Ejemplo n.º 1
0
 def test_Table_get_active_players(self):
     """Test Table.get_active_players() method."""
     players = [ Player(stack=100), Player(stack=100),
                 Player(stack=100), Player(stack=0) ]
     table = Table(players=players)
     active_players = table.get_active_players()
     # players[3] shouldn't be in players since they are sitting out
     # with stack == 0
     self.assertIsNotNone(active_players)
     self.assertEqual(len(active_players), 3)
     self.assertNotIn(players[3], active_players)
Ejemplo n.º 2
0
 def test_Game_play_hand(self):
     """Test Game.play_hand() method"""
     players = [ Player(name="Player One", stack=1000) ]
     table = Table(players = players)
     self.assertEqual(len(table.get_active_players()), 1)
     structure = Structure(Structure.LIMIT, ante=5, blinds=[10])
     game = Game(table, structure, console=self.console)
     # Trying to play a hand with only one player should be an exception
     with self.assertRaises(PokerGameStateException):
         game.play_hand()
     table.seat_players([
         Player(name="Player Two", stack=1000),
         Player(name="Player Three", stack=1000)
         ])
     self.assertEqual(len(table.get_active_players()), 3)
     hand_state = game.play_hand()
     self.assertIsInstance(hand_state, HandState)
     # Make sure all players states have been reset
     for player in table.get_seated_players():
         if player.stack > 0:
             self.assertTrue(player.is_active())
         else:
             self.assertTrue(player.is_sitting_out())