Ejemplo n.º 1
0
def config_run(cfg_module):
    cfg = imp.load_source(cfg_module, cfg_module)
    tdef = trigger_def(cfg.TRIGGER_DEF)
    refresh_delay = 1.0 / cfg.REFRESH_RATE

    # visualizer
    keys = {'left':81, 'right':83, 'up':82, 'down':84, 'pgup':85, 'pgdn':86,
        'home':80, 'end':87, 'space':32, 'esc':27, ',':44, '.':46, 's':115, 'c':99,
        '[':91, ']':93, '1':49, '!':33, '2':50, '@':64, '3':51, '#':35}
    color = dict(G=(20, 140, 0), B=(210, 0, 0), R=(0, 50, 200), Y=(0, 215, 235),
        K=(0, 0, 0), w=(200, 200, 200))

    dir_sequence = []
    for x in range(cfg.TRIALS_EACH):
        dir_sequence.extend(cfg.DIRECTIONS)
    random.shuffle(dir_sequence)
    num_trials = len(cfg.DIRECTIONS) * cfg.TRIALS_EACH

    event = 'start'
    trial = 1

    # Hardware trigger
    if cfg.TRIGGER_DEVICE is None:
        input('\n** Warning: No trigger device set. Press Ctrl+C to stop or Enter to continue.')
    trigger = pyLptControl.Trigger(cfg.TRIGGER_DEVICE)
    if trigger.init(50) == False:
        print('\n** Error connecting to USB2LPT device. Use a mock trigger instead?')
        input('Press Ctrl+C to stop or Enter to continue.')
        trigger = pyLptControl.MockTrigger()
        trigger.init(50)

    timer_trigger = qc.Timer()
    timer_dir = qc.Timer()
    timer_refresh = qc.Timer()

    bar = BarVisual(cfg.GLASS_USE, screen_pos=cfg.SCREEN_POS, screen_size=cfg.SCREEN_SIZE)
    bar.fill()
    bar.glass_draw_cue()

    # start
    while trial <= num_trials:
        timer_refresh.sleep_atleast(refresh_delay)
        timer_refresh.reset()

        # segment= { 'cue':(s,e), 'dir':(s,e), 'label':0-4 } (zero-based)
        if event == 'start' and timer_trigger.sec() > cfg.T_INIT:
            event = 'gap_s'
            bar.fill()
            timer_trigger.reset()
            trigger.signal(tdef.INIT)
        elif event == 'gap_s':
            bar.put_text('Trial %d / %d' % (trial, num_trials))
            event = 'gap'
        elif event == 'gap' and timer_trigger.sec() > cfg.T_GAP:
            event = 'cue'
            bar.fill()
            bar.draw_cue()
            trigger.signal(tdef.CUE)
            timer_trigger.reset()
        elif event == 'cue' and timer_trigger.sec() > cfg.T_CUE:
            event = 'dir_r'
            dir = dir_sequence[trial - 1]
            if dir == 'L':  # left
                bar.move('L', 100, overlay=True)
                trigger.signal(tdef.LEFT_READY)
            elif dir == 'R':  # right
                bar.move('R', 100, overlay=True)
                trigger.signal(tdef.RIGHT_READY)
            elif dir == 'U':  # up
                bar.move('U', 100, overlay=True)
                trigger.signal(tdef.UP_READY)
            elif dir == 'D':  # down
                bar.move('D', 100, overlay=True)
                trigger.signal(tdef.DOWN_READY)
            elif dir == 'B':  # both hands
                bar.move('L', 100, overlay=True)
                bar.move('R', 100, overlay=True)
                trigger.signal(tdef.BOTH_READY)
            else:
                raise RuntimeError('Unknown direction %d' % dir)
            timer_trigger.reset()
        elif event == 'dir_r' and timer_trigger.sec() > cfg.T_DIR_READY:
            bar.fill()
            bar.draw_cue()
            event = 'dir'
            timer_trigger.reset()
            timer_dir.reset()
            if dir == 'L':  # left
                trigger.signal(tdef.LEFT_GO)
            elif dir == 'R':  # right
                trigger.signal(tdef.RIGHT_GO)
            elif dir == 'U':  # up
                trigger.signal(tdef.UP_GO)
            elif dir == 'D':  # down
                trigger.signal(tdef.DOWN_GO)
            elif dir == 'B':  # both
                trigger.signal(tdef.BOTH_GO)
            else:
                raise RuntimeError('Unknown direction %d' % dir)
        elif event == 'dir' and timer_trigger.sec() > cfg.T_DIR:
            event = 'gap_s'
            bar.fill()
            trial += 1
            print('trial ' + str(trial - 1) + ' done')
            trigger.signal(tdef.BLANK)
            timer_trigger.reset()

        # protocol
        if event == 'dir':
            dx = min(100, int(100.0 * timer_dir.sec() / cfg.T_DIR) + 1)
            if dir == 'L':  # L
                bar.move('L', dx, overlay=True)
            elif dir == 'R':  # R
                bar.move('R', dx, overlay=True)
            elif dir == 'U':  # U
                bar.move('U', dx, overlay=True)
            elif dir == 'D':  # D
                bar.move('D', dx, overlay=True)
            elif dir == 'B':  # Both
                bar.move('L', dx, overlay=True)
                bar.move('R', dx, overlay=True)

        # wait for start
        if event == 'start':
            bar.put_text('Waiting to start')

        bar.update()
        key = 0xFF & cv2.waitKey(1)

        if key == keys['esc']:
            break
Ejemplo n.º 2
0
def run(cfg, state=mp.Value('i', 1), queue=None):

    redirect_stdout_to_queue(logger, queue, 'INFO')

    # Wait the recording to start (GUI)
    while state.value == 2:  # 0: stop, 1:start, 2:wait
        pass
    #  Protocol start if equals to 1
    if not state.value:
        sys.exit()

    refresh_delay = 1.0 / cfg.REFRESH_RATE

    cfg.tdef = trigger_def(cfg.TRIGGER_FILE)

    # visualizer
    keys = {
        'left': 81,
        'right': 83,
        'up': 82,
        'down': 84,
        'pgup': 85,
        'pgdn': 86,
        'home': 80,
        'end': 87,
        'space': 32,
        'esc': 27,
        ',': 44,
        '.': 46,
        's': 115,
        'c': 99,
        '[': 91,
        ']': 93,
        '1': 49,
        '!': 33,
        '2': 50,
        '@': 64,
        '3': 51,
        '#': 35
    }
    color = dict(G=(20, 140, 0),
                 B=(210, 0, 0),
                 R=(0, 50, 200),
                 Y=(0, 215, 235),
                 K=(0, 0, 0),
                 w=(200, 200, 200))

    dir_sequence = []
    for x in range(cfg.TRIALS_EACH):
        dir_sequence.extend(cfg.DIRECTIONS)
    random.shuffle(dir_sequence)
    num_trials = len(cfg.DIRECTIONS) * cfg.TRIALS_EACH

    event = 'start'
    trial = 1

    # Hardware trigger
    if cfg.TRIGGER_DEVICE is None:
        logger.warning(
            'No trigger device set. Press Ctrl+C to stop or Enter to continue.'
        )
        #input()
    trigger = pyLptControl.Trigger(state, cfg.TRIGGER_DEVICE)
    if trigger.init(50) == False:
        logger.error(
            '\n** Error connecting to USB2LPT device. Use a mock trigger instead?'
        )
        input('Press Ctrl+C to stop or Enter to continue.')
        trigger = pyLptControl.MockTrigger()
        trigger.init(50)

    # timers
    timer_trigger = qc.Timer()
    timer_dir = qc.Timer()
    timer_refresh = qc.Timer()
    t_dir = cfg.TIMINGS['DIR'] + random.uniform(-cfg.TIMINGS['DIR_RANDOMIZE'],
                                                cfg.TIMINGS['DIR_RANDOMIZE'])
    t_dir_ready = cfg.TIMINGS['READY'] + random.uniform(
        -cfg.TIMINGS['READY_RANDOMIZE'], cfg.TIMINGS['READY_RANDOMIZE'])

    bar = BarVisual(cfg.GLASS_USE,
                    screen_pos=cfg.SCREEN_POS,
                    screen_size=cfg.SCREEN_SIZE)
    bar.fill()
    bar.glass_draw_cue()

    # start
    while trial <= num_trials:
        timer_refresh.sleep_atleast(refresh_delay)
        timer_refresh.reset()

        # segment= { 'cue':(s,e), 'dir':(s,e), 'label':0-4 } (zero-based)
        if event == 'start' and timer_trigger.sec() > cfg.TIMINGS['INIT']:
            event = 'gap_s'
            bar.fill()
            timer_trigger.reset()
            trigger.signal(cfg.tdef.INIT)
        elif event == 'gap_s':
            if cfg.TRIAL_PAUSE:
                bar.put_text('Press any key')
                bar.update()
                key = cv2.waitKey()
                if key == keys['esc'] or not state.value:
                    break
                bar.fill()
            bar.put_text('Trial %d / %d' % (trial, num_trials))
            event = 'gap'
            timer_trigger.reset()
        elif event == 'gap' and timer_trigger.sec() > cfg.TIMINGS['GAP']:
            event = 'cue'
            bar.fill()
            bar.draw_cue()
            trigger.signal(cfg.tdef.CUE)
            timer_trigger.reset()
        elif event == 'cue' and timer_trigger.sec() > cfg.TIMINGS['CUE']:
            event = 'dir_r'
            dir = dir_sequence[trial - 1]
            if dir == 'L':  # left
                bar.move('L', 100, overlay=True)
                trigger.signal(cfg.tdef.LEFT_READY)
            elif dir == 'R':  # right
                bar.move('R', 100, overlay=True)
                trigger.signal(cfg.tdef.RIGHT_READY)
            elif dir == 'U':  # up
                bar.move('U', 100, overlay=True)
                trigger.signal(cfg.tdef.UP_READY)
            elif dir == 'D':  # down
                bar.move('D', 100, overlay=True)
                trigger.signal(cfg.tdef.DOWN_READY)
            elif dir == 'B':  # both hands
                bar.move('L', 100, overlay=True)
                bar.move('R', 100, overlay=True)
                trigger.signal(cfg.tdef.BOTH_READY)
            else:
                raise RuntimeError('Unknown direction %d' % dir)
            timer_trigger.reset()
        elif event == 'dir_r' and timer_trigger.sec() > t_dir_ready:
            bar.fill()
            bar.draw_cue()
            event = 'dir'
            timer_trigger.reset()
            timer_dir.reset()
            if dir == 'L':  # left
                trigger.signal(cfg.tdef.LEFT_GO)
            elif dir == 'R':  # right
                trigger.signal(cfg.tdef.RIGHT_GO)
            elif dir == 'U':  # up
                trigger.signal(cfg.tdef.UP_GO)
            elif dir == 'D':  # down
                trigger.signal(cfg.tdef.DOWN_GO)
            elif dir == 'B':  # both
                trigger.signal(cfg.tdef.BOTH_GO)
            else:
                raise RuntimeError('Unknown direction %d' % dir)
        elif event == 'dir' and timer_trigger.sec() > t_dir:
            event = 'gap_s'
            bar.fill()
            trial += 1
            logger.info('trial ' + str(trial - 1) + ' done')
            trigger.signal(cfg.tdef.BLANK)
            timer_trigger.reset()
            t_dir = cfg.TIMINGS['DIR'] + random.uniform(
                -cfg.TIMINGS['DIR_RANDOMIZE'], cfg.TIMINGS['DIR_RANDOMIZE'])
            t_dir_ready = cfg.TIMINGS['READY'] + random.uniform(
                -cfg.TIMINGS['READY_RANDOMIZE'],
                cfg.TIMINGS['READY_RANDOMIZE'])

        # protocol
        if event == 'dir':
            dx = min(100, int(100.0 * timer_dir.sec() / t_dir) + 1)
            if dir == 'L':  # L
                bar.move('L', dx, overlay=True)
            elif dir == 'R':  # R
                bar.move('R', dx, overlay=True)
            elif dir == 'U':  # U
                bar.move('U', dx, overlay=True)
            elif dir == 'D':  # D
                bar.move('D', dx, overlay=True)
            elif dir == 'B':  # Both
                bar.move('L', dx, overlay=True)
                bar.move('R', dx, overlay=True)

        # wait for start
        if event == 'start':
            bar.put_text('Waiting to start')

        bar.update()
        key = 0xFF & cv2.waitKey(1)
        if key == keys['esc'] or not state.value:
            break

    bar.finish()

    with state.get_lock():
        state.value = 0