Ejemplo n.º 1
0
    def _reset(self):
        self.duration = None
        self.status = NOT_STARTED
        self._numpy_frame = None
        if self._texID is not None:
            GL.glDeleteTextures(1, self._texID)
            self._texID = None
        # self._video_stream = None
        self._total_frame_count = None
        self._video_width = None
        self._video_height = None
        # TODO: Read depth from video source
        self._video_frame_depth = 3
        self._video_frame_rate = None
        self._inter_frame_interval = None
        self._prev_frame_sec = None
        self._next_frame_sec = None
        self._next_frame_index = None
        self._prev_frame_index = None
        self._video_perc_done = None
        # self._last_video_flip_time = None
        self._next_frame_displayed = False
        self._video_track_clock = Clock()

        self._audio_stream_clock = Clock()
        self._vlc_instance = None
        self._audio_stream = None
        self._audio_stream_player = None
        self._audio_stream_started = False
        self._audio_stream_event_manager = None
Ejemplo n.º 2
0
 def _reset(self):
     self.duration = None
     self.status = NOT_STARTED
     self._numpy_frame = None
     self._frame_texture = None
     self._frame_data_interface = None
     self._video_stream = None
     self._total_frame_count = None
     self._video_width = None
     self._video_height = None
     # TODO: Read depth from video source
     self._video_frame_depth = 3
     self._video_frame_rate = None
     self._inter_frame_interval = None
     self._prev_frame_sec = None
     self._next_frame_sec = None
     self._next_frame_index = None
     self._prev_frame_index = None
     self._video_perc_done = None
     self._last_video_flip_time = None
     self._next_frame_displayed = False
     self._video_track_clock = Clock()
     self._vlc_instance = None
     self._audio_stream = None
     self._audio_stream_player = None
     self._audio_stream_started = False
     self._audio_stream_event_manager=None
     self._last_audio_callback_time = core.getTime()
     self._last_audio_stream_time = None
     self._first_audio_callback_time = None
     self._audio_computer_time_drift = None
Ejemplo n.º 3
0
    def __init__(self,
                 win,
                 filename="",
                 units='pix',
                 size=None,
                 pos=(0.0, 0.0),
                 anchor="center",
                 ori=0.0,
                 flipVert=False,
                 flipHoriz=False,
                 color=(1.0, 1.0, 1.0),
                 colorSpace='rgb',
                 opacity=1.0,
                 volume=1.0,
                 name='',
                 loop=False,
                 autoLog=True,
                 depth=0.0,
                 noAudio=False,
                 vframe_callback=None,
                 fps=None,
                 interpolate=True):
        # what local vars are defined (these are the init params) for use
        # by __repr__
        self._initParams = dir()
        self._initParams.remove('self')
        super(MovieStim3, self).__init__(win,
                                         units=units,
                                         name=name,
                                         autoLog=False)

        retraceRate = win._monitorFrameRate
        if retraceRate is None:
            retraceRate = win.getActualFrameRate()
        if retraceRate is None:
            logging.warning("FrameRate could not be supplied by psychopy; "
                            "defaulting to 60.0")
            retraceRate = 60.0
        self._retraceInterval = 1.0 / retraceRate
        self.filename = pathToString(filename)
        self.loop = loop
        self.flipVert = flipVert
        self.flipHoriz = flipHoriz
        self.pos = numpy.asarray(pos, float)
        self.anchor = anchor
        self.depth = depth
        self.opacity = opacity
        self.interpolate = interpolate
        self.noAudio = noAudio
        self._audioStream = None
        self.useTexSubImage2D = True

        if noAudio:  # to avoid dependency problems in silent movies
            self.sound = None
        else:
            from psychopy import sound
            self.sound = sound

        # set autoLog (now that params have been initialised)
        self.autoLog = autoLog
        if autoLog:
            logging.exp("Created %s = %s" % (self.name, str(self)))

        self._videoClock = Clock()
        self.loadMovie(self.filename)
        self.setVolume(volume)
        self.nDroppedFrames = 0

        # size
        if size is None:
            self.size = numpy.array([self._mov.w, self._mov.h], float)
        else:
            self.size = val2array(size)
        self.ori = ori
        self._updateVertices()
Ejemplo n.º 4
0
    def __init__(self,
                 win,
                 filename="",
                 units='pix',
                 size=None,
                 pos=(0.0, 0.0),
                 ori=0.0,
                 flipVert=False,
                 flipHoriz=False,
                 color=(1.0, 1.0, 1.0),
                 colorSpace='rgb',
                 opacity=1.0,
                 volume=1.0,
                 name='',
                 loop=False,
                 autoLog=True,
                 depth=0.0,
                 noAudio=False,
                 vframe_callback=None,
                 fps=None,
                 interpolate=True):
        """
        :Parameters:

            filename :
                a string giving the relative or absolute path to the movie.
            flipVert : True or *False*
                If True then the movie will be top-bottom flipped
            flipHoriz : True or *False*
                If True then the movie will be right-left flipped
            volume :
                The nominal level is 100, and 0 is silence.
            loop : bool, optional
                Whether to start the movie over from the beginning if draw is
                called and the movie is done.

        """
        # what local vars are defined (these are the init params) for use
        # by __repr__
        self._initParams = dir()
        self._initParams.remove('self')
        super(MovieStim3, self).__init__(win,
                                         units=units,
                                         name=name,
                                         autoLog=False)

        retraceRate = win._monitorFrameRate
        if retraceRate is None:
            retraceRate = win.getActualFrameRate()
        if retraceRate is None:
            logging.warning("FrameRate could not be supplied by psychopy; "
                            "defaulting to 60.0")
            retraceRate = 60.0
        self._retraceInterval = 1.0 / retraceRate
        self.filename = filename
        self.loop = loop
        self.flipVert = flipVert
        self.flipHoriz = flipHoriz
        self.pos = numpy.asarray(pos, float)
        self.depth = depth
        self.opacity = float(opacity)
        self.interpolate = interpolate
        self.noAudio = noAudio
        self._audioStream = None
        self.useTexSubImage2D = True

        if noAudio:  # to avoid dependency problems in silent movies
            self.sound = None
        else:
            from psychopy import sound
            self.sound = sound

        self._videoClock = Clock()
        self.loadMovie(self.filename)
        self.setVolume(volume)
        self.nDroppedFrames = 0

        # size
        if size is None:
            self.size = numpy.array([self._mov.w, self._mov.h], float)
        else:
            self.size = val2array(size)
        self.ori = ori
        self._updateVertices()
        # set autoLog (now that params have been initialised)
        self.autoLog = autoLog
        if autoLog:
            logging.exp("Created %s = %s" % (self.name, str(self)))
Ejemplo n.º 5
0
    def __init__(self,
                 win,
                 filename="",
                 units='pix',
                 size=None,
                 pos=(0.0, 0.0),
                 ori=0.0,
                 flipVert=False,
                 flipHoriz=False,
                 color=(1.0, 1.0, 1.0),
                 colorSpace='rgb',
                 opacity=1.0,
                 volume=1.0,
                 name='',
                 loop=False,
                 autoLog=True,
                 depth=0.0,
                 noAudio=False,
                 vframe_callback=None,
                 fps=None,
                 interpolate=True):
        """
        :Parameters:

            filename :
                a string giving the relative or absolute path to the movie.
            flipVert : True or *False*
                If True then the movie will be top-bottom flipped
            flipHoriz : True or *False*
                If True then the movie will be right-left flipped
            volume :
                The nominal level is 100, and 0 is silence.
            loop : bool, optional
                Whether to start the movie over from the beginning if draw is
                called and the movie is done.

        """
        # what local vars are defined (these are the init params) for use
        # by __repr__
        self._initParams = dir()
        self._initParams.remove('self')
        super(VlcMovieStim, self).__init__(win,
                                           units=units,
                                           name=name,
                                           autoLog=False)
        # check for pyglet
        if win.winType != 'pyglet':
            logging.error(
                'Movie stimuli can only be used with a pyglet window')
            core.quit()
        self._retracerate = win._monitorFrameRate
        if self._retracerate is None:
            self._retracerate = win.getActualFrameRate()
        if self._retracerate is None:
            logging.warning("FrameRate could not be supplied by psychopy; "
                            "defaulting to 60.0")
            self._retracerate = 60.0
        self.filename = pathToString(filename)
        self.loop = loop
        self.flipVert = flipVert
        self.flipHoriz = flipHoriz
        self.pos = numpy.asarray(pos, float)
        self.size = numpy.asarray(size, float)
        self.depth = depth
        self.opacity = float(opacity)
        self.volume = volume
        self.no_audio = noAudio

        self.interpolate = interpolate
        self._texture_id = GL.GLuint()
        GL.glGenTextures(1, ctypes.byref(self._texture_id))

        self._pause_time = 0
        self._vlc_clock = Clock()
        self._vlc_initialized = False
        self._reset()
        self.loadMovie(self.filename)
        self.setVolume(volume)
        self.nDroppedFrames = 0

        self.ori = ori
        # set autoLog (now that params have been initialised)
        self.autoLog = autoLog
        if autoLog:
            logging.exp("Created {} = {}".format(self.name, self))
    pos_x = randint(-700, 700)
    pos_y = randint(-400, 400)
    
    new_pos = (pos_x, pos_y)
    target.setPos(new_pos)
    
# I call out the objects I will use and define my DISP and BGC:
DISPSIZE = (1400,800)
BGC = (-1,-1,-1)
score = 0

win = Window(size=DISPSIZE, units='pix', fullscr=False, color=BGC)
target = ImageStim(win, 'target.png', size = (420, 420)) # i created this target in photoshop
mouse = Mouse(win)

mouse_click_clock = Clock()

# The game starts now by drawing the target at a random location:

move_target_at_random_pos(target)

while True:
    target.draw()  
    win.flip()
    
    # since I am still to develop the game, I give myself the option to stop it
    # at any time by pressing 'q' (avoiding the otherwise infinite loop)
    
    keys_pressed = getKeys()
    if 'q' in keys_pressed:
        break
def main():
    # I set up my siplay size and background colour
    DISPSIZE = (1400, 800)
    BGC = (-1, -1, -1)

    # for my game I need to create some variables:
    score = 0
    lives = 3
    level = 1
    mouse_x = 0
    mouse_y = 0

    # I create some objects:
    win = Window(size=DISPSIZE, units='pix', fullscr=False, color=BGC)

    mouse = Mouse(win)

    target = ImageStim(win, 'target.png', size=(420, 420))

    # I will display three text stimuli to the player while playing the game:
    lives_count = TextStim(
        win,
        text=f'Lives = {lives}',
        height=35,
        color=(1, 0.2, 0.6),
        pos=(100, 330),
    )

    score_count = TextStim(win,
                           text=f'Score = {score}',
                           height=35,
                           color=(0.2, 0.2, 0.8),
                           pos=(450, 330))

    level_count = TextStim(win,
                           text=f'Level = {level}',
                           height=35,
                           color=(1, -0.5, 1),
                           pos=(850, 330))

    # I define the messages to show the player the outcome of the game:
    you_have_lost = TextStim(
        win,
        text='Boo! Not a great game, pal... Get it together!',
        height=35,
        color=(0.2, 0.2, 0.8),
        pos=(250, 230))

    you_have_won = TextStim(win,
                            text='Yey! Well done, champ! Time to celebrate!',
                            height=35,
                            color=(0.2, 0.2, 0.8),
                            pos=(250, 230))

    # These are the images I use for the winning and loosing scenarios:
    looser = ImageStim(win, 'failed.jpg', pos=(0, -100), size=(420, 420))
    winner = ImageStim(win, 'tiny_trash.jpg', pos=(0, -100), size=(420, 420))

    # I introduce this dialog to save the user's ID:
    user_id_dialog = gui.Dlg(title="Target Game")
    user_id_dialog.addText('Please write your subject ID: a 4-digit code')
    user_id_dialog.addField('Subject ID:')
    ok_data = user_id_dialog.show()  # show dialog and wait for OK or Cancel

    if not user_id_dialog.OK:
        print('user cancelled')

    # NOW THE GAME WILL START:

    # If enabled, intro will play:
    enable_intro = True

    if enable_intro:
        show_intro(win)

    # We create this list to save our results into
    target_hits_per_level = [
        [],
        [],
        [],
        [],
    ]

    move_target_at_random_pos(
        target)  # first the target is shown on the screen

    lives_timer = CountdownTimer(
        5)  # Level 1 starts with 5 sec to hit the target
    mouse_click_clock = Clock()
    reaction_time_clock = Clock()
    change_target = False

    while level < 4 and lives > 0:
        target.draw()
        target_x, target_y = target.pos
        lives_count.draw()
        score_count.draw()
        level_count.draw()

        win.flip()

        keys_pressed = getKeys()
        if 'q' in keys_pressed:
            break
        mouse_is_pressed = mouse.getPressed()[0] == True

        mouse_x, mouse_y = mouse.getPos()
        level_count.setText(f'Level = {level}')

        #if the player does not click, the target moves and the player looses a life
        if lives_timer.getTime() <= 0:
            lives -= 1
            lives_count.setText(f'Lives = {lives}')
            mouse_in_target = None
            mouse_in_target_x = None
            mouse_in_target_y = None
            change_target = True

        # Check for a mouse click every 0.2s, so that we don't accept more than 1
        # press on mouse hold
        if mouse_is_pressed and mouse_click_clock.getTime() > 0.2:
            mouse_click_clock.reset()
            change_target = True

            if mouse_clicked_in_target(mouse, target):
                mouse_in_target = True
                mouse_in_target_x = mouse_x - target_x
                mouse_in_target_y = mouse_y - target_y
                score += 1
                score_count.setText(f'Score = {score}')

            else:
                lives -= 1
                lives_count.setText(f'Lives = {lives}')
                mouse_in_target = False
                mouse_in_target_x = None
                mouse_in_target_y = None

        if change_target:

            mouse_click = {
                'mouse_x': mouse_in_target_x,
                'mouse_y': mouse_in_target_y,
                'reaction_time': reaction_time_clock.getTime(),
                'mouse_in_target': mouse_in_target,
            }

            target_hits_per_level[level - 1].append(
                mouse_click)  # inddexes start from 0 --> level - 1

            if score == 5:
                lives_timer.reset(3)
                level = 2
            elif score == 10:
                lives_timer.reset(1)
                level = 3
            elif score == 15:
                level = 4

            move_target_at_random_pos(target)
            lives_timer.reset()
            reaction_time_clock.reset()
            change_target = False

    # Here we display the outcome of the game:
    if level == 4:
        you_have_won.draw()
        winner.draw()
    else:
        you_have_lost.draw()
        looser.draw()

    win.flip()
    wait(3)

    # Finally, we draw the overwivew for thr player

    draw_overview_target(
        win=win,
        level=1,
        target_pos=(-450, 0),
        text_pos=(50, 300),
        mouse_clicks_all_levels=target_hits_per_level,
    )

    draw_overview_target(
        win=win,
        level=2,
        target_pos=(0, 0),
        text_pos=(450, 300),
        mouse_clicks_all_levels=target_hits_per_level,
    )

    draw_overview_target(
        win=win,
        level=3,
        target_pos=(450, 0),
        text_pos=(850, 300),
        mouse_clicks_all_levels=target_hits_per_level,
    )

    win.flip()
    wait(4)

    # The user has not clicked Cancel on the subject ID window
    if ok_data is not None:
        write_results(target_hits_per_level, 'results-' + ok_data[0] + '.csv')

    win.close()