def __init__(self, commandSequencer): # I don't know why this method is needed. ##### REVIEW (super semantics), FIX or clean up # (note: that comment predates commandSequencer != glpane; after that, it's needed # due to different init args) glpane = commandSequencer.assy.glpane super(test_connectWithState, self).__init__(glpane) # State_preMixin.__init__ ExampleCommand.__init__(self, commandSequencer) # (especially this part) return
def __init__(self, commandSequencer): # I don't know why this method is needed. ##### REVIEW (super semantics), FIX or clean up # (note: that comment predates commandSequencer != glpane; after that, it's needed # due to different init args) glpane = commandSequencer.assy.glpane super(test_connectWithState, self).__init__(glpane) # State_preMixin.__init__ ExampleCommand.__init__(self, commandSequencer) # (especially this part) return
def __init__(self, glpane): # I don't know why this method is needed. ##### REVIEW (super semantics), FIX or clean up super(test_connectWithState, self).__init__(glpane) # State_preMixin.__init__ ExampleCommand.__init__(self, glpane) # (especially this part) return
def __init__(self, glpane): # not sure why this method is needed, see comment in test_connectWithState.__init__ super(test_polyline_drag, self).__init__(glpane) ExampleCommand.__init__(self, glpane) return