def evt_tilt_ball_ending(self): self.game.log("Bonus Mode awakened (TILT)!") self.game.sound.play('ball_drain') fs = HDFontStyle() fs.line_color=(232,32,32) fs.line_width=2 self.game.displayText('End of Ball',opaque=True) return 2
def evt_tilt_ball_ending(self): self.game.log("Bonus Mode awakened (TILT)!") self.game.sound.play('ball_drain') fs = HDFontStyle() fs.line_color = (232, 32, 32) fs.line_width = 2 self.game.displayText('End of Ball', opaque=True) return 2
def getBonusFrame(self, bonusName, bonusCount): lyrTop = HDTextLayer(self.game.dmd.width/2, self.game.dmd.height*1/3, self.game.fonts['med'], justify="center", vert_justify=None, opaque=False, width=self.game.dmd.width, height=40, line_color=None, line_width=0, interior_color=(255, 255, 255), fill_color=None) lyrBottom = HDTextLayer(self.game.dmd.width/2, self.game.dmd.height*2/3, self.game.fonts['med'], justify="center", vert_justify=None, opaque=False, width=self.game.dmd.width, height=40, line_color=None, line_width=0, interior_color=(255, 255, 255), fill_color=None) fs = HDFontStyle() fs.line_color=(232,32,32) fs.line_width=1 fs.interior_color=(32,32,32) lyrTop.set_text(bonusName,style=fs) lyrBottom.set_text(str(bonusCount),style=fs) gl = GroupedLayer(self.game.dmd.width, self.game.dmd.height, layers=[lyrBottom, lyrTop]) gl.opaque=True return gl
def getBonusFrame(self, bonusName, bonusCount): lyrTop = HDTextLayer(self.game.dmd.width / 2, self.game.dmd.height * 1 / 3, self.game.fonts['med'], justify="center", vert_justify=None, opaque=False, width=self.game.dmd.width, height=40, line_color=None, line_width=0, interior_color=(255, 255, 255), fill_color=None) lyrBottom = HDTextLayer(self.game.dmd.width / 2, self.game.dmd.height * 2 / 3, self.game.fonts['med'], justify="center", vert_justify=None, opaque=False, width=self.game.dmd.width, height=40, line_color=None, line_width=0, interior_color=(255, 255, 255), fill_color=None) fs = HDFontStyle() fs.line_color = (232, 32, 32) fs.line_width = 1 fs.interior_color = (32, 32, 32) lyrTop.set_text(bonusName, style=fs) lyrBottom.set_text(str(bonusCount), style=fs) gl = GroupedLayer(self.game.dmd.width, self.game.dmd.height, layers=[lyrBottom, lyrTop]) gl.opaque = True return gl