Ejemplo n.º 1
0
 def action_create_project(self):
     self.create_project_window = CreateProjectWindow()
     self.create_project_window.exec_()
     if self.create_project_window.success:
         self.project = Project.load_from_file(
             self.create_project_window.project_location)
         self.project_file = self.create_project_window.project_location
         self.setup_project_tree()
         self.action_reset()
Ejemplo n.º 2
0
    def action_open_file(self):
        home_dir = str(Path.home())
        filename = QFileDialog.getOpenFileName(
            self,
            'Open file',
            home_dir,
            'project files (*.codespace)',
            options=QFileDialog.DontUseNativeDialog,
        )

        if filename and filename[0]:
            self.project = Project.load_from_file(filename[0])
            self.project_file = filename[0]
            self.setup_project_tree()
            self.action_reset()
Ejemplo n.º 3
0
    def __init__(self, project_file):
        super().__init__()

        self.last_go_to_definition = time.time()

        self.next_instruction = None
        self.project_file = project_file
        self.editor_windows = {}

        self.setupUi(self)
        self.move_window_to_center()

        self.setup_editor()

        if project_file:
            self.project = Project.load_from_file(project_file)
            self.setup_project_tree()

        self.setup_display()
        self.setup_emulator()
        self.setup_keyboard()
        self.setup_doors()
        self.setup_antenna()
        self.setup_hardware()

        # menu buttons
        self.actionCreateProject.triggered.connect(self.action_create_project)
        self.actionOpenBinFile.triggered.connect(self.action_open_file)
        self.actionStep.triggered.connect(self.action_step)
        self.actionRun.triggered.connect(self.action_run)
        self.actionReset.triggered.connect(self.action_reset)

        # speed combobox
        self.speed_multiplier = 1
        self.speed_changed()
        self.speed.currentIndexChanged.connect(self.speed_changed)