Ejemplo n.º 1
0
def match_random_policy(parties: Tuple[Party, Party]) -> int:
    field = Field([copy.deepcopy(parties[0]), copy.deepcopy(parties[1])])
    field.rng = GameRNGRandom()
    field.rng.set_field(field)
    field.put_record = lambda record: None

    winner = -1
    next_phase = FieldPhase.BEGIN
    while True:
        actions = []
        for p in range(2):
            legals = field.get_legal_actions(p)
            if len(legals) == 0:
                actions.append(None)
            else:
                actions.append(random.choice(legals))
        if next_phase is FieldPhase.BEGIN:
            field.actions_begin = actions
        elif next_phase is FieldPhase.FAINT_CHANGE:
            field.actions_faint_change = actions
        next_phase = field.step()
        if next_phase is FieldPhase.GAME_END:
            winner = field.winner
            break
        if field.turn_number >= 64:
            break
    return winner
Ejemplo n.º 2
0
    def test_faint_change(self):
        """
        瀕死状態での交代
        :return:
        """

        # H:152,A:101,B:101,C:117,S:97
        pokest_0_0 = PokeStatic.create(Dexno.BULBASAUR, [Move.TACKLE, Move.SWORDSDANCE])
        # H:162,A:102,B:97,C:187,S:172
        pokest_0_1 = PokeStatic.create(Dexno.ALAKAZAM, [Move.WATERGUN, Move.ROCKTHROW])
        # H:185,A:136,B:130,C:137,S:152
        pokest_1_0 = PokeStatic.create(Dexno.CHARIZARD, [Move.FIREBLAST, Move.CONFUSERAY, Move.EARTHQUAKE])
        # H:267,A:162,B:117,C:117,S:82
        # カビゴン
        pokest_1_1 = PokeStatic.create(Dexno.SNORLAX, [Move.BODYSLAM])
        field = Field([Party([pokest_0_0, pokest_0_1]), Party([pokest_1_0, pokest_1_1])])
        rng = GameRNGFixed()
        field.rng = rng
        field.rng.set_field(field)

        self.assertEqual(field.parties[0].get().hp, 152)
        self.assertEqual(field.parties[1].get().hp, 185)
        field.actions_begin = [FieldAction(FieldActionType.MOVE, move_idx=0),
                               FieldAction(FieldActionType.MOVE, move_idx=0)]
        self.assertEqual(field.step(), FieldPhase.FAINT_CHANGE)

        # CHARIZARD -> BULBASAUR : ダメージ188
        self.assertEqual(field.parties[0].get().hp, 0)
        # BULBASAUR -> CHARMANDER: 攻撃機会なし
        self.assertEqual(field.parties[1].get().hp, 185)

        field.actions_faint_change = [FieldAction(FieldActionType.FAINT_CHANGE, faint_change_idx=1),
                                      None]
        self.assertEqual(field.step(), FieldPhase.BEGIN)
        self.assertEqual(field.parties[0].get().hp, 162)
        self.assertEqual(field.parties[1].get().hp, 185)