.Config['leftmargin'], OriginY + config.Config['bottommargin']) else: # Do an automatic layout based on our tiling algorithm. tile = tile_jobs(config.Jobs.values()) Place = placement.Placement() Place.addFromTiling(tile, OriginX + config.Config['leftmargin'], OriginY + config.Config['bottommargin']) (MaxXExtent, MaxYExtent) = Place.extents() MaxXExtent += config.Config['rightmargin'] MaxYExtent += config.Config['topmargin'] # Start printing out the Gerbers. In preparation for drawing cut marks # and crop marks, make sure we have an aperture to draw with. Use a 10mil line. # If we're doing a fabrication drawing, we'll need a 1mil line. OutputFiles = [] try: fullname = config.MergeOutputFiles['placement'] except KeyError: fullname = 'merged.placement.xml' Place.write(fullname) OutputFiles.append(fullname) # For cut lines AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['cutlinewidth']) drawing_code_cut = aptable.findInApertureTable(AP, config.GAT) if drawing_code_cut is None: drawing_code_cut = aptable.addToApertureTable(AP, config.GAT) # For crop marks AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['cropmarkwidth']) drawing_code_crop = aptable.findInApertureTable(AP, config.GAT) if drawing_code_crop is None: drawing_code_crop = aptable.addToApertureTable(AP, config.GAT) # For fiducials drawing_code_fiducial_copper = drawing_code_fiducial_soldermask = None if config.Config['fiducialpoints']: AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['fiducialcopperdiameter']) drawing_code_fiducial_copper = aptable.findInApertureTable(AP, config.GAT) if drawing_code_fiducial_copper is None: drawing_code_fiducial_copper = aptable.addToApertureTable(AP, config.GAT) AP = aptable.Aperture(aptable.Circle, 'D??', config.Config['fiducialmaskdiameter']) drawing_code_fiducial_soldermask = aptable.findInApertureTable(AP, config.GAT) if drawing_code_fiducial_soldermask is None: drawing_code_fiducial_soldermask = aptable.addToApertureTable(AP, config.GAT) if config.text: text_size_ratio = 0.5 # proportion of Y spacing to use for text (much of this is taken up by, e.g., cutlines) if not config.text_size: print("Computing text size based on Y spacing...") text_size = config.text_size if config.text_size else (config.Config['yspacing'] * 1000.0) * text_size_ratio if text_size < config.min_text_size: print("Warning: Text size ({0} mils) less than minimum ({1} mils), using minimum.".format(text_size, config.min_text_size)) text_size = max(text_size, config.min_text_size) print("Using text size: {0} mils".format(text_size)) # by default, set stroke proportional to the size based on the ratio of the minimum stroke to the minimum size if not config.text_stroke: print("Computing text stroke based on text size...") text_stroke = config.text_stroke if config.text_stroke else int((text_size / config.min_text_size) * config.min_text_stroke) if text_stroke < config.min_text_stroke: print("Warning: Text stroke ({0} mils) less than minimum ({1} mils), using minimum.".format(text_stroke, config.min_text_stroke)) text_stroke = max(text_stroke, config.min_text_stroke) print("Using text stroke: {0} mils".format(text_stroke)) AP = aptable.Aperture(aptable.Circle, 'D??', text_stroke / 1000.0) drawing_code_text = aptable.findInApertureTable(AP, config.GAT) if drawing_code_text is None: drawing_code_text = aptable.addToApertureTable(AP, config.GAT) # For fabrication drawing. AP = aptable.Aperture(aptable.Circle, 'D??', 0.001) drawing_code1 = aptable.findInApertureTable(AP, config.GAT) if drawing_code1 is None: drawing_code1 = aptable.addToApertureTable(AP, config.GAT) updateGUI("Writing merged files...") print("Writing merged output files ...") for layername in config.LayerList.keys(): lname = layername if lname[0] == '*': lname = lname[1:] try: fullname = config.MergeOutputFiles[layername] except KeyError: fullname = "merged.{:s}.ger".format(lname) OutputFiles.append(fullname) fid = open(fullname, 'wt') writeGerberHeader(fid) # Determine which apertures and macros are truly needed apUsedDict = {} apmUsedDict = {} for job in Place.jobs: apd, apmd = job.aperturesAndMacros(layername) apUsedDict.update(apd) apmUsedDict.update(apmd) # Increase aperature sizes to match minimum feature dimension if layername in config.MinimumFeatureDimension: print(" Thickening", lname, "feature dimensions ...") # Fix each aperture used in this layer for ap in list(apUsedDict.keys()): new = config.GAT[ap].getAdjusted(config.MinimumFeatureDimension[layername]) if not new: # current aperture size met minimum requirement continue else: # new aperture was created new_code = aptable.findOrAddAperture(new, config.GAT) # get name of existing aperture or create new one if needed del apUsedDict[ap] # the old aperture is no longer used in this layer apUsedDict[new_code] = None # the new aperture will be used in this layer # Replace all references to the old aperture with the new one for joblayout in Place.jobs: job = joblayout.job # access job inside job layout temp = [] if job.hasLayer(layername): for x in job.commands[layername]: if x == ap: temp.append(new_code) # replace old aperture with new one else: temp.append(x) # keep old command job.commands[layername] = temp if config.Config['cutlinelayers'] and (layername in config.Config['cutlinelayers']): apUsedDict[drawing_code_cut] = None if config.Config['cropmarklayers'] and (layername in config.Config['cropmarklayers']): apUsedDict[drawing_code_crop] = None if config.Config['fiducialpoints']: if ((layername == '*toplayer') or (layername == '*bottomlayer')): apUsedDict[drawing_code_fiducial_copper] = None elif ((layername == '*topsoldermask') or (layername == '*bottomsoldermask')): apUsedDict[drawing_code_fiducial_soldermask] = None if config.text: apUsedDict[drawing_code_text] = None # Write only necessary macro and aperture definitions to Gerber file gerber.writeApertureMacros(fid, apmUsedDict) gerber.writeApertures(fid, apUsedDict) # Finally, write actual flash data for job in Place.jobs: updateGUI("Writing merged output files...") job.writeGerber(fid, layername) if config.Config['cutlinelayers'] and (layername in config.Config['cutlinelayers']): fid.write("{:s}*\n".format(drawing_code_cut)) # Choose drawing aperture job.writeCutLines(fid, drawing_code_cut, OriginX, OriginY, MaxXExtent, MaxYExtent) if config.Config['cropmarklayers']: if layername in config.Config['cropmarklayers']: gerber.writeCropMarks(fid, drawing_code_crop, OriginX, OriginY, MaxXExtent, MaxYExtent) if config.Config['fiducialpoints']: if ((layername == '*toplayer') or (layername == '*bottomlayer')): gerber.writeFiducials(fid, drawing_code_fiducial_copper, OriginX, OriginY, MaxXExtent, MaxYExtent) elif ((layername == '*topsoldermask') or (layername == '*bottomsoldermask')): gerber.writeFiducials(fid, drawing_code_fiducial_soldermask, OriginX, OriginY, MaxXExtent, MaxYExtent) if config.Config['outlinelayers'] and (layername in config.Config['outlinelayers']): gerber.writeOutline(fid, OriginX, OriginY, MaxXExtent, MaxYExtent) if config.text: Y += row.height_in() + config.Config['yspacing'] x = config.text_x if config.text_x else util.in2mil(OriginX + config.Config['leftmargin']) + 100 # convert inches to mils 100 is extra margin y_offset = ((config.Config['yspacing'] * 1000.0) - text_size) / 2.0 y = config.text_y if config.text_y else util.in2mil(OriginY + config.Config['bottommargin'] + Place.jobs[0].height_in()) + y_offset # convert inches to mils fid.write("{:s}*\n".format(drawing_code_text)) # Choose drawing aperture makestroke.writeString(fid, config.text, int(util.mil2gerb(x)), int(util.mil2gerb(y)), 0, int(text_size)) gerber.writeFooter(fid) fid.close() # Write board outline layer if selected fullname = config.Config['outlinelayerfile'] if fullname and fullname.lower() != "none": OutputFiles.append(fullname) fid = open(fullname, 'wt') writeGerberHeader(fid) gerber.writeOutline(fid, OriginX, OriginY, MaxXExtent, MaxYExtent) gerber.writeFooter(fid) fid.close() # Write scoring layer if selected fullname = config.Config['scoringfile'] if fullname and fullname.lower() != "none": OutputFiles.append(fullname) fid = open(fullname, 'wt') writeGerberHeader(fid) # Write width-1 aperture to file AP = aptable.Aperture(aptable.Circle, 'D10', 0.001) AP.writeDef(fid) # Choose drawing aperture D10 gerber.writeCurrentAperture(fid, 10) # Draw the scoring lines scoring.writeScoring(fid, Place, OriginX, OriginY, MaxXExtent, MaxYExtent, config.Config['xspacing'], config.Config['yspacing']) gerber.writeFooter(fid) fid.close() # Get a list of all tools used by merging keys from each job's dictionary # of tools. # Grab all tool diameters and sort them. allToolDiam = [] for job in config.Jobs.values(): for tool, diam in job.xdiam.items(): if diam in config.GlobalToolRMap: continue allToolDiam.append(diam) allToolDiam.sort() # Then construct global mapping of diameters to tool numbers toolNum = 1 for d in allToolDiam: config.GlobalToolRMap[d] = "T{:02d}".format(toolNum) toolNum += 1 # Cluster similar tool sizes to reduce number of drills if config.Config['drillclustertolerance'] > 0: config.GlobalToolRMap = drillcluster.cluster(config.GlobalToolRMap, config.Config['drillclustertolerance']) drillcluster.remap(Place.jobs, list(config.GlobalToolRMap.items())) # Now construct mapping of tool numbers to diameters for diam, tool in config.GlobalToolRMap.items(): config.GlobalToolMap[tool] = diam # Tools is just a list of tool names Tools = list(config.GlobalToolMap.keys()) Tools.sort() fullname = config.Config['fabricationdrawingfile'] if fullname and fullname.lower() != 'none': if len(Tools) > strokes.MaxNumDrillTools: raise RuntimeError("Only {:d} different tool sizes supported for fabrication drawing.".format(strokes.MaxNumDrillTools)) OutputFiles.append(fullname) fid = open(fullname, 'wt') writeGerberHeader(fid) gerber.writeApertures(fid, {drawing_code1: None}) fid.write("{:s}*\n".format(drawing_code1)) # Choose drawing aperture fabdrawing.writeFabDrawing(fid, Place, Tools, OriginX, OriginY, MaxXExtent, MaxYExtent) gerber.writeFooter(fid) fid.close() # Finally, print out the Excellon try: fullname = config.MergeOutputFiles['drills'] except KeyError: fullname = "merged.drills.xln" OutputFiles.append(fullname) fid = open(fullname, 'wt') excellon.writeheader(fid, [(x, config.GlobalToolMap[x]) for x in Tools], units='in') # Ensure each one of our tools is represented in the tool list specified # by the user. for tool in Tools: try: size = config.GlobalToolMap[tool] except: raise RuntimeError("INTERNAL ERROR: Tool code {:s} not found in global tool map".format(tool)) # Write the tool name then all of the positions where it will be drilled. excellon.writetoolname(fid, tool) for job in Place.jobs: job.writeExcellon(fid, size) excellon.writefooter(fid) fid.close() updateGUI("Closing files...") # Compute stats jobarea = 0.0 for job in Place.jobs: jobarea += job.jobarea() totalarea = ((MaxXExtent - OriginX) * (MaxYExtent - OriginY)) ToolStats = {} drillhits = 0 for tool in Tools: ToolStats[tool] = 0 for job in Place.jobs: hits = job.drillhits(config.GlobalToolMap[tool]) ToolStats[tool] += hits drillhits += hits try: fullname = config.MergeOutputFiles['toollist'] except KeyError: fullname = "merged.toollist.drl" OutputFiles.append(fullname) fid = open(fullname, 'wt') print('-' * 50) print(" Job Size : {:f}\" x {:f}\"".format(MaxXExtent - OriginX, MaxYExtent - OriginY)) print(" Job Area : {:.2f} sq. in.".format(totalarea)) print(" Area Usage : {:.1f}%".format(jobarea / totalarea * 100)) print(" Drill hits : {:d}".format(drillhits)) print("Drill density : {:.1f} hits/sq.in.".format(drillhits / totalarea)) print("\nTool List:") smallestDrill = 999.9 for tool in Tools: if ToolStats[tool]: fid.write("{:s} {:.4f}in\n".format(tool, config.GlobalToolMap[tool])) print(" {:s} {:.4f}\" {:5d} hits".format(tool, config.GlobalToolMap[tool], ToolStats[tool])) smallestDrill = min(smallestDrill, config.GlobalToolMap[tool]) fid.close() print("Smallest Tool: {:.4f}in".format(smallestDrill)) print() print("Output Files :") for f in OutputFiles: print(" ", f) if (MaxXExtent - OriginX) > config.Config['panelwidth'] or (MaxYExtent - OriginY) > config.Config['panelheight']: print('*' * 75) print("*") print("* ERROR: Merged job {:.3f}\"x{:.3f}\" exceeds panel dimensions of {:.3f}\"x{:.3f}\"".format(MaxXExtent - OriginX, MaxYExtent - OriginY, config.Config['panelwidth'], config.Config['panelheight'])) print("*") print('*' * 75) sys.exit(1) # Done! return 0
# Read the layout file and construct the nested list of jobs. If there # is no layout file, do auto-layout. print 'Performing layout ...' if len(args) > 1: Layout = parselayout.parseLayoutFile(args[1]) # Do the layout, updating offsets for each component job. X = OriginX + config.Config['leftmargin'] Y = OriginY + config.Config['bottommargin'] for row in Layout: row.setPosition(X, Y) Y += row.height_in() + config.Config['yspacing'] # Construct a canonical placement from the layout Place = placement.Placement() Place.addFromLayout(Layout) del Layout elif config.AutoSearchType == FROM_FILE: Place = placement.Placement() Place.addFromFile(config.PlacementFile, config.Jobs) else: # Do an automatic layout based on our tiling algorithm. tile = tile_jobs(config.Jobs.values()) Place = placement.Placement() Place.addFromTiling(tile, OriginX + config.Config['leftmargin'], OriginY + config.Config['bottommargin'])
def prop(self, lam): """ Like propagate, but returns a Placement object""" import placement return placement.Placement(np.squeeze(self.propagate(lam)), np.squeeze(self.d))