Ejemplo n.º 1
0
 def __init__(self):
     self.app_name = "DB Designer"
     self.state = None
     self.selected_table = None
     self.editing_column = None
     self.connecting_column = None
     self.connecting_connector = None
     self.wheel = None
     self.panX = 0
     self.panY = 0
     self.mousePX = 0
     self.mousePY = 0
     self.scaleXY = 1
     self.oldPanY = 0
     self.oldPanX = 0
     self.oldScaleXY = 1
     self.mousePressedX = 0
     self.mousePressedY = 0
     self.lastKeyCode = 0
     self.debug = False
     self.tables = []
     self.modules = []
     self.api = None
     self.generate = None
     self.directory = None
     self.mouse_pointer = None
     self.active_widgets = []
     self.active_widgets.append(Button(x=0, y=0, label="Save", call_back=self.save))
     self.active_widgets.append(Button(x=0, y=0, label="Load", call_back=self.load))
     self.active_widgets.append(Button(x=0, y=0, label="Generate", call_back=self.generate_button))
     self.button_bar = ButtonBar(self.active_widgets, 10, 10)
Ejemplo n.º 2
0
class Application(object):

    def __init__(self):
        self.app_name = "DB Designer"
        self.state = None
        self.selected_table = None
        self.editing_column = None
        self.connecting_column = None
        self.connecting_connector = None
        self.wheel = None
        self.panX = 0
        self.panY = 0
        self.mousePX = 0
        self.mousePY = 0
        self.scaleXY = 1
        self.oldPanY = 0
        self.oldPanX = 0
        self.oldScaleXY = 1
        self.mousePressedX = 0
        self.mousePressedY = 0
        self.lastKeyCode = 0
        self.debug = False
        self.tables = []
        self.modules = []
        self.api = None
        self.generate = None
        self.directory = None
        self.mouse_pointer = None
        self.active_widgets = []
        self.active_widgets.append(Button(x=0, y=0, label="Save", call_back=self.save))
        self.active_widgets.append(Button(x=0, y=0, label="Load", call_back=self.load))
        self.active_widgets.append(Button(x=0, y=0, label="Generate", call_back=self.generate_button))
        self.button_bar = ButtonBar(self.active_widgets, 10, 10)

    def save(self, button):
        from db_designer_fsm import Save
        self.changeState(Save)

    def load(self, button):
        from db_designer_fsm import Load
        self.changeState(Load)

    def generate_button(self, button):
        p = Popen(self.generate, shell=True, cwd=self.directory, stdout=PIPE)
        stdout, stderr = p.communicate()
        print stderr
        print stdout

    def changeState(self, state):
        if self.state:
            self.state.end(self)
        self.state = state
        if self.state:
            self.state.start(self)

    def draw(self, controller):
        if self.debug:
            fill(my_settings.COLOR)
            textSize(my_settings.TEXT_SIZE)
            text(self.state.name(),
                 width - 100 - textWidth(self.state.name()),
                 height - 100)
            fps = "fps: {0}".format(int(frameRate))
            text(fps,
                 width - 100 - textWidth(fps),
                 height - 50)
            try:
                key_t = ""
                key_t = "key: {0} keyCode: {1}".format(str(key).strip(), keyCode)
            except Exception:
                pass
            text(key_t,
                 width - 100 - textWidth(key_t),
                 height - 70)
            mouseButton_t = "mouseButton: {0}".format(mouseButton)
            text(mouseButton_t,
                 width - 100 - textWidth(mouseButton_t),
                 height - 90)

        if self.wheel:
            self.wheel.draw(controller)

        self.button_bar.draw()

        if self.mouse_pointer:
            self.mouse_pointer.draw()