Ejemplo n.º 1
0
 def __init__(self):
     self.walkers = []
     self.clients = self. walkers
     terrain.walkers = self.walkers #fixme i dont think i need or want this line
     #but should improve the gamestate class, give it some funcs
     #oh, and fix the freaking networking so its good!
     self.walkers.append(player.playerclass(self, "The server", None))
Ejemplo n.º 2
0
 def addClient(self, cname, netdata):
     for c in self.clients:
         if c.netdata == None: continue
         if c.netdata[0] == netdata[0]:
             return None
     newplayer = player.playerclass(self.gamestate, cname, netdata)
     print( (cname, netdata), "joined")
     self.clients.append(newplayer)
     return newplayer
Ejemplo n.º 3
0
 def handleEvent(self, event, cplayer):
     if event.type == pygame.QUIT:
         sys.exit()
     elif event.type == pgl.VIDEORESIZE:
         print(event.dict['size'])
         display.resize(event.dict['size'][0], event.dict['size'][1])
         pygame.display.flip()
     elif simplenet.isClient:
         ne = netevent()
         ne.type = event.type
         if event.type == 2 or event.type == 3:
             if event.key == pgl.K_ESCAPE:
                 sys.exit()
             ne.key = event.key
             simplenet.sendserv("event", ne)
         elif event.type == pgl.MOUSEMOTION:
             ne.pos = [event.pos[0], event.pos[1]]
             simplenet.sendserv("event", ne)
         elif event.type == pgl.MOUSEBUTTONDOWN:
             ne.button = event.button
             ne.pos = [event.pos[0], event.pos[1]]
             simplenet.sendserv("event", ne)
         elif event.type == pgl.MOUSEBUTTONUP:
             ne.button = event.button
             ne.pos = [event.pos[0], event.pos[1]]
             simplenet.sendserv("event", ne)
         return
     if event.type == 2:#keypress
         if event.key == pgl.K_DELETE:
             if len(self.walkers) > 0:self.walkers.remove(self.walkers[0])
         if event.key == pgl.K_w:
             #for i in range(0, len(self.walkers)):self.walkers[i].upkey = 1
             cplayer.upkey = 1
         if event.key == pgl.K_ESCAPE:
             sys.exit()
         if event.key == pgl.K_m:
             self.menu.runMenu()
         if event.key == pgl.K_s:
             cplayer.dnkey = 1
         if event.key == pgl.K_a:
             cplayer.ltkey = 1
         if event.key == pgl.K_d:
             cplayer.rtkey = 1
         if event.key == pgl.K_SPACE:
             cplayer.jumpkey = 1
         if event.key == pgl.K_LCTRL:
             cplayer.crouchkey = 1
         if event.key == pgl.K_v:
             cplayer.digkey = 1
         if event.key == pgl.K_q:
             cplayer.changegun(1)
         if event.key == pgl.K_e:
             cplayer.changegun(-1)
     if event.type == 3:#keyrelease
         if event.key == pgl.K_n:
             newplayer = player.playerclass(self.gamestate, "A Bot " + str(len(self.gamestate.clients)), None)
             newplayer.isbot = 1#int(random()*2)
             newplayer.jumpkey = int(random()*2)
             newplayer.x = cplayer.gmx
             newplayer.y = cplayer.gmy
             self.walkers.append(newplayer)
         if event.key == pgl.K_w:
             cplayer.upkey = 0
         if event.key == pgl.K_s:
             cplayer.dnkey = 0
         if event.key == pgl.K_a:
             cplayer.ltkey = 0
         if event.key == pgl.K_d:
             cplayer.rtkey = 0
         if event.key == pgl.K_SPACE:
             cplayer.jumpkey = 0
         if event.key == pgl.K_LCTRL:
             cplayer.crouchkey = 0
         if event.key == pgl.K_v:
             cplayer.digkey = 0
     if event.type == pgl.MOUSEMOTION or event.type == pgl.MOUSEBUTTONUP or event.type == pgl.MOUSEBUTTONDOWN:
         cplayer.msinx = event.pos[0]
         cplayer.msiny = event.pos[1]
     #print event.type
     if event.type == pgl.MOUSEBUTTONUP:
         if event.button == 1:
             cplayer.unshoot()#jumpkey = 1
         if event.button == 3:
             cplayer.altunshoot()#jumpkey = 1
     if event.type == pgl.MOUSEBUTTONDOWN:
         #print event.button
         if event.button == 4:
             cplayer.changegun(1)
         if event.button == 5:
             cplayer.changegun(-1)
         if event.button == 3:
             cplayer.altshoot()
             #terrain.explode(cplayer.gmx, cplayer.gmy, 90, 255)
         if event.button == 1:
             cplayer.shoot()#jumpkey = 1