Ejemplo n.º 1
0
def high_shot():
    # first obj
    obj = 'deer/deer_normals.obj'
    translate = (-0.5, 0, 0)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1
    # texture = texture_loader('deer/deer.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) +
          '\nscale:   ' + str(scale))
    print('Please wait...')

    init_renderer()
    GL.glLookAt(VERTEX_3(10, 25, 28), VERTEX_3(0, -0.2, 0), VERTEX_3(0, 1, 0))
    GL.glLoadObj(obj, translate, scale, rotate, intensity)

    # second obj
    obj = 'deer/deer_normals.obj'
    translate = (0.5, 0, 0)
    scale = (0.1, 0.17, 0.1)
    rotate = (0, 0, 0)
    intensity = 1
    texture = texture_loader('deer/deer.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) +
          '\nscale:   ' + str(scale))
    print('Please wait...')

    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    GL.glFinish()

    print('Output rendered to:  \'render.bmp\'')
Ejemplo n.º 2
0
def render():
    # mars
    obj = 'planet/planet.obj'
    translate = (0, 0, 0)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) +
          '\nscale:   ' + str(scale))
    print('Please wait...')

    init_renderer()
    GL.glLookAt(VERTEX_3(20, 1, 20), VERTEX_3(0, 0, 0), VERTEX_3(0, 1, 0))

    GL.glDrawStars()

    GL.renderIs = 'planet'
    GL.glLoadObj(obj, translate, scale, rotate, intensity)

    # phobos
    obj = 'planet/moon.obj'
    translate = (0.8, 0.3, 0)
    scale = (0.02, 0.03, 0.02)
    rotate = (0, 0, 0)
    intensity = 1
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) +
          '\nscale:   ' + str(scale))
    print('Please wait...')

    GL.renderIs = 'moon'
    GL.glLoadObj(obj, translate, scale, rotate, intensity)

    # deimos
    obj = 'planet/moon.obj'
    translate = (0.7, -0.3, 0)
    scale = (0.015, 0.008, 0.01)
    rotate = (0, 0, 5)
    intensity = 1
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) +
          '\nscale:   ' + str(scale))
    print('Please wait...')

    GL.renderIs = 'moon'
    GL.glLoadObj(obj, translate, scale, rotate, intensity)

    GL.glFinish()

    print('Output rendered to:  \'render.bmp\'')
Ejemplo n.º 3
0
def draw_deer_centered():
    obj = 'deer/deer.obj'
    translate = (0, 0, 0)
    scale = (0.1, 0.1, 0.1)
    rotate = (0, 25, 0)
    intensity = 1
    texture = texture_loader('deer/deer.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) +
          '\nscale:   ' + str(scale))

    init_renderer()
    GL.glLookAt(VERTEX_3(12, 1, 0), VERTEX_3(0, 0, 0), VERTEX_3(1, 1, 0))
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)
    GL.glFinish()

    print('Output rendered to:  \'render.bmp\'')
Ejemplo n.º 4
0
def low_shot():
    obj = 'deer/deer.obj'
    translate = (0, 0, 0)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1
    texture = texture_loader('deer/deer.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) +
          '\nscale:   ' + str(scale))
    print('Please wait...')

    init_renderer()
    GL.glLookAt(VERTEX_3(10, -6.5, 5), VERTEX_3(0, -0.2, 0), VERTEX_3(0, 1, 0))
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)
    GL.glFinish()

    print('Output rendered to:  \'render.bmp\'')
Ejemplo n.º 5
0
def forest():
    # first obj
    obj = 'forest/base.obj'
    translate = (0, -0.8, -0.8)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1    
    texture = texture_loader('forest/base.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    init_renderer()
    GL.glLookAt(
        VERTEX_3(10, 25, 30), 
        VERTEX_3(0, -0.2, 0), 
        VERTEX_3(0, 1, 0)
    )
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    # second obj
    obj = 'deer/deer_normals.obj'
    translate = (-0.2, 0, 0)
    scale = (0.08, 0.15, 0.08)
    rotate = (0, 0, 0)
    intensity = 1    
    texture = texture_loader('deer/deer.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    # third obj
    obj = 'forest/bhudist_stone.obj'
    translate = (0.75, 0, 0)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1    
    texture = texture_loader('forest/bhudist_stone.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    # fourth obj
    obj = 'forest/rock.obj'
    translate = (-0.3, -0.3, 1)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1    
    texture = texture_loader('forest/rock.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    # fifth obj
    obj = 'forest/log_normals.obj'
    translate = (0.75, -0.08, 1)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0.1, 0)
    intensity = 1    
    texture = texture_loader('forest/log.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    # sixth obj
    obj = 'forest/wall.obj'
    translate = (1.35, 3.6, 3.2)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0.1, 0)
    intensity = 1    
    texture = texture_loader('forest/wall.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture) 

    # seventh obj
    obj = 'forest/fern.obj'
    translate = (-0.50, -0.35, 1)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1    
    texture = texture_loader('forest/fern.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    # eight obj
    obj = 'forest/cobblestone.obj'
    translate = (-0.1, -0.60, 1)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1    
    texture = texture_loader('forest/cobblestone.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    # eight obj
    obj = 'forest/cobblestone.obj'
    translate = (0.8, -0.60, 1)
    scale = (0.1, 0.15, 0.1)
    rotate = (0, 0, 0)
    intensity = 1    
    texture = texture_loader('forest/cobblestone.bmp')
    print('Rendering:   ' + obj + '\ntranslate:   ' + str(translate) + '\nscale:   ' + str(scale))
    print('Please wait...')
    
    GL.glLoadObj(obj, translate, scale, rotate, intensity, texture)

    GL.glFinish()

    print('Output rendered to:  \'render.bmp\'')